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Renee
Oh yeah, Rowan would like to meet Claudia. wub.gif

Dang, there's an ebony dagger somewhere in PH? Oh well. Next time I roll a nu t00n I'll look for it. I was kind of impatient to get out into the world, ya see.

ghastley
No there isn't one there. It can be part of your own original equipment if you chose appropriately. I looked up the imp's immunities, and steel is (just) enough, but almost all the weapons you can find in that dungeon are iron, and the imps are immune, making them impassible and impossible.

I've rolled one character that got the Ebony Dagger but had a "can't use ebony" restriction. That needed a restart, as it meant no usable weapon at all!
Renee
Yes, I did notice that Rowan's sword did no damage to those imps; yet another reason why he simply got out of Privateer's Hold as quickly as he could. I also just rolled him with all the simplest settings. Chose a class (I forget which one, but I think I went with Warrior? ... some fighter class, anyway), didn't bother going through all those selections. I'll get into those later on, when I know Daggerfall better than I do now.

Walking in the wilderness was interesting though. After he left Gothway Gardens, he wasn't able to find another town or village or house. I was getting kinda bored. I wasn't sure how comprehensive the outlands are in this game, But then, he got attacked by a bear! And he simply ran from it... wasn't really sure if he'd be able to fight it and win. But the thing is, that bear would NOT give up, even after Rowan tried to outwit it by taking different paths, running through trees, changing directions abruptly, etc.

He was forced to sleep outside in the snow, which didn't go as bad as I thought it would. He only got interrupted twice: and was able to defeat both enemies. Last I saw, he decided to change directions, and is headed east. Looking at the map, he apparently passed a bunch of settlement areas, so hopefully he'll find one.

Vital
Renee, isn't the Daggerfall map absolutely huge? ohmy.gif

Sounds like you're having fun with Rowan. I assume he's gonna be taking on the Main quest and such?
RaderOfTheLostArk
I want to jump back in to Arena and Daggerfall sometime. I need to get the files off of my previous computer because I don't think they transferred over to my current one with OneDrive. I want to send off all of my TES Heroes from the mainline single-player games with a "retirement" of some sort (haven't done enough in Online with my Vestige yet).

With how the modern lore is, one thing I always find amusing is going up to Mannimarco and asking him about where I can find a Temple of Arkay or Mages Guild. He reacts so non-chalantly as if he doesn't hate those two groups with a fiery passion in today's TES lore. "Oh, I think they have one in Sentinel." Well, uh, thanks, King of Worms. Didn't expect that reaction. tongue.gif

Makes me chuckle, at least.
Renee
QUOTE(RaderOfTheLostArk @ Jun 16 2017, 09:41 AM) *

+
With how the modern lore is, one thing I always find amusing is going up to Mannimarco and asking him about where I can find a Temple of Arkay or Mages Guild. He reacts so non-chalantly as if he doesn't hate those two groups with a fiery passion in today's TES lore. "Oh, I think they have one in Sentinel." Well, uh, thanks, King of Worms. Didn't expect that reaction. tongue.gif

Makes me chuckle, at least.

Yeah, that is kinda funny. I know what you mean. In general, I enjoy seeing lore references. In Arena, a lot of these aren't even references yet, they're just a variety of objects, situations, historical facts (etc.) that are just thrown into the game. With Daggerfall, what they did was build on all these facets of the earlier game.

Well good, hope you get your TES 1 and 2 games figured out there.
Renee
Turdas, 11th of Morning Star, 3rd Era, year unknown

Rowan Tushorrgh, my Redguard fisherman guy who's becoming somewhat of a rogue, has just found civilization again, after days (and I mean days) of wandering around in wilderness. The place he's found is called "Weeping Martyr of Kynareth." Strange name. The place is apparently a village, with some temples dominating. Now that he's found this place, he's not going to just leave any time soon. He's going to thoroughly explore Weeping Martyr of Kynareth.

You have no idea what it was like to FINALLY wander into an area which notified me that Rowan is near some safe place, any safe place!

Edit: there's not much to this place. Literally a Temple of Kynareth in the middle of this very small village. A few houses which Rowan cannot go into. Lol. Maybe he'll join the Kynareth guild.

