Lopov
Jan 7 2015, 08:45 PM
When you have guessed the answer, how exactly did you tell the game what is right? Do you have some possible choices to choose from and you have to click on the correct one?
Renee
Jan 7 2015, 11:18 PM
QUOTE(Lopov @ Jan 7 2015, 02:45 PM)

When you have guessed the answer, how exactly did you tell the game what is right? Do you have some possible choices to choose from and you have to click on the correct one?
You must type it in. Literally, think about the puzzle, come up with an answer, type this answer into the game, and press ENTER.

So hardcore. It felt really really good to guess that second answer without cheating.
Here, you try it. Give yourself 5 minutes to guess the answer, and
really think about what is being asked. What can possibly go on your face? .. What causes words to happen? .. The 'lack of space' one I don't really get. It doesn't fit in. The 'bird' line is on-topic though. It fits in.
I touch your face
I'm in your words
I'm lack of space
And beloved by birds...
What am I?
mirocu
Jan 26 2015, 09:46 AM
So, how far along the MQ are you now, Renee?
SubRosa
Jan 26 2015, 06:32 PM
QUOTE(Renee Gade IV @ Jan 7 2015, 05:18 PM)

QUOTE(Lopov @ Jan 7 2015, 02:45 PM)

When you have guessed the answer, how exactly did you tell the game what is right? Do you have some possible choices to choose from and you have to click on the correct one?
You must type it in. Literally, think about the puzzle, come up with an answer, type this answer into the game, and press ENTER.

So hardcore. It felt really really good to guess that second answer without cheating.
Here, you try it. Give yourself 5 minutes to guess the answer, and
really think about what is being asked. What can possibly go on your face? .. What causes words to happen? .. The 'lack of space' one I don't really get. It doesn't fit in. The 'bird' line is on-topic though. It fits in.
I touch your face
I'm in your words
I'm lack of space
And beloved by birds...
What am I?
It sounds like it has to be
mirocu
Feb 17 2015, 09:59 AM
So I guess I won´t be playing any more Arena until November comes along, creature of habit as I am...

But hey! Before we know it summer is over and soon it´s gonna grow colder and darker again so no worries, eh?
Renee
Feb 17 2015, 02:18 PM
QUOTE(SubRosa @ Jan 26 2015, 12:32 PM)

It sounds like it has to be
Correct. You get the cookie. err... no cookie emoticons here at Chorrol, so you get this weird explanation point-looking thing.
mirocu: I got about halfway through Labyrinthian before I began modding Skyrim, and then ... well ...
Labyrinthian is not very fun.

I'll get back into Arena eventually, matter of fact RG1 has the 'Destroy Walls' spell, which makes any lair much easier. But it's still not as fun as Oblivion and Skyrim.
Renee
Mar 22 2015, 12:05 PM
I did some Arena last night. RG1 got to the next major point of Labyrinthian, before I stopped the game. I'm just glad she found this point, sheesh this dungeon is big.
There is another word riddle, and I stopped the game because I want to think about what the answer could be, even if this means mulling over the riddle this week instead of gaming. I want to pretend it's 1994 again, and there is no Internet to cheat from.
Lopov
Mar 27 2015, 11:01 PM
I can assure you that in the end Renee will solve the riddle. Because when Lucius arrived there 200 years later, there wasn't any riddle to solve anymore.
Renee
Jun 1 2015, 06:08 PM
Finally got out of Labyrinthian.

I had to cheat for one of the puzzle-doors, because its answer was one of those trick questions... but I managed to guess the very last puzzle on my first try. Behind this final puzzle-door was the second piece of the Staff of Chaos. This is 2 out of 9, I believe.
Renee
Aug 8 2015, 02:13 PM
Played some more Arena last night. Now we are in a place in Valenwood called 'Selene's Lair', which has a lot of spiders roaming around.

RG1 mostly stays invisible though; which saves all sorts of time (and equipment damage) because TES1 really packs these lairs full of enemies, way more than later games. She usually only fights an enemy if it blocks a hallway, or prevents her from trying to rest. After we find the "sacred jewel" (or whatever it's called) then we can return to the queen of whatever city-state is supposed to have the info to the next staff piece.
And last night, I figured out something new about this game. I assumed it features digital movement only (one speed) but if I move the cursor slightly upward (so that it turns into an arrow) and press a certain button on my controller, now the pc moves at variable speed.
Why is this important? ... Because it adds to imm. *sigh* IMMersion.

This way, when RG1 goes into towns, it feels more like she strolling at various speeds, instead of running all the time. I also noticed that when she walks (instead of runs) the NPCs won't constantly stop what they're doing to turn and look at her, instead they will keep doing whatever they're supposedd to be doing (moving randomly). Again, this adds to ... the I word.
Lopov
Aug 8 2015, 08:39 PM
So while Renee Gade III is busy
dancing fighting in the Arena, her grandmother Renee Gade is sneaking past spiders and learning that moving too fast isn't always good.

