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macole
That's a good day's work and a hard fought milestone. Is that a repeating random quest or a one time affair? As soon as you said loup I thought I've done this one. It had a great ending, I thought
Decrepit
QUOTE(macole @ Jun 7 2020, 02:14 PM) *

That's a good day's work and a hard fought milestone. Is that a repeating random quest or a one time affair? As soon as you said loup I thought I've done this one. It had a great ending, I thought.

I'm almost positive it's a standard repeating random quest, though if so I don't believe he's done it in quite some time. He's certainly done his share of assignments where the target mob wasn't what it was supposed to be.
Decrepit
Discovered earlier this morning that I was using an outdated version of the DFU mod 'Taverns Redone'. The 'new' version (now several months old) is an impressive update, if the several Daggerfall City taverns my avatar visited are representative. Pretty much every inn room contained appropriate 'clutter'. Here's one such room:

(image) Daggerfall Unity mod: Taverns Redone - Daggerfall City Tavern Room (image)

This newer version also corrects a Tavern male NPC naming glitch.
Decrepit
I observed my DFU avatar perform a mission for Daggerfall City's Knights of the Dragon chapter. He was tasked to kill a 'dragon' hold up within a labyrinthine dungeon. It took a decent amount of time to find and dispose of the beast, not that that bothers either of us. Besides, he accumulated a decent horde of Daedric weaponry during the search. As is his norm, he again elected to return to the dungeon entrance/exit via map and instinct rather than teleport to his anchor location. Took no time at all.

Back in Daggerfall City, he trained Destruction at the Temple of Kynareth, turned in the quest, sold spoils, banked, and bought more oil for his lamp. I left him inside Daggerfall City Mages Guild, about to accept another assignment.
Renee
So there are dragons in Daggerfall. Interesting. That former assignment to find and pwn Loup had quite a twist at the end. Wow, a caged grizzly.

What does DFU stand for?
RaderOfTheLostArk
QUOTE(Renee @ Sep 17 2020, 08:07 AM) *

So there are dragons in Daggerfall. Interesting. That former assignment to find and pwn Loup had quite a twist at the end. Wow, a caged grizzly.

What does DFU stand for?


Actually, there are no dragons. He's putting quotes around the word since it is not really a dragon he hunts. There are files for creatures called dragonlings, but they don't appear in-game IIRC.

Also, DFU stands for Daggerfall Unity, since this project is made through the Unity engine.


@Decrepit: With your updates, I don't think I can resist replaying Daggerfall any longer. I found the download page for it. I assume I just use the one at the top that is supposed to be compatible with the most systems?
Decrepit
QUOTE(RaderOfTheLostArk @ Sep 17 2020, 07:13 AM) *

QUOTE(Renee @ Sep 17 2020, 08:07 AM) *

So there are dragons in Daggerfall. Interesting. That former assignment to find and pwn Loup had quite a twist at the end. Wow, a caged grizzly.

What does DFU stand for?


Actually, there are no dragons. He's putting quotes around the word since it is not really a dragon he hunts. There are files for creatures called dragonlings, but they don't appear in-game IIRC.

Also, DFU stands for Daggerfall Unity, since this project is made through the Unity engine.


@Decrepit: With your updates, I don't think I can resist replaying Daggerfall any longer. I found the download page for it. I assume I just use the one at the top that is supposed to be compatible with the most systems?

There are indeed Dragonlings in Daggerfall. My avatar encounters them periodically, most recently during last night's play session.

You need both a 'basic' Daggerfall install, then Daggerfall Unity, which feeds off it. My recommendation for the 'basic' install remains DaggerfallSetup.exe, with its optional fixes enabled during install. As to Unity, I assume you found its Workshop? If so, simply pick the more current download. I need to update my Unity. It's still a Nov 2019 build. Rock soild. Not a single fall-through-the-world or game crash in all this time. (As with all TES titles, one must be careful to properly install and 'prioritize' mods.) Still, more recent builds have ironed out kinks with various features.

As to my DFU avatar, I watched him complete four more assignments yesterday evening: Mages Guild (open a stuck box for a local citizen), Temple of Kyrenath (rescue priest from dungeon), Fighters Guild (dispose of Harpies within dungeon), Civilian (deliver package). This morning saw him hunt down and dispose of a traitor for Knights of the Dragon. An odd dungeon in that it contained surprisingly few adversaries. In all cases involving dungeons, upon completing his mission he walked to the exit/entrance rather than teleport. (He 'always' sets an anchor 'just in case'. Once in a great while teleporting proves the saner choice.)
Decrepit
Today I watched my avatar scour a dungeon on assignment from the Daggerfall City Mages Guild. His task, find and dispose of a traitor. (He's dealt with several guild traitors lately.) It proved quite arduous. The dungeon was large and packed with and hard to navigate corridors. Luck was against him. The traitor was found in the dungeon's very last unexplored room. The maze was so bewildering that for once my avatar broke tradition and teleported to its exit/entrance.

