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dark_soul
QUOTE(barreldragons @ Oct 12 2006, 01:41 AM) *

just in case we should try biggrin.gif

but i remeber something that i oncuter if you leave the island to go back to land and come back to the island by the map will the crew men still lose all there item and be remplaced with new one?


Techinically not if you have replaced it. Originally the items are part of a leveled list, and if you don't see that NPC for at least 3 days it re-genererates their items from the leveled lists. I'm not sure how the chests will effect that, but i do know that any item you give them should stay on them.
Sailor Al
Dark_Soul,

Those Pirate outfits on your update thread look fantastic! They really go along with the pirate theme. Looking at them I could imagine a succesful pirate branching out ashore and starting the Main Quest. What a hoot that the Hero of Kvatch would be none other than the infamous pirate ______!

Your mechanisms for selecting and upgrading crew and ship, hints about the main Pirate Quest, it all sounds fantastic.

Your demo would have been about anybody else's full mod. When you release the full version of THIS it's going to be the talk of the Forums! Cheers to ye, mate!
dark_soul
QUOTE(Sailor Al @ Oct 13 2006, 01:27 AM) *

Dark_Soul,

Those Pirate outfits on your update thread look fantastic! They really go along with the pirate theme. Looking at them I could imagine a succesful pirate branching out ashore and starting the Main Quest. What a hoot that the Hero of Kvatch would be none other than the infamous pirate ______!

Your mechanisms for selecting and upgrading crew and ship, hints about the main Pirate Quest, it all sounds fantastic.

Your demo would have been about anybody else's full mod. When you release the full version of THIS it's going to be the talk of the Forums! Cheers to ye, mate!


Thanks, i hope the final version lives up to your expectations. smile.gif
I really appreciate the vote of confidence.
harvesterofsouls
It would be awsome if we customize the looks of our ship, adding spikes, changing the sail color, making it look fancier or more evil, changing the color, or have hanging corpses just like the death knell. It would be awsome if you had a duel with some sort of sea deamon. Like a retextured pirate ship, but with a deadra texture. And the game should have more dueling and bar fights.
argonian master
Wow its getting done quite fast great job dark_soul
dark_soul
QUOTE(harvesterofsouls @ Oct 15 2006, 08:11 AM) *

It would be awsome if we customize the looks of our ship, adding spikes, changing the sail color, making it look fancier or more evil, changing the color, or have hanging corpses just like the death knell. It would be awsome if you had a duel with some sort of sea deamon. Like a retextured pirate ship, but with a deadra texture. And the game should have more dueling and bar fights.


I was considering spikes and other accessories, but it gets rather complicated with the move script and the ship not being around when you travel using the dock manager/ship registrar. I might leave it for later.
With the daedric ship, i would have to retexture the entire ship, which i'm not sure i have the skill to do well, as well as the fact it would add another 5mb to the file size. Again, I might do it later, once i get the things on the list done. They say feature creep is the number one reason for the death of mods, so i'm trying to tie up loose ends and finish what i've got now.

QUOTE(argonian master @ Oct 17 2006, 04:54 AM) *

Wow its getting done quite fast great job dark_soul


Kind off, i'm working on the main quest now, hopefully have it out late november (note: hopefully).
Phsyron
ok a couple things here.

#1 these ships are puny. you need to make them slightly bigger.

#2 you said something about not having cannons because this doesn't follow Elder Scrolls lore, but the battles just seem unrealistic to me. i mean, what kind of lame Imperial navy just waits for you to board thier ship to attack you? you should have to have a naval battle, where you'd have archers and mages shooting at eachother, tearing holes in sails and seting fire to thier ships and such. you disable thier ship, and they have no choice but to let you board them. THAT'S when you get up next to them, and board the ship.

#3 since pirates jsut don't waer armor, nor should they, you need to let them defend themselves somehow. i say give them block skill, so that when you board the enemy vessel, they start swashbuckling instead of just hitting eachother over the head and such. leave that to the landlubbers, please.
barreldragons
QUOTE(Phsyron @ Oct 17 2006, 02:16 PM) *

ok a couple things here.

#1 these ships are puny. you need to make them slightly bigger.