I wonder whether we'll ever find out who were the impregnators in the Gade family? We have RG1 that had a daughter-> RG2 and she gave a birht to RG3 but who where their fathers?
Renee
Aug 9 2015, 12:32 AM
QUOTE(Lopov @ Aug 8 2015, 03:39 PM)

I wonder whether we'll ever find out who were the impregnators in the Gade family?
That's a good question, thanks for asking. I like to think that RG2 was born after her mother was done saving the world from Jagar Tharn / the events of TES 1: Arena, while RG3 was born sometime before I did any gaming with RG2. In other words, the gal I gamed with on PS3 already had her child before she became a lonely rogue-warrior, followed the Pilgrim's Way (badly), and then became a Knight of the Nine. How did RG3 wind up in Skyrim? I don't know. Who are the fathers of all these ladies? Really don't know. Stuff to think about.
SubRosa
Aug 9 2015, 02:28 AM
I think it was one of the gods who did the deed each time. And even if it wasn't, that's probably what each Momma Gade claims anyway!

After all, if you look at all the great heroes and rulers of RL ancient history, they had at least one god in the family, sometimes two or more (Alexander claimed descent from Heracles on one side of his family, Achilles on the other, and eventually threw in Zeus as his actual father for good measure as well. That was a busy bed!).
Renee
Aug 10 2015, 12:35 AM

That's a tempting explanation SR.

"Divine intervention" did it. ha ha
Decrepit
Oct 4 2015, 11:49 PM
QUOTE(Renee Gade IV @ Jan 7 2015, 05:18 PM)

QUOTE(Lopov @ Jan 7 2015, 02:45 PM)

When you have guessed the answer, how exactly did you tell the game what is right? Do you have some possible choices to choose from and you have to click on the correct one?
You must type it in. Literally, think about the puzzle, come up with an answer, type this answer into the game, and press ENTER.

So hardcore. It felt really really good to guess that second answer without cheating.
Here, you try it. Give yourself 5 minutes to guess the answer, and
really think about what is being asked. What can possibly go on your face? .. What causes words to happen? .. The 'lack of space' one I don't really get. It doesn't fit in. The 'bird' line is on-topic though. It fits in.
I touch your face
I'm in your words
I'm lack of space
And beloved by birds...
What am I?
I guessed it! Didn't think I had it in me at my age. Full disclosure . . . I played Arena to completion at launch so obviously guessed it back then too. But that was many years ago. I had totally forgot the question, much less its answer.
As for myself, I really ought to resume my years-old on again - off again Daggerfall playthrough. Likely not gonna happen in the immediate further, but at least I'm thinking on it.
Renee
Oct 5 2015, 01:20 AM
Yeah, those puzzles are pretty neat. I had to cheat on the last one, which got to me because I was so close to the answer. But the one before that (in Elden Grove or whatever it's called) I guessed right on my first try. Which is really satisfying.
I'm really looking forward to Daggerfall. Honestly, Arena's main quest is so repetitive: go to Mage's Guild > Go to dungeon > Go to castle > Go to dungeon > Go to castle > Go to dungeon.... and those dungeons are HUGE sometimes. Maze-like. I can only play TES 1 for maybe an hour at a time, once or twice a week. I still enjoy it, but the game's really a huge dungeon crawl, without a lot of the subtler elements I've read about in Daggerfall.
Decrepit
Oct 20 2015, 11:43 AM
After a too-long hiatus my avatar snapped out of his coma in the Daggerfall City Temple of Kynareth, where he had been about to grab an assignment. This proved to be a simple delivery run to an inn in Charentown (?), the only complication being his getting jumped en route by two thugs hired by a rival Temple.
Craving a more meaty assignment, he headed to Knights of the Dragon where he often receives lengthy dungeon crawls. As luck would have it they needed him to dispose of an Orc Warlord in the depths of Tricergon. The foes he encountered there posed little threat. He was never in any great danger of dying. What's more, he looted a daedric pauldron which netted him a pretty penny . . . errrrr, Septim. Entering the dungeon he was faced with two travel paths. He chose one and set out. Exhaustive exploration followed without finding the Warlord. I called it a night with him still roaming the dungeon. Woke this morning and resumed the search. Nothing but dead ends. He made his way back to the entrance, loaded loot onto his wagon, and set off down that second passage. Not a minute later he spied a secret doorway. Behind that door were two mobs and the Warlord!
Back in Daggerfall City he sold loot, banked, visited his home, received quest credit from the Knights of Kynareth, identified two magic items and received training in Illusion at the Mages Guild, and is about to solicit an assignment from that organization.
mirocu
Oct 20 2015, 09:01 PM
Arrggh! You´re making me wanna play Arena again, Decrepit!

