Description:


Some Creatures/NPCs will:
-Block more/less often
-Do more/less Power Attacks
-Do more/less Strafing around you as you Block with a Shield, or from a distance while targeting you with ranged attacks
-Do more/less Attacks (not Power Attacks, just regular Attacks, Power ones is listed above)
-Do more/less Rushing Attacks
-Add a given amount of Recoil/Stagger Bonus to Attacks
-Disable Fleeing before/during a fight

I have modified more than 30 types of creatures/NPCs (NPCs per say here are Marauders, Conjurers, Necromancers and such humanoids/humans found in dungeons most of the time, and rarely in the wilderness). Some of them received a complete set of changes (Blocking, Dodging, Rushing, Fleeing, Strafing and Attacking).



Author:

Created:
2006-03-28 21:10:03

Release 1 (2006-03-28 21:16:11) [download]

Development status: Production/stable
Level of sexuality: None
Level of violence: None
Level of language: Unoffensive
Level of difficulty: Not applicable

Changelog / Release notes:

V1.0

FIRE ATRONACH
-Attacks more often (90%)
-Dogdes more often (60)
-Strafes more often (45%)

FROST ATRONACH
-Dodges more often (60%)
-Will now be able to Strafe (35% from 0%, strange Bethesda, you silly silly fox)
-Power Attacks more often (70%)

STORM ATRONACH
-Blocks more often (40%)
-Power Attacks more often (70%)
-Will now be able to Strafe (25% from 0%, hey, Bethesda, that baddy isn't THAT clumsy !)

CLANNFEAR
-Attacks more often (80%)
-Blocks more often (80%)

DEADROTH
-Power Attacks more often (90%, have you seen the size of that thing ? Well yeah, now deal with it)
-Rushes more often (80%)
-Cannot Flee (don't ask me why, but Bethesda thought a Deadroth had a chance to flee)

GHOST
-Dodges more often (90%, do you actually know if you'd be able to hit a "ghost" in the first place ? I thought so)
-Cannot Flee (Beth ... Beth, Beth, if you're already dead, what could you possibly want to flee from ?)

LICH
-Will now be able to do Power Attacks (35%, from 0%)

MINOTAUR
-Attacks more often (90%)
-More Recoil/Stagger Bonus to Attack (20)
-Power Attacks more often (90%)
-Rushes more often (75%)
-Cannot Flee

MOUNTAIN LION
-More Recoil/Stagger Bonus to Attack (10)
-Rushes more often (65%)

MUD CRAB
-Blocks less often (5%)
-Attacks less often (25%)
-Power Attacks less often (20%)
-Rushes less often (15%, basically Bethesda thought that thing could fight as efficiently and aggressively as a Wolf)

OGRE
-More Recoil/Stagger Bonus to Attack (10)
-Power Attacks more often (80%)
-Rushes more often (80%)
-Cannot Flee

BRUTE OGRE
-Attacks more often (95%)
-More Recoil/Stagger Bonus to Attack (15)
-Power Attacks more often (90%)
-Rushes more often (80%)
-Cannot Flee

BROWN BEAR
-Attacks less often (40%)

BLACK BEAR
-Attacks less often (40%, simpy reducing the Attack probability for Bears since I thought it was a bit too high)

BOAR
-Attacks less often (60%)

DEER
-Attacks less often (20%, same story as Bears)

IMP
-Attacks more often (85%)
-Dodges more often (40%)

LAND DREUGH
-Power Attacks more often (85%)
-Rushes more often (65%)
-Strafes more often (85%)
-Cannot Flee

RAT
-Power Attacks less often (50%)

SCAMP
-Attacks more often (80%)
-Power Attacks more often (60%)
-Rushes more often (50%, finally those guys know how to fight in melee, but they still prefer ranged behavior)

SHEEP
-Power Attacks less often (10%, don't ask)
-Rushes less often (10%, same as above)

SKELETON
-Rushes more often (45%)

SKELETON CHAMPION
-Blocks more often (60%)
-Power Attacks more often (65%)
-Rushes more often (65%)
-Cannot Flee (hey, he's a Champ !)

SKELETON SUMMONED (which means either Summoned by you, or by an enemy Mage/Necro or whatever capable of Summoning one against you)
-Blocks more often (60%)
-Power Attacks more often (65%)
-Rushes more often (65%)
-Cannot Flee (now, if you Summon a good ol' Skele for you, he should be more efficient in helping you, compared to the vanilla behavior)

SPIDER DAEDRA
-Attacks more often (100%, yep, as soon as it can, it will without esitation, I find those beasts quite nasty)
-Power Attacks more often (85%)
-Rushes more often (65%)
-Cannot Flee

SPRIGGAN
-More Recoil/Stagger Bonus to Attack (10, ever received a slap from mother Earth herself ? I'm sure Treebeard would have liked those)
-Power Attacks more often (60%)
-Rushes more often (45%)

TROLL
-Power Attacks more often (35%)
-Rushes more often (35%)

GOBLIN
-Rushes more often (45%)

GOBLIN ARCHER
-Blocks more often (30%)
-Attacks more often (75%)

GOBLIN BERSERKER
-Blocks more often (60%)
-Attacks more often (90%)
-Dodges less often (20%)
-Strafes more often (80%)
-Power Attacks more often (65%)
-Rushes more often (45%)

GOBLIN SHAMAN
-Attacks more often (90%)

GOBLIN SKIRMISHER
-Strafes more often (95%)
-Rushes more often (75%)

GOBLIN WARLORD
-Blocks more often (80%)
-Dodges more often (60%)
-Power Attacks more often (85%)
-Rushes more often (35%, basically, it means that all the Goblins variations should fight more aggressively and efficiently now, finally)

WILL-O-WISP
-Dodges more often (90%)
-Rushes more often (45%)
-Cannot Flee

WOLF
-Strafes more often (45%)

WRAITHS (all variations available, such as with and without a weapon, and others)
-Cannot Flee (so far, