gaps1
Oct 17 2007, 10:14 PM
Thats great, At least he's releasing what he's got
Cheers Matey
General_Makii
Oct 23 2007, 01:30 AM
I just downloaded this today, and I was wondering in a general time-frame when the next version will be released.
barreldragons
Oct 23 2007, 05:18 AM
if we are lucky maybe the next century.
if you suport me maybe december.
Cpt.Markus
Nov 4 2007, 05:46 PM
I played this for a bit and I love it and the idea.
My only suggestions are:
1. can you make it so you can dock your ship at other ports as a mode of transportation ? ( dunno if you were putting that in already )
2. make the pirate-y town bigger, more slum like, and more tightly packed, kind of like tor-tuga in Pirates of the Caribbean.
3. pirate like outfits ? specifically large captians hats and other such affects.
4. the map doesn't exactly work for me in quests, not to mention the dialouge fly's by. this is probably something thats been said a lot, so I'll try avoiding saying things that you probably know are buggy. >.<
5. a bigger selection of first mates ? ( only reason i suggest this is because my first first mate died o.o )
6. the ability to give your crew better weapons.
7. ships owned by diffrent races/factions ? ( a wood elf ship carved and made to look ... elf-esq. ) and not nessicarily for the player, but for when pulling into a port or attacking another ship.
8. able to sell captured ships ?
9. missions that require you to hide away on other peoples ships ?
10. undead crews/enemies ? maybe turn your entire crew into dark elf vampires ? lol
just a few idea's, i didnt really check if they were said before.
barreldragons
Nov 5 2007, 01:32 AM
mostly all of those stuff have been add there 3 first mate in the beta 4 in the new , undead ship coming sone , dialog will be longuer in the futur , looting a ship from is cargo is exacly selling the ship, your ship can alerdy be use to go to the 3 port of the beta ( we dont want to interfir with the main land of the game) . And finaly i truly dont see how we can fix the bug you say in the beta section becose you ddn say when it was happening.
gaps1
Nov 20 2007, 05:24 PM
@barreldragons
Keep the dream alive
I'v not given up hope yet
barreldragons
Nov 20 2007, 06:09 PM
he dark soul prety much say the samething than last year ( we hope to have a realise befor chrismas)
and a happy new year!
and while we all wait let me show you my new crew.
gaps1
Dec 3 2007, 01:56 AM
Looks like D day is here, Lets hope its still hapening.
BloodWraith
Dec 19 2007, 05:09 PM
So, does anyone know what's happening? Just curious... Is it still coming before X-Mas?
barreldragons
Dec 20 2007, 03:05 AM
cerritus is a guy who chnage each time that i dont talk to him, last i spook to him was a ya but who know maybe he changed his mind again.
BloodWraith
Dec 26 2007, 10:52 PM
Well X-Mas has come and gone, but I haven't lost hope, it will be done someday right? ^^
barreldragons
Dec 27 2007, 07:31 AM
ba with the stuff the guy telling me this month he seem to be more willing to burn down all evidence of the new stuff he made so far than actuly giving us the update
BloodWraith
Dec 28 2007, 03:36 AM
What do you mean barreldragons?
Question man
Dec 29 2007, 10:45 PM
Um is dark soul still working on this or did he gave up on the project and I got a idea for the mod...
How about add pirates to the hideout by pirates I mean the ones who can be hired it will make it easyer to recruit
BloodWraith
Dec 30 2007, 12:59 PM
Question man:
Answer 1: We don't really know if he's still doing it or not, but some time in the future we will probably see an update, read around the forums for more info.
Answer 2: Well, when you refer to a hideout it normally means a hidden place for you and your group or whatever and NOONE else to go to, just having a bunch of random pirate's you never met before in your own hideout would be kinda silly
barreldragons
Dec 30 2007, 06:52 PM
alerdy asked dark soul about adding the dif pirate who get there to be able to take there ship and the crew with us , the anser to much writing.
the mods is not officialy off but dark soul put truly everything befor his mods.
dark_soul
Jan 4 2008, 02:21 AM
QUOTE(barreldragons @ Dec 31 2007, 04:52 AM)

alerdy asked dark soul about adding the dif pirate who get there to be able to take there ship and the crew with us , the anser to much writing.
the mods is not officialy off but dark soul put truly everything befor his mods.
When I first started this mod I was only playing oblivion, and working with no study. As such I had vast amounts of time that I heavily invested in the mod.
Since then 've been very busy with my course and work all year. And since I finished my course in December I got a full time job as a game play programmer at Infinite Interactive, and have spent the brief time between finishing my course and starting there on a holiday with my girlfriend, playing their games for research as well as brushing up on my relevant skills.
Unfortunately I have been leading a very busy life with very little free time, and have been using what little free time I have to play some new games.
So no, I do not have time to work on the mod currently. And you'll have to forgive me for having preferences to the more important things I have to do.
barreldragons
Jan 4 2008, 03:40 AM
a REVENANT!!!!! well it good to see finaly some post from you at some other place then by msn ^^ but like the people who are still ir have pointed out it would be nice to have to test what have been done so far , or at least use it.
BloodWraith
Jan 4 2008, 03:27 PM
Perfectly understandable ^^
I've got exams this year and I feel like I'm slacking. O.O
Great to hear from you though Dark Soul.
Zorro
Jan 13 2008, 12:12 AM
I totaly agree with you barreldragons it would be very nice to try out the new stuff. And i just want to say thank you Dark Soul fot this great mod, if it was not for your mod i would have gave up playing Oblivion a long time ago and never started to mod seriously. I really hope that you are going o finish this mod sometime.
BloodWraith
Jan 18 2008, 05:01 PM
Same as what Zorro said, as a matter of fact, this mod was probably what inspired me to make my first mod, which is much more impressive then I thought it would be, which isn't normally the case.
barreldragons
Jan 19 2008, 06:17 AM
a funny we are actuly looking for people who could help finishing the mods interested to give a hand to darksoul?
o yea if you do help him put a damn wall arownd the new city , it would be apreciated
Zorro
Jan 20 2008, 01:45 AM
Sure, i can make some interiors if thats helps.
barreldragons
Jan 22 2008, 07:20 AM
if you want to see the new town coming up in the new version it was with the older one , it was hiden!!!!! sadly there only the castle at this point , and the dock if i can recall but guess we will still have wait for darksoul to give the work in progress , also if you guy dont mind we could alway add more island to the mods , for exemple port ROYAL , and a city in ruin on a other island to able the new undead pirate later on , what do you guy think of that?
Zorro
Jan 22 2008, 05:41 PM
That sounds great you should ask him. A enemy pirate crew hideout would be awsome and a maybe a quest were you have to kill the leader of the crew.
barreldragons
Jan 24 2008, 04:34 AM
did asked him , but it not stoping us to work on our side
for the dead island i was thinking about something swampy with poison coming out of the water and small zomby runing arrownd
Zorro
Jan 24 2008, 04:20 PM
I rahter go for ghosts, works better with pirates. But it would be hard to have some quest when there is zombies/ghosts everywere, but we could have a mountain with a small village with people fighting the zombies/ghosts. What are your strong sides of modding?
barreldragons
Jan 24 2008, 10:37 PM
sadly my only strong side in conseption is my imagination , for the ghost it depend wich one we take am not to hot taking those wrapth thingy , they are truly a pain in the boat . But i saw some nice one in the Ivellon donjons that am descusing with the creator if we could get are hand on some of the model he used he also got some skeleton who are actuly not naked!
for the why there undead at this island we could put a crash boat whos is enterely on the beach but fasing the village. for the story something classic from morrowind CORPUSUCT deasise

, the zombie themself could have come from a naufragis that the boat took who was sick , pass away became a zombie infected the other crew member befor dieing , the crew who had aslo pass out when the boat crashed at full speed on the island (big coensidence) have been almost rescu by the people of the town , sadly they were alerdy zombie , the zombie from the ship infected the pop , and now the town is in peiced becose nobody still alive to tak care of everything , so now the land are poison with dead decaid people rotten from place to place , the water suply is curupted with poison also becose of the dead.
the why to go there?
well i got a few option:
-Treasure map from the secret treasor room on your island could bring you there.
-You won a contest and you are now the new governer of the island Harmondale!!!!
-The old freak alchimiste from the emperial controled island got a voodoo scrool who could turn your crew into imortal behing.
-(side effect from sleeping with the wore?)