#2 you said something about not having cannons because this doesn't follow Elder Scrolls lore, but the battles just seem unrealistic to me. i mean, what kind of lame Imperial navy just waits for you to board thier ship to attack you? you should have to have a naval battle, where you'd have archers and mages shooting at eachother, tearing holes in sails and seting fire to thier ships and such. you disable thier ship, and they have no choice but to let you board them. THAT'S when you get up next to them, and board the ship.

#3 since pirates jsut don't waer armor, nor should they, you need to let them defend themselves somehow. i say give them block skill, so that when you board the enemy vessel, they start swashbuckling instead of just hitting eachother over the head and such. leave that to the landlubbers, please.



i see you are new to this your first 2 idea have been alerdy ask and anser ( to much writing to do and it to complicated( the ship dont actuly move in oblivion)) also we have been working hard on the dif ship size and all we gona MAYBE change the imperial vavy ship for something bigger

and finaly your third idea about upgrading there skill of blocking wont actuly help . the idea of darksoul to actuly make you give stuff to your crew , seriusely : my crew can block!!!! but they all lost there weapon becose they were to used!!!

your idea might come in a update of the pirate island mood but for now darksoul have enouf working with what he actuly alerdy promesse .If you have anyskill ( modeling or rewriting skills )ask darksoul if you can be a contribution to this mood
dark_soul
QUOTE(Phsyron @ Oct 18 2006, 06:16 AM) *

ok a couple things here.

#1 these ships are puny. you need to make them slightly bigger.

#2 you said something about not having cannons because this doesn't follow Elder Scrolls lore, but the battles just seem unrealistic to me. i mean, what kind of lame Imperial navy just waits for you to board thier ship to attack you? you should have to have a naval battle, where you'd have archers and mages shooting at eachother, tearing holes in sails and seting fire to thier ships and such. you disable thier ship, and they have no choice but to let you board them. THAT'S when you get up next to them, and board the ship.

#3 since pirates jsut don't waer armor, nor should they, you need to let them defend themselves somehow. i say give them block skill, so that when you board the enemy vessel, they start swashbuckling instead of just hitting eachother over the head and such. leave that to the landlubbers, please.


1 - If I had a modellor to do it. I can't just rescale the ships, they would look out of proportion. If you can get me new ship models of a larger size i'd be more than happy to use them. wink.gif

2 - Having ranged battles before hand would be incredibly difficult to script. Picture it like this, the navy spots your ship, the ships close together, pulling up alongside one another, the boarding planks drop and a furious battle ensues between the navy and pirates. As much as i'd love burning the ships and ranged battles beforehand I can't do it. That would require a new game, not just a mod. You will just have to use your imagination.

3 - Good point, i forgot to put block as one of their skills, fixed now.

QUOTE(barreldragons @ Oct 18 2006, 07:43 AM) *

i see you are new to this your first 2 idea have been alerdy ask and anser ( to much writing to do and it to complicated( the ship dont actuly move in oblivion)) also we have been working hard on the dif ship size and all we gona MAYBE change the imperial vavy ship for something bigger

and finaly your third idea about upgrading there skill of blocking wont actuly help . the idea of darksoul to actuly make you give stuff to your crew , seriusely : my crew can block!!!! but they all lost there weapon becose they were to used!!!

your idea might come in a update of the pirate island mood but for now darksoul have enouf working with what he actuly alerdy promesse .If you have anyskill ( modeling or rewriting skills )ask darksoul if you can be a contribution to this mood


Ease up barreldragons, I don't mind ideas being offered, as I implement what I feel I can. wink.gif
barreldragons
sory i let myself carry away i just feel is way of speaking offisking kvright.gif
harvesterofsouls
i noticed that Renzeekin's the Island mod had new ship models. Thses look realy great. Could you possibly use these?
barreldragons
realy????? could you show us image of them?
dark_soul
QUOTE(harvesterofsouls @ Oct 22 2006, 06:58 AM) *

i noticed that Renzeekin's the Island mod had new ship models. Thses look realy great. Could you possibly use these?