And I will, soon enough. I just love the atmosphere in that game.
Renee
Oct 21 2015, 02:04 PM
Arena's a neat game and I'm glad I have it, but i can't wait to get to the end, and officially have it over with.
*there, I said it*
It's such a grind, especially those HUGE dungeons. I'm sure Daggerfall will be much more interesting. I know DF has huge dungeons too, what I'm saying is that DF also has a much-more fleshed-out world, overall. That'll be neat to see.
Decrepit
Oct 23 2015, 02:10 PM
QUOTE(mirocu @ Oct 20 2015, 03:01 PM)

Arrggh! You´re making me wanna play Arena again, Decrepit!

And I will, soon enough. I just love the atmosphere in that game.
QUOTE(Renee @ Oct 21 2015, 08:04 AM)

Arena's a neat game and I'm glad I have it, but i can't wait to get to the end, and officially have it over with.
*there, I said it*
It's such a grind, especially those HUGE dungeons. I'm sure Daggerfall will be much more interesting. I know DF has huge dungeons too, what I'm saying is that DF also has a much-more fleshed-out world, overall. That'll be neat to see.
I enjoyed my play-through of Arena back when it was new and shiny. It's the one 'major' TES title I have next to no interest in playing again. Almost everything about it was improved upon in Daggerfall. Those few areas where it bests Daggerall aren't overly important. That said, I don't rule out a replay though it will definitely take a back seat to contemplated replays of Morrowind and Skyrim, this time heavily modded with all expansions/DLC.
As to the subject at hand, Daggerfall City's Mages Guild gave my avatar a simple task . . . travel to Tunbeth Hamlet, enter the Palace, and kill an undead, in this case a vampire. Returning to Daggerfall he accepted an assignment to dispose of a Gargoyle in the Lair of Alabore. This proved rather challenging as the Lair was inhabited by casters of various sorts, some pretty darn tough. Quickly accessing the situation, he stored his beloved Daedric Warhammer and equipped himself with tower shield and a lesser quality mace enchanted with paralysis-on-strike. The mace does not guaranty paralysis, but did help even out the odds. The gargoyle itself was deep within the Lair. Following its demise I worried that, after my long hiatus, my avatar might have trouble finding the exit. (He's magically gimped and likely will never have enough magicka to cast teleportation.) Thankfully he has not lost his sense of direction. Within a very few minutes he was at the entrance carting a decent haul of Daedric weapons for the trip home. (I hold the apparently minority view that Daggerfall's dungeon map in 3D perspective mode, combined with the mini map insert, make finding dungeon exits a breeze a good 95% of the time. For dungeon exploration I stick to 2D mode.)
That out of the way, he solicited a too rare civilian quest during which he was sent to Baelworth Hamlet to check on the father of a Daggerfall City merchant. Not a happy ending.
He then traveled to Penbury (???) Hamlet for training in Medical at a local Temple. I left him as he reentered one of the Daggerfall City gates.
Renee
Oct 24 2015, 05:40 AM
My issue with Arena isn't actually those huge dungeons, it's all the enemies that show up, almost
all the time. I wish there were a way to make them less frequent.
I'm the sort of gamer who likes downtime. I like battles & challenge, but I also like some breathing space. TES 1: Arena doesn't give us much of this, not in most dungeons, anyways.
On the other hand, one of the great things about Arena is that it's pretty much bug-free, I've noticed its coding is very solid, for an older game which was made without much budget, and probably not much beta-testing, either, since only one guy did most of the beta stuff back then. Todd's first job, lol.
QUOTE
enchanted with paralysis-on-strike. The mace does not guaranty paralysis, but did help even out the odds. The gargoyle itself was deep within the Lair. Following its demise I worried that, after my long hiatus, my avatar might have trouble finding the exit. (He's magically gimped and likely will never have enough magicka to cast teleportation.) Thankfully he has not lost his sense of direction. Within a very few minutes he was at the entrance carting a decent haul of Daedric weapons for the trip home
What sort of character have you got here? I can see he's more of a fighter than a magic-user. Also, what version of DF do you use? I mean, is it from a floppy disc, or from Bethesda's website? I've got DF on the Anthology disc set, one of these days I'll finally get to try it.
mirocu
Oct 24 2015, 08:13 AM
QUOTE(Renee @ Oct 24 2015, 06:40 AM)

My issue with Arena isn't actually those huge dungeons, it's all the enemies that show up, almost all the time. I wish there were a way to make them less frequent.
Shining in the Darkness for the Sega Genesis (Mega Drive) had a spell you could cast that gave you some breathing room by keeping monsters away for awhile. Loved that spell.
QUOTE(Renee @ Oct 24 2015, 06:40 AM)

I'm the sort of gamer who likes downtime. I like battles & challenge, but I also like some breathing space. TES 1: Arena doesn't give us much of this, not in most dungeons, anyways.
*points at self with both fingers*
-Me too!
That´s why I loved Oblivion so much coming from Doom 3. No more scripted attacks and no more constant fighting!!

