Description:
Some Creatures/NPCs will:
-Block more/less often
-Do more/less Power Attacks
-Do more/less Strafing around you as you Block with a Shield, or from a distance while targeting you with ranged attacks
-Do more/less Attacks (not Power Attacks, just regular Attacks, Power ones is listed above)
-Do more/less Rushing Attacks
-Add a given amount of Recoil/Stagger Bonus to Attacks
-Disable Fleeing before/during a fight
I have modified more than 30 types of creatures/NPCs (NPCs per say here are Marauders, Conjurers, Necromancers and such humanoids/humans found in dungeons most of the time, and rarely in the wilderness). Some of them received a complete set of changes (Blocking, Dodging, Rushing, Fleeing, Strafing and Attacking).
FIRE ATRONACH
-Attacks more often (90%)
-Dogdes more often (60)
-Strafes more often (45%)
FROST ATRONACH
-Dodges more often (60%)
-Will now be able to Strafe (35% from 0%, strange Bethesda, you silly silly fox)
-Power Attacks more often (70%)
STORM ATRONACH
-Blocks more often (40%)
-Power Attacks more often (70%)
-Will now be able to Strafe (25% from 0%, hey, Bethesda, that baddy isn't THAT clumsy !)
CLANNFEAR
-Attacks more often (80%)
-Blocks more often (80%)
DEADROTH
-Power Attacks more often (90%, have you seen the size of that thing ? Well yeah, now deal with it)
-Rushes more often (80%)
-Cannot Flee (don't ask me why, but Bethesda thought a Deadroth had a chance to flee)
GHOST
-Dodges more often (90%, do you actually know if you'd be able to hit a "ghost" in the first place ? I thought so)
-Cannot Flee (Beth ... Beth, Beth, if you're already dead, what could you possibly want to flee from ?)
LICH
-Will now be able to do Power Attacks (35%, from 0%)
MINOTAUR
-Attacks more often (90%)
-More Recoil/Stagger Bonus to Attack (20)
-Power Attacks more often (90%)
-Rushes more often (75%)
-Cannot Flee
MOUNTAIN LION
-More Recoil/Stagger Bonus to Attack (10)
-Rushes more often (65%)
MUD CRAB
-Blocks less often (5%)
-Attacks less often (25%)
-Power Attacks less often (20%)
-Rushes less often (15%, basically Bethesda thought that thing could fight as efficiently and aggressively as a Wolf)
OGRE
-More Recoil/Stagger Bonus to Attack (10)
-Power Attacks more often (80%)
-Rushes more often (80%)
-Cannot Flee
BRUTE OGRE
-Attacks more often (95%)
-More Recoil/Stagger Bonus to Attack (15)
-Power Attacks more often (90%)
-Rushes more often (80%)
-Cannot Flee
BROWN BEAR
-Attacks less often (40%)
BLACK BEAR
-Attacks less often (40%, simpy reducing the Attack probability for Bears since I thought it was a bit too high)
BOAR
-Attacks less often (60%)
DEER
-Attacks less often (20%, same story as Bears)
IMP
-Attacks more often (85%)
-Dodges more often (40%)
LAND DREUGH
-Power Attacks more often (85%)
-Rushes more often (65%)
-Strafes more often (85%)
-Cannot Flee
RAT
-Power Attacks less often (50%)
SCAMP
-Attacks more often (80%)
-Power Attacks more often (60%)
-Rushes more often (50%, finally those guys know how to fight in melee, but they still prefer ranged behavior)
SHEEP
-Power Attacks less often (10%, don't ask)
-Rushes less often (10%, same as above)
SKELETON
-Rushes more often (45%)
SKELETON CHAMPION
-Blocks more often (60%)
-Power Attacks more often (65%)
-Rushes more often (65%)
-Cannot Flee (hey, he's a Champ !)