I'm pretty sure Renzeekin is not releasing anything he has done until he is completely finished. And i don't think he has done much other than add full sails, and modify part of the ship a little.
harvesterofsouls
i dont know, but the pic i saw of it looked very diffrent, and very good. Very corsairs of umbarish. Anyway, doesent it make sense that different civilizations should have different ship styles?
tibmaker
Aye, that kind of oblivion based piracy (instead of caribbean-arrr pirates) fits in pretty well I reckon. I'd be more than happy to hook you guys up with some skin refits for ships and such, though it'd be nice to have .obj's, .3ds, or .max formats to work with instead of nif smile.gif Say, I got plenty of modeling friends that from time to time do pirate ships. I'll try to get together one day to see if we can get some vessels for ye scurvies.

As for myself, I work on a Pirates mod already called BFPirates (bfpirates.com) and I'd really really love to help out this mod. I know it aint much as I never really quite uploaded everything, but http://www.jimtib.com/tibmaker/ is some of my work. My modding includes Battlefield series, Command and Conquer's, Empire at War, Half Life's, on and on. Uh, I can model a little, unwrap good, texture (from scratch) good, I worked with CS already in a few of my oblivion mods, and am an okay writer.

Hope you all can spare some room, because I am really excited about this mod and would do anything for it!
dark_soul
QUOTE(tibmaker @ Oct 27 2006, 12:30 PM) *

Aye, that kind of oblivion based piracy (instead of caribbean-arrr pirates) fits in pretty well I reckon. I'd be more than happy to hook you guys up with some skin refits for ships and such, though it'd be nice to have .obj's, .3ds, or .max formats to work with instead of nif smile.gif Say, I got plenty of modeling friends that from time to time do pirate ships. I'll try to get together one day to see if we can get some vessels for ye scurvies.

As for myself, I work on a Pirates mod already called BFPirates (bfpirates.com) and I'd really really love to help out this mod. I know it aint much as I never really quite uploaded everything, but http://www.jimtib.com/tibmaker/ is some of my work. My modding includes Battlefield series, Command and Conquer's, Empire at War, Half Life's, on and on. Uh, I can model a little, unwrap good, texture (from scratch) good, I worked with CS already in a few of my oblivion mods, and am an okay writer.

Hope you all can spare some room, because I am really excited about this mod and would do anything for it!


Sorry i haven't replied lately, got caught up and forgot wink.gif You've got some very nice work. I do actually have some meshes that you might be able to help me with, they are rather raw 3ds/obj meshes, if you PM me your email i'll forward them to you if you interested in taking a look. I started a thread hunting a modellor a while ago that has some screenies of the objects:
http://www.elderscrolls.com/forums/index.p...howtopic=561031

Id greatly appreciate a new ship model if you could get someone to do it, it doesn't have to be massive. I'm keen for 3 ships (though by no means expect to get them all or any smile.gif):
- A more portly ship to represent a merchant ship.
- A smaller ship to represent a fishing vessel.
- And maybe a warship for the imperial navy.

I'm not sure what else i need at the moment texture/model wise, but if you can think of anything you would be interested in doing feel free to post it. Thanks a lot for your offer of assistance.
Phsyron
QUOTE(dark_soul @ Oct 17 2006, 09:30 PM) *

QUOTE(Phsyron @ Oct 18 2006, 06:16 AM) *

ok a couple things here.

#1 these ships are puny. you need to make them slightly bigger.

#2 you said something about not having cannons because this doesn't follow Elder Scrolls lore, but the battles just seem unrealistic to me. i mean, what kind of lame Imperial navy just waits for you to board thier ship to attack you? you should have to have a naval battle, where you'd have archers and mages shooting at eachother, tearing holes in sails and seting fire to thier ships and such. you disable thier ship, and they have no choice but to let you board them. THAT'S when you get up next to them, and board the ship.

#3 since pirates jsut don't waer armor, nor should they, you need to let them defend themselves somehow. i say give them block skill, so that when you board the enemy vessel, they start swashbuckling instead of just hitting eachother over the head and such. leave that to the landlubbers, please.