I love just walking around the towns in Arena, talking to various people
Renee
Oct 24 2015, 09:13 AM
Yes exactly, Crow. In my case, I came from Tomb Raider, which is ultra challenging sometimes. In comparison, Oblivion and Skyrim are not as hard, but this is okay. I like the lack of frustration in these games.
Oh, and you can stop pointing at yourself now. hee hee.
Decrepit
Oct 24 2015, 10:46 AM
QUOTE(Renee @ Oct 23 2015, 11:40 PM)

My issue with Arena isn't actually those huge dungeons, it's all the enemies that show up, almost
all the time. I wish there were a way to make them less frequent.
I'm the sort of gamer who likes downtime. I like battles & challenge, but I also like some breathing space. TES 1: Arena doesn't give us much of this, not in most dungeons, anyways.
<snip>
QUOTE
enchanted with paralysis-on-strike. The mace does not guaranty paralysis, but did help even out the odds. The gargoyle itself was deep within the Lair. Following its demise I worried that, after my long hiatus, my avatar might have trouble finding the exit. (He's magically gimped and likely will never have enough magicka to cast teleportation.) Thankfully he has not lost his sense of direction. Within a very few minutes he was at the entrance carting a decent haul of Daedric weapons for the trip home
What sort of character have you got here? I can see he's more of a fighter than a magic-user. Also, what version of DF do you use? I mean, is it from a floppy disc, or from Bethesda's website? I've got DF on the Anthology disc set, one of these days I'll finally get to try it.
Daggerfall's dungeons aren't an improvement if you prefer a less stressful, slower paced environment. They can be quite brutal indeed, especially when populated by Vampire Ancients, the bane of my avatar's existence. He's ill suited to cope with any powerful caster, but those things are the pits. Finishing a quest with them around can be a lessen in frustration, as my avatar is experiencing first hand in his ongoing assignment for the Temple of Kynareth. With a custom-built uber character and a bit of game savvy it can be a walk in the park, but my avatar is far from uber.
I deliberately created him magically gimped. He can cast self-made watered-down versions of many spells, but lacks the magicka for powerful magics. Some spells are totally beyond him, such as teleportation. That's no biggie for me, as I enjoy finding my way out of Daggerfall's labyrinthic dungeons, as well as the challenge of completing missions within sometimes alarmingly tight time constraints.
While not gimped as a warrior, he's not uber in that regard either. I sometimes wish made him a bit more powerful, but suspect I'd soon grow bored with an avatar who walks through dungeons without chipping a fingernail.
Here he is, holding his beloved Daedric Warhammer, as of April 2015. At most he's one level higher now, if that. (Even discounting my hiatus, he levels very slowly.) The magic item that buffed his intelligence to '100' has long since broken. He still hasn't found Daedric gauntlets to finish out his armor set. Note also that I goofed up and show 'Decrepit' as both character and class name.
As to game version, I'm a fan of
DaggerfallSetup, which includes all official patches, numerous unofficial patches and fixes, and additional content. Comes pre-configured with DOSbox, making installation a breeze. I suggest you accept all additional content with the possible exception of DagSkills, which is more cheat than fix, raising skill-caps from 100 to 200.
mirocu
Oct 24 2015, 11:04 AM
Nice to see your Daggerfall avatar, Decrepit. He looks like he means business

The DaggerfallSetup is recommended and can be accessed in the pinned thread as well as Arena. I´ve downloaded both myself but only played one so far.
Renee
Oct 24 2015, 05:09 PM
Early game discussion. I am loving it!

The cool thing about Daggerfall (from what I'm hearing) is that it's like a modern TES game, in the sense that there's so much else to do, I won't have to jump into the Main Quest (whatever that is) for a good while. Another thing about Arena is that other than the Main Quest and some random fetch / capture / kill quests, there isn't much else to do. I can RP my character running around towns or the countryside for awhile, but that only lasts for so long.
Yes I saw the "Decrepit" class, how does that work? Are there Majors and Minors? What are his Majors and Minors, if so?
QUOTE
I sometimes wish made him a bit more powerful, but suspect I'd soon grow bored with an avatar who walks through dungeons without chipping a fingernail.
Lol, this is pretty much how I game with Renee Gade I in Arena. She's a Battlemage, and spends most of her time invisible, so I don't have to deal with fight after fight!
Renee
Oct 25 2015, 09:53 PM
Good news! I managed to find some stone tablet in the last temple RG1 was in! This tablet was guarded by a puzzle-door, and I guessed this one right after only 3 tries. Now .... to the Halls of Collossus, where the next staff piece is supposed to be.
Decrepit
Oct 28 2015, 11:46 PM
QUOTE(Renee @ Oct 24 2015, 11:09 AM)

Lol, this is pretty much how I game with Renee Gade I in Arena. She's a Battlemage, and spends most of her time invisible, so I don't have to deal with fight after fight!
There's something to be said for stealth. Though my Cyrodiilic avatar nowadays seldom employees it in the execution of his normal daily routine, earlier in his post incarceration career he made regular use of stealth. Come to think on it, he still relies heavily on it during his periodic cleansings of Rockmilk, though the ideas is 'not' to avoid combat but to achieve a tactical advantage. My Daggerfall avatar utilizes it in tougher dungeons.
Speaking of whom, my Daggerfall avatar made no progress in resolving his primary objectives for quite some time. He waited patiently to be contacted by agents for the major players involved. And waited. And waited. It dawned on him that said contact might not materialize. That being the case, he decided to revisit those players, who, last he canvased them, gave him the cold shoulder. One such player, I'll not say which to avoid spoilers, netted new info. He now has what he needs to soldier on.
He has, however, decided to hold off for the time being, until he rises one rank in the Mages Guild, which will open up the magic item maker. He's two skill-ups in Restoration away from that. Weak as he is in magicka, those skill-ups won't be a walk in the park.
I should mention that his stay in Dunore Laboratory wasn't as harrowing as we feared. Nor was the assignment itself quite what it seemed. The same can be said for his Mages Guild task to guard the Hall against Daedric invasion. He got two enchanted Daedric round shields from that one.
Decrepit
Nov 1 2015, 11:36 AM
My avatar decided to take advancement in the Mages Guild seriously and devote himself almost exclusively to raising Restoration. This was done. He now has access to the guild's magic item maker. Thus are he has made:
. . . a gem enchanted with item repair and 50% extra carrying capacity, active while held/worn.
. . . a gem enchanted with armor strengthening and extra spell points, active while held/worn.
. . . a Daedric dagger enchanted with Recall (anchor/teleport) when cast.
. . . an additional item repair while held/worn enchantment. (They are supposedly cumulative.)
. . . a gem enchanted with Water Breathing when held/worn.
I'm a bit leery of how effective the two repair enchants will be. The others have already proven their worth.
When I left him last night he was deep within a dungeon on the Emperor's business.
Renee
Nov 2 2015, 06:28 PM
I like the dagger of Mark / Recall. I've heard this is a good spell to have.
... Gem of Water Breathing; so this means we can drown in Daggerfall, eh? In Arena, we can swim, but we can't drown.
ghastley
Nov 2 2015, 07:11 PM
I don't remember exactly, but I think Daggerfall starts dropping your health immediately you submerge, rather than Oblivion's period of breath-holding first. Or maybe it was instant death after you couldn't hold your breath any more. Anyway, one countdown only. And unlike Oblivion, if you surface and re-submerge, the spell keeps going.
Daggerfall also has a different water-walking spell, in that it helps walking through water (higher speed) rather than on water. Useful in totally flooded dungeons.
Most players would try and wear items enchanted with both "on equip", so water is not an obstacle, and you don't need to cast. The downside is that they wear out even when not in water, unless you swap equipment.
mirocu
Nov 2 2015, 10:48 PM
QUOTE(ghastley @ Nov 2 2015, 07:11 PM)

I don't remember exactly, but I think Daggerfall starts dropping your health immediately you submerge, rather than Oblivion's period of breath-holding first. Or maybe it was instant death after you couldn't hold your breath any more. Anyway, one countdown only. And unlike Oblivion, if you surface and re-submerge, the spell keeps going.
Daggerfall also has a different water-walking spell, in that it helps walking through water (higher speed) rather than on water. Useful in totally flooded dungeons.
Most players would try and wear items enchanted with both "on equip", so water is not an obstacle, and you don't need to cast. The downside is that they wear out even when not in water, unless you swap equipment.
Oh, the horrors of game mechanics
Renee
Nov 2 2015, 11:39 PM
Interesting. I see. Well in that regard, Arena does have a sort of condition for swimming in water: we lose Stamina as we swim. We lose it pretty slowly though, so it's not really a "breath meter" like it is in later games.
I must say, I am impressed with Halls of Colossus so far. It's not the usual run through a maze, which is mostly unfilled with anything but monsters. Instead, there are six keys we must find, which unlock a final door where I'm assuming the next staff piece lies. So in other words, the entire dungeon is a maze, but it's also a huge puzzle.
.. .. there are enemies all over the place, but so far they've been easy to deal with: lizard men and rats and lesser creatures like this. It's been awhile since I've seen these easier enemies.
Decrepit
Nov 3 2015, 12:43 AM
QUOTE(Renee @ Nov 2 2015, 11:28 AM)