SKELETON SUMMONED (which means either Summoned by you, or by an enemy Mage/Necro or whatever capable of Summoning one against you)
-Blocks more often (60%)
-Power Attacks more often (65%)
-Rushes more often (65%)
-Cannot Flee (now, if you Summon a good ol' Skele for you, he should be more efficient in helping you, compared to the vanilla behavior)
SPIDER DAEDRA
-Attacks more often (100%, yep, as soon as it can, it will without esitation, I find those beasts quite nasty)
-Power Attacks more often (85%)
-Rushes more often (65%)
-Cannot Flee
SPRIGGAN
-More Recoil/Stagger Bonus to Attack (10, ever received a slap from mother Earth herself ? I'm sure Treebeard would have liked those)
-Power Attacks more often (60%)
-Rushes more often (45%)
TROLL
-Power Attacks more often (35%)
-Rushes more often (35%)
GOBLIN
-Rushes more often (45%)
GOBLIN ARCHER
-Blocks more often (30%)
-Attacks more often (75%)
GOBLIN BERSERKER
-Blocks more often (60%)
-Attacks more often (90%)
-Dodges less often (20%)
-Strafes more often (80%)
-Power Attacks more often (65%)
-Rushes more often (45%)
GOBLIN SHAMAN
-Attacks more often (90%)
GOBLIN SKIRMISHER
-Strafes more often (95%)
-Rushes more often (75%)
GOBLIN WARLORD
-Blocks more often (80%)
-Dodges more often (60%)
-Power Attacks more often (85%)
-Rushes more often (35%, basically, it means that all the Goblins variations should fight more aggressively and efficiently now, finally)
WILL-O-WISP
-Dodges more often (90%)
-Rushes more often (45%)
-Cannot Flee
WOLF
-Strafes more often (45%)
WRAITHS (all variations available, such as with and without a weapon, and others)
-Cannot Flee (so far, I found nothing else worth tweaking, they're aggressive enough to me as of now)
ZOMBIE
-Attacks more often (90%)
-Power Attacks more often (30%)
-Rushes more often (30%)
DREAD ZOMBIE
-Rushes more often (60%)
BANDIT MAGES
-Blocks more often (20%)
-Attacks more often (85%)
-Power Attacks more often (35%)
BANDIT MISSILE/ARCHER
-Blocks more often (25%)
-Attacks more often (85%)
-Power Attacks more often (35%)
-Strafes more often (75%)
CONJURERS
-Blocks more often (15%)
-Attacks more often (80%)
-Power Attacks more often (35%)
DREMORA MAGE
-Blocks more often (15%)
-Attacks more often (80%)
-Power Attacks more often (35%)
-Strafes more often (65%)
MARAUDER MAGE
-Blocks more often (20%)
-Attacks more often (80%)
-Power Attacks more often (35%)
-Dodges more often (60%)
MARAUDER MISSILE/ARCHER
-Blocks more often (25%)
-Attacks more often (85%)
-Power Attacks more often (35%)
-Rushes more often (35%)
-Strafes more often (55%)
-Dodges more often (55%)
NECROMANCER
-Attacks more often (90%)
-Strafes more often (60%)
VAMPIRE MAGE
-Attacks more often (90%)
-Power Attacks less often (30%)
-Rushes more often (60%)
-Dodges more often (80%)
-Strafes more often (80%)
-Blocks more often (30%)
-Cannot Flee
VAMPIRE MISSILE/ARCHER
-Blocks more often (40%)
-Attacks more often (90%)
-Power Attacks less often (30%)
-Rushes more often (70%)
-Dodges more often (80%)
-Strafes more often (80%)
-Cannot Flee
FIRE ATRONACH
-Attacks more often (90%)
-Dogdes more often (60)
-Strafes more often (45%)
FROST ATRONACH
-Dodges more often (60%)
-Will now be able to Strafe (35% from 0%, strange Bethesda, you silly silly fox)
-Power Attacks more often (70%)
STORM ATRONACH
-Blocks more often (40%)
-Power Attacks more often (70%)
-Will now be able to Strafe (25% from 0%, hey, Bethesda, that baddy isn't THAT clumsy !)