Lopov
Can you FT in Daggerfall or must you actually spend days to go from place to place?
ghastley
In Daggerfall, long distance travel is a "select endpoint/method and arrive in x days" dialog. You are placed outside the arrival city/dungeon at a random time of day. Travelling safely has you arrive at a "safe" time, i.e. Vampires arrive at night, regular folks normally find city gates open. Travel can cost variable gold, depending on method chosen, camping v taverns, etc. All locations are "on the map" and you don't have to visit via one method before using another.

When you travel to a dungeon, you may arrive in fog/blizzard, and be unable to see an entrance. You can "travel" there again, if you wander too far looking for it and give up, even if you're standing right next to it.

I don't recall any instance of instantaneous travel, except possibly in interior spaces.
Renee
Yes, as ghastley says, you can fast-travel, but it's not really like FT in later games; actual days go by if you choose this option..

I've just been obsessed with the fact that it IS possible to travel places by foot. That, to me, is more intriguing so far than doing any quests. Because once the quests begin, you pretty much have to FT, since most quests have time-limits in this game.

mirocu
So wandering about is a more viable thing in Daggerfall?
RaderOfTheLostArk
QUOTE(Renee @ Jul 13 2017, 08:40 PM) *

Yes, as ghastley says, you can fast-travel, but it's not really like FT in later games; actual days go by if you choose this option..

I've just been obsessed with the fact that it IS possible to travel places by foot. That, to me, is more intriguing so far than doing any quests. Because once the quests begin, you pretty much have to FT, since most quests have time-limits in this game.


I find that is a big part of the charm of Daggerfall. An insanely expansive world where, although it is more reasonable to always fast travel, it is possible for you to travel from location to location on foot if you choose. Sane with having realistically-sized cities. Sure, I prefer the scaled-down, finely detailed worlds of the later games, but there is something to be said for what Daggerfall did.

QUOTE(mirocu @ Jul 16 2017, 09:52 AM) *

So wandering about is a more viable thing in Daggerfall?


If you want to go walk for literal hours between some cities. Even if you use the cheat in the latest patch that lets you walk and run significantly faster, it can still take you quite a bit to travel to the nearest city. But it's cool that it is possible.
mirocu
QUOTE(RaderOfTheLostArk @ Jul 16 2017, 11:05 PM) *

QUOTE(mirocu @ Jul 16 2017, 09:52 AM) *

So wandering about is a more viable thing in Daggerfall?


If you want to go walk for literal hours between some cities. Even if you use the cheat in the latest patch that lets you walk and run significantly faster, it can still take you quite a bit to travel to the nearest city. But it's cool that it is possible.

In Arena it's impossible to walk between towns, right? I've never tried as that is what I've heard.
Renee
Raider: I agree. the charm of Daggerfall (for me) is its shoddy graphics most of all. It's like "here's this blob, it's supposed to be a plant, now you (player) use your imagination to fill in the rest of the details!"

QUOTE(mirocu @ Jul 17 2017, 05:20 AM) *

In Arena it's impossible to walk between towns, right? I've never tried as that is what I've heard.

You can find towns, dungeons, churches (etc.) in Arena but none of these are actual named places you can travel to.0 They are merely generic randomized locations. I still spent quite awhile though, exploring this randomized landscape, gaining XP and whatnot.

In DF though, you have to walk a LOT, and also use the map and the compass to find places.

RaderOfTheLostArk
QUOTE(mirocu @ Jul 17 2017, 05:20 AM) *

QUOTE(RaderOfTheLostArk @ Jul 16 2017, 11:05 PM) *

QUOTE(mirocu @ Jul 16 2017, 09:52 AM) *

So wandering about is a more viable thing in Daggerfall?


If you want to go walk for literal hours between some cities. Even if you use the cheat in the latest patch that lets you walk and run significantly faster, it can still take you quite a bit to travel to the nearest city. But it's cool that it is possible.

In Arena it's impossible to walk between towns, right? I've never tried as that is what I've heard.


Yeah, everything outside of cities and towns and dungeons on your map in Arena is completely randomly generated. Each settlement is sort of in its own world space, so you could theoretically travel forever and not ever hit another city or town, so fast travel is required.

I have heard that if you travel far enough away from a settlement the game crashes because there is too much memory for the game to handle, but I have never tested that.
Renee
QUOTE(RaderOfTheLostArk @ Jul 17 2017, 07:59 PM) *

I have heard that if you travel far enough away from a settlement the game crashes because there is too much memory for the game to handle, but I have never tested that.

Oh wow, no kidding? So the game just keeps adding, it doesn't subtract? Weird.

I remember there were a couple times I would get pretty far out there, while making mental notes as to wherever the last town my character left was. And we managed to go backwards, and make it back to that same town! So yeah, I guess the game does just keep generating.

One thing I noticed between Arena and Daggerfall: in Arena, the game also generates enemies randomly, especially in lairs. But if you get far enough away from whatever enemy is chasing you, the game won't bother to keep track of this enemy anymore. If you get (let's say) 2 or 3 rooms away and then go back where you were, the enemy won't be there. Or a different enemy (or enemies) will be lurking in that room now.

In DF it's the opposite. Every enemy I see in dungeons is persistent. The game remembers where they are; it won't just drop them if we go several rooms away.
RaderOfTheLostArk
Guys, guys, guys, guys!

http://www.dfworkshop.net/dragonbreak-buil...e-start-to-end/
Decrepit
QUOTE(RaderOfTheLostArk @ Oct 19 2017, 04:10 PM) *

Whoa! Thanks for the link. I've been keeping periodic tabs on DF Unity but this one slipped by me.
RaderOfTheLostArk
QUOTE(Decrepit @ Oct 19 2017, 06:58 PM) *

QUOTE(RaderOfTheLostArk @ Oct 19 2017, 04:10 PM) *

Whoa! Thanks for the link. I've been keeping periodic tabs on DF Unity but this one slipped by me.


Only had just stumbled upon it myself. Saw it on the GOG forums. Otherwise I probably would have missed it, too.
mirocu
Fired up Arena just now. Didn't do a whole lot other than re-acquainting myself with the controls and all. Currently my Nord character is wandering around Dunstad Grove, it's early morning and that beautiful square snow is gently falling from the grey sky laugh.gif
Renee
Aw, I miss that beautiful square snow.

I might get into some Arena at some point, just to mess around. I dunno why, but Daggerfall never really captured my soul yet.
Decrepit
QUOTE(Renee @ Oct 31 2017, 06:54 AM) *

Aw, I miss that beautiful square snow.

I might get into some Arena at some point, just to mess around. I dunno why, but Daggerfall never really captured my soul yet.

With Daggerfall, it seems to me that a love of labyrinthial dungeon crawls and progressing through the various "guilds" (Fighters, Mages, a Temple, a Knightly order, one of more of the "evil" guilds if you swing that way) are a big plus to enjoying the game. I love both, so DF is almost made to order for me.

(Those same labyrinthial dungeons transported into Oblivion & Skyrim would be too unrealistic, but DF is not an overly visual realistic game, imo.)
RaderOfTheLostArk
Daggerfall has a particularly unique charm about it that makes me love it both despite and because of its flaws. It's hard to explain, but it's some befuddling combination of conflicting feelings. It's fun yet frustrating at times. Some things were great ideas, and some are incredibly half-baked (and many times the great ideas are even half-baked). Some mechanics worked well and some make me question, "Why would somebody do that?" Yet for all of its flaws, I can't help but love the game. It's got its own unique personality that I haven't seen any other game quite match.

I think it's incredibly impressive what Bethesda got out with such a short development cycle with the technology they had, but it's kind of a shame that we will never get to see what the game could have been had it had sufficient time to be made.

Poor ol' Arena always gets dismissed, so it's cool to see people here give it some love. I know it's relatively bare-bones to the other main titles in many ways, but being the progenitor of the series I think it deserves more credit and acknowledgement.
Renee
QUOTE(RaderOfTheLostArk @ Nov 4 2017, 10:31 AM) *

Daggerfall has a particularly unique charm about it that makes me love it both despite and because of its flaws. It's hard to explain,

Oh you don't have to explain. I do know what you mean. It's the reason I balk at the idea of remastering old games. In my opinion, there goes the charm part. sad.gif

It'll be one of those times when I get sick perhaps, and I'm in bed for several days. I'll fire up Daggerfall as I'm starting to feel better. Next thin you know, I can't put my controller down for hours .... days ... WEEKS ... Ahh! panic.gif

mirocu
For all my love and gaming time with Oblivion, Arena still has a huge charm to it. Every dungeon reeks of atmosphere and it's easy to get paranoid and feel like something is following you. I also like the towns, especially those in Skyrim when it's snowing. Best Christmas feeling evah! biggrin.gif
Renee
QUOTE(mirocu @ Nov 5 2017, 03:48 AM) *

I also like the towns, especially those in Skyrim when it's snowing. Best Christmas feeling evah! biggrin.gif

Totally. I think if I pick up Arena again, I'm going to go the total opposite direction than a Spellsword in Skyrim. Maybe I'll roll a Thief in Elsweyr. Or an Archer from Valenwood. Because that's one of the things Arena has which Daggerfall really doesn't so far: each province has a different feel to it. Different weather. Different architecture. Different people, and different styles of dress.

All the buildings are the same in Daggerfall, and so are all the people, and the way they dress. This seems like a small detail, but for me, it adds to the exploration part if stuff changes as we travel around. I'm not saying DF doesn't offer tons of other stuff not present in the first game, I'm just saying (for me) that aspect of Arena is one of the things that hooked me early on.
mirocu
Moseying around Dunstad Grove waiting for evening/night to set in so hunting can commence. Takes a while though as I started this round in the morning, but it's at least afternoon now.
mirocu
Afternoon turned to evening and thus the people went inside their homes and monsters took over Dunstad Grove. Well, bandits really. My character was attacked by a few Thieves and a Spellsword who kindly filled up Thor's Magicka reservoir. He was properly thanked with a fencing lesson but I don't think he'll turn up for a follow-up.. biggrin.gif
Renee
It is rather funny in Arena how entire towns turn into monster-havens at night, right? Yet the prostitutes and charlatans stay outside. Like, how would a lizard man or a vampire look at a prostitute or a charlatan and go "oh, okay, you're human but I won't mess with you." huh.gif

Lopov
QUOTE
how entire towns turn into monster-havens at night, right? Yet the prostitutes and charlatans stay outside


Then it's the same as IRL. wink.gif
Renee
QUOTE(Lopov @ Nov 25 2017, 11:23 PM) *

QUOTE
how entire towns turn into monster-havens at night, right? Yet the prostitutes and charlatans stay outside


Then it's the same as IRL. wink.gif

No way! I mean yeah, maybe a human who's a criminal (and Arena also has these running around at night) would leave them alone, but a lizard man or a troll isn't going to know the difference! All they know is this could be dinnertime for them. tongue.gif

Here is an example of a prostitute, by the way. I mean c'mon.... some animalistic creature sees her, who is defenseless, and decides to up against my Level 13 dangerous character instead????
ghastley
Don't forget the rules of fantasy game armour for females. The more skin showing, the higher the rating. So she's practically immune from damage.
Renee
QUOTE(ghastley @ Nov 27 2017, 10:04 AM) *

Don't forget the rules of fantasy game armour for females. The more skin showing, the higher the rating. So she's practically immune from damage.

Ha ha true. hehe.gif

RaderOfTheLostArk
Does anyone know if you can move the files for the most-updated version of Daggerfall to the GOG version? I don't think GOG's version has all of those patches inherently. I'm interested in keeping my play time logged when I decide to go meandering around the late-3rd Era Iliac Bay again.
Decrepit
QUOTE(RaderOfTheLostArk @ Nov 30 2017, 05:59 AM) *

Does anyone know if you can move the files for the most-updated version of Daggerfall to the GOG version? I don't think GOG's version has all of those patches inherently. I'm interested in keeping my play time logged when I decide to go meandering around the late-3rd Era Iliac Bay again.

Good question, for which I have no answer. I have my own, somewhat related DF issues a the moment. I use DaggerfallSetup.exe for it's many unofficial patches, fixes and extra content. After assembled my "new" PC earlier this year I did as I've always done, simply copy my Daggerfall folder to the new computer, create a desktop icon, and resume play. This time, that didn't quiet work out. The game loaded fine. All seemed normal...until I needed my character to back up. He couldn't. A bit later I discovered he could no longer climb. While traveling by cart, horse mane animations no longer worked.