Outside the dungeon, he depleted his magicka pool practicing Thaumaturgy, then returned to Daggerfall city. There, be bought a Destruction training session, reported quest completion, visited his DFC home to store rare armor/weapon finds, identified several looted magic items, sold non-collectable spoils, banked, and is now about to request assignment from Daggerfall City's Temple of Kynerath.
Renee
QUOTE(RaderOfTheLostArk @ Sep 17 2020, 08:13 AM) *

@Decrepit: With your updates, I don't think I can resist replaying Daggerfall any longer.


I should one of these days, too. It's little things which put me off from that game, such as, the need to rely on fast-travel to finish timed quests. I can also remember my character (a couple years ago) joined some temple. I think it was Kynareth. So great. He is part of a faction, sweet! It had been awhile since he had been in civilization, so first thing he tried to do was get some rest in the temple or hall or whatever. And No! That was not allowed. mad.gif I forget exactly what happened but there was some adverse pop-up message saying he had been arrested, or ousted from the guild/temple. I'm not remembering exactly but it was one of those RP moments which made no senses to me. indifferent.gif

I know DF is supposed to have loads more content, and is supposed to be the best game in the series with all the right RPG elements. One of these days, perhaps...

Decrepit
QUOTE(Renee @ Sep 18 2020, 12:36 PM) *

QUOTE(RaderOfTheLostArk @ Sep 17 2020, 08:13 AM) *

@Decrepit: With your updates, I don't think I can resist replaying Daggerfall any longer.


I should one of these days, too. It's little things which put me off from that game, such as, the need to rely on fast-travel to finish timed quests. I can also remember my character (a couple years ago) joined some temple. I think it was Kynareth. So great. He is part of a faction, sweet! It had been awhile since he had been in civilization, so first thing he tried to do was get some rest in the temple or hall or whatever. And No! That was not allowed. mad.gif I forget exactly what happened but there was some adverse pop-up message saying he had been arrested, or ousted from the guild/temple. I'm not remembering exactly but it was one of those RP moments which made no senses to me. indifferent.gif

I know DF is supposed to have loads more content, and is supposed to be the best game in the series with all the right RPG elements. One of these days, perhaps...

Of the four organization to which my DFU avatar belongs, one allows rest within its walls upon joining. I believe a second organization might allow rest after a certain guild level is obtained, but don't quote me. Membership in a Knightly Order allows rest in Inns free of charge. (Innkeepers must still be solicited.) As to requiring fast-travel, from a technical standpoint this isn't correct, discounting water travel. One can indeed walk/ride between destinations. Admittedly, I've not tested it in so far as meeting quest time limits goes. From a practical standpoint the game's over-world is bland to an extreme. There's little so see or do, making extended surface travel unappealing. A number of mods attempt to address this, but much remains to be done.

You tempt me. Next time my avatar accepts an assignment with shortish travel distances I'll try to talk him into riding rather than fast-travel. Assuming I remember, that is.

As for my avatar, he was tasked to fetch as talisman for the Temple of Kynareth. Unlike his previous assignment, its dungeon was a pleasure to navigate. Luck was again against him, in that he combed the entire maze before finding the item. Talisman in hand, he elected to walk back to the exit/entrance, which took no time at all. Added bonus, the dungeon was full of Daedric weapon/armor dropping humanoids. My avatar made an absolute killing off sold spoils. At least 400-500k, if memory serves! I left him about to grab an assignment for the Daggerfall City Fighters Guild chapter.

ADDENDUM:
My avatar and I chickened out. His Fighters Guild assignment required three days travel each way. I hoped for a one-two day initial attempt. Still, we thought to attempt it. But... the world was shrouded in fog, limiting vision to near-field. Trees of Daggerfall (mod) doesn't yet provide a winter tree-set, leaving us to stare at vanilla trees. Lastly, my avatar odd in that he does not own a stand-alone horse. He does own a cart, but its horse doesn't gallop. (Only my original 1996 avatar bought both cart/horse and stand-alone horse.) We actually travelled some distance from Daggerfall City before deciding to throw in the towel and fast-travel. We'll try again under more favorable circumstances, fast horse or no fast horse.
RaderOfTheLostArk
QUOTE(Renee @ Sep 18 2020, 01:36 PM) *

I should one of these days, too. It's little things which put me off from that game, such as, the need to rely on fast-travel to finish timed quests. I can also remember my character (a couple years ago) joined some temple. I think it was Kynareth. So great. He is part of a faction, sweet! It had been awhile since he had been in civilization, so first thing he tried to do was get some rest in the temple or hall or whatever. And No! That was not allowed. mad.gif I forget exactly what happened but there was some adverse pop-up message saying he had been arrested, or ousted from the guild/temple. I'm not remembering exactly but it was one of those RP moments which made no senses to me. indifferent.gif

I know DF is supposed to have loads more content, and is supposed to be the best game in the series with all the right RPG elements. One of these days, perhaps...