1 - If I had a modellor to do it. I can't just rescale the ships, they would look out of proportion. If you can get me new ship models of a larger size i'd be more than happy to use them. wink.gif

2 - Having ranged battles before hand would be incredibly difficult to script. Picture it like this, the navy spots your ship, the ships close together, pulling up alongside one another, the boarding planks drop and a furious battle ensues between the navy and pirates. As much as i'd love burning the ships and ranged battles beforehand I can't do it. That would require a new game, not just a mod. You will just have to use your imagination.

3 - Good point, i forgot to put block as one of their skills, fixed now.


1. i don't think they would look that out of proportion if you just made them a little bigger, like 110% of current size?

2.yes, you have a dang good point there. but how about having pirates with magic, even? and i know this would probably be hard to script, but would there even be a way to board thier ship some other way than the planks? like a a rope to swing on? i'm not a modder so i don't know, but would there be some way to script a grabbing motion, attatch to a rope, then swing accross using the havok engine?

3. i just thought t looked a little wierd that all the battles consisted of were people beating ewachother over the head with sharp pieces of metle.

4. can we get some really cool hats? i found it hard to tell who was on who's side, and i think hats could fix this, along with just looking cool. cool.gif
Aventhorn
It will be easier to tell with the pirate clothes i made tongue.gif. There are black shirts with red and blue scarf. There is the White and blue stripy shirt with red scarf and I remember seeing Dark_Soul saying he retexed my stripy shirt with red stripes, not only that but I have made some pirate jackets and also Dark_Soul has made clothes along with other people so theres plenty of choice plus there is a hat model that someone has made biggrin.gif.

See the textures and meshes thread for details.
Phsyron
yeah i guess i'd already seen those. but i still want a hat... sad.gif
dark_soul
QUOTE(Phsyron @ Oct 31 2006, 11:01 AM) *

1. i don't think they would look that out of proportion if you just made them a little bigger, like 110% of current size?

2.yes, you have a dang good point there. but how about having pirates with magic, even? and i know this would probably be hard to script, but would there even be a way to board thier ship some other way than the planks? like a a rope to swing on? i'm not a modder so i don't know, but would there be some way to script a grabbing motion, attatch to a rope, then swing accross using the havok engine?

3. i just thought t looked a little wierd that all the battles consisted of were people beating ewachother over the head with sharp pieces of metle.

4. can we get some really cool hats? i found it hard to tell who was on who's side, and i think hats could fix this, along with just looking cool. cool.gif


Ultimately i would like bigger models instead of just scaling, to retain proportion. There is a first mate that is a mage and another that is an archer, combined with the fact you can now customise your pirates equipment you can easily make pirate archers. Adding a rope you can activate that makes you appear on the other ship is easy to mod, but you can't script animations, you need a modellor to create them for you. There is a tricorn hat, but as of yet no bandana, i'm still after a modellor. As aventhorn mentioned, there is different clothes, merchant sailors all wear a red or blue striped white shirt, and imperial sailors also have their own matching uniform. Theres a bit of confusion with enemy pirates at the moment, but i like that. Plus since you can customise your pirates equipment you can do whatever you want to make them discernable from the enemy pirates.
Sailor Al
I regularly come by here looking forward to another update. This is the best looking extended quest/faction mod going, and it's great to hear of the different steps of development. I hope you're feeling better (last update said you felt sick), and I look forward to sailing the seas again as one of these pirates!
barreldragons
say some question like that when you will have finish this mod will it be compatible with your beta? cuz i like have 100 ship blumber and it would be a shame for it to all go to waste .

and i have been asking myself why the navi ship dont give anybooty point , is it becose when the navi atk you it consider them who are blumber us? it would be cooler if they actuly give point for tracking how many navi ship we kill ( personnaly , becose i know the navy ship are ship in every way , i save befor talking to my first mate befor going looting to be sure i dont unconter them tongue.gif)

also i saw that it impossible to invest into any seller in your mod, pirate dont like my money?

one of my friend who play the mod and try the experimental skoma give me a idea . would it be fun to have that mad scientiste to make a other speacial mixing texture who send you into oblivion each time that you drink it?

and finaly i would be greatefull if there be a third option in the go looting dialo