I ended up downloading and installing the more recent release of DaggerfallSetup.exe, then copying my save filed to it. That works exept:

1) Save games load super slowly. (The save process itself remains lightning fast.)

2) On existing the game I find my Win10 taskbar largely non functional and must restart the system.

No idea what's up. Number two is almost certainly a DF / Win10 (the OS that keeps on giving) compatibility issue. But what? The first might be due to some compatible issue between my saves and the undated DFSetup.
Decrepit
As alluded to above, my avatar has been out and about in the Kingdom of Daggerfall, centered in Daggerfall City, questing for the four organizations of which he is a member, those being the Mages Guild, the Fighters Guild, The Knights of the Dragon, and the Temple of Kynerath. Through no fault of his own, most of these quests proved quick and easy. The last, still ongoing quest, has turned into a long, drawn out affair. It takes place in a huge dungeon, one of those in which navigation isn't straightforward. Lots of elevators and mysterious levers. Hope he finds his target soon, as this quest has a short time limit. I suspect he'll need to use Recall to get back to the exit rather than hoof it. (He always anchors himself at dungeon exits, but prefers to find his way out on foot to keep in practice.)
RaderOfTheLostArk
QUOTE(Decrepit @ Nov 30 2017, 10:05 AM) *

QUOTE(RaderOfTheLostArk @ Nov 30 2017, 05:59 AM) *

Does anyone know if you can move the files for the most-updated version of Daggerfall to the GOG version? I don't think GOG's version has all of those patches inherently. I'm interested in keeping my play time logged when I decide to go meandering around the late-3rd Era Iliac Bay again.

Good question, for which I have no answer. I have my own, somewhat related DF issues a the moment. I use DaggerfallSetup.exe for it's many unofficial patches, fixes and extra content. After assembled my "new" PC earlier this year I did as I've always done, simply copy my Daggerfall folder to the new computer, create a desktop icon, and resume play. This time, that didn't quiet work out. The game loaded fine. All seemed normal...until I needed my character to back up. He couldn't. A bit later I discovered he could no longer climb. While traveling by cart, horse mane animations no longer worked.

I ended up downloading and installing the more recent release of DaggerfallSetup.exe, then copying my save filed to it. That works exept:

1) Save games load super slowly. (The save process itself remains lightning fast.)

2) On existing the game I find my Win10 taskbar largely non functional and must restart the system.

No idea what's up. Number two is almost certainly a DF / Win10 (the OS that keeps on giving) compatibility issue. But what? The first might be due to some compatible issue between my saves and the undated DFSetup.


Oh boy, then Win10 could give me some issues then. Last time I played Daggerfall was on my previous computer that had Win8. Perhaps the UESP website could offer some tips about what to do.

I'd imagine putting the v2.16 (or whatever it is, I don't remember at the moment) files in the GOG version wouldn't be an issue. GOG does let you download games outside of the Galaxy client so that you can do what you want with them (although your time won't get tracked), so I don't think there'd be much issue in Galaxy. But I guess I will have to find out for myself.
Decrepit
QUOTE(RaderOfTheLostArk @ Nov 30 2017, 11:44 PM) *

QUOTE(Decrepit @ Nov 30 2017, 10:05 AM) *

QUOTE(RaderOfTheLostArk @ Nov 30 2017, 05:59 AM) *

Does anyone know if you can move the files for the most-updated version of Daggerfall to the GOG version? I don't think GOG's version has all of those patches inherently. I'm interested in keeping my play time logged when I decide to go meandering around the late-3rd Era Iliac Bay again.

Good question, for which I have no answer. I have my own, somewhat related DF issues a the moment. I use DaggerfallSetup.exe for it's many unofficial patches, fixes and extra content. After assembled my "new" PC earlier this year I did as I've always done, simply copy my Daggerfall folder to the new computer, create a desktop icon, and resume play. This time, that didn't quiet work out. The game loaded fine. All seemed normal...until I needed my character to back up. He couldn't. A bit later I discovered he could no longer climb. While traveling by cart, horse mane animations no longer worked.