Well, it's the best game depending on what you want out of an RPG. It does have a lot more content in a sense, but the vast majority of it is procedurally generated, which some would argue is not actually more content because it isn't as unique as handcrafted worlds.

I'm not much of a fan of the timed quests (at least when it comes to their prevalence), but in its defense it makes for something different than what you're used to. And trust me, if you get to the game sometime, you're going to greatly appreciate the fast travel system. The world is too damn big, although it is exceptionally cool that, if you wanted to, you could actually travel between locations on foot. That's one of the most fascinating things about the game.

I think you would be really surprised at how much you would enjoy the game. There are some unique roleplaying elements that Morrowind/Oblivion/Skyrim/Online just don't and/or can't have.



-------------------------------




@Decrepit - I imagine you know what I am talking about given your affinity for Daggerfall, but otherwise this may sound out of left field: Can you visit The Ruins of Cosh Hall in Cybiades?
macole
QUOTE(RaderOfTheLostArk @ Sep 18 2020, 08:00 PM) *

The world is too damn big, although it is exceptionally cool that, if you wanted to, you could actually travel between locations on foot.

Yes it is exceptionally cool. I've traveled short distances overland a few times just to be able to say I did. What was really amazing was the time I stumbled upon a witches coven out in the middle of nowhere.
In 2016 someone did a real walkthrough by walking across the as he says the entire map (I think he missed the SW section of the map) of Daggerfall. It took him 69+ hours. https://www.youtube.com/watch?v=1RA9LRoc6k4
Decrepit
QUOTE(RaderOfTheLostArk @ Sep 18 2020, 08:00 PM) *

@Decrepit - I imagine you know what I am talking about given your affinity for Daggerfall, but otherwise this may sound out of left field: Can you visit The Ruins of Cosh Hall in Cybiades?

Cybiades! Boy does that bring back memories. Not so much for Daggerfall itself, but rather the Oblivion quest mod "Daggerfall Memories: Cybiades". My avatar adventured there during both Oblivion plays-through, though I deleted those save from my second play-through to reduce save-game file size.

After reading your comment I fired up Daggerfall just long enough to ensure that I recall Cybiades exact map location. Yup, it's exactly where I remember it being. To the best of my recollection, none of my Daggerfall avatars ever ventured there. Last night's look shows that there are no reality available fast-travel points on the world-map. But we can indeed visit there should we so choose. I suspect it's now easier than ever to reach, thanks to a ship mod that allows ocean surface travel. There's also an Airship mod that will likely serve. I don't use it either. (I haven't kept track of these two mods in quite some time, so don't know their current functional status.) It can be traveled to conventionally too, of course. Hmmm...I wonder if Ruins of Cosh Hall is a randomly selected quest locale assignmented by a nearby 'kingdom'? Or by finding its map during a dungeon crawl?

Speaking of maps, it seems my DFU avatar has collected every available dungeon map within Daggerfall Kingdom. He still finds them in Daggefall Kingdom dungeons. But 'using' them always gives a message that that location is already recorded.
RaderOfTheLostArk
@macole - I'm not surprised. I actually tried doing some trekking through the wilderness myself. One "dot" distance on the map was probably something like 5-10 or so minutes.

@Decrepit - That's one of the mods I plan on using when I ever get back to Oblivion and finally start modding it. The location just intrigues me because it is in the smallest region in the game, Cybiades has reputation stats and such despite the fact that there are absolutely no other NPCs on the island whatsoever, and there is only one location to go there for. The Elder Scrolls Online was also going to have it be a big part of the Thieves Guild DLC, although sadly that got cut out (but the name "Cosh" is still relevant in it).


‐------------------



Well, boys and girls, I finally took the plunge last night and started playing Daggerfall Unity! I hadn't played the original game in what must have been about 5-and-a-half years. And it certainly showed, because it took some getting used to again.

Since my first playthrough of the game was with a male Argonian (as is tradition with me whenever I first play a TES game), I changed it up this time. I am running with a female Breton Spellsword, and I gave her the name of my Breton Sorceress from Elder Scrolls Online, Evelona Mathieu. Her name is the odd one out in the Iliac Bay since the series hadn't settled on French-inspired names as the norm for Bretons. And I got the Ebony Dagger in character creation this time, which saved my hide later on. More on that in a moment.

Surprisingly, I remembered much of how to get out of Privateer's Hold from my first playthrough years ago, or at least I vaguely had a sense of it. But, of course, it was not without hiccups. My old friend the screaming Skeleton came to say hi, and boy, was he tough. I don't remember other creatures attacking each other that much, but I worked that in a couple times in the fight. First, a Giant Bat got into it with the Skeleton and I got to get a couple hits on him as he tussled witb the winged monster. He eventually dispatched the bat, but I found a bear trying to get out of a door in the same room, so I released him to attack the skeleton. I still had to help kill the skeleton and then kill the bear. I also killed a thief who initially surprised and killed me, and she had a map to a dungeon called The Citadel of Wickhart.

