Help - Search - Members - Calendar
Full Version: New Things
Chorrol.com > Elder Scrolls Games > Oblivion cheats and hints
Pages: 1, 2, 3, 4, 5, 6, 7
mALX
QUOTE(mirocu @ Apr 30 2018, 01:55 PM) *

I have used the code fw 38eed 1 many, many times over the years in Bruma. Whenever going through the town gates the weather always resets which is why I now know that code by heart.


Well, tonight while gaming I found out that I could just use the up arrow and get the last code I entered to appear again, meaning I actually don't have to type the whole thing in manually all the time.


I think this gif is appropriate here



Lol. I learned that in Fallout 3 = adding in stuff through the Dev's console = cheating, lol.




QUOTE(mirocu @ Oct 25 2018, 12:32 PM) *

Eleven and a half year and I just heard a line from a Forester that I have never heard before! ohmy.gif


Lothran had his weapon raised and upon engaging in conversation, the Forester said; "Do you have a death wish, citizen? Lower your weapon, NOW!"


I swear, first time I heard it!



That is Awesome! I haven't heard that one yet either!

Acadian
It's been awhile but I don't think it is a disposition thing. If I recall, if you walk up to a guard with a weapon drawn and talk to him, that is the likely response.
Lopov
QUOTE(Acadian @ Oct 26 2018, 02:09 AM) *

It's been awhile but I don't think it is a disposition thing. If I recall, if you walk up to a guard with a weapon drawn and talk to him, that is the likely response.


True. Some NPCs also address you differently if you talk to them with weapons drawn and their disposition is automatically lowered.
mirocu
QUOTE(Lopov @ Oct 26 2018, 11:44 AM) *

Some NPCs also address you differently if you talk to them with weapons drawn and their disposition is automatically lowered.

That's always the case and Lothran has done this many times to further boost someone's disposition. Still, never gotten that greeting before despite having done this to many guards.


Reason #73 why I still play this game biggrin.gif
mALX

When playing the disposition game with that Orc in the Skingrad Castle to get your Skingrad House = if it tops out and is below 70 (the place you need it to be to get the house) = you can draw your weapon out and try again. His disposition will drop; so you can play the game again, and if you win it may get up to 70.

(I usually save before starting just in case; and stack the deck by wearing a bunch of personality enchanted clothes to meet him, lol).









ghastley
QUOTE(mALX @ Oct 26 2018, 10:17 AM) *

When playing the disposition game with that Orc in the Skingrad Castle to get your Skingrad House = if it tops out and is below 70 (the place you need it to be to get the house) = you can draw your weapon out and try again. His disposition will drop; so you can play the game again, and if you win it may get up to 70.

(I usually save before starting just in case; and stack the deck by wearing a bunch of personality enchanted clothes to meet him, lol).

Better yet, do the game with the weapon drawn, and then sheath it after to get the 10 points back. You only have to get him up to 60 that way.

On the other hand, the first spell I make is always "Bamboozle" - 100 points of charm for one or two seconds. You can pass any disposition checks once you have that available, as the clock stops when you enter dialog.
mALX
QUOTE(ghastley @ Oct 26 2018, 12:32 PM) *

QUOTE(mALX @ Oct 26 2018, 10:17 AM) *

When playing the disposition game with that Orc in the Skingrad Castle to get your Skingrad House = if it tops out and is below 70 (the place you need it to be to get the house) = you can draw your weapon out and try again. His disposition will drop; so you can play the game again, and if you win it may get up to 70.

(I usually save before starting just in case; and stack the deck by wearing a bunch of personality enchanted clothes to meet him, lol).

Better yet, do the game with the weapon drawn, and then sheath it after to get the 10 points back. You only have to get him up to 60 that way.

On the other hand, the first spell I make is always "Bamboozle" - 100 points of charm for one or two seconds. You can pass any disposition checks once you have that available, as the clock stops when you enter dialog.


Ooh, I like the sound of that spell!



mirocu
Now I definitely know for sure that the game de-coronates characters randomly. Yesterday I checked the inhabitants of the Mages Guild in Bruma and they were all crowned. Today however some of them were regular, including Volanaro, someone I've made SURE was immortal years ago.

Don't know why this is but now I know why I still encounter uncrowned characters I knew I had taken care of. It's because I had.
ghastley
QUOTE(mirocu @ Nov 27 2018, 03:23 PM) *

Now I definitely know for sure that the game de-coronates characters randomly. Yesterday I checked the inhabitants of the Mages Guild in Bruma and they were all crowned. Today however some of them were regular, including Volanaro, someone I've made SURE was immortal years ago.

Don't know why this is but now I know why I still encounter uncrowned characters I knew I had taken care of. It's because I had.