I ended up downloading and installing the more recent release of DaggerfallSetup.exe, then copying my save filed to it. That works exept:

1) Save games load super slowly. (The save process itself remains lightning fast.)

2) On existing the game I find my Win10 taskbar largely non functional and must restart the system.

No idea what's up. Number two is almost certainly a DF / Win10 (the OS that keeps on giving) compatibility issue. But what? The first might be due to some compatible issue between my saves and the undated DFSetup.


Oh boy, then Win10 could give me some issues then. Last time I played Daggerfall was on my previous computer that had Win8. Perhaps the UESP website could offer some tips about what to do.

I'd imagine putting the v2.16 (or whatever it is, I don't remember at the moment) files in the GOG version wouldn't be an issue. GOG does let you download games outside of the Galaxy client so that you can do what you want with them (although your time won't get tracked), so I don't think there'd be much issue in Galaxy. But I guess I will have to find out for myself.

I don't want to place blame solidly on Win10, which might or might no be an innocent bystander in this particular case.

ADDENDUM Oho! The plot thickets. My Win10 taskbar issues kicked in again, and I've not yet launched Daggerfall today. Come to think on it, taskbar issues were first noticed two or so days after my forced update to the Fall Creators Update.
mirocu
Played some today though not so much. Dunstad Grove was patrolled until morning although some sleep was also had at the Flying Griffin.

RaderOfTheLostArk
QUOTE(Decrepit @ Dec 1 2017, 10:01 AM) *

QUOTE(RaderOfTheLostArk @ Nov 30 2017, 11:44 PM) *

QUOTE(Decrepit @ Nov 30 2017, 10:05 AM) *

QUOTE(RaderOfTheLostArk @ Nov 30 2017, 05:59 AM) *

Does anyone know if you can move the files for the most-updated version of Daggerfall to the GOG version? I don't think GOG's version has all of those patches inherently. I'm interested in keeping my play time logged when I decide to go meandering around the late-3rd Era Iliac Bay again.

Good question, for which I have no answer. I have my own, somewhat related DF issues a the moment. I use DaggerfallSetup.exe for it's many unofficial patches, fixes and extra content. After assembled my "new" PC earlier this year I did as I've always done, simply copy my Daggerfall folder to the new computer, create a desktop icon, and resume play. This time, that didn't quiet work out. The game loaded fine. All seemed normal...until I needed my character to back up. He couldn't. A bit later I discovered he could no longer climb. While traveling by cart, horse mane animations no longer worked.

I ended up downloading and installing the more recent release of DaggerfallSetup.exe, then copying my save filed to it. That works exept:

1) Save games load super slowly. (The save process itself remains lightning fast.)

2) On existing the game I find my Win10 taskbar largely non functional and must restart the system.

No idea what's up. Number two is almost certainly a DF / Win10 (the OS that keeps on giving) compatibility issue. But what? The first might be due to some compatible issue between my saves and the undated DFSetup.


Oh boy, then Win10 could give me some issues then. Last time I played Daggerfall was on my previous computer that had Win8. Perhaps the UESP website could offer some tips about what to do.

I'd imagine putting the v2.16 (or whatever it is, I don't remember at the moment) files in the GOG version wouldn't be an issue. GOG does let you download games outside of the Galaxy client so that you can do what you want with them (although your time won't get tracked), so I don't think there'd be much issue in Galaxy. But I guess I will have to find out for myself.

I don't want to place blame solidly on Win10, which might or might no be an innocent bystander in this particular case.

ADDENDUM Oho! The plot thickets. My Win10 taskbar issues kicked in again, and I've not yet launched Daggerfall today. Come to think on it, taskbar issues were first noticed two or so days after my forced update to the Fall Creators Update.


Oh, I didn't mean to make it sound like I thought it was solely Win10, although worries about compatibility issues was a major reason that held me back from getting Win10 on a computer for as long as I did.

That's a weird issue to have. It seems awfully convenient that it was after that update. An issue I am having after the last update is that I have to log in with my PIN twice upon computer start-up, which is moderately annoying.
Decrepit
QUOTE(RaderOfTheLostArk @ Dec 1 2017, 12:26 PM) *

Oh, I didn't mean to make it sound like I thought it was solely Win10, although worries about compatibility issues was a major reason that held me back from getting Win10 on a computer for as long as I did.