-You are a mighty pirate and since the navy dont want to help us reclame your land WE NEED YOU TO HELP US
-(you got hired by Umbrella corporation to stop the T-Virus?)
but in all those option the main objectif is to be able to have a undead crew (skeleton one prefered)
am not feeling to hot to put a montain on the island wouldn like to resemble a little bit like the imperial controled island , and i dont know , the water acumulation could come from the montain but i was more thinking of little pone ir and there to give the swampy feeling with big tree that keep the sun from going thrut the brench
i could come up with the raw draw design if you like.
guthrix
Jan 24 2008, 10:37 PM
hey hey kid's, cba to look at the past few pages but guess who's back? everones favourate smart british boat guth XD
Zorro
Jan 25 2008, 06:32 PM
What about a pirate crew that crashed on the island and only one ore two of them survived and the rest were turned in to ghosts and he asks you to find and kill the leader of the crew to break the curse. I was thinking the ghost like the night mother not wraiths.
But we can figure that out later is it ok if i start making a island? We could have the crashed ship on one side and the lake on the other side beside of a little hill to have the cave in.
Btw guthrix and BloodWraith do you guys have any modding experience?
barreldragons
Jan 25 2008, 11:59 PM
kinda look like the forewatcher quest XD , but ya you can start making the island but what the story? do the island was once a village of a peacefull nation that after behin aniliated by othertribe have cursed the island and now each mortal that die on the island may never rest again?
the pirate ship has inboard a witch that cursed the capitain so that him and is crew would remain on this world until he would be DESTROY by somebody more vile than him?
the capitain of the ship was actuly a vampire who eated his enterly crew becose he was out of "suply" and by mistake crashed himself on the island and by desired of compagnie raised his former crew?
the capitain and his crew having crashed on the small island discover a aztec temple full of relic and other but sadly for them the treasure was cursed and now the crew is bound to there capitain greed and lust for gold and falow him into this half existance?
the ship was actuly rule by necromancer who have bought the ship to move him and his experiment back to black marsh where he knew that he wouldn be found , sadly for him he crashed on the island , stuck there he made himself at home and build himself a little laboratory inside a cave close from a lake , a few crew man survive but still hide themself to not be found by there former capitain to be able to survive whitout become his experiment.
so anyway... what the stoy?
i dont remeber guthrix have any skills in modding
but BloodWraith have alerdy made a mods
also i got the anser about using model from ivellon :
Clothes on skeletons: you have to rename some bones in nifskope, then you're able to use them via models panel in the CS. Only NPCs are able to wear armors/clothes lying in their inventory
Zorro
Jan 26 2008, 04:12 PM
The one with the pirate crew that found a Aztec ruin and got cursed is the best. But it would be easier with an aleyid ruin. How big should i make the island? Ad should i make a new esp or edit the existing one? And were can i contact DarkSoul?
barreldragons
Jan 28 2008, 04:22 AM
<dark_soul108@hotmail.com> he come only once a month dosen chek is mail and he stay online 10 seconde
size ? Like every woman said , not to small not to big .
new or old... we need to be able to access the new island from the old mods that for sure , but we will arrive to a difficulty when darksoul gona realise his mods for adaptetion , the best to do is to do both .
Zorro
Jan 28 2008, 03:47 PM
I mean bigger or smaller than the existing islands.
Isn't it easier to just make a new esp and have Darksoul merge it with the final verison?
barreldragons
Jan 28 2008, 06:51 PM
it would indeed be simpler but do you know why the new version isn out yet? like he said a couple of time to much work to do.
but we need to work on it on are side and finish it , that why we need to add a telepo in the pirate island mods and having a second one who is completely unattached to the mods so we will be able to give it later on to darksoul so he will put the new telepo.
not larger then the existing one
Zorro
Jan 28 2008, 09:35 PM
I am not really sure how to do that but i'll try.And i don't know how to teleport you to the island without using a portal.
barreldragons
Jan 29 2008, 03:12 AM
make a map item of it like the map to go to the mods who will be placed inside the treasure room in the pirate base
Zorro
Jan 29 2008, 03:28 PM
Ehh, you don't need a map to go to the islands do you? And if i just make a map it won't teleport me to the island.
heretik
Feb 1 2008, 05:54 AM
Ahoy Barreldragons, Guthrix, and the rest of the crew working on the pirate isles mod
I'm sorry about this summer - I basically lost my internet completely, then last semester I was pretty bogged down with a group film for school. technically still going on, but I need to practice making models, and textures for this summer when I have a job doing it as an intern.
sooo I guess what I'm getting at is - you guys still active? 'cause if you are I would love to be a part of it... I've gotten MUUUUCH better at modeling, and I'm about to make my first uv map of something simple as an experiment tonight... I can also animate, and I know the basics of rigging, and I'll be learning more of that as the semester passes by. I'm sorry about this past summer, and while I won't have as much time as I did during the summer, I do still want to participate in something if I can.
later guys!