1-you direct the charge from back
2-you direct the charge from front
3-you go solo and try to kill them all
harvesterofsouls
OMG!!! LOOK AT THE SHIPP IN THE BELLA MORRETA MOD!!! ITS FRICKIN GENIUS!! u gotta use it
dark_soul
QUOTE(barreldragons @ Nov 14 2006, 07:41 AM) *

say some question like that when you will have finish this mod will it be compatible with your beta? cuz i like have 100 ship blumber and it would be a shame for it to all go to waste .

and i have been asking myself why the navi ship dont give anybooty point , is it becose when the navi atk you it consider them who are blumber us? it would be cooler if they actuly give point for tracking how many navi ship we kill ( personnaly , becose i know the navy ship are ship in every way , i save befor talking to my first mate befor going looting to be sure i dont unconter them tongue.gif)

also i saw that it impossible to invest into any seller in your mod, pirate dont like my money?

one of my friend who play the mod and try the experimental skoma give me a idea . would it be fun to have that mad scientiste to make a other speacial mixing texture who send you into oblivion each time that you drink it?

and finaly i would be greatefull if there be a third option in the go looting dialo

1-you direct the charge from back
2-you direct the charge from front
3-you go solo and try to kill them all


Sorry the beta will likely not be compatible. I've changed the navy fights now, your reputation goes up when fighting the navy too, you just don't get a manifest for killing them. Though you get almost us much money looting their bodies and the ship.

I'm not too keen on having a go solo option, as the consequences are death. I'm looking at adding pirate captians to challenge to duels, but i don't want to add to many new features at the moment (feature creep being the death of most large mods).

QUOTE(harvesterofsouls @ Nov 16 2006, 09:54 AM) *

OMG!!! LOOK AT THE SHIPP IN THE BELLA MORRETA MOD!!! ITS FRICKIN GENIUS!! u gotta use it


Yeah i've seen it. When i put the final up for download i will be listing a few other mods that people might want to consider running along side my mod, such as the cleaner ship textures (makes all ships look newer) and the inebriation mod. I'm not too keen on including texture replacements in my mod, so i'll leave it up to the individual whether they want to change the look of the ships etc. As i'm releasing the mod as an esm, people can release plugins for the pirate isles that do such things as modify the ships textures, or create other changes.
Aventhorn
I'm so glad this is coming close to completion smile.gif. The first of many pirate mods to oblivion, what bethesda should have done a while ago.

I am just proud to have been part of it.
barreldragons
say dark soul will you add one more table to our own ship in the dinner room for our 8 crew mate?

in the final version will all the door be red marked to?

just thought of something in yakudra there a navy fort but why is there no navy ship? is it gone hunting us?

*found a little bad point at the backhouse when your hero is a femelle you cant see what the seller sell*
dark_soul
QUOTE(barreldragons @ Nov 25 2006, 01:46 PM) *

say dark soul will you add one more table to our own ship in the dinner room for our 8 crew mate?

in the final version will all the door be red marked to?

just thought of something in yakudra there a navy fort but why is there no navy ship? is it gone hunting us?

*found a little bad point at the backhouse when your hero is a femelle you cant see what the seller sell*


The dining is done midships now. And I fixed the ownership on a lot of doors, should be fine now.
There is a navy ship, and i have and interior for it, but currently no crew on it.

What is the backhouse? Could you be more specific, including the name of the NPC merchant in question?
Flightf1
Im pretty sure you said u'v implemented bandannas and hats, if not just ignore me, but if so, will the hair be visible while wearing the bandannas, like underneath not on top?
barreldragons
well backhouse is for japaness it a lot of masage and relasation , it can also be a house full of prostituate and that would be the meening i use tongue.gif . so the only men prostituate in the backhouse etablisement cant sell material to femelle becose the only thing he do say to them is

: should we head up stair?
: YAR PREPAIR TO BE BORD
: no thk

but after you said any of them he dont go to the normal text menu so you cant see is marchandise .I will get is name later today.