After I got out of Privateer's Hold, I decided to run on foot to the nearest town, Gothway Garden and did a quick quest in town for a scantily-clad patron of one of the taverns. I then trekked a bit of a longer distance to Burgley, a somewhat larger town, just a few hours ago. A shopkeeper gave me a quest to clear out some Harpies in a rundown property that he no longer used, but he had to have taken care off due to some law that required him to have it be in a certain condition. I went there, and it was just BRUTAL. The Harpies hit hard and often, my rest got interrupted constantly, and I had to do a lot of save-scumming. Evelona died a lot in the dungeon but she eventually pushed through. I did not remember that Harpies needed to be hit by a certain quality of weapon, and my Iron Flail I was mostly using was not cutting it. That's when I remembered: I had an Ebony Dagger! It was still rough going, but the dagger made it possible to get through. I eventually found a specific Harpy I had to kill because it dropped a clan feather (and in typical Daggerfall fashion, there was little to no indication that this Harpy was different than the others).

It took some time to find the way back out, but the QoL changes Unity made to the map were extremely helpful. The map was easier to navigate even if it's still a cluster[censored]. You also get a red vertical pole indicating where you are relative the rest of the dungeon and a green vertical pole marking the entrance/exit of the dungeon relative to the rest of the dungeon, and big arrows in the respective colors marking exactly where you are and where the exit is.

After I came back and finished the shopkeeper's quest, I went off to meet Lady Brisienna, joined the Mages Guild, bought a bunch of spells, and traveled to the location that was on the map I looted off the thief I killed all the way back in Privateer's Hold: The Citadel of Wickhart. I ended the session right outside its entrance. The sky was this really cool red and black, which may be an ill omen...but oh well!

Forgot to mention that I purposely traveled to back to Daggerfall recklessly after I left it to meet Lady Brisienna in another town. As I hoped, I got back at night to hear our old friend, King Lysandus's Ghost yell "VENGEANNNNNCE!" a bunch of times. I climbed the wall and eventually a Wraith started chasing me. I luckily had a Slowfall spell from character creation, so I cast that as I jumped off the wall. I booked it to a tavern and bought a room for the night. Ordeal over, right? WRONG. The Wraith was still there when I left the tavern (which I am pretty sure is a bug), and I found that there had been a second Wraith in tow! That one cast a spell that hit a citizen, but she just kept walking like nothing happened. None of the citizens acknowledged the Wraiths were there. I made it back to the smith that was repairing my Ebony Dagger that got a lot of use against Harpies. I picked it up, ready to do battle with the Wraiths...and they were gone when I went back out the door. Seriously? Ah well.


Also, in case it is not known: You can capture screenshots easily in Daggerfall Unity! All you need to do is hit F8 (or in my case, CTRL and F8 because F8 already has a specific function on my computer). I'm excited that I can actually share pics from that game. Be on the lookout for those in the near future.

I can't believe I am playing Daggerfall again! And an upgraded version at that!
Decrepit
@Rader
Once my avatar banished Lysandus' shade, it felt as if a little color disappeared from the world. It had been such a rock-stable presence in my avatar's existence that its departure was akin to losing old acquaintance who, until that moment, he hadn't expected to miss.


My DFU avatar hit several milestones. He's now level 29. Slow as he progresses (a deliberate choice), such occasions are few and far between. This time round he did something unusual (for him), pumped five points into LUCK. The remaining point went to PERSONALITY, another rarity.

He also progressed DESTRUCTION magic to '51'. That's the highest it can rise through bought training sessions. Since he doesn't have a good 'practice spell' for it, and doesn't use it during crawls, doubt it'll climb much of any higher. Daggerfall City now has no trainers for any skill he cares about that's under 51. He can of course improve the various language skills. No thanks.
Decrepit
Added a newly published mod to my DFU arsenal, Reverb_Dungeons. It does exactly what the name implies. Not a game changer by any means. In truth, during this morning's crawl I forgot it is installed.

My DFU spent time fruitlessly soliciting Daggerfall City citizens for employment. When that didn't pan out he accepted a Lich extermination assignment from the Fighters Guild. Your average dungeon crawl, much like any other. He looted enough Daedric gear to turn a tidy profit. I left him outside the assignment dungeon, about to return to Daggerfall City after having exhausted his magicka poll practicing Mysticism.
Decrepit
Here's a recently published a short video documenting my Daggerfall Unity character, exploring the bowels of Tristyrick Academy on assignment by Daggerfall City Temple of Kynareth to retrieve a valuable Talisman. We see the crawls itself and its aftermath. DFU graphics mods are showcased. Be advised that my current DFU install is, as of late Sep 2020, nearly a year old. Thus it, and several mods, are a bit dated. Captured and rendered at 1080p, it suffers somewhat from YouTube processing degradation but remains watchable. Text narrative but no vocal commentary.

