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Renee
Two new things for this post.

1). I've never seen a guard open a prisoner's cell door, for apparently no reason. Kahreem got thrown into jail last night once again, okay? He's in jail with Jorundr, dreading the days ahead, when all the sudden a guard just (for nor reason) opens up the cell door they're both in.

I'm like "whoa." And Kahreem simply walks out of there. biggrin.gif Because, why not? As he walked up the hallway, the guard did nothing, but there was a message saying his "bounty had been increased for his jailbreak." What???

Kahreem decided to just stay in that immediate area...he didn't try to leave the dungeon altogether. He's always served his sentences. But what was really neat was he was able to just walk around the lower room he was in. It was like being in jail, yet having the ability to walk around, as long as he doesn't try to leave the place altogether.

2). He was also able to find another cell to sleep in. The bedroll in this cell gave me the message "Do you want to just serve your sentence?" when he tried to sleep on it. Which is good for him... he had no desire to share another term with that weirdo Jorundr. laugh.gif

SubRosa
That is hilarious!
Acadian
Well, Kahreem is most decidedly the expert when it comes to Cyrodiilic prisons! tongue.gif
mirocu
That was such an awesome thing! Kahreem must have gotten a bit of privilege for being a good jailbird laugh.gif
Renee
Wow. huh.gif

Okay, I have NEVER heard First Mate Malvulis sing before. This is the dark elf who stands outside of the Marie Elena, the one who warns us not to get "too close" to her stupid pirate ship. In RG3s game, she is a permanent fixture, since my character never got too close to the ship before, she's never had to deal with getting attacked.

But still. We've walked by this Dunmer a zillion times, and a variety of my others have walked by her a zillion more times. Never heard her sing before, we've only heard the male pirates sing.

But yeah, according to UESP "There once was hardy [sic] young lad of the sea... A Redguard of courage and honor was he... Sail on, my Cyrus, sail on..." she says. Wow.

mALX
QUOTE(Renee @ May 11 2017, 05:54 PM) *

Wow. huh.gif

Okay, I have NEVER heard First Mate Malvulis sing before. This is the dark elf who stands outside of the Marie Elena, the one who warns us not to get "too close" to her stupid pirate ship. In RG3s game, she is a permanent fixture, since my character never got too close to the ship before, she's never had to deal with getting attacked.

But still. We've walked by this Dunmer a zillion times, and a variety of my others have walked by her a zillion more times. Never heard her sing before, we've only heard the male pirates sing.

But yeah, according to UESP "There once was hardy [sic] young lad of the sea... A Redguard of courage and honor was he... Sail on, my Cyrus, sail on..." she says. Wow.



I've not only heard her sing, but had her sing to me!


Lopov
Wow, I don't remember hearing her to sing ever, only the male pirates. Cyrus is the main protagonist of TES Adventures: Redguard.
Decrepit
Nothing really new here, just observances of things not experienced in some time:

In the course of assembling a new, still under construction, modded Oblivion build, I've observed my OCOv2 avatar escape the Imperial Prison four or five times. (At that point I saved right before exiting the sewers. Much as I like the Escape sequence, enough is enough. Should the experimental build become an actual play-through I will of course observe the Escape once again.) Something forgotten since last observing an avatar at the dawn of his late 3d era Cyrodiilic adventures, assuming I knew it those seven years ago, is that what the Emperor says just prior to his demise can vary considerably. During all but one experimental build escapes, when rejoined with the Emperor's party, my avatar more or less tagged alone, offering little assistance. Those times the Emperor had very little just before his death. The one time my avatar joined in a number of fights, killing several assassins, the Emperor gave him a much longer pre death speech. This might, of course, be total coincidence.

My long established decrepit avatar has had sterling reputation with all residents of the Empire who matter for a number of earth years. I therefore have had no opportunity to practice the persuasion mini game in quite some time. Back in the day it came easily to me. I could max reputation with any NPC in minimum time and no slip-ups. Fast forward to today. I'm afraid the years have taken their toll. I still understand the gist of the mini game, and have no great fear of failure. But it ain't as easy as it once was. The problem is that I no longer recall which facial expression goes with which circle quadrant from one "spin" to the next. I have to match 'em up each spin. As I do so, my avatars rep with that individual slowly decreases. I still usually come out ahead each spin, but it's not guarantied.