I like the dagger of Mark / Recall. I've heard this is a good spell to have.
Most players will likely create a character with enough magicka points to cast Anchor/Recall via spell, so not need to invest in an enchanted item with this ability. My avatar is not so gifted. Admittedly, he now has enough magicka via an enchanted item which increases his magic pool. But he's rather not rely on that buff being constantly available.
QUOTE(ghastley @ Nov 2 2015, 12:11 PM)

I don't remember exactly, but I think Daggerfall starts dropping your health immediately you submerge, rather than Oblivion's period of breath-holding first. Or maybe it was instant death after you couldn't hold your breath any more. Anyway, one countdown only. And unlike Oblivion, if you surface and re-submerge, the spell keeps going.
Most players would try and wear items enchanted with both "on equip", so water is not an obstacle, and you don't need to cast. The downside is that they wear out even when not in water, unless you swap equipment.
In Daggerfall characters take no damage while submerged so long as their breath holds out. Once exhausted death comes quickly, with next to no grace period.
As to the ability to repair enchanted items, you are right in that this is not available in the vanilla game as installed. However, my research into item enchantment unearthed this juicy tidbit. I quote . . .
"Another very useful enchantment is the "Repair" ability. If you have such an enchanted item equipped, the health status of a damaged item increases by one level after about 8 hours of rest (example Almost New → New and so on). Sadly, this doesn't work while loitering or during fast travel. Items with the "Repair" ability work additively, meaning that by equipping two items the repair time is halved and so on. This form of repair is very useful to mend magic items (including artifacts), because these can't be repaired in other ways and get worn out after some time of use. The magic repair effect was removed from the game during a later patch, but it was provided again since patch 2.00. However, you must add the line magicrepair 1 to the Z.CFG file in your Daggerfall game directory to make it work, otherwise only non-magical items will be repaired in this way. The repair modus starts with the items you have already equipped and works then from the top of your inventory stack (wagon included) downwards. So, if you want a specific item repaired, position it at the top of your inventory or wagon stack. Drop all other items to the ground if necessary, until you only have the item you want repaired in your stack."I enabled magic repair. I feared doing so would cheapen the gaming experience. Thankfully such is not the case. Not for me. One thing I learned early on . . . it takes a LOT of items enchanted with Object Repair to make repair practical. especially if your avatar carries and uses a decent number of enchanted items. One Object Repair item can't keep up. My avatar now wields five such items, maybe six. (He combines them with other enchants, so that one ring is enchanted with Armor Strength plus Object Repair, a diamond contains four magicka boosts plus Object Repair, his Daedric Warhammer has Featherweight, Wizard's Fire on strike, and Object Repair, and so on.) Even with so many Object Repair items, the resting requirement can be risky during quests with tight time limits. And of course there is the initial monetary investment, though this will pay itself off over time.
As for my avatar, he's progressed the Emperor's mission and finished another round of Guild assignments. Well, almost finished. He's hunting a giant in Belladausa Coven for the fighters guild as we speak. It's been a worthwhile quest in that he has already looted three (!) Daedric cuirasses. His toughest recent assignment was for the Knights of the Dragon. They once again sent him to a dungeon filled with Vampire Ancients. Man do we hate those things!
ghastley
Nov 3 2015, 04:04 AM
I have the repair option turned on in mine as well. The usual repair mechanism via smiths is too cumbersome compared with the later games' DIY option. My Orcs use about as many pieces with it as you do.
Yes Orcs, I made a mod for that.
Decrepit
Nov 4 2015, 11:11 AM
My avatar has completed another round of guild/organization assignments:
. . . For a civilian merchant he found and returned with a book hidden within the Ruins of Greencroft Manor.
. . . For the Temple of Kynareth he searched for and returned with a missing Temple member lost within Castle Hawkwing.
. . . For the Knight of the Dragon he searched for clues of the whereabouts of a missing Knight within the Tower of Buckingston.
. . . He stood guard over a meditating mage at the Daggerfall City Mages Guild.
. . . he tracked down and disposed of a Gargoyle within the Ruins of Old Carololda's Farm. Come to think on it, he might still be working on this one. (I was very groggy when I left him last night.)
None of these were walks in the park, excepting the Mages Guild assignment. Surprisingly, despise a heavy investment in Enchanted Item creation, he is now just shy of having 7mil septims in his bank account, thanks to a decent number of Daedric drops, including cuirasses. He now rarely bothers to loot even mithril unless a given mission is otherwise devoid of decent spoils.
He wants a second item enchanted with the four seasonal magicka increases and Repair Object. (We understand that Magicka increases stack, and know Repair Object does.) All that holds him back is lack of a diamond to put the enchants on.
He leveled, putting most of his six points in Wisdom (bumping him up to '70', for added magic resistance) and the remainder in speed.
QUOTE(ghastley @ Nov 2 2015, 09:04 PM)

Yes Orcs, I made a mod for that.
I've heard mention of a mod that does this. Is it yours or do more 'playable orc' mods exist?
ghastley
Nov 4 2015, 01:45 PM
I haven't heard of any others. The tools are primitive for modding Daggerfall, so not many would bother, but when I found that I couldn't play an Orc without doing so ...
mirocu
Nov 4 2015, 04:40 PM
Today I finally got back into Arena!