That's a weird issue to have. It seems awfully convenient that it was after that update. An issue I am having after the last update is that I have to log in with my PIN twice upon computer start-up, which is moderately annoying.

As it turns out, the Taskbar issue DOES appear to have been caused the Win10 Fall Creators Update, or rather disabling Cortana as I did with the Update in place. Online research shows others with this same issue. I reluctantly restored Cortana and haven't had taskbar problems since....knock on wood.

As for my Daggerfall avatar, he's still roaming that one dungeon in search of his assigned target, quest timer ticking down by the second. I resorted to cycling through the various possible quest locales to verity that the mob in question is indeed in the dungeon. It is. I then reloaded the game so that my avatar must still to reach his goal the old fashion way. I swear he's combed ever inch of that dungeon, several times over. Still, there's got to be some trick he's missed.
Decrepit
My Daggerfall avatar at long last found his target. The key turned out to be a clickable wall torch that opened what had been a solid wall. He was sweating bulletin by then, in fear of exceeding the quest time limit. That didn't happen. Made pretty good money off the crawl, finding several high value Daedric pieces during his search.

After reporting quest completion to the Fighters Guild he sold loot, banked, traveled to the Mages Guild, identified several mages items, trained, and accepted a new assignment, which saw him journey to another city (town, actually) and rid the guild of rogue mage. (The mage tried to convert him the "dark side," but my avatar would have none of it.) He's since returned to Daggerfall City and reported quest completion, which is where I left him.
mirocu
I have to say this pretty much sounds like your Cyrodiilic avatar, Decrepit. I hope that one is still making patrols and gathers taxes? smile.gif
Decrepit
Not much to report other than that I noticed my avatar's magic items were wearing out and not repairing themselves during "rests." This had me stumped for some time (days), until I remembered that magic item repair must be enabled via code in the Z.cfg file. I had neglected to do so when I updated to the most recent release of DaggerfallSetup.exe a while back. Thankfully, no item had deteriorated to the breaking point, though several were close, including his Daedric Katana enchanted with Paralyze On Strike and Feather Weight (or whatever its called). At any rate, he was able to restore everything to new condition after multiple full rests in the Fighters guild. This also let him get in some needed spell practice.
Decrepit
My DF avatar is currently on assignment for the Mages Guild, seeking a scroll of some importance (or so the quest giver avers) in the depths of a huge labyrinthian dungeon. He's been at it quite some time, without success. I suspect he's got a good bit of crawling ahead of him, then again maybe not.

Of more import, he recently braved a Kingdom castle dungeon to retrieve an item of true worth, though not to himself. He carries it with him now, but must eventually hand it over to its rightful possessor.

He achieved the rank of Archmage in the Mages Guild, its highest honorific. Of the four organizations he belongs to, he's now one advancement away (Knights of the Dragon) from holding top honors in all of them.

ADDENDUM: My avatar eventually found the scroll. It wasn't far from the dungeon entrance/exit!, housed in a dungeon section reachable only by elevator. My avatar found that elevator early on. Thing is, there were TWO elevators in that area. He elected to take the other elevator first, then forgot about what proved to be the important elevator until stumbling on it again much later.
Decrepit
My DF avatar has done several quests for the Mages Guild and Knights of the Dragon since I last reported his activities. It's all busywork to pass time while he decides which of several personages to deliver a certain recently acquired item of significant importance. There is of course the person he, by allegiance and friendship, "should" offer it to, no questions asked. But another contender has presented strong arguments why the item should rightfully go to him. Yet a third contender has put forth a reasonably valid argument for his claim to the item. Remaining candidates can all be dismissed, especially the one who offers threats instead of reward.

My avatar's dilemma is that he is becoming more and more convinced that his "friend and ally" is NOT the best choice. But dare he risk betraying his friend's trust on such an important matter? And what will become of him if he does?
Renee
QUOTE(Decrepit @ Dec 24 2017, 09:23 PM) *

My avatar's dilemma is that he is becoming more and more convinced that his "friend and ally" is NOT the best choice. But dare he risk betraying his friend's trust on such an important matter? And what will become of him if he does?