A related observance. It seems to me that the two "middle" face expressions are harder to differential with OCOv2 than vanilla. With the OCO orc my avatar buttered up all but one expression looked so close to identical to me that I didn't know which was which. I made a wild guess and miraculously got it right. Have any other OCO users noticed this?
Decrepit
Had another extended persuasion mini-game practice session this afternoon in my experimental Oblivion build. Remembered something not recalled my previous session. When an NPC's mouth doesn't adequately differentiate the four reactions, his or her eyebrows give it away. At least that proved true with the several Orcs my avatar encountered. It also helped with the two middle reactions of a few non beast individuals.
Renee
QUOTE
My long established decrepit avatar has had sterling reputation with all residents of the Empire who matter for a number of earth years. I therefore have had no opportunity to practice the persuasion mini game in quite some time.


Wow, this must be interesting. In my games, there are a few NPCs who are like this, especially stablehands. Because a lot of my characters often tip (bribe) these workers for watching my characters' horses.

QUOTE

A related observance. It seems to me that the two "middle" face expressions are harder to differential with OCOv2 than vanilla. With the OCO orc my avatar buttered up all but one expression looked so close to identical to me that I didn't know which was which. I made a wild guess and miraculously got it right. Have any other OCO users noticed this?


I don't have OCO, but in the vanilla game there is always one facial expression which is not "as" happy, and not "as" angry as the other two. Sometimes I screw these up.
mirocu
It doesn't happen much these days but whenever Lothran finds someone he hasn't talked to it's always a treat. I like the Speech mini-game thing. And if I want to max it I always exit when I can't go any further, have Lothran draw a weapon, and get back in as it has then dropped ten points by which time I can raise their disposition a bit more smile.gif
mALX
QUOTE(mirocu @ Jul 23 2017, 11:37 AM) *

It doesn't happen much these days but whenever Lothran finds someone he hasn't talked to it's always a treat. I like the Speech mini-game thing. And if I want to max it I always exit when I can't go any further, have Lothran draw a weapon, and get back in as it has then dropped ten points by which time I can raise their disposition a bit more smile.gif



I've had to use this trick every time when buying the Skingrad house where you have to get that Orc's disposition up to a certain level to be considered even a possibility for ownership, (mainly because I somehow always flub up the mini-game!) laugh.gif

Renee
QUOTE(mirocu @ Jul 23 2017, 11:37 AM) *

It doesn't happen much these days but whenever Lothran finds someone he hasn't talked to it's always a treat. I like the Speech mini-game thing. And if I want to max it I always exit when I can't go any further, have Lothran draw a weapon, and get back in as it has then dropped ten points by which time I can raise their disposition a bit more smile.gif

Okay, no kidding? We can draw a weapon and speak to them I am assuming? And this automatically docks 10 points? I didn't know this. I mean, I knew they "don't like it if you speak with our weapon drawn" but I didn't know this is a persistent occurrence, meaning that those 10 points remain docked?
mirocu
@mALX - laugh.gif

QUOTE(Renee @ Jul 23 2017, 05:56 PM) *

Okay, no kidding? We can draw a weapon and speak to them I am assuming? And this automatically docks 10 points? I didn't know this. I mean, I knew they "don't like it if you speak with our weapon drawn" but I didn't know this is a persistent occurrence, meaning that those 10 points remain docked?

No, they're only docked while holding a weapon and engaging in conversation. When you exit, remove weapon and engage in conversation again, the points are back up.


Edit: While gaming yesterday I noticed how similar the skooma addict Nord in Bravil is to Decrepit's character...! laugh.gif
tegeus-Cromis
I gave up on the persuasion minigame very early on. I'm sure I could master it, but I find it too irritating. It's so annoying that I have always resorted to bribery. But that too is annoying, as it suggests that everyone (including the likes of H. Lex) can be reliably bribed. Though I suppose that's one way to look at the world...

So I always (depends on the character, of course) try to acquire a charm spell ASAP. Which raises the question - if there are such things as charm spells - which targetted npcs don't even seem to realise you are using - why aren't they being used by anyone who can cast them? Imagine if such existed in the real-world - we would very quickly end up with some sort of aristocratic rule by skilled illusionists (though I suppose it could be argued that that actually is the case in real life, it's just that the technology is different).