Immediately took on an assignment from the Lady of Dunstad Grove to deliver a note to the Thieves Guild in a town five days south. Attacks from a riviling Lady occured and a few other random ones, but Thor did ok. His spells are so good practically nothing can threaten him, as long as he uses them that is..
Renee
Nov 4 2015, 04:46 PM
ghastl.ey: That sounds like a neat little mod. I bet that must be tricky getting it to work. Well, for me it would be.
Decrepit: Wow
7 million??? 
You might have tmar beat for the most amount of gold in an ES game. My character in Arena, Renee Gade, usually has somewhere between 20,000 and 30,000.... it's always fluctuating between those two amounts, because she tends to blow a lot of money on inns. She'll rent a King's Suite for instance for like 10 days, and only stay there overnight. Part of her RP, I guess. She also buys a lot of Healing and Restore Power (Magicka, basically) potions ... which is necessary in this game, of course, since resting in dungeons can be difficult.
mirocu: welcome back. How far into the Main Quest have you gone? Or are you doing the MQ at all?
mirocu
Nov 4 2015, 10:31 PM
QUOTE(Renee @ Nov 4 2015, 04:46 PM)

mirocu: welcome back. How far into the Main Quest have you gone? Or are you doing the MQ at all?
As per m,y usual routine I´m totally ignoring the MQ

I reckon I should since there´s really not much else to do in Arena, but I´m simply not interested anymore in following long plotlines
Decrepit
Nov 5 2015, 11:54 PM
QUOTE(Renee @ Nov 4 2015, 09:46 AM)

Decrepit: Wow
7 million??? 
You might have tmar beat for the most amount of gold in an ES game. My character in Arena, Renee Gade, usually has somewhere between 20,000 and 30,000.... it's always fluctuating between those two amounts, because she tends to blow a lot of money on inns. She'll rent a King's Suite for instance for like 10 days, and only stay there overnight. Part of her RP, I guess. She also buys a lot of Healing and Restore Power (Magicka, basically) potions ... which is necessary in this game, of course, since resting in dungeons can be difficult.
Once Daedric plate starts dropping its relatively easy to gain massive wealth in Daggerfall. My avatar's biggest ongoing expense is likely buying training sessions at Guilds and Temples. At level 23 each such session costs him 2,300 septims. Creating enchanted items is far more expensive, but those are one-time costs, provided one creates enough of them with the Repair Object enchantment.
His most recent assignment saw him track down and disposed of a Lich for the Knights of the Dragon. No Daedric loot, but a number of adamantium weapons, adamantium greaves, and one Orcish katana. Of more interest, the Lich possessed a note hinting at the existence of a clue, located in a different dungeon, detailing the whereabouts of an object of great worth. Having sold spoils, banked and trained, he is about to check that out.
ADDENDUM: My avatar aborted his search for the artifact clue. He traveled to the dungeon in question and found the contact fairly quickly. Only, she offered him a mission to earn an artifact already in his possession. It resides in his pack. No sense in getting another. I reverted to the save made immediately before talking with the contact. He teleported to the the dungeon entrance, got in a few rounds of spell practice, and returned to Daggerfall City. Since return he has guarded the Mages Guild hall and is now tasked by the Fighters Guild to kill a dragon.
mirocu
Nov 6 2015, 08:42 AM
QUOTE(Renee @ Nov 4 2015, 04:46 PM)

Decrepit: Wow
7 million??? 
You might have tmar beat for the most amount of gold in an ES game.
Actually, I think his character Baa has over 30 million Septim...

Editio!!
Today Thor of Valhalla managed to save the Ladyship´s eldest son from the Dark Hood of Brothers. He found him almost immediately, eliminating the need to search the entire dungeon. As compensation he got 12357 gold and I cannot for the life of me understand where the Lady got that number from
Decrepit
Nov 10 2015, 03:34 PM
Since creating an enchanted item which boosts his magicka pool, spell practice has become much more time efficient. In consequence he has advanced yet another rank in the Mages Guide, becoming a Warlord, authorized to summon Daedra. I don't yet know to what extent he will utilize this benefit. My hope is that he is some day able to summon Hermaeus Mora, who's reward is a one-use-only book that lets avatars distribute 30 points between their attributes. I'm gonna need to print out those dates so he won't miss 'em.
He's completed another round of quests, including an all-too-rare nobility assignment. None stand out as worthy of detailing.
He hopes to create an enchanted item combining Repair Object and Spell Reflection (to better handle those dratted Vampire Ancients) but lacks a receptacle powerful enough to hold them. (A diamond would suffice.)
He has yet to find Daedric gauntlets . . . any gauntlets better than mithril for that matter. It's almost a running joke. Not a very funny one.
mirocu
Nov 13 2015, 09:36 PM
No daedra found in Arena, at least I haven´t seen that word there. Did they first appear in Daggerfall?
Small dungeon crawl today. The objective was to find a mage who apparently wasn´t too nice. Immediately upon entering the dungeon I got a message saying I could sense him, so no other levels than that one. Found him within the first minute I´d say. Then I ran around looking for treasure. There were some, but not much.
ghastley
Nov 13 2015, 09:55 PM
QUOTE(Decrepit @ Nov 10 2015, 09:34 AM)

