Renee
Jun 28 2014, 04:47 AM
You'd think that after years of playing this game that it's silly to open a thread like this, perhaps. But even after 5 and a half years, I just found a couple new things I've never seen before.
1). Kahreem found the Surilie Brother's house, and walked right in. The place is unlocked. On the downstairs table is some sort of deed for furniture bought from Colovian Traders, similar to the deeds we get when we upgrade one of our char's homes. I've personally never seen one of deeds in an NPC's house.
2). There's a door on the second floor of Two Sister's Lodge, if you walk through this door you are now on a balcony outside of the inn. Look across the street, and there's another balcony, and this belongs to the Surilies. It's possible to jump from one balcony to the next. Small detail, but it's something I've never done before. Kinda neat.
Kahreem used both balconies to keep watch on Bernadette Peneles's house from a safe distance.
Acadian
Jun 28 2014, 01:55 PM
Nice idea for a thread, Renee! Buffy gets excited every time she finds a waterfall but I'm confident we have them all noted.
I think her latest 'new' discovery was
'Bunk beds' that she discovered within a vanilla fort a couple months ago.
The name of the fort:
Lopov
Jun 28 2014, 03:05 PM
Oh, bunk beds, I also discovered them with Raven for the first time in the previous year, I had to check whether they are a part of some mod because I used a few that altered forts' interiors - it was nice to find out that they're vanilla.
mirocu
Jun 28 2014, 03:34 PM
Can´t remember if Lothran has found the deed at Surilie and the bunk beds but it´s very possible he did that long ago

Like I said in the update threads, I just recently met the son to the count of Bravil! After 2000 hours it´s such a treat to meet someone you really haven´t talked to before!
Renee
Jun 29 2014, 01:36 AM
Bunk beds??? 
Wow. And the naysayers try to claim Oblivion's lairs are nothing but cut 'n' paste, the fools!
Kahreem met the Bravil Count's son awhile back, after finding the guy in a skooma den. I suppose Lothie doesn't break into skooma dens too often, eh?
mirocu
Jun 29 2014, 04:08 PM
QUOTE(Renee Gade IV @ Jun 29 2014, 02:36 AM)

Kahreem met the Bravil Count's son awhile back, after finding the guy in a skooma den. I suppose Lothie doesn't break into skooma dens too often, eh?

Nope,
he just pity the fools trying to
Renee
Jun 30 2014, 12:59 AM
The Imperial Bridge Inn. It's in the middle of nowhere, right alongside a river. I'm almost positive I've never been here before, even with Saga. It's so new to me, I was unsure if it's added by a mod or not. UESP definitely lists it in the vanilla game, though.
Acadian
Jun 30 2014, 01:19 AM
Renee, initially I was surprised you had not encountered this inn before. Then I remember that you probably have your patented no-compass/tape mod in effect.
Lopov
Jun 30 2014, 08:24 AM
It's not really a new thing but I know for certain that there's at least one settlement I've never been to. It is located somewhere west of a road leading to Bruma and if I remember correctly from reading about it on the UESP, it's a part of some Daedric quest. Well, so far, none of my charcters found this place.
SubRosa
Jun 30 2014, 01:46 PM
I know the one you mean. If you take the road north to Bruma, it is off to the left, nestled against a cliff side. I think there is only one path into the town. Bleaker's Way! That's the name.
ghastley
Jun 30 2014, 01:56 PM
That piece of the map looks like it was revised and the road in and out obliterated. There's a cave nearby called "Unmarked Cave" which is almost entirely inaccessible (locked doors with no key etc.) - believed part of a unfinished/deleted quest. At least the shrine associated is reachable!
Renee
Jul 4 2014, 03:27 AM
Oh wow, I knew of Bleaker's Way (I love this hidden hamlet), but did not know of the Unmarked Cave. Weird.
QUOTE(Acadian @ Jun 29 2014, 08:19 PM)

Renee, initially I was surprised you had not encountered this inn before. Then I remember that you probably have your patented no-compass/tape mod in effect.

On PC, my electrical tape mod has now become a high-fangled combination of two mods: No Compass POI (this gets rid of the GPS effect which automatically detects different settlements, caves, ruins, etc.) and HUD Status Bars. HUD Status Bars allows an option to change the compass to 4 different options: Vanilla, Skyrim, Darnified, and ... one other option I'm forgetting. I think. I can't get rid of it entirely, but I chose HUD's Darnified Compass option, which changes the rectangular compass into a circular device, like an ordinary compass.
I love it. It's damn-near useless now, that compass on the bottom of my screen! No more directions, no more quest locations, no more automatic locating of buildings & caves. Finally! .. I will have to post a pic to show you all what I mean.
On-topic: one of the new places I've been with Renee recently is Sage Glen Hollow. It's a cave that the Renee Power Trio did not investigate too thoroughly, but it's got a name that's unusual for Cyrodiil. Usually caves are 'Haunted" or "Abandoned" or "Cursed". Sage Glen Hollow sounds like an aromatherapy shop. Or a pleasant suburb full of cookie-cutter homes.
mirocu
Jul 4 2014, 10:00 AM
Last night I found The Importance of Where. First time I see this book!
Renee
Jul 16 2014, 12:31 AM
Ha! Just learned what Rally is for. Stopping NPCs who flee, including those who see us committing crimes. This is one of those spells none of mine have never used. :yes:
There was also an Imperial Forester following Renee and her crew as they walked from Bravil to Pell's Gate. This forester seems to have been affected by MMM because every time Renee stopped, the forester stopped. He would then draw his bow or make some other action, and act as if he were searching for something. If Renee walked, the forester would walk. She did not attempt to add him to her party (via CM Partners) matter of fact, CMP doesn't even give us an option to hire guards.
Anyways, the 'new thing' was this. When Renee got close to the forester he said "Shhh, you'll spook the deer."

This is vanilla too. He had the vanilla Imperial voice.
Renee
Jul 30 2014, 12:37 AM
This one is a New Thing added by mods.
I've got MMM's farm animals option ticked on. Tonight Saga is heading back toward Skingrad, and there was a cow running around at full speed. Freaked out about something! .. There were no enemies nearby though. Anyways, the cow runs toward one of the vineyards, and winds up just STOPPING all-the-sudden. It stopped, and started eating some grass. I thought 'huh, that's strange'.
But it got stranger. Tilmo and one of the grape-pickers start running towards the cow. Tilmo starts
beating on it with his fists, and the other guy starts shooting arrows at it.

I'm thinking what the [censored]??
SubRosa
Jul 30 2014, 01:13 AM
Well, I guess now we know how a pregnant cow moves...
Renee
Jul 30 2014, 10:07 PM
That woulda been so funny, if one of the NPCs actually said that. You moooove like a pregnant cow! Aw, that would have been too much.
King Coin
Aug 2 2014, 06:12 PM
Hidden Lake within Sideways cave. Hard to believe I wouldn't have run into that before, perhaps I merely forgot. Anyways, went in there today and was shocked to find more.
Renee
Aug 3 2014, 11:58 AM
I've only been in Sideways Cave once.

It was awhile back so I don't remember much about it, but I know a lot of people rave about that location.
Here is my New Thing of the day.
Check this out. Trenus is the skooma-addicted son of the Bravil count. Look at Trenus's shoes though.