[Hmm, something to consider. Not that it's useful, but can you bribe the emperor during the tutorial sequence just for a laugh? (Been a long time since I've played that, tend to use an alternative start mod.)]
mALX
QUOTE(tegeus-Cromis @ Oct 10 2017, 08:00 AM) *

I gave up on the persuasion minigame very early on. I'm sure I could master it, but I find it too irritating. It's so annoying that I have always resorted to bribery. But that too is annoying, as it suggests that everyone (including the likes of H. Lex) can be reliably bribed. Though I suppose that's one way to look at the world...

So I always (depends on the character, of course) try to acquire a charm spell ASAP. Which raises the question - if there are such things as charm spells - which targetted npcs don't even seem to realise you are using - why aren't they being used by anyone who can cast them? Imagine if such existed in the real-world - we would very quickly end up with some sort of aristocratic rule by skilled illusionists (though I suppose it could be argued that that actually is the case in real life, it's just that the technology is different).

[Hmm, something to consider. Not that it's useful, but can you bribe the emperor during the tutorial sequence just for a laugh? (Been a long time since I've played that, tend to use an alternative start mod.)]


Lol, I have had many incidences with that Orc in Castle Skingrad who you HAVE to get his personality to a certain level in order to buy that house = finally learned to save before talking to him, then reload the save if I accidentally screw up the mini-game. Too many times I couldn't get his personality high enough; and pulling my sword out just didn't seem to work well enough to lower his personality to the point he would continue the game or low enough to have a chance to reach that certain level, laugh.gif




ghastley
It was too easy just to make a spell for that. All my characters got "Bamboozle" - 100 points of charm for two seconds. One second was probably enough for most people, but this was enough time to pick up a dropped mouse, as well. Anything with a disposition check just used that, (except for the one quest where the worshippers are supposed not to like you, so you just drink too much).

The problem with the Orc steward was his ability to fall through the bridge and die before you could afford to buy from him. Most people paid an early visit to "coronate" him, in case they wanted to buy later. The UOP may have fixed the bridge issue, which I think had something to do with him trying to walk over the LOD copy which has no collision, or similar. The Talos Bridge had the same problem, but nobody quest-related was likely to die there.
Renee
Wow. WOW.

So Joan of Arkay is in Leyawiin's chapel. A PUBLIC place of worship. She's been in there for about an hour or two, praying or whatever.

She gets up to activate one of the altars in there, and out of the corner of our eyes we see a shape come running up to Joan. I thought she was being attacked. But no, Silana Blandia comes running up, and starts saying "It's time for you to go."

blink.gif Why would she say this if my character's in a public place, which never closes??? blink.gif



... and good to see you tegeus. :wavey: Oops. No emoticon for waving. salute.gif That's close enough.
Lopov
Did she threw some septims in the main altar? That happens if your character is in a chapel for too long and doesn't offer some sort of a donation.

biggrin.gif
mALX
QUOTE(Renee @ Oct 11 2017, 07:02 PM) *

Wow. WOW.

So Joan of Arkay is in Leyawiin's chapel. A PUBLIC place of worship. She's been in there for about an hour or two, praying or whatever.

She gets up to activate one of the altars in there, and out of the corner of our eyes we see a shape come running up to Joan. I thought she was being attacked. But no, Silana Blandia comes running up, and starts saying "It's time for you to go."

blink.gif Why would she say this if my character's in a public place, which never closes??? blink.gif



... and good to see you tegeus. :wavey: Oops. No emoticon for waving. salute.gif That's close enough.


I had the same thing happen in Rivet City shopping area (Fallout 3) = Misa was waiting for the shop keepers to stop eating breakfast and go to their booths so she could sell some items to them. She "waited" 1 hour, and when it ended everyone in there was acting hostile and told her that she had to leave. I don't know if it is a low personality thing or just that she was using the "wait" thing - but they were open, so there was no reason she shouldn't be in there.



QUOTE(ghastley @ Oct 11 2017, 04:03 PM) *

It was too easy just to make a spell for that. All my characters got "Bamboozle" - 100 points of charm for two seconds. One second was probably enough for most people, but this was enough time to pick up a dropped mouse, as well. Anything with a disposition check just used that, (except for the one quest where the worshippers are supposed not to like you, so you just drink too much).