(video) Modded DFU - Temple of Kynareth Assignment - Tristyrick Academy Crawl (video)
macole
Unity has made a huge difference in Daggerfall. You say yours is outdated yet it looks great. The Reverbmod does add to the dungeon crawl.
Decrepit
QUOTE(macole @ Sep 30 2020, 10:40 AM) *

Unity has made a huge difference in Daggerfall. You say yours is outdated yet it looks great. The Reverbmod does add to the dungeon crawl.

Reverb_Dungeons is already obsolete, rolled into a more full-featured mod. Alas, that mod only works with the latest DFU releases. That's the main issue I have with my current DFU version, new / recently updated mods tend not to work with it. Not a major biggie, as I'm content with what I have. But still...

This morning I watched my DFU avatar rescue a child on commission from a Daggerfall City civilian. Short and easy, as the child was held in a village residence rather than a dungeon. Battling four thugs hired by the Dark Brotherhood was about the extent of it.

His next assignment, kill a Giant within a dungeon for Daggerfall City Knights of the Dragon, proved easier still. He entered the maze, debated between left-hand and right-hand turns, chose left, followed a twisty passageway with no doors or intersections for some distance, finally reached an intersection, chose left once again, then read his map. The entrance to a door was noticed a short way down one of the other passages. It looked suspicious. He opted to check it before continuing left. That door was locked. He picked it. Voilà, the Giant!!!! It was quickly disposed of. My avatar retraced his steps and was back at the entrance in nothing flat. I'm not he fought more than one foe before reaching the Giant. At any rate, he exited, depleted his magicka pool practicing Alteration, returned to Daggerfall City, reported assignment completion, traveled to the Mages Guild, and was about to solicit a task there when I left him.

The shame is that I assumed he wouldn't luck out and get further quick assignments so soon after the one documented in my recent YouTube video. Today's two together would have made a fine episode, short enough to upload with my snails pace connection. But no, I didn't 'film' them.
Decrepit
With almost all mods I run updated to DFU 0.10.26+ compatibility I took the plunge and updated to 0.10.27. It hasn't gone as well as hoped. The nifty pre loading-screen animation sequence is now a blank black screen. Exiting the game results in a frozen screen that must be manually shot down. Reloading a save is iffy. However, once in the game its smooth sailing. As rock-solid as my previous install. A few in-game objects remain low-res 2D sprites that I swear were hi-res 3D with the old install, but I might be misremembering.

As for what my DFU avatar is doing at the moment, he on quest for Daggerfall City's Mages Guild, assigned to bring down a rogue mage. He's been at it a long time, considering it's not one of the game's bigger dungeons. We're not sure there's any unexplored areas left, except whatever is beneath a trapdoor we can't find an opening level for. Be that as it may, he's not giving up. Not any time soon.

Wednesday Evening Addendum:
Took a bit of digging, but I found the source of my DFU 0.10.27 technical issues. Turns out D.R.E.A.M's Cinematic module is incompatible with DFU 0.10.26+. It's next update will supposedly fix that.

Forgot to mention that I installed portions of the DFU mod Roleplay & Realism. (Not all of it. Only some of its modules.) As best I recall, they are:

Enhanced Riding (provides a number of horse / wagon related enhancements/restrictions)
Climbing Restrictions (can't climb walls holding a drawn weapon)
Weapon Speed Limits (which has no noticeable effect on my avatar's katana)
Enemy Appearance Remix (humanoid foes more closely match their class)
Sensible Purity Potion (in vanilla, the name doesn't match the effect)
Bandaging (looted bandages now serve a purpose)
Variant Shop and Tavern Keeper (I backed out of this one, as the changed NPC are ultra low-res.)
macole
QUOTE(Decrepit @ Oct 28 2020, 04:04 PM) *

With almost all mods I run updated to DFU 0.10.26+ compatibility I took the plunge and updated to 0.10.27. It hasn't gone as well as hoped. The nifty pre loading-screen animation sequence is now a blank black screen. Exiting the game results in a frozen screen that must be manually shot down. Reloading a save is iffy. However, once in the game its smooth sailing. As rock-solid as my previous install. A few in-game objects remain low-res 2D sprites that I swear were hi-res 3D with the old install, but I might be misremembering.

As for what my DFU avatar is doing at the moment, he on quest for Daggerfall City's Mages Guild, assigned to bring down a rogue mage. He's been at it a long time, considering it's not one of the game's bigger dungeons. We're not sure there's any unexplored areas left, except whatever is beneath a trapdoor we can't find an opening level for. Be that as it may, he's not giving up. Not any time soon.

Is 0.10.27 still in Beta? My latest update was .23. Being that I usually install every other update, I'm a little behind. That could be because I'm well pleased with the effort so far and didn't seek out new updates.