Seems maybe he doesn't mind wearing women's flats.
That's from my PC game, so at first I thought this might be mod-related, but in this game (Snaaty's game) there is no Better Cities. Better Cities is the only possible mod which could affect Trenus, I believe. So it makes me wonder if he also wears those shoes in my Xbox games.
Grits
Aug 3 2014, 03:53 PM
Renee, I checked and Trenus does wear the Russet Felt Shoes. That’s quite a fashion statement! Kind of a little reward for checking out Cyrodiil’s underbelly.
mirocu
Aug 3 2014, 04:08 PM
The mod level of Renee´s game always feels like a new thing to me...
Acadian
Aug 3 2014, 04:08 PM
I think Manheim Maulhand's choice of trousers at the Inn of Ill Omen takes top honors for fashion statements.
Of course Schlera Cestius at Pell's Gate gets notable mention in the 'What Not to Wear' category as well for somehow thinking a skirt makes a good complement to a cuirass.
Renee
Aug 3 2014, 06:28 PM
Ha ha yeah you are right Acadian! And mirocu yeah, I'm still adding. I've probably doubled my original 40 mod goal by now. Can't help it!
QUOTE(Grits @ Aug 3 2014, 10:53 AM)

Renee, I checked and Trenus does wear the Russet Felt Shoes. That’s quite a fashion statement! Kind of a little reward for checking out Cyrodiil’s underbelly.

Hey, whatever floats his boat.
Grits
Aug 5 2014, 01:38 AM
Indeed. I mean, I’ve seen conjurors wearing green velvet shoes with a blue mage’s robe. I always assumed that being Altmers they were too tall to see their feet, but I suppose they just like it that way.
Acadian
Aug 5 2014, 03:06 AM
Yes! Conjurors wearing blue robes and green shoes!
This is Buffy's small contribution to keeping Cyrodiil free of such fashion faux pas.
SubRosa
Aug 5 2014, 03:16 AM
The fashion assassin is on the loose!
Renee
Aug 6 2014, 07:25 PM
Renee
Aug 23 2014, 12:14 AM
Vanilla: I heard a dark elf male say "Greetings my Dunmer sister" in Cheydinhal! ... Such a simple greeting, but I've never heard it before.
Mods: I noticed the All Natural mod (which introduces the ability to see weather effects from indoors) put a bit of rain on the inside of the Cheydinhal Bridge Inn. I simply RP'd that the roof is leaky!
Renee
Aug 28 2014, 01:25 AM
Mods: MMM adds all sorts of rats and even mice. The mice usually shows up after we've killed an NPC or creature. If we pass this NPC or creature several hours later, it'll often be surrounded by little mice, which I assume are feasting on the dead body.
That's one new thing. Another new thing: if we step on one of these mice, it'll go
SQUAK really loud, and this is because we've just stepped on its head, and now it's been crushed.

But that's actually kinda neat because it means MMM's authors actually managed to make our feet do something (other than stand, walk, or run).
SubRosa
Aug 28 2014, 02:17 AM
The reminds me of the Shrink Ray from the old Duke Nukem 3d game. After you shot someone with it and shrank them down, you could run over and step on them. It was an instant kill, and made a squishing sound when you did it. It was lots of fun in multiplayer.
mirocu
Aug 28 2014, 03:57 PM
QUOTE(SubRosa @ Aug 28 2014, 03:17 AM)

The reminds me of the Shrink Ray from the old Duke Nukem 3d game. After you shot someone with it and shrank them down, you could run over and step on them. It was an instant kill, and made a squishing sound when you did it. It was lots of fun in multiplayer.
Never played multi but that gun is a fun idea. Especially while stomping and you hit the key combo that makes him say "You´re an inspiration for birth control"
Renee
Sep 7 2014, 12:37 AM
So my Redguard is in the Pale Lady's hideout, which has bottles of
human blood everywhere. My new thing of the day, I didn't know there are wine bottles filled with blood.

Another one: Lady Saga was hiding in some cave when a conjurer walked by her. She was slow at getting her crossbow set up, and missed the guy. The conjurer did not notice he had walked by her. And here's the part I've never seen before. When he walked by for the second time, he cast a healing spell when he got right beside her. This allowed him some extra light, and he caught Saga crouched in darkness.