Wouldn't that happen when the cell they're in re-sets? So next day seems too quick, too.
Renee
What do you mean by "crowned?"
mALX
QUOTE(Renee @ Nov 27 2018, 04:21 PM) *

What do you mean by "crowned?"


"Essential;" or can't be killed. (Immortal?)



mirocu
QUOTE(ghastley @ Nov 27 2018, 10:11 PM) *

Wouldn't that happen when the cell they're in re-sets? So next day seems too quick, too.

I'm beginning to suspect that's the deal here. When Lothran is away from Bruma over summer, they reset.

QUOTE(Renee @ Nov 27 2018, 10:21 PM) *

What do you mean by "crowned?"

Made essential using SetRefEssential 1


biggrin.gif
ghastley
And for those that still don't get it, the crown replaces the talk icon for the NPC, which is how you can tell the NPC is essential. So using that commands adds the crown to the NPC.
mirocu
QUOTE(ghastley @ Nov 28 2018, 07:18 PM) *

And for those that still don't get it, the crown replaces the talk icon for the NPC, which is how you can tell the NPC is essential. So using that commands adds the crown to the NPC.

I'm not good explaining things but I'm glad there are those who can biggrin.gif

Anyway, this is why I talk about coronating characters smile.gif
Renee
QUOTE(ghastley @ Nov 28 2018, 01:18 PM) *

And for those that still don't get it, the crown replaces the talk icon for the NPC, which is how you can tell the NPC is essential. So using that commands adds the crown to the NPC.

That explains it because I never have the crosshair on, meaning I don't see essential people (I think that's how it works).
mirocu
New thing again! Two actually! ohmy.gif


This Saturday at Olav's, Ongar got cut down about 50 times as always. But during one of these times something peculiar happened. While laying there, Skjorta and Brotch Calus stood over him and kept putting their hand back and forth for as long as he was down. When Ongar came to and got up, he yelled at them: "Filthy pickpocket! What did you take!?"

So I assume they were openly trying to take his stuff, but why would they do that?
ghastley
QUOTE(mirocu @ Jan 7 2019, 03:29 PM) *

New thing again! Two actually! ohmy.gif


This Saturday at Olav's, Ongar got cut down about 50 times as always. But during one of these times something peculiar happened. While laying there, Skjorta and Brotch Calus stood over him and kept putting their hand back and forth for as long as he was down. When Ongar came to and got up, he yelled at them: "Filthy pickpocket! What did you take!?"

So I assume they were openly trying to take his stuff, but why would they do that?

I'm never sure if the game handles essential as "dead but revives" or "down but not dead". The former would make someone eligible for looting? Probably not, as the player could do so.
mALX
QUOTE(mirocu @ Jan 7 2019, 03:29 PM) *

New thing again! Two actually! ohmy.gif


This Saturday at Olav's, Ongar got cut down about 50 times as always. But during one of these times something peculiar happened. While laying there, Skjorta and Brotch Calus stood over him and kept putting their hand back and forth for as long as he was down. When Ongar came to and got up, he yelled at them: "Filthy pickpocket! What did you take!?"

So I assume they were openly trying to take his stuff, but why would they do that?


Because they are thieves?

rollinglaugh.gif


Renee
What do you mean by "cut down?" If you're saying he got beat up, the 'as always' part does not compute for me. I've never seen that happen.
mirocu
QUOTE(Renee @ Jan 9 2019, 06:13 PM) *

What do you mean by "cut down?" If you're saying he got beat up, the 'as always' part does not compute for me. I've never seen that happen.

Ongar often steals food at the Tap and Tack which prompts everyone to call for guards who show up and draw their swords and cut him down for theft. Sometimes that happens almost ten times per evening though that many times is rare.
Renee
Oh okay. I wonder if I've ever noticed this, but am simply not remembering. Possible. Then again, Lothran spends way more time in Bruma's Tap 'n' Tack than any of mine. My people usually just have a meal or drink there, and move on.
Renee
A couple of New Things I've discovered for this very Old Game. wink.gif These are a couple ideas I found in some thread in which the OP was trying to find things to do in cities. Both of them require access to the CS, or some sort of full-blown mod. But still.


1). NPCs will wear the best clothes they have, and will occasionally change outfits if you give them several of the same value. Eyja looks particularly radiant in my games, having a number of fine dresses and jewelry to wear.

.... The bolded part is something I've always wondered: is it possible to make NPCs spontaneously change clothes, so that they aren't (let's say) always wearing a Black and Gold Outfit? ... According to the bolded part, this seems possible. A mod like Active Inventory is needed to freely share items in real-time. I use Companion Share & Recruit, which allows the same activity.

But I wonder if it's also possible to give somebody several sets of clothes in their inventory. According to the bolded part above, they should change clohtes as long as all these clothing sets are of the "same value", which I assume means all of them are Lower Class or Middle or Upper Class? Or literally the same value, gold-wise? unsure.gif Not sure. I wanna try to find out if (when) I return to OB again.