He has yet to find Daedric gauntlets . . . any gauntlets better than mithril for that matter. It's almost a running joke. Not a very funny one.
It would appear that the way to find such items is to have created a character that can't use them. I have a number that took an armour restriction to leave more for other things. They all find plate armour in every chest.
My Orcs have trouble finding Orcish, but that's true for everyone. Looking for it does get you a lot of Daedric.
There's an easily exploited glitch that gets you Deadric weapons early and often, which is good for the economy, but it doesn't help with armour, and it's specific to Daedric, and useless for other materials.
Decrepit
Nov 14 2015, 03:24 PM
My avatar visited the castle of a 'major player' and accepted a mission whose reward was to have been information about one of his two Empirical tasks. Alas, it proved to be a bit of deliberate misdirection. The traveling involved tracking down this dead end consumed so much time he feels he must do another round or two of guild / organization missions before resuming work for the Emperor. He's on one such task at the moment, for the Temple of Kynareth, searching for a lost member within a dungeon populated with Vampire Ancients. Talk about slow going! Thankfully, this one has a 23 day window.
QUOTE(ghastley @ Nov 13 2015, 02:55 PM)

QUOTE(Decrepit @ Nov 10 2015, 09:34 AM)

He has yet to find Daedric gauntlets . . . any gauntlets better than mithril for that matter. It's almost a running joke. Not a very funny one.
It would appear that the way to find such items is to have created a character that can't use them. I have a number that took an armour restriction to leave more for other things. They all find plate armour in every chest.
My Orcs have trouble finding Orcish, but that's true for everyone. Looking for it does get you a lot of Daedric.
My avatar gets a good many Daedric weapon drops, and decent armor dops, except gauntlets. Speaking of Orcish, he grabbed a beautiful fluted Orcish cuirass during his last round of guild tasks. He added it to his collection rather than sell it, Orcish being so rare.
ghastley
Nov 16 2015, 02:56 PM
Posting here made me fire up Daggerfall for a quick thrash. Not a good idea, as you forget so much about the control layout when you're away. My Orc got killed by a Harpy when I tied to dodge sideways with the "A" key, after playing Skyrim all the time.
I have the same issue going back to Oblivion, where the E/Space and R/F swaps get me very time.
Acadian
Nov 16 2015, 03:40 PM
QUOTE(ghastley @ Nov 16 2015, 05:56 AM)

Posting here made me fire up Daggerfall for a quick thrash. Not a good idea, as you forget so much about the control layout when you're away. My Orc got killed by a Harpy when I tied to dodge sideways with the "A" key, after playing Skyrim all the time.
I have the same issue going back to Oblivion, where the E/Space and R/F swaps get me very time.
That is so very much me! Not that I play TES I, II or III, but when I do (very rarely) try to play a different game from my primary game, my fingers go stupid and Buffy gets hurt. I'm sure that is why I get into a game and stay there for years then, when the time comes, pretty much relocate completely to another game. Such as it was with Diablo II, Baldurs Gate II, Oblivion and, now, Skyrim. Renee says I'm 'monogamous'.
Renee
Nov 16 2015, 04:45 PM
That's one of the advantages of using a PC controller; I can configure movement and strafing any way I'd like. Too bad Turija doesn't post here, he'd be giving a small lecture on this topic. Seriously though, if I were to play Arena using Mouse & Keys, it would be pretty tricky, because my right hand is stuck with weapon swings, while my left would be controlling movement, jumping, weapon sheathing, etc. It'd be so awkward. I don't know how you M+K folks do it!
mirocu
Nov 16 2015, 10:06 PM
QUOTE(Renee @ Nov 16 2015, 04:45 PM)

I don't know how you M+K folks do it!
The PC Master Race can do anything

Seriously, I don´t have a problem with it. Since Arena gameplay is quite slow and doesn´t have the smooth action movement of later installments, I have plenty of time lining up to a foe and get ready. Of course, my character always has a shield spell active and when in dungeons or at night in towns, also a spell that absorbs magicka. So he´s in no hurry, he can take quite a lot of hits without having to worry
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.