I didn't know spells count as light sources for NPCs. For us, yes, but I didn't know NPCs could use these are sources of light.
mirocu
Sep 7 2014, 04:03 PM
QUOTE(Renee Gade IV @ Sep 7 2014, 01:37 AM)

So my Redguard is in the Pale Lady's hideout, which has bottles of
human blood everywhere. My new thing of the day, I didn't know there are wine bottles filled with blood.

Either I missed this or simply forgot about it.
QUOTE(Renee Gade IV @ Sep 7 2014, 01:37 AM)

Another one: Lady Saga was hiding in some cave when a conjurer walked by her. She was slow at getting her crossbow set up, and missed the guy. The conjurer did not notice he had walked by her. And here's the part I've never seen before. When he walked by for the second time, he cast a healing spell just as he walked by. This allowed him some extra light, and he caught Saga sitting in darkness.

I didn't know spells count as light sources for NPCs. For us, yes, but I didn't know NPCs could use these are sources of light.
Now this was interesting. As you say, it´s not strange that we can use it as a light source, but the fact they could too was definitely new to me too
McBadgere
Sep 13 2014, 06:54 PM
I'd never noticed the autumn colours on the trees along the Orange Road...So beautiful...It seemed to be late afternoon so as I passed the trees, the sunlight kept doing that shade/blinding/shade thing...So beautiful...Don't recall ever seeing that before...
Fair dues Bethesda...Fair dues...
Renee
Sep 14 2014, 01:02 AM
Heavenly, aren't they, those fall colors?
I just discovered SetActorFullName on the console.

I couldn't believe it. I named my elf's horse 'Pasquid' which is the first word popping into my mind. Soon as I saw the horse now has its own in-game name I flipped. Started laughing really hard!
Then I turned to Saga's companions. Saga's still got Maglir with her, but since Parwen left the group (RP stuff) now Saga has a generic, respawning Imperial Legion Forester with her. I like this actually. This guy is strong, he's got lots of health, and is a good marksman + swordfighter. And if he dies, I don't have to feel conflicted about it. He's generic, not truly named. Or at least, not until now.
I decided to name him Marcus I. Seddsoh.

It just cracks me up, not just giving him a silly name, but
seeing his name show up on my screen whenever Saga turns to speak to him.
mirocu
Sep 14 2014, 01:45 PM
Lol. Renee going nuts with the console is always fun to read about
McBadgere
Sep 14 2014, 02:11 PM
The stars!!!...Planets!!!...Galactic centres!!!...Awwww this game gets better the more I play it...

...
haute ecole rider
Sep 14 2014, 06:52 PM
QUOTE(McBadgere @ Sep 13 2014, 12:54 PM)

I'd never noticed the autumn colours on the trees along the Orange Road...So beautiful...It seemed to be late afternoon so as I passed the trees, the sunlight kept doing that shade/blinding/shade thing...So beautiful...Don't recall ever seeing that before...
Fair dues Bethesda...Fair dues...
Yes one of the things Beth did well was the climate changes with latitude in Oblivion - how we go from muggy early summer weather in Leyawiin to hot dry late summer in Anvil to fall around Chorrol and Cheydinhal.
And let's not forget spring in Bravil and IC as well as winter in the Jeralls/Bruma.
I've always loved the lighting in the game, and how it changes with time. One of our favorite moments with Julian was the time we spent waiting for the Shade of the Revenant to appear. The sunsets from that location high in the Valus can only be beat by sunrise from the gate tower of CRT. I love how the light changes so smoothly, and the shadows so subtly, that it was the first thing I missed in Skyrim (ever notice that the shadows jump as time passes?).
Renee
Sep 14 2014, 08:45 PM
I can still remember the first time I saw one of those Shade of Revenant light beams. There's a fort or ruins about halfway between Anvil and Skingrad, and I saw this purple beam coming down from the sky. I had no idea what it was.
Callidus Thorn
Sep 18 2014, 12:14 PM
Came across a double whammy of newness today;
I was running Drydin Sarethi through the tutorial. In the first ambush he got one of the assassins, and in the last he got another. As he was looting the bodies Glenroy was apparently close enough to trigger him saying something. I don't remember exactly what he said, but it started with; "you handled yourself pretty well back there". When Dridyn looked, Glenroy was actually smiling!