--------------------------

2). One of my failures in my adopted town of Bravil was trying to save the Skooma addicts. I had removed every source of Skooma from their inventories and chests. They actually came outside and wandered around and talked to other people, which seemed to be great progress. However, the demon sugar had them too tightly in its grip. Unbeknownst to me at the time, there is a local Skooma dealer in Bravil. So at least one of them hits up their source. One of the others tries to steal it from the first one. Violence ensues. The next day, I discover all of this from the corpses floating in the river near the bridge. I had to reconstruct the crime using forensics (i.e. reloading and following them to see what on earth had killed them).

-----Again, this sounds amazing. Doesn't sound like a mod is needed, although CS access is needed so we can remove all that skooma. wacko.gif
mirocu
One great thing about Oblivion is all the small things going on that you normally just don't notice, unless you play close attention. That skooma thing for example. Really cool that NPCs find solutions if you suddenly create problems for them. Like if you take all their drugs they actually go out looking for more and even try to steal from one another if they have it.


Don't know about NPCs changing the clothes, though. That's something Lothran and I have never tried laugh.gif
Renee
QUOTE(mirocu @ Jul 19 2022, 04:44 AM) *

Don't know about NPCs changing the clothes, though. That's something Lothran and I have never tried laugh.gif

It is something which has crossed my mind. Not just in Oblivion but also in Sims 3. We can change the clothes of our own characters/Sims, but the AI cannot. sad.gif
Lena Wolf
There is a mod for Oblivion that does it. Makes everyone change clothes every few days. I forgot what it's called though, so you'd need to have a good ol' search!
Renee
Ah, that's okay. There are several ways I think it can be done: one is via scripts and the other is to add Leveled Lists for clothing into an NPC's inventory.

Problem with scripts is, you don't want a bunch of scripts added to a huge amount of people. sad.gif It just adds unnecessary complications. Maybe for a particular follower this would be okay. Problem with Leveled Lists: they don't always work properly. The game does a dice-roll to add clothes to whatever NPCs we're talking about, but sometimes stuff doesn't work right. And now we've got somebody wandering around in his/her skivvies. unsure.gif

But it's not really a top-of-the-list thing for me. I'm just curious how Erlendur was able to add 'several outfits of the same value' to NPCs in real game-time, and make this work.

Lena Wolf
Item value is its base value in septims as returned by the GetGoldValue function. The distinction between lower, middle and upper class does not exist in-game - these are just folder names where the corresponding NIF files are stored. The CS shows folder names as sub-categories, that's all.

Note that GetGoldValue does not take into account any enchantment on the item, which is why NPCs cannot "see" the enchantment when they are choosing what to wear.
Renee
Ah, okay. Interesting.
macole
The Maids 1 mod that I have installed does something interesting. In the maid’s room there’s a closet that you can assign an article of clothing for each day of the week. This allows the maid to change her outfit daily. Kind of fun.
ghastley
If an item had zero weight, you could reverse-pickpocket it into a NPC’s inventory, and they might then wear it. So certain hoods enchanted with fire damage made good assassin tools, if the victim was usually hatless.

Also, it was common practice in follower mods to assign a high value to a preferred outfit, so they would not choose to wear the goodies you just wanted carried.
Lopov
If during the main quest you arrive at the Weynon Priory late in the night, Jauffre is still sleeping and the dialogue of Brother Piner is different - he tells you that your visit must be obviously important and that you should wake him up. It's mentioned at the UESP, but looks like that my characters always visited the priory at daytime, else I'd remember this.
macole
Now that you mention it I've never gotten the late night dialogue either.
Renee
I don't think any of mine have, either. Thing is, only three of my characters have attempted the entire MQ, but almost all of them drop the Amulet off with Jauffre, just to get it out of the inventory. Those who don't bring it to him (Kahreem never did) I just RP they've got this really expensive piece of jewelry on their person. wub.gif Or I RP It's not there at all (Ann Thraxx). These are the things console players sometimes do to maintain imm -- Immmm... The I word.

Bottom line though, I also don't think any of them have gone into the priory after dark, looking to speak with the J man.
Lena Wolf
I actually remember the "got to wake him up" line. Brother Piner seemed unwilling to do so though... Perhaps because Lena had already contracted Porphyric thingy by then... Not quite turned into a vampire yet, I don't think, but it showed nonetheless. Yeah, she ran into a bunch of vampires in one of the first caves she passed and didn't know that the slight tiredness that she felt after the encounter was so much more dangerous than that. ohmy.gif
TheCheshireKhajiit
I figured I could put this here as it’s a new thing to me.