Time to roll those 8-sided dice.
Decrepit
Yikes!!!!!!!! I nearly screwed over my DF avatar big time. He finally, after lengthy self debate and with much doubt and hesitation, settled on who to deliver a certain item of great significance to. He traveled to that entity's locale, only to get no response from the designated recipient. We both knew that couldn't be right. He looked through his inventory. The item wasn't there!

At that point I decided to load the save prior to his item delivery run. It wasn't in his inventory then either!

I loaded the save just prior to that one. Nope. Not there.

I proceeded to work my way backwards through his existent saves. With only one save left to go...still no luck. Loaded that final save...there it was!!!!!!!!! Boy was I sweating bulletins by then. Had I overwritten one more save, that "good" save would have been lost forever, with no way for my avatar to finish out one of the game's main storylines. (He of course could keep doing guild and other quests indefinitely.)

Sort of a bummer that some of his recent history has to be erased to salvage the important storyline. (Not that he'll ever know.) But what can ya do?

I can see where I very likely make my mistake. During an attack relating to the item, a message pops up requiring a YES or NO answer. That first time, in the heat of battle, I believe I answered based solely on the first part of the question. But the sentence goes on, adding a modifier. That modifier makes the question rather confusing. To my mind's eye, the answer can be interpreted as "both" YES and NO. It obviously must be one or the other, so I opted for what I believe to be the opposite of my earlier answer. That seems to have worked...so far. The item remains in his inventory.

For the moment he's marking time waiting for all claimants to make their case before making delivery.

ADDENDUM:
I looked up the question online. It reads: "Hand over xxx xxxxxxx, or we'll slaughter you where you stand. Well? Are you going to give it to us, or make us take it from you?" I can interpret "...are you going to give it to us,..." as requiring a NO answer, as my avatar had no intention of doing so. Yet in that case "...or make us take it from you?" should be answered YES, since that's what they'd have to do to separate my avatar from the item. Or so I see it. Does anyone else find this confusing?
RaderOfTheLostArk
QUOTE(Decrepit @ Dec 28 2017, 04:44 PM) *

ADDENDUM:
I looked up the question online. It reads: "Hand over xxx xxxxxxx, or we'll slaughter you where you stand. Well? Are you going to give it to us, or make us take it from you?" I can interpret "...are you going to give it to us,..." as requiring a NO answer, as my avatar had no intention of doing so. Yet in that case "...or make us take it from you?" should be answered YES, since that's what they'd have to do to separate my avatar from the item. Or so I see it. Does anyone else find this confusing?


Wait, so you answered "No" and they took it from you? Are you sure that it was that and not one of the many bugs and glitches permeating Daggerfall? Because if the "Yes" response would have kept that item, then you are correct in that that is a very confusing question. It doesn't make sense to play out that way from that response, which is why I am curious if a glitch played a role.

May I ask what this very important item was, or receive a hint about it?
Decrepit
QUOTE(RaderOfTheLostArk @ Dec 28 2017, 06:59 PM) *

QUOTE(Decrepit @ Dec 28 2017, 04:44 PM) *

ADDENDUM:
I looked up the question online. It reads: "Hand over xxx xxxxxxx, or we'll slaughter you where you stand. Well? Are you going to give it to us, or make us take it from you?" I can interpret "...are you going to give it to us,..." as requiring a NO answer, as my avatar had no intention of doing so. Yet in that case "...or make us take it from you?" should be answered YES, since that's what they'd have to do to separate my avatar from the item. Or so I see it. Does anyone else find this confusing?


Wait, so you answered "No" and they took it from you? Are you sure that it was that and not one of the many bugs and glitches permeating Daggerfall? Because if the "Yes" response would have kept that item, then you are correct in that that is a very confusing question. It doesn't make sense to play out that way from that response, which is why I am curious if a glitch played a role.

May I ask what this very important item was, or receive a hint about it?

The item in question is:

As to my misfortune being due to a game bug, it might well be. But...timing favors the statement. My one remaining "good" save was make not long before the confrontation that triggered the statement. Funny thing is, I no longer 100% recall how I answered that first time, though I apparently still remembered when I reverted to the good save. Either that or I just lucked out and made the correct assumption the second time. I'm fairly sure that that second time I said to myself, "I must have picked XXX before so will try XXX now" or words to that effect.
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