Direyn Rethlos

also i read that if you are a high fame pirate you will be atk by bounty hunter do you meen the tow we kill for getting a low price ship or randome spawming bounty hunter who atk you or bounty hunter ship?
also will your piratery skills give you infami point? or just famous point? ( my kajy got 60 in infami and it hard to talk to anybody in this mod without getting butt kik XD)

and i just read that you are planing to make a imperial navy fort? good idea ! a couple a hours ago i just got a idea of quest to go with it , a inffiltration quest , first you most get a imperial ship , after you most make your crew wear imperial navy equipement , and finaly envade the navy outpost and clean the island from those isignificante bastar!!!!!!
dark_soul
QUOTE(Flightf1 @ Nov 28 2006, 02:00 AM) *

Im pretty sure you said u'v implemented bandannas and hats, if not just ignore me, but if so, will the hair be visible while wearing the bandannas, like underneath not on top?


I have hats but not bandanas unfortunately. The hats cover the hair completely as otherwise their would be clipping issues on big hairdos, that would poke through the hat. There is a red coloured cloth hanging from the hat that covers where the ears/hair would be. Check out the screenshots for a better idea.

I know ideally it would be good to have hair hanging down but unfortunately i am no modellor, so we'll ahv to make best with what we have.

QUOTE(barreldragons @ Nov 28 2006, 02:59 AM) *

well backhouse is for japaness it a lot of masage and relasation , it can also be a house full of prostituate and that would be the meening i use tongue.gif . so the only men prostituate in the backhouse etablisement cant sell material to femelle becose the only thing he do say to them is

: should we head up stair?
: YAR PREPAIR TO BE BORD
: no thk

but after you said any of them he dont go to the normal text menu so you cant see is marchandise .I will get is name later today.

Direyn Rethlos

also i read that if you are a high fame pirate you will be atk by bounty hunter do you meen the tow we kill for getting a low price ship or randome spawming bounty hunter who atk you or bounty hunter ship?
also will your piratery skills give you infami point? or just famous point? ( my kajy got 60 in infami and it hard to talk to anybody in this mod without getting butt kik XD)

and i just read that you are planing to make a imperial navy fort? good idea ! a couple a hours ago i just got a idea of quest to go with it , a inffiltration quest , first you most get a imperial ship , after you most make your crew wear imperial navy equipement , and finaly envade the navy outpost and clean the island from those isignificante bastar!!!!!!


Ah i know what you mean now, I will fix it. The bounty hunters will appear in towns and will attack you on sight. They won't be aboard ships. I plan on making your pirate rating effect your infamy in a way, but you won't gain an infamy point for every pirate rating point. I am thinking of making it for every 10 points of pirate rating you get 1 point of infamy. Interesting idea, there will be a quest to conquer the fort, but i'm not up to that yet.
barreldragons
QUOTE
I plan on making your pirate rating effect your infamy in a way, but you won't gain an infamy point for every pirate rating point. I am thinking of making it for every 10 points of pirate rating you get 1 point of infamy


wacko.gif well damn it faire but in some way it wierd i meen beside prisonier and your crew who can tell who you are? tongue.gif
personnaly am not a big fan of infamy point, and in some way it gona interfir with the game itself
we could alway say it like the gray fox obsolutely no relation are made between you and him wink.gif
harvesterofsouls
how much longer!!
barreldragons
by the look of it id say 3 or 4 week

just got a other idea : the deadric first mate ( not realy deadric ) could have some kind of side effect by is cursed and evolve to the second lvl of deadric ( or he could get cursed some more in a fight ) and that could bost is life ,endurence , and strenght.

we could alway make a quest for each first mate where they can become more powerfull ( like the mage find a magic book , the skuma first mate would be alerdy top lvl , the archer would need a magical relique called ''the Guihome Tell apple'') and some similar stuff .

and well i still strongely desagride to the addaptetion to infamie point by looting kvleft.gif
barreldragons
and the final countdown !!!! 8 more major thing to do in it ( plz dont give infamy point system!!!)
julian
Hey Dark soul, looking forwar to the complete pirate isles mod!!
Have a question for you, I was wondering what it would be like to sail from the pirate isles, to anvil or IC itself or from IC or Anvil to the pirate isle, so my question is: Where is your island located on the map, so I can sil to it, is this possible?


dark_soul
QUOTE(barreldragons @ Dec 1 2006, 12:43 PM) *

by the look of it id say 3 or 4 week

just got a other idea : the deadric first mate ( not realy deadric ) could have some kind of side effect by is cursed and evolve to the second lvl of deadric ( or he could get cursed some more in a fight ) and that could bost is life ,endurence , and strenght.

we could alway make a quest for each first mate where they can become more powerfull ( like the mage find a magic book , the skuma first mate would be alerdy top lvl , the archer would need a magical relique called ''the Guihome Tell apple'') and some similar stuff .

and well i still strongely desagride to the addaptetion to infamie point by looting kvleft.gif


Interesting ideas, but i'm concentrating on getting out the main quest first before i add any more side quests.