Also, Baurus actually managed to guess that Drydin is indeed a mage. Only time he's been right in my games.
Acadian
Sep 18 2014, 12:42 PM
Heh, I've never seen Glenroy smile either, CT. Oh, that's funny about Baurus. Perhaps with 21 classes to choose from Baurus gets it right roughly every 21 attempts? You know, like a stopped clock is right twice a day?
SubRosa
Sep 18 2014, 04:10 PM
Usually the only thing I hear Glenroy say is "Kill her! She might be one the assassins!" Anything else would be most welcome!
Baurus got it right! Now that is remarkable as well. I guess like Acadian said, he is bound to be right at least twice a day.
haute ecole rider
Sep 18 2014, 06:03 PM
I did hear Glenroy compliment Julian once in the tutorial, but I couldn't see his face (bad angle) so I missed if he was smiling or not. That was when I decided to portray him a little more sympathetically in OHDH.
Renee
Sep 28 2014, 01:39 AM
Another new one.

There is a well in the outside portion of Castle Skingrad's courtyard. I noticed it said 'Open Stone Well' when Kahreem (Xbox) walked by. So I clicked on this well and it actually is a container we can store things in. Wow. Had no idea.
I tried going on UESP to see if it's safe to store stuff in there, but couldn't find any info. Would be cool if this is so though.
Renee
Oct 14 2014, 12:50 AM
Slash 'n' Smash sells clubs???? I didn't know anybody does until Renee recently visited the place. I guess it's because a lot of my chars never go in there. An orc runs the place, after all. Renee doesn't care about the orc though, she just wants one of her BIG weapons. Anyways, I had no idea that anybody sells clubs.
Another thing: Renee went into Three Brothers Merchandise and ALL THREE of them were actually there!
Callidus Thorn
Oct 14 2014, 08:49 AM
QUOTE(Renee Gade IV @ Sep 28 2014, 01:39 AM)

Another new one.

There is a well in the outside portion of Castle Skingrad's courtyard. I noticed it said 'Open Stone Well' when Kahreem (Xbox) walked by. So I clicked on this well and it actually is a container we can store things in. Wow. Had no idea.
I tried going on UESP to see if it's safe to store stuff in there, but couldn't find any info. Would be cool if this is so though.
Considering that well is one of the dead drop sites for the DB, I'd imagine it's safe to use.
*Goes digging through Uespwiki*
Based on
this it seems all the dead drop sites are safe to use.
A little late to the party though...
Renee
Oct 14 2014, 01:10 PM
QUOTE(Callidus Thorn @ Oct 14 2014, 03:49 AM)

A little late to the party though...
It's okay, thanks for your input CT.
mirocu
Oct 14 2014, 01:24 PM
I didn´t know that well was Scratch that, I
did know it was safe for storage. Lothran tested it some time ago by dropping a personal item in it and it was still there one year later
Renee
Nov 4 2014, 12:56 AM
Fort Rayles. This place is packed with new things. This is not the spoiler forum so I have to tag this. There two statues in the entry hall, and two locked gates. I noticed the statues had these green emerald-looking things in their heads, so that's the first new thing. The second? I couldn't figure out how to get past these two gates. There were two silver arrows nearby, but I wasn't able to put two and two together so I cheated on UESP.
And there were a few other weird things in this fort, but I'm forgetting them now.
Acadian
Nov 4 2014, 02:21 AM
Yes, Ft Rayles is very neat. I think it's the only dungeon in OB that has bunkbeds!
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