CLANNFEAR
-Attacks more often (80%)
-Blocks more often (80%)
DEADROTH
-Power Attacks more often (90%, have you seen the size of that thing ? Well yeah, now deal with it)
-Rushes more often (80%)
GHOST
-Dodges more often (90%, do you actually know if you'd be able to hit a "ghost" in the first place ? I thought so)
LICH
-Will now be able to do Power Attacks (35%, from 0%)
MINOTAUR
-Attacks more often (90%)
-More Recoil/Stagger Bonus to Attack (20)
-Power Attacks more often (90%)
-Rushes more often (75%)
MOUNTAIN LION
-More Recoil/Stagger Bonus to Attack (10)
-Rushes more often (65%)
MUD CRAB
-Blocks less often (5%)
-Attacks less often (25%)
-Power Attacks less often (20%)
-Rushes less often (15%, basically Bethesda thought that thing could fight as efficiently and aggressively as a Wolf)
OGRE
-More Recoil/Stagger Bonus to Attack (10)
-Power Attacks more often (80%)
-Rushes more often (80%)
BRUTE OGRE
-Attacks more often (95%)
-More Recoil/Stagger Bonus to Attack (15)
-Power Attacks more often (90%)
-Rushes more often (80%)
BROWN BEAR
-Attacks less often (40%)
BLACK BEAR
-Attacks less often (40%, simpy reducing the Attack probability for Bears since I thought it was a bit too high)
BOAR
-Attacks less often (60%)
DEER
-Attacks less often (20%, same story as Bears)
IMP
-Attacks more often (85%)
-Dodges more often (40%)
LAND DREUGH
-Power Attacks more often (85%)
-Rushes more often (65%)
-Strafes more often (85%)
RAT
-Power Attacks less often (50%)
SCAMP
-Attacks more often (80%)
-Power Attacks more often (60%)
-Rushes more often (50%, finally those guys know how to fight in melee, but they still prefer ranged behavior)
SHEEP
-Power Attacks less often (10%, don't ask)
-Rushes less often (10%, same as above)
SKELETON
-Rushes more often (45%)
SKELETON CHAMPION
-Blocks more often (60%)
-Power Attacks more often (65%)
-Rushes more often (65%)
SKELETON SUMMONED (which means either Summoned by you, or by an enemy Mage/Necro or whatever capable of Summoning one against you)
-Blocks more often (60%)
-Power Attacks more often (65%)
-Rushes more often (65%)
SPIDER DAEDRA
-Attacks more often (100%, yep, as soon as it can, it will without esitation, I find those beasts quite nasty)
-Power Attacks more often (85%)
-Rushes more often (65%)
SPRIGGAN
-More Recoil/Stagger Bonus to Attack (10, ever received a slap from mother Earth herself ? I'm sure Treebeard would have liked those)
-Power Attacks more often (60%)
-Rushes more often (45%)
TROLL
-Power Attacks more often (35%)
-Rushes more often (35%)
GOBLIN
-Rushes more often (45%)
GOBLIN ARCHER
-Blocks more often (30%)
-Attacks more often (75%)
GOBLIN BERSERKER
-Blocks more often (60%)
-Attacks more often (90%)
-Dodges less often (20%)
-Strafes more often (80%)
-Power Attacks more often (65%)
-Rushes more often (45%)
GOBLIN SHAMAN
-Attacks more often (90%)
GOBLIN SKIRMISHER
-Strafes more often (95%)
-Rushes more often (75%)
GOBLIN WARLORD
-Blocks more often (80%)
-Dodges more often (60%)
-Power Attacks more often (85%)
-Rushes more often (35%, basically, it means that all the Goblins variations should fight more aggressively and efficiently now, finally)
WILL-O-WISP
-Dodges more often (90%)
-Rushes more often (45%)
WOLF
-Strafes more often (45%)
ZOMBIE
-Attacks more often (90%)
-Power Attacks more often (30%)
-Rushes more often (30%)
DREAD ZOMBIE
-Rushes more often (60%)
BANDIT MAGES
-Blocks more often (20%)
-Attacks more often (85%)
-Power Attacks more often (35%)
BANDIT MISSILE/ARCHER
-Blocks more often (25%)
-Attacks more often (85%)
-Power Attacks more often (35%)
-Strafes more often (75%)
CONJURERS
-Blocks more often (15%)
-Attacks more often (80%)
-Power Attacks more often (35%)
DREMORA MAGE
-Blocks more often (15%)
-Attacks more often (80%)
-Power Attacks more often (35%)
-Strafes more often (65%)
MARAUDER MAGE
-Blocks more often (20%)
-Attacks more often (80%)
-Power Attacks more often (35%)
-Dodges more often (60%)
MARAUDER MISSILE/ARCHER
-Blocks more often (25%)
-Attacks more often (85%)
-Power Attacks more often (35%)
-Rushes more often (35%)
-Strafes more often (55%)
-Dodges more often (55%)
NECROMANCER
-Attacks more often (90%)
-Strafes more often (60%)
VAMPIRE MAGE
-Attacks more often (90%)
-Power Attacks less often (30%)
-Rushes more often (60%)
-Dodges more often (80%)
-Strafes more often (80%)
-Blocks more often (30%)
VAMPIRE MISSILE/ARCHER
-Blocks more often (40%)
-Attacks more often (90%)
-Power Attacks less often (30%)
-Rushes more often (70%)
-Dodges more often (80%)
-Strafes more often (80%)