Hope your avatar finds a way to open the trapdoor.
Decrepit
QUOTE(macole @ Oct 28 2020, 08:05 PM) *

QUOTE(Decrepit @ Oct 28 2020, 04:04 PM) *

With almost all mods I run updated to DFU 0.10.26+ compatibility I took the plunge and updated to 0.10.27. It hasn't gone as well as hoped. The nifty pre loading-screen animation sequence is now a blank black screen. Exiting the game results in a frozen screen that must be manually shot down. Reloading a save is iffy. However, once in the game its smooth sailing. As rock-solid as my previous install. A few in-game objects remain low-res 2D sprites that I swear were hi-res 3D with the old install, but I might be misremembering.

As for what my DFU avatar is doing at the moment, he on quest for Daggerfall City's Mages Guild, assigned to bring down a rogue mage. He's been at it a long time, considering it's not one of the game's bigger dungeons. We're not sure there's any unexplored areas left, except whatever is beneath a trapdoor we can't find an opening level for. Be that as it may, he's not giving up. Not any time soon.

Is 0.10.27 still in Beta? My latest update was .23. Being that I usually install every other update, I'm a little behind. That could be because I'm well pleased with the effort so far and didn't seek out new updates.

Hope your avatar finds a way to open the trapdoor.

I believe DFU is still considered alpha, beta at most. There's a BIG break in mod compatibility at either 0.10.25 or 0.10.26. As I recall it has to do with DFU builds now being written for an update to the Unity Engine. Some mods require updates to work with the updated DFU / Unity builds. Those updated mods don't work with older DFU / Unity builds. Some mods are compatible with both.

I'm with you on being content with an 'older' build / mods. While certain aspects of my new build are visually improved (mostly concerning reflections, which I never got right until now) others aren't yet quite up to snuff. Hopefully that'll work itself out.

Yes, my avatar finished his hellish Mages Guild assignment. As suspected, that trapdoor was the key. What finally saved him was recalling an object that 'might' serve as a triggering device. He had no idea where within the dungeon he'd seen it, other than that it was at or near a pit. That narrowed our search, but not by a lot, as this dungeon contained pits galore. Be that as it may, he eventually found and manipulated it, returned to the now open trapdoor, descended, and soon despatched the rogue mage. We were both so burned out by then that he broke tradition and teleported to the exit rather than walk there.
Decrepit
I've played a decent bit of DFU, Assignment after assignment. Dungeon crawl after dungeon crawl. I also further tweaked DFU 0.10.27 and its mods. Results are seen in a short video linked in the What Are You Playing? thread housed in our General Discussion forum.
Renee
That's great. You must be a real master at those dungeons by now...

I can remember the dungeons in Arena were also very large and confusing, even some of the random dungeons. But I've heard Daggerfall goes even further. emot-ninja1.gif

ghastley
I'm getting tempted to give DFU a try, but I can't find any place where they tell you what tools you need to build mods. I couldn't possibly play without the Orc race, so i'd have to covert my original DF mod to Unity. I probably have TEMPLATE source for the quest mods I was trying to make, too. and that appears to be usable. Maybe I'll just have to sign up with them and ask.
Decrepit
QUOTE(Renee @ Nov 5 2020, 03:49 PM) *

That's great. You must be a real master at those dungeons by now...

I can remember the dungeons in Arena were also very large and confusing, even some of the random dungeons. But I've heard Daggerfall goes even further. emot-ninja1.gif

There are some broad similarities between dungeon in the two titles, but they do have a quite different feel, with Daggerfall's being more sophisticated/complex. Aye, my DFU avatar and myself consider ourselves proficient dungeon delvers. Still, we can be as hopelessly befuddled in certain dungeons as anyone else. There's a Unity mod that reduces dungeon size. To each his or her own, but I as I consider Daggerfall's large complex dungeon one of the game's main draw you can bet I'll never use it.


QUOTE(ghastley @ Nov 5 2020, 08:04 PM) *

I'm getting tempted to give DFU a try, but I can't find any place where they tell you what tools you need to build mods. I couldn't possibly play without the Orc race, so i'd have to covert my original DF mod to Unity. I probably have TEMPLATE source for the quest mods I was trying to make, too. and that appears to be usable. Maybe I'll just have to sign up with them and ask.

I suspect it's possible, but might (or might not) take a heck of a lot of work to implement. I found a thread at DFWorkshop Forum where someone asks about the feasibility of such a mod. None of the few responders knew, but mentioned your DOS Daggerfall mod as proof that it's at least theoretically possible. You being that mod's creator, I agree about signing up there and asking the powers that be how to go about updating it for Unity.
ghastley
I've registered on their forums, found that thread, and replied. We'll see what happens.
Decrepit
I've not a lot to report on the DFU front. I'm glad to report that Interesting Terriers has had an update which seems to have fixed the issued I had with it. I've again switched from Mountains & Hills to it, hopefully for the long-term.
Renee
I started Igodah Go^Pe's game in Arena today. Igodah is a high elf I originally rolled in TES: IV Oblivion. redwizardsmile.gif She died during that game's Main Quest, but I made a younger version of her for Morrowind, and now, the youngest version of all, shows in TES 1: Arena.