Ok so Saryn finally obtained entry to the Arcane University. One of the first things she did was make a small fire damage spell that she could cast on herself. Ok, works good. Now, she found these boots that provide 50% resistance to fire, frost, and shock damage. She also wears the weatherward ring that has a 10% fire and frost resistance enchantment. That should be 60% fire resistance and then she is a Dunmer, so another 75%, for a total of 135% fire resistance. Why is it that when she casts her new 10 fire damage on self spell, it actually manages to do damage? Shouldn’t she be immune to fire damage? How does this work?
Lena Wolf
Hmm... She should be immune to fire damage, indeed. It works with my Breton - Lena has 50% resistance to magic because she's a Breton, and so when she wears jewellery to top it to 100%, it actually gives her 100% resistance to magic. May be it is different with a spell cast on yourself? May be that bypasses resistances? Hmm...

Have you tried it with a spell cast by others? Is she still taking damage?
TheCheshireKhajiit
QUOTE(Lena Wolf @ Aug 28 2024, 07:47 AM) *
. May be it is different with a spell cast on yourself? May be that bypasses resistances? Hmm...

Have you tried it with a spell cast by others? Is she still taking damage?

That was my thought as well; that self cast spells bypass the resistances. I’ll try summoning a scamp and punching it in the face a few times to get it to attack us next time I play.
ghastley
I don't think you can just add the percentages with resistance, as it's not a "chance to prevent", but a reduction of effect. So 10% resistance lets 90% through, 50% lets the other half through, and 75% lets a quarter through. Applying them all lets 90% of 50% of 25% affect the player which is 11.25%. The 10 points of damage should get reduced to 1 and an eighth.

The chance ones should sort of work the same way, and leave you a 11.25% chance of getting hit, but I believe they do just add up, and any sum over 100 gives you immunity. Reflect is the same, and more than 100% does not reflect more than the incoming amount.
TheCheshireKhajiit
QUOTE(ghastley @ Aug 28 2024, 11:10 AM) *

I don't think you can just add the percentages with resistance, as it's not a "chance to prevent", but a reduction of effect. So 10% resistance lets 90% through, 50% lets the other half through, and 75% lets a quarter through. Applying them all lets 90% of 50% of 25% affect the player which is 11.25%. The 10 points of damage should get reduced to 1 and an eighth.

The chance ones should sort of work the same way, and leave you a 11.25% chance of getting hit, but I believe they do just add up, and any sum over 100 gives you immunity. Reflect is the same, and more than 100% does not reflect more than the incoming amount.

Ok interesting. I did notice a difference between the *amount* of damage Saryn took from the little spell before equipping the boots and after. It was obvious she was taking more damage while the number was below 100.
TheCheshireKhajiit
Ok, so after smacking a scamp around, the fireballs that hit Saryn and didn’t get absorbed had no discernible effect. So apparently it her boots do make her immune to at least low level fire spells cast by enemies.
Lena Wolf
So then it appears that hostile spells cast on self bypass at least some of the resistances. Interesting.
Renee
I think this one has gone past the point of "what the developers intended". tongue.gif
Lena Wolf
I know, right? Because who in their right mind would make a hostile spell to cast on self? wacko.gif laugh.gif
TheCheshireKhajiit
QUOTE(Lena Wolf @ Aug 29 2024, 10:19 AM) *

I know, right? Because who in their right mind would make a hostile spell to cast on self? wacko.gif laugh.gif

Arcane Scholarship is pain. Literally. tongue.gif
macole
Just this week I was exiting the OOO added Ayleid ruin Narind (yes, Narind is new to me too, but it is not the point here) when I see a deer close by. Before I could do anything a Bosmer bow girl comes running up and shoots it. Her name is Alawen and she tells me to leave her to her business. I don't know who this Alawen is. I have so many mods running that add characters that she could be from any one of a dozen. When I check her form id I am surprised to find it begins with 00. indicating the Oblivion.esm. USEP tells me she is the Master Marksman Trainer. I had no idea. Having never played a true marksman character I never met her before.
Acadian
Neat! I do recall Alawen. She played a significant role on the 'Tournament of Archers' section of Buffy's first book. In fact, she beat Buffy, Deanlin, Parwen and several others to win the tourney that year.
TheCheshireKhajiit
I forget how master trainers work. How do you learn about them, or do you just have to luck out and run into them?
ghastley
If my memory is correct, the lower level trainer tells you about them, when they can no longer train you.
TheCheshireKhajiit
Ah, gotcha
Renee
QUOTE(TheCheshireKhajiit @ Aug 28 2024, 08:15 AM) *

Why is it that when she casts her new 10 fire damage on self spell, it actually manages to do damage? Shouldn’t she be immune to fire damage? How does this work?


I found a post in this thread from Grits. Post 13, Gritsy states that Jerric used a Shock on Self spell for delousing. smile.gif For roleplay purposes, of course.


This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2025 Invision Power Services, Inc.