The problem with the Orc steward was his ability to fall through the bridge and die before you could afford to buy from him. Most people paid an early visit to "coronate" him, in case they wanted to buy later. The UOP may have fixed the bridge issue, which I think had something to do with him trying to walk over the LOD copy which has no collision, or similar. The Talos Bridge had the same problem, but nobody quest-related was likely to die there.



I never thought of a charm spell! What a fantastic idea! By the way, if you wonder why he was crossing that bridge so early in the morning - he goes to Agnate the Pickled's shop and hangs out from like 6 a.m. and talks to her for a couple hours.

** By the way, how do you "Coronate" him (or any other NPC's)? You are talking about making them "immortal," right? (unable to be killed)?

ghastley
QUOTE(mALX @ Oct 12 2017, 01:52 AM) *

** By the way, how do you "Coronate" him (or any other NPC's)? You are talking about making them "immortal," right? (unable to be killed)?

Mirocu's the one to ask. His game's been going so long, the only way Lothran wouldn't be alone was to do that to everyone named.

Besides, the console incantation changed between games at some point, and I don't remember the right one. You're altering an attribute of the BaseID, and the console allows you to select the RefID, so it's not entirely direct. OBSE may have added a direct method, but I don't remember if that's just my imagination.
mALX
QUOTE(ghastley @ Oct 12 2017, 09:54 AM) *

QUOTE(mALX @ Oct 12 2017, 01:52 AM) *

** By the way, how do you "Coronate" him (or any other NPC's)? You are talking about making them "immortal," right? (unable to be killed)?

Mirocu's the one to ask. His game's been going so long, the only way Lothran wouldn't be alone was to do that to everyone named.

Besides, the console incantation changed between games at some point, and I don't remember the right one. You're altering an attribute of the BaseID, and the console allows you to select the RefID, so it's not entirely direct. OBSE may have added a direct method, but I don't remember if that's just my imagination.



panic.gif

Well ... huh? laugh.gif Acadian told me how a long time ago, but I don't remember now. I guess it won't matter unless I pull the game out again. It has been a long time since I have, though Decrepit's exciting build has me tempted.


tegeus-Cromis
QUOTE(mALX @ Oct 13 2017, 06:45 AM) *


Well ... huh? laugh.gif Acadian told me how a long time ago, but I don't remember now. I guess it won't matter unless I pull the game out again. It has been a long time since I have, though Decrepit's exciting build has me tempted.


I believe it's:

setessential ID 1 (or setessential ID 0 to unset it)

You can get the ID to show at the top of the screen in console mode by clicking on the actor.
mALX
QUOTE(tegeus-Cromis @ Oct 14 2017, 05:33 AM) *

QUOTE(mALX @ Oct 13 2017, 06:45 AM) *


Well ... huh? laugh.gif Acadian told me how a long time ago, but I don't remember now. I guess it won't matter unless I pull the game out again. It has been a long time since I have, though Decrepit's exciting build has me tempted.


I believe it's:

setessential ID 1 (or setessential ID 0 to unset it)

You can get the ID to show at the top of the screen in console mode by clicking on the actor.



Wow, thank you so much for that, I really appreciate you sharing that!


mirocu
What I do is the following. Have Oblivion running using OBSE. Then when you meet someone to coronate you simply open up the console, type in "SetRefEssential" click on the actor and then type in the number 1. Make sure to press spacebar in between everything. Then press Enter, exit the console and you're done.

It should look like this: SetRefEssential 0001B67E 1

0001B67E is just an example, and it will show at the top of the screen and not with the stuff you type.


Get back to me if it didn't work smile.gif
ghastley
Thanks mirocu, I couldn't remember the detail. SetEssential works on the BaseID of the character, and clicking on them in the console gets you the RefID. SetRefEssential was added by OBSE to do the GetBaseRef call for you. If I recall, most people asking for the function wanted to use the zero option to be able to kill an originally-essential character.

The other method, is looking them up in the UESP Wiki first. tongue.gif
Lopov
Some new things, some from Paralinque's game (that had to be canceled) and some from Jes' game.

1 - the quest about Aleswell invisibility problem can be started in the Roxey Inn. I overheard a rumor about people in Aleswell being invisible and then a new topic notification popped up. When talking to the innkeeper, she would point you to Aleswell.

2 - Gilgondorin, the proprietor of Silverhome-on-the-water is incorrectly called Gilgondrin by some people in Bravil when they talk about him.