Paper Doll PIc

Her hair should be blonde, but there was no option for this. sad.gif And she will mostly be my character to do random exploring with.

mirocu
It's the prequel to the prequel! laugh.gif


My own Arena character is non-active now after having become too powerful for any challenge, so it's nice to see Renee pick up the slack biggrin.gif
RaderOfTheLostArk
QUOTE(Renee @ Nov 27 2020, 09:08 PM) *

I started Igodah Go^Pe's game in Arena today. Igodah is a high elf I originally rolled in TES: IV Oblivion. redwizardsmile.gif She died during that game's Main Quest, but I made a younger version of her for Morrowind, and now, the youngest version of all, shows in TES 1: Arena.

Paper Doll PIc

Her hair should be blonde, but there was no option for this. sad.gif And she will mostly be my character to do random exploring with.


One of the things about you that amuses me, Renee, is how hardcore of a roleplayer you are--EXCEPT for the names of your characters. They are never lore-friendly and are always puns or plays-on-words, but every other aspect of role-playing you dig deep into. Just a curious juxtaposition. tongue.gif
macole
QUOTE(Renee @ Nov 27 2020, 08:08 PM) *

I started Igodah Go^Pe's game in Arena today. Igodah is a high elf I originally rolled in TES: IV Oblivion. redwizardsmile.gif She died during that game's Main Quest, but I made a younger version of her for Morrowind, and now, the youngest version of all, shows in TES 1: Arena.

This works really well for an elf or Mer character. The fun part is how you develop the transition story from game to game.
I've been playing a single character through Arena, Daggerfall, Morrowind, and now in Oblivion. Hope is that he makes it to Skyrim before TES6 arrives.

Renee
mirocu: That is true. Of all the Elder Scrolls games, Arena is the one in which my character gained immense wealth and then had the most trouble figuring how to spend it. Can't buy houses or horses or even enchanted armor pieces in this game. Enchanted gears shows up so often in loot, there's no point in buying them. But most of the game's quests are so basic after awhile. I mostly continued Renee Gade I's game solely because the Main Quest requires all those riddles and challenges, and I really wanted to BEAT Jagar Tharn. evillol.gif

Rader: laugh.gif Funny you should say that. I recently found a post I made in the archived Beth forums in which I myself said my names are not lore friendly. Without a good name (good for me, that is) nothing else follows.

For character names, I usually open my mind to the universe. I'll think of names that occur to me in everyday life. Some may think it's sacrilegious to use non-authentic names, but I don't even know how to pronounce "Hfarfringar". I'd rather have Claire or Luci or Dyan for a first name. The last name then eventually "clicks". I'll have an "aha" moment. That's it!!! That's his or her name! It'll just occur to my right brain at some point, in other words.

macole: I remember you made a teenaged version of Jandaga, if i recall. smile.gif


Topic: last I saw Igodah she was waltzing around Wasten Coridale, the town which Arena plops us in if we start as a High Elf. This town is on a small island to the west of the main isle. She is a Mage Scholar in this game, honing her skills. I'm not sure what her full backstory is yet, why she started in jail, and so on. Igodah will spend X amount of time doing random tasks and earning gold, while she builds her magical book. santaclaus.gif She will eventually begin random exploring outside of town. Literally just walking into the procedurally-generated landscape, looking for random dungeons to plunder.
Renee
I'll also just mention that some of my longer-term characters do have lore-friendlier names. Lady Saga's real name is Aerin, Renee Gade III's real name is Lucitia, Sir Vyvoor's real name is Davor, and so on. I only learn these real names over time.

Hmm, actually Renee's name is lore-friendly as it is, since there is a Renee Geonette in TES: IV. Her real name is Lucitia, though.
macole
QUOTE(Renee @ Dec 3 2020, 07:34 AM) *

Can't buy houses or horses or even enchanted armor pieces in this game.

macole: I remember you made a teenaged version of Jandaga, if i recall. smile.gif

Yes I did. In Arenal he went by a name given to him by the Emperor (not his true name). The title Jandaga (Life’s Dagger or Band Guardian) wasn’t earned until Morrowind when he proved his devotion to his companions. Kaleah is the only companion that calls him Feache; first in Daggerfall as an insult later on in Morrowind as a cutesy pet name (it’s complicated).

Oh my, look at the names on that old thread!

I nearly fell out of my chair reading Arcadian’s description on how Buffy got her name.

You can buy very expensive pieces of enchanted armor. I have a list of the best if you would want it. Shop wisely and you can get a very colorful character.
Acadian
tongue.gif
Renee
Yes, those threads are really fun to read, I often fall out of my chair at some of our old posts. smile.gif Yes, I was wondering why she calls him Faeche. Now we know part of the story.