QUOTE(barreldragons @ Dec 19 2006, 09:34 PM) *

and the final countdown !!!! 8 more major thing to do in it ( plz dont give infamy point system!!!)


There will be an infamy gain, but not for every looting, more along the lines of a point of infamy for getting the hideout, and for achieving certain things like a pirate rating of 25/50/75/100, and the main quest.

QUOTE(julian @ Dec 20 2006, 09:04 AM) *

Hey Dark soul, looking forwar to the complete pirate isles mod!!
Have a question for you, I was wondering what it would be like to sail from the pirate isles, to anvil or IC itself or from IC or Anvil to the pirate isle, so my question is: Where is your island located on the map, so I can sil to it, is this possible?


The pirate isles is in its own worldspace, you cannot sail there with a moveable ship. Its like this to minimise conflicts with other mods, and to make the creation of the worldspace simpler, without having to mess with borders etc.
barreldragons
ok. ok. let get infamie point by slaying inocent equipage crew from randome place but it could also give famous point for balance tongue.gif or it could stop the infamy progressing at 100 loot? or doing a quest who give you the same amought a point that you can lose by lotting in a honnorable way.

i dont know just some thing who could balance infamy vs famous

any way after 100 looting you become yourself a legend tongue.gif
Zackoeard
QUOTE(barreldragons @ Dec 21 2006, 11:08 PM) *

ok. ok. let get infamie point by slaying inocent equipage crew from randome place but it could also give famous point for balance tongue.gif or it could stop the infamy progressing at 100 loot? or doing a quest who give you the same amought a point that you can lose by lotting in a honnorable way.


I think gaining infamy for piracy is a great idea, and I look forward to seeing it implemented. If I may mke a friendly suggestion barreldragons, you could just periodically set your infamy down through the console to keep it below your fame (or your fame up to keep it above your infamy?):

first use "~" key to get into console or out of console mode

setpcinfamy=<lower number>

or

setpcfame=<higher number>


barreldragons
if he leave me no chose tongue.gif

hope it wont come to this sad.gif
barreldragons
say can we have a unfinish new unfinish version for the holiday?
ataylor
I think that Dark Soul and Logam's time is best dedicated to completing the whole mod. Replay the BETA if you have a craving for pirate maraudering.
barreldragons
i could but i was actuly craving for the equipable crew
victimized
awesome mod love it

some feed back:
-It was really hard for me to tell who was on my team when id be looting a ship, plus one swing of my sword would destroy any of my teamates if their health wasn't full so i would often mistake a pirate for a sailor and kill them. maybe the sailors all wear red or something and navy blue, it would help a lot when looting.

-need more ingame instructions, i basically found out everything to do from spoiler section because took to long to figure out ingame. for example give the people in the first pirate town the topic of buying a ship, and they will tell you who to talk to, like in tamriel finding things out from rumors. Or when looking for a first mate you talk to the guy at the tavern who says "oh i heard [name] was looking for a new crew to help out with". it just makes it more enjoyable to learn about new quests that way instead of wandering around looking for someone cause you remember reading it was possible on the forums.

-i donno if your puting voices in, but thatd be awesome. the text went way to fast for me. i would have to choose a topic a bunch of times before i could catch everything they were saying.