//edit - just finished the UV. lol 30 min for the head, an hour and a half for the uv - go figure... but I can now safely say that I am much more confident in what I can do.
barreldragons
Feb 1 2008, 01:02 PM
>D
this IS going well indeed we just got our modeler back , but befor i give you the long job i would like you to put the ivellon donjon ( a mods for oblivion ) on your pc and tell me what you think about the ghoul , skeleton and the new lich.
( and while am doing that am looking at the wonderfull well made map of the mods who can actuly teleporte you to the pirate town if you drp it that shadow made.)
Zorro
Feb 1 2008, 03:54 PM
Oh yes that map but im pretty useles at scripting so i don't know how to do that. But good news the island is pretty much finshed i curently working on the ruin.
heretik
Feb 1 2008, 05:03 PM
awesome! Will do - I just need to re-install Oblivion. I can't wait to start. oh and college is closed today because of a snow storm, and I have the entire weekend - so if there is anything you want/need soon - this is a wicked opportunity for me to get it done. I'll post as soon as I've tried it out.
Zorro
Feb 1 2008, 08:06 PM
That would be great.
We should need a script that can take you and your ship to the island and back to the town, then we could put it on a map and and place it in a good spot.
And maybe an rusty ancient looking cutlass.
heretik
Feb 1 2008, 09:18 PM
Alright - I know this is copping out a bit... but I installed oblivion, the 1.2 patch, The Dungeons of Ivellon, and I plugged in the skip tutorial thing to try to jump in there and check out the new lichs, and skeletons and stuff... however, seeing as though I just restarted the game, my character is nowhere near strong enough to fight everything once I get there, and I read the book - and while I SERIOUSLY applaud you for actually developping a bit of a plot, and a interesting quest in order to get there, I think I'm just going to keep playing, and by the time I get to a point where I can get in there, then I will tell you about it. I checked on the internet though for pictures of the ghouls, lichs, and skeletons, and ran into the trailer for the mod. that part at least looks really sweet.
In any case, I'm going to see if I can figure out how to load up the models from in the game into maya... I know there is something called NIF or something that allows you to do it, so I'm going to see if I can at least figure out how to get a model from in the game into maya, and then re-export it so that it could go into the game. just a quick test. I noticed on the welcome board that you guys wanted a bandana, and a tricorn hat etc., so I'm going to see if i can just make something like that - just small to kick me off and familiarize myself with whatever problems I might run into as we progress.
I will get to the Ivellon dungeons - and I will tell you my impressions, but I just don't want to ruin the experience for the sake of checking out the wicked stuff you guys made... I don't suppose you would have any screenshots would you?
/edit - or a rusty sword.. I don't know how to use normal maps or anything yet, but I plan to learn as we go.
Zorro
Feb 1 2008, 09:28 PM
I think you are talking about NifSkope, just search fot it at TesNexus.
And as for the screenshots as soon as a have time to make a portal to the island il take some.
The sword don't need to be rusty just try make look really old.
barreldragons
Feb 1 2008, 11:01 PM
and sadly WE didn have a day off today , for the bandana and other pirate cutlass and such darksoul have alerdy gotten them as i can recall... but they were still soem bug with them , the item where acting like Peter Pan , they didn have any shadow or any light effect ( creepy )
but the reason i told ya to chek the ivellon donjon was just for you to have a befor taste of what we will need , we forsee to be able to have a undead crew someday ,and by the look of it zorro have almost finish making the first step of having it , sadly am a man who like still , and that is where you come in , you probobly notice or read on the forum that dark soul have made our crew of behing weaponly equipable . The former idea to have a undead crew was just to make them see threw... Wich most likely to unapprove am thinking something bigger way bigger , so at the start of the ivellon donjon and of our equipable crew from pirates island we need skeleton equipable crew , ok am not asking to have every single model of armor implinted to a new skeleton , that would be boring and time cosuming , what am asking is to have at least a visible set of armor for each one that existe for our skeleton , the point is if you give the full armor set to a undead crew member the player will be able to see it ingame on the skeleton in question , for the first mate we might just make him a zombie or a vampire , dont know yet .If you dont want to , or you want something els just say it but it wont be easyer ^^
for the idea of the rusty sword... i dont know dont you think guy that a ship that crashed on a island with is crew most of them dead can be able to send a sword to offshore

id say a message ina bottle would be more approprietate if you still go with the point of rescuing the surviver.