QUOTE(macole @ Dec 3 2020, 05:20 PM) *

You can buy very expensive pieces of enchanted armor. I have a list of the best if you would want it. Shop wisely and you can get a very colorful character.

Weird. I can remember being with my Battlemage and the best she could ever find was Leather Armor. Never could find any enchanted armor (at least Cuirass and Greaves) she could wear. But it didn't matter because there was so many other enchanted items in random loot.
Decrepit
QUOTE(Renee @ Dec 4 2020, 07:15 AM) *

Yes, those threads are really fun to read, I often fall out of my chair at some of our old posts. smile.gif Yes, I was wondering why she calls him Faeche. Now we know part of the story.

QUOTE(macole @ Dec 3 2020, 05:20 PM) *

You can buy very expensive pieces of enchanted armor. I have a list of the best if you would want it. Shop wisely and you can get a very colorful character.

Weird. I can remember being with my Battlemage and the best she could ever find was Leather Armor. Never could find any enchanted armor (at least Cuirass and Greaves) she could wear. But it didn't matter because there was so many other enchanted items in random loot.

This image reminds me that Arena uses the old-school armor/protection rating system, where a lower number designates better protection. I never liked it and was pleased as punch when the modern common practice of higher equals better won out. It makes no difference game-play wise, of course. But I find it hard to wrap my head around the old system.
RaderOfTheLostArk
QUOTE(Decrepit @ Dec 4 2020, 04:36 PM) *

This image reminds me that Arena uses the old-school armor/protection rating system, where a lower number designates better protection. I never liked it and was pleased as punch when the modern common practice of higher equals better won out. It makes no difference game-play wise, of course. But I find it hard to wrap my head around the old system.


Yeah, because when you see a large number with a negative symbol it looks like it's terrible. But for some reason it the old-school D&D days they thought it made sense to have it work that way (I get that the idea was that it correlated to how much damage it mitigated, but come on). I, too, was glad they opted for a "plus (+) = better" system in Daggerfall.
macole
QUOTE(Decrepit @ Dec 4 2020, 03:36 PM) *

This image reminds me that Arena uses the old-school armor/protection rating system, where a lower number designates better protection. I never liked it and was pleased as punch when the modern common practice of higher equals better won out. It makes no difference game-play wise, of course. But I find it hard to wrap my head around the old system.

I know what you mean. It took me a long, long time to fully understand what D&D's THAC0 was trying to tell me. I don't find it much trouble adapting to either way now a days.
Decrepit
Daggerfall Unity is now in BETA! Here's a link to Daggerfall Workshop where it's spelled out far better than I could hope to:

(link) Daggerfall Workshop (link)

As for me, I'll wait a while, at the earliest when all installed mods requiring updates for compatibility, if any, do so.
Renee
That's great. Glad to hear they've managed to come this far.
macole
The Daggerfall Unity team has done an amazing job. I never thought I'd play Daggerfall again. I truly regret the loss of my Prima's Daggerfall Unauthorized Strategy Guide.
PhonAntiPhon
I've just DL'd Daggerfall and Arena to my laptop, so I'm pretty stoked about getting going in them... smile.gif
macole
QUOTE(PhonAntiPhon @ Sep 9 2021, 08:03 AM) *

I've just DL'd Daggerfall and Arena to my laptop, so I'm pretty stoked about getting going in them... smile.gif

Have fun with them. They are very much different from the latest games. Daggerfall's chargen is about the best charater creator in any game. IMO.

Did you DL the Daggerfall-Unity setup? It really does play as wll as it looks.
PhonAntiPhon
QUOTE(macole @ Sep 9 2021, 04:06 PM) *

QUOTE(PhonAntiPhon @ Sep 9 2021, 08:03 AM) *

I've just DL'd Daggerfall and Arena to my laptop, so I'm pretty stoked about getting going in them... smile.gif

Have fun with them. They are very much different from the latest games. Daggerfall's chargen is about the best charater creator in any game. IMO.

Did you DL the Daggerfall-Unity setup? It really does play as wll as it looks.


I've read about the unity one but no I stuck with vanilla for the time being. I might try it later.
They remind hugely of Ultima Underworld - (which isn't at all surprising I guess but...)

I'm enjoying them - they are properly old school in every single way.
Decrepit
As I occasionally do, earlier this evening I decided to search through my published YouTube videos for an episode to watch. Scrolling my list of individual videos in Studio, I was amazed to see that my three Daggerfall Unity vids have gotten a LOT of views! Episode 2 has over 600! It's a short showcase of what were, at the time, state-of-the-art modded DFU visuals. I'll link it (again) for any of our newer member who might be interested

(YouTube link) Modded Daggerfall Unity - A Walk in Rain, A Glimpse of Desert (YouTube link)

Renee
Nice! That's really great, Decrepit. I'll give it a watch myself .. after I've gotten my Morrowind fix.
SubRosa
It is cool to see. Maybe one day I will try out DG Unity after all.
Renee
Oops wrong thread.
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