-most the doors in the towns were red, even with people in them, so youd have to break in to talk to about something. im assuming this is just a BETA affect and will be resolved in final version.

suggestions:
itd be cool to be able to higher different levels of sailors for different prices instead of all crappy ones.

i know this is far fetched but itd be cool to be able to attack a town, just to fill that bottom cell with a bunch of prisoners.

overall it is an extremely fun mod and i cant wait for the final release, awesome job. i think its innovative and havent seen any other mods like it, keep up the good work.
ryua
i thought it needed voices too untill i used this http://www.tessource.net/files/file.php?id=3083
if youy add blank mp3s the text stayes 10x as longer so its however long it takes you then click to move on
dark_soul
QUOTE(victimized @ Dec 28 2006, 05:40 AM) *

awesome mod love it

some feed back:
-It was really hard for me to tell who was on my team when id be looting a ship, plus one swing of my sword would destroy any of my teamates if their health wasn't full so i would often mistake a pirate for a sailor and kill them. maybe the sailors all wear red or something and navy blue, it would help a lot when looting.

-need more ingame instructions, i basically found out everything to do from spoiler section because took to long to figure out ingame. for example give the people in the first pirate town the topic of buying a ship, and they will tell you who to talk to, like in tamriel finding things out from rumors. Or when looking for a first mate you talk to the guy at the tavern who says "oh i heard [name] was looking for a new crew to help out with". it just makes it more enjoyable to learn about new quests that way instead of wandering around looking for someone cause you remember reading it was possible on the forums.

-i donno if your puting voices in, but thatd be awesome. the text went way to fast for me. i would have to choose a topic a bunch of times before i could catch everything they were saying.

-most the doors in the towns were red, even with people in them, so youd have to break in to talk to about something. im assuming this is just a BETA affect and will be resolved in final version.

suggestions:
itd be cool to be able to higher different levels of sailors for different prices instead of all crappy ones.

i know this is far fetched but itd be cool to be able to attack a town, just to fill that bottom cell with a bunch of prisoners.

overall it is an extremely fun mod and i cant wait for the final release, awesome job. i think its innovative and havent seen any other mods like it, keep up the good work.


Thanks for the feedback and support, i'm glad your enjoying it. In answer to your observations:
- All enemie sailors wear a blue or red and white striped shirt. The enemy pirates are a little harder to tell apart, but I didn't want the pirates locked into specific outfits.

- I'm hoping to add all the missions and such to rumours, so you can ask about rumours on the islands and then it will add the appropriate topics which you can ask people about. I haven't fiddled much with rumours, but i'm intending to do it that way, or simply create my own topic of rumours for the people of the pirate isles.

- I'm including instructions to have silent MP3s for the final version. I can't pre-generate and distribute them because it would be over 180mb (tried it already wink.gif). Have no fear though, its simple to generate them, and they make the text last about 10 seconds.

- I think i fixed the doors. Technically you shouldn't just be walking into someones house, but the tavern and shops should be open. Your a pirate, so theres a certain amount of breaking and entering required wink.gif

Suggestions:
- They are all levelled to The player to keep things balanced. You can now change their equipment, to give them better stuff and improve their fighting abilities.

- You can now get up to 3 prisoners from each battle. Theres a chance you'll be raiding an island at some point wink.gif

QUOTE(ryua @ Dec 30 2006, 08:49 AM) *

i thought it needed voices too untill i used this http://www.tessource.net/files/file.php?id=3083
if youy add blank mp3s the text stayes 10x as longer so its however long it takes you then click to move on


Thats what i was planning to inform people on how to use when i distribute the final, i won't be distributing the generated MP3 files myself, as its about 180mb.
ryua
yea I bet its cause its still beta but i have the same prisoner every time, oh and tiny problem where the prisoner will appear outside the cell instead of in it, nothing major.
ryua
oh i like how it was made where i can kill off my first mate or whatever and still hire new ones....had dremora but i learned how to free the other dude.....the dremora was strong, took alota potions smile.gif oh well
barreldragons
say why the double post?

i know i double post to but i do it with hours interval not 2 min like your tongue.gif
ryua
sorry, im just used to forums not allowing edit biggrin.gif
KywerB
Hey, hope this is posted in the right place but I didn't know where else it might fit, anyway, i'm having two major problems with this mod.

First, I cannot find the NPC needed for buying the first ship.

Also, with the dodgy skooma quest, when I try to return to the guy stuck in another realm with the extra potion the old man in the weird area isn't there so I can't travel anywhere.

Is this a bug in the mod?
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