o ya we need a scriper or at least at some point we will need one... darksoul himself said he was tired of doing it XD
Zorro
Feb 2 2008, 12:01 AM
A messege in a bottle sounds great. And i'll try post some screenshots tomorrow.
heretik
Feb 2 2008, 12:47 AM
Oops - oh well, it was a good excercise anyways. I'm not sure if I know how to do what you are talking about, but I guess once I figure out how to .. I guess the armour is just parented to the skeleton? I'm going to read over your reply a second time and try to figure out in more detail what is needed. I'm still going to go through with trying to get the mesh I made in the game, just because I think it will be useful to me to be more familiar with the programs involved.
hahaha - also the maya plugin for NIF importing and exporting doesn't seem to work... but I was able to import the .nif into nifscope, and then export it to .obj - which I could in turn import into maya. Here's to hoping that I can get it out the other side hahahaha. I think I'll try that before uvmapping it.
here is the bandana that I made this afternoon. once I finish it up, feel free to toss it in with the mod if you want - but if you guys already have one, there may not be much point. also... I had a thought- nothing says pirate like a beard. any way that we can build that into the game? I guess it would have to be in the form of an equippable hat or something...
cheers guys! I'll be playing oblivion tonight, and I'll start making my way towards the dungeon.

*** hmm I managed to get the bandana into the game. or at least into the TES editor, and gave it to a vendor to sell. which did work. however, when I assigned it to the character, you could not see it on him. I know I screwed up somewhere, but I don't even know where to start. I'm going to dig around on the internet to see what I can find.
barreldragons
Feb 2 2008, 03:28 AM
very talented modeler but like alway without a scripter we might have a hard time , i got the creator of the ivellon donjon on the other line , want to have a word with him? also he told me how to make skeleton less naked , and i posted it on the 12 page i think , but anyway if you like to chit chat with him he is in his way helpfull
o ya that guy want some help with his skeleton to make it a npc and talkebale but that scripter work >.> wich that skeleton you will see is funny anyway i will edit my post later to give the direct link to him so you can chat.
bingo!
http://www.bethsoft.com/bgsforums/index.ph...0&start=180
heretik
Feb 2 2008, 08:43 AM
hmmm...
so I'm not sure how to make armour equipable on skeletons - actually for that matter I haven't been able to get the bandana to show up in game yet.. but I'm working on it. I'll keep searching the internet to see what I can find. I haven't checked out the link that you posted yet with the guy from the Dungeons of Ivellon, but it's loading right now - so I'll check that out in a couple of minutes. I - as of right now at least - know pretty much nothing about scripting. I would looove to learn though - so if there is any tutorials or anything, definately send them my way, and I'll see what I can do. Really though, right now my focus is more on modeling/texturing because that is what I am best at, and that is what I need to practice before my job this summer.
I'm not too sure what the guy from Dungeons of Ivellon wants to talk about - but I'll PM you my email. same thing goes with anyone else, by the way - I'd just rather not leave it out in the open on the board- I get enough junk mail as it is lol.
Zorro: I'm sorry man - I completely missed the post you made about the screenshots! YEah that would be much appreciated!!! thank you so much! I don't know how to make something transparent... well... not outside of the procedural texturing that you can use within Maya. appariently it does export 'cause the bandana loaded with colour as a .nif - so that's promising - outside of that - yeah modelling a few bottles should be no problem at all. it would be really sweet if I could get the message inside it to be loose so that it would rattle within the bottle. even sweeter if the bottle would float and drift with the tide, and the physics were worked out for the parchment inside as well -but baby steps I guess.
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