QUOTE(enthalpient @ Jan 13 2007, 03:42 AM)

Hi dark_soul, just wanted to drop by say that i'm loving your mod and probably drop an idea or two on the ground, and see what comes out from it.
Idea a) As i recall a possible quest to earn a ghost ship like the "black pearl" has been mentioned, and apart from the ship's black appearance (which may or not be an easy task to do) and its increased durability as well as speed (less repairs & greater chance to avoid the Imperial Navy) what i think would freakingly cool is your crew to become cursed and transform into skeletons and possibly make battles in this form. (maybe named after your crew). Also you would become undead too, and you couldn't sleep or eat until you remove the curse by returning the ship's acquired treasure to its place.
Idea b ) Regarding battles, from what i've seen and heard, it's very difficult (or even impossible) to make two moving ships come close and start the battle, but the way i see it the following way would be much easier:
By talking to the first mate to sail for looting, an exterior cell with only sea and some static ships apart from yours loads ( which is chosen randomly from different cell combinations), and so you can control your own ship (by using j1ason's method as Bella Moretta mod does), you approach one of these ships (from a safe ditance not to trigger the battle AI) and when this happens, the engine gets triggered to load the actual cell for battle as currently happens. So you can actually get to see why and what caused the battle with this ship
Let me know what you think. Is any of these ideas possible and doable?
This mod is already a blast and the Final hasn't even come out yet!
Best of luck to you

The Black pearl idea would be a lot more work, and i've got enough as is

As for the second idea, it is possible, but again is a lot more work, i like your idea, and if i heard it earlier i may have included it, but i am concentrating on finishing what i have got.
QUOTE(Captain Red @ Jan 13 2007, 04:23 AM)

This mod is a-w-e-s-o-m-e
Congratulations and thank you for such a great "expansion".
I'd like to give some feedback too.
- The texts they're wayyyy to fast;
- Need more explanations, can't find the ship's damage report and the NPC to fix it;
- How do I pay the crew? Do I need to do it after every journey?
- The battles are very messy and it's hard to tell who is who, as discussed before;
- Guards in the Imperial HQ want to arrest me evrey time for a bounty of 5, even if I have none and/or paid it a few seconds eariler;
- On the Tower/lighthouse the floor door doesn't work.
Some (great) ideas:
- When you hit a treasure ship, make the enemy captain randomly hide somewhere in the lower deck. Then you have to solo him to get the treasure instead of just a few chests to pick;
- Archery and the silly magery skills aren't used enough. Why not have battles happen in 2 parts: the first one, the ships are distant and you have X seconds to either persuade the ship to surrender/speak terms with the ennemy captain/decide not to engage/fire arrows/spells to damage/kill enemies before the boarding occurs. The second part is of course the boarding;
- When you hit a slave ship, have a % of being infected by a disease, evt the crew would also be infected;
- When you hit an imperial ship, have a % of finding a prisoner who volunteers as a pirate in your crew/trade a few very interesting informations for his freedom;
- Use alchemy to create... handgrenades;
- is it possible to open the crows nest to archers.
Thanks for your attention.
I'm glad you like the mod. I'm putting in instructions for people to generate silent mp3s for the text, which makes it much more readable. I won't be generating the silent MP3's myself and distributing them as its over 180mb. I've recognised the need for more explanations, in the new version the guide book has more information, as well as certain NPCs having information about certain things. The pirate journal that contains your pirate rating now also displays various other stats. Payment, ship damage and repairs as well as certain hideout quests are in the final, not in the beta. I've fixed the battles, it should be more obvious now, plus you can dress your crew how you like. Part of the imperial HQ is off limits (the upper levels), so it is a crime to enter there. Usually NPCS in off limits areas call the guards, but in this case the NPCs are the guards. I've fixed the lighthouse.
On the treasure ship there is more guards below. Theres a mage and an archer first mate, and now you can equip your pirates however you like, so you can give them bows. I was considering the surrender part, but i couldn't think of a good "algorithm" to do it, plus it was more work
Good idea with the slave ship and diseases, i'll look into it. Prisoners can now be sold, inlcuding captured prisoners on imperial ships, i'm looking into making them hireable. No hand grenades, and no guns. No the crows nest cannot be used, it has no havok.
Thanks for your ideas and input!