QUOTE(barreldragons @ Oct 6 2006, 01:56 AM)

are what you could do is a % of chance by the pirate reputation , the navy should be able to surrender to but with a realy high lvl of piracie .
am never to hot to leave a battle to go talk to a guy, normaly the cap is on the first line of battle it would be great if we would know right away if they surrender or the ennemy cap propose to go in the cab, for the navy yep there cap will never surrender but the crew is less loyal so there could be a mutiny and kill there cap that could be funy
As i said, you will start in your cabin with their Captain, it will force greet you and you can discuss whether they surrender, what they are carrying or if its enemy pirates, you can surrender to them.
The formula for it will be something like:
Pirate Rating / 2 (your pirate fame)
+ Speechcraft / 3 (representing you talking them into surrendering)
+ Luck / 10 (because luck doesn't get used enough

)
+ Bonuses (first mate/ pirate flag + 5)
+ If you have a full crew of 8 (outnumber them, if they outnumber you you get a negative modifier)
+ A modifier depending on what they are carrying, ie if its fish its + 10, livestock + 5, expensive cargo -5
After all that is added up, i will generate a random number between 0 and 99, and if its less than all that added up the enemy surrenders. So theres always a chance they will/won't surrender, can't let you get out of every fight

If they surrender you will get given the manifest straight away, and then given the option to return to the mainland or go looting again.
QUOTE(Aventhorn @ Oct 6 2006, 03:33 AM)

This sounds a cool option. I tend to start the battle at the lead so i dont lose many pirates. I always find that theres two pirates ahead of me from the off so i cap those first then i head to the most powerful ranged enemys which are usually an archer or a mage or both one at each end of ship. once they are taken care of I find the pirates can handle whatevers thrown at them be it mercenaries, plain sailors or navy.
Thats good, i don't want the player to lose to many, I don't want the cost of paying them and repairing the ship and hiring new pirates to be bigger than the money you get for the cargo (unless you lose the whole crew and your ship gets badly damaged etc)
QUOTE(The Vulture @ Oct 6 2006, 06:20 AM)

maybe you could have it so when they surrender, they put their swords away and crouch. that would be a good sign to me.
QUOTE
i totaly agreed but i prefer if there cap stop me from ripping them appar by going directly in the dialog like the officer of the impirer do when i done a crime
cuz i usually dont event let them draw there sword befor i eat there gutz!!!!
It would be in the cabin, and they would be forced to start a conversation with you by script. Making them put away their weapons and not attack you would be quite difficult, as the battles are set up with enemies that hate your pirates and that your pirates hate. It would get a bit complex having the surrender discussion aboard the boats with the crew about. (though i am considering having the discussion start aboard the boats without either crew around, then if they refuse to surrender it would just teleport everyone to battle positions and the battle would commence.
Also i'll set it up so when you choose to go looting you can choose to accept surrenders or not, if you say no accept, it always goes straight to battle, otherwise it has the discussion with the enemy captain. Kind of like the being able to turn management options of or not.