3 - for the first time I heard Gilgondorin telling my PC that his neighbor Dro'shanji has problems with some creatures. It turned out that this line of dialogue was removed by the UOP which reminded me that it'd be wise to use it because I forgot to install it. Then again, looks like I'll be short for some quotes I may have not heard before.
Renee
QUOTE(Lopov @ Dec 25 2017, 12:06 PM) *

1 - the quest about Aleswell invisibility problem can be started in the Roxey Inn. I overheard a rumor about people in Aleswell being invisible and then a new topic notification popped up. When talking to the innkeeper, she would point you to Aleswell.

Ha ha yeah, I noticed this the other day as I was messing around in the Construction Set, making that revolving Moss Rock quest. There is dialog Malene says which leads to Aleswell. How neat.

I had a New Thing a few days ago but I forgot to add it to this thread. It had to do with some lady who (in game) was referred to as a guy in dialog. I forget who it was though.

mirocu
QUOTE(Renee @ Dec 26 2017, 03:18 PM) *

I had a New Thing a few days ago but I forgot to add it to this thread. It had to do with some lady who (in game) was referred to as a guy in dialog. I forget who it was though.

Lots of them. Jantus Brolus in Bruma for one.
mALX
QUOTE(Lopov @ Dec 25 2017, 12:06 PM) *

Some new things, some from Paralinque's game (that had to be canceled) and some from Jes' game.

*snip*

3 - for the first time I heard Gilgondorin telling my PC that his neighbor Dro'shanji has problems with some creatures. It turned out that this line of dialogue was removed by the UOP which reminded me that it'd be wise to use it because I forgot to install it. Then again, looks like I'll be short for some quotes I may have not heard before.



Some of those cut dialogues and NPC's from dropped quests that have somehow remained in the files are just fantastic for slipping into mods!




QUOTE(mirocu @ Dec 26 2017, 09:27 AM) *

QUOTE(Renee @ Dec 26 2017, 03:18 PM) *

I had a New Thing a few days ago but I forgot to add it to this thread. It had to do with some lady who (in game) was referred to as a guy in dialog. I forget who it was though.

Lots of them. Jantus Brolus in Bruma for one.



And City Swimmer in Bravil.




Renee
QUOTE(mALX @ Dec 27 2017, 03:14 PM) *

Some of those cut dialogues and NPC's from dropped quests that have somehow remained in the files are just fantastic for slipping into mods!

I've noticed this for sure, in Oblivion and Skyrim. There's a mod for Skyrim which adds bulkloads of random dialog for guards and followers, for instance.
mALX
QUOTE(Renee @ Dec 27 2017, 03:39 PM) *

QUOTE(mALX @ Dec 27 2017, 03:14 PM) *

Some of those cut dialogues and NPC's from dropped quests that have somehow remained in the files are just fantastic for slipping into mods!

I've noticed this for sure, in Oblivion and Skyrim. There's a mod for Skyrim which adds bulkloads of random dialog for guards and followers, for instance.



Yes, I got that mod just to find out where to nab all that dialogue for my own mods, lol.


tegeus-Cromis
Probability does funny things. I just had Burz gro-Khash in Cheydinhal come up with:

"I'm Burz gro-Khash, and I'm in charge of this St. Jiub's Fair. All I need is clowns, monkeys, and jugglers. No. Wait... just need jugglers...."

Brilliant, love it. But I swear I've never heard him say that before, I've always got:

"Yeah. This is the Cheydinhal Fighter's Guild. Look around. See any fighters? Right. That's the problem. No fighters, no guild."

Yet, according to UESP, those lines are equally probable. So either the game's RNG is skewed or I've thrown quite a number of heads in a row.

Anyway, Happy New Year! in advance to all at chorrol.com. We have a few hours to go here, but I think I may open a bottle of port now anyway - the sun's gone over the yardarm and run away home... bigsmile.gif

Renee
QUOTE(tegeus-Cromis @ Dec 31 2017, 01:26 PM) *

"I'm Burz gro-Khash, and I'm in charge of this St. Jiub's Fair. All I need is clowns, monkeys, and jugglers. No. Wait


Ha ha this is funny!

QUOTE

Anyway, Happy New Year! in advance to all at chorrol.com. We have a few hours to go here, but I think I may open a bottle of port now anyway - the sun's gone over the yardarm and run away home... bigsmile.gif

Awesome happy New Year to you too! santa.gif santaclaus.gif wacko.gif cake.gif Hug_emoticon.gif cmok.gif

Renee
Joan of Arkay just passed a disheveled- looking man in bad clothes. Walked for a bit. And then stopped. Looked behind her. The man was eating.

She walked over to him and sure enough, it was Nigidius the Needy, standing in front of the chapel. .... eating.

And if that's not something I haven't seen before, Nigidius delivered the very PERFECT line at that very moment. "Spare a coin beautiful lady, I gots nothing to eat."

huh.gif blink.gif

Lopov
QUOTE(Renee @ Jan 13 2018, 02:59 AM) *
"Spare a coin beautiful lady, I gots nothing to eat."


Maybe he already finished his meal. tongue.gif
Renee
Ha ha ha yeah, Lopov!

Renee Gade III just left Skingrad with her three followers + a horse and walked by a that flock of sheep that usually hangs around the stable area. Well, all the sudden the game informed me that she "has too many followers" and so I was like "huh?" Sure enough, the sheep were all following her.

I remembered something about an apple-in-one's-inventory is what causes this, and sure enough. RG3 had an apple. She ate it, and the sheep suddenly lost interest. laugh.gif I wonder if this is something which happens in the vanilla game though. I'll have to try having Joan walk by some sheep with an apple, see if this still works.

mirocu
QUOTE(Renee @ Mar 25 2018, 03:30 AM) *

Renee Gade III just left Skingrad with her three followers + a horse and walked by a that flock of sheep that usually hangs around the stable area. Well, all the sudden the game informed me that she "has too many followers" and so I was like "huh?" Sure enough, the sheep were all following her.

I remembered something about an apple-in-one's-inventory is what causes this, and sure enough. RG3 had an apple. She ate it, and the sheep suddenly lost interest. laugh.gif I wonder if this is something which happens in the vanilla game though. I'll have to try having Joan walk by some sheep with an apple, see if this still works.

I remember reading about this on Bethsoft and I do think it's a vanilla thing. Haven't tested it myself.
ghastley
QUOTE(mirocu @ Mar 25 2018, 03:37 AM) *

QUOTE(Renee @ Mar 25 2018, 03:30 AM) *

Renee Gade III just left Skingrad with her three followers + a horse and walked by a that flock of sheep that usually hangs around the stable area. Well, all the sudden the game informed me that she "has too many followers" and so I was like "huh?" Sure enough, the sheep were all following her.

I remembered something about an apple-in-one's-inventory is what causes this, and sure enough. RG3 had an apple. She ate it, and the sheep suddenly lost interest. laugh.gif I wonder if this is something which happens in the vanilla game though. I'll have to try having Joan walk by some sheep with an apple, see if this still works.

I remember reading about this on Bethsoft and I do think it's a vanilla thing. Haven't tested it myself.

I may be wrong, but I think that's what made them follow Uuras the Shepherd. Since they didn't want the sheep to follow him into his house, they needed a toggle to turn the follow on and off. Adding to and removing from inventory is the simplest method.

I don't recall the whole story, but sheep have a few special properties. Vilja's scripts make use of invisible headless dead sheep as location probes to control her dialog. I duplicated some of that when I was trying to make my Angeline/Diablita mod, but I think I overloaded it trying to have the followers talk to each other, as well as the player.
Renee
Invisible, headless dead sheep. Okay.

See I'm at the point now where nothing surprises me anymore. laugh.gif There is some bizarre stuff that goes on behind the scenes.

I am gaming today, and I just discovered something new. Varla stones can recharge MORE than one item at a time. blink.gif I literally did not know this. Maybe it's because a lot of my console characters would simply sell these stones instead of using them to recharge stuff. But yeah, I always assumed you only got one stone per item. but my character just recharged up two.

So that must mean she can just pick up all of her weapons at one time and recharge them all. Which is mighty convenient.
ghastley
QUOTE(Renee @ Mar 28 2018, 05:33 PM) *

I am gaming today, and I just discovered something new. Varla stones can recharge MORE than one item at a time. blink.gif I literally did not know this. Maybe it's because a lot of my console characters would simply sell these stones instead of using them to recharge stuff. But yeah, I always assumed you only got one stone per item. but my character just recharged up two.

So that must mean she can just pick up all of her weapons at one time and recharge them all. Which is mighty convenient.

Yes, you can, as long as you have the strength to carry them. So she may have to drop all her armour to do that. It's the sort of manoeuvre you only do at home.
mALX
QUOTE(Renee @ Mar 28 2018, 05:33 PM) *

Invisible, headless dead sheep. Okay.

See I'm at the point now where nothing surprises me anymore. laugh.gif There is some bizarre stuff that goes on behind the scenes.

I am gaming today, and I just discovered something new. Varla stones can recharge MORE than one item at a time. blink.gif I literally did not know this. Maybe it's because a lot of my console characters would simply sell these stones instead of using them to recharge stuff. But yeah, I always assumed you only got one stone per item. but my character just recharged up two.

So that must mean she can just pick up all of her weapons at one time and recharge them all. Which is mighty convenient.


Yes, I used to put all the stuff I collected in my adventuring into the cabinets in the Skingrad house bedroom; then every now and then when I'd added a bunch of new stuff I'd stand in front of it and "Remove All." I'd use the Varla stone and put them all back in. That way whenever I pulled something out to use it, it was fully charged.
Renee
Awesome, mALX. Have to remember that, for convenience.

New thing for today: the Arena outfit (the one we are supposed to wear for vanilla Arena fights) includes wristbands with spikes sticking out of them! I was gaming maybe a week ago and accidentally put my character in first person, so that all I could see were her forearms. Lo, look at those spikes.

Do I have a pic? Dang, I do not.

mirocu
I put Lothran's in a cupboard in the Arena. Didn't know it respawned.. Oops... biggrin.gif
mirocu
I have used the code fw 38eed 1 many, many times over the years in Bruma. Whenever going through the town gates the weather always resets which is why I now know that code by heart.


Well, tonight while gaming I found out that I could just use the up arrow and get the last code I entered to appear again, meaning I actually don't have to type the whole thing in manually all the time.


I think this gif is appropriate here
ghastley
QUOTE(Renee @ Apr 23 2018, 07:00 PM) *

Awesome, mALX. Have to remember that, for convenience.

New thing for today: the Arena outfit (the one we are supposed to wear for vanilla Arena fights) includes wristbands with spikes sticking out of them! I was gaming maybe a week ago and accidentally put my character in first person, so that all I could see were her forearms. Lo, look at those spikes.

Do I have a pic? Dang, I do not.

Diablita likes that idea!
Renee
glargg taught me this, years ago in the old forums. Yes, if you press the ^ or v directional buttons, we can scroll through all the console codes we've used before during our current session, and then press ENTER or Return to make that code happen. The console is some sort of ancient computer program from the '70s or something. I noticed a few weeks ago when using the Command Prompt program on my gaming computer that is has a similar system. Just press the up or down directional buttons, to scroll through any previous codes.

In my game, I'm occasionally also typing fw 38eee to make weather "normal" again. I've got a bug which causes weather sounds to start making a "loop", so that these sounds aren't random anymore. Hard to explain, but it gets annoying quick! So I'll type fw 38eee or fw 38ef2 (for rain, I think), and then I might need to use directional buttons to call these codes up again.

Some other popular codes I call up frequently: tcai, to keep RG3's followers, or just random NPCs, from fighting to the death for stupid friendly-fire mistakes. *facepalm* ... tfc and tm, in that order, mostly to get that perfect screenshot. Sometimes I will also use tai if I want to get some NPC or creature to hold a pose (again for screenshots).

I think in a way, this is why I enjoy going back to Xbox sometimes. No console, no mods, but also there's no constant micro-managing of console codes and niggling mod glitches. I'm literally just playing the game again. biggrin.gif



mirocu
Eleven and a half year and I just heard a line from a Forester that I have never heard before! ohmy.gif


Lothran had his weapon raised and upon engaging in conversation, the Forester said; "Do you have a death wish, citizen? Lower your weapon, NOW!"


I swear, first time I heard it!
Renee
Wow, no way! Probably you'd have to have Lothran's disposition lowered enough before this quip shows up. Lothran.... such a bad boy. ph34r.gif
mirocu
Living the thug life bigsmile.gif


If I have heard it before, and that's a big IF, then it must have been once several years ago when I didn't have all dialogue registered in my bwain yet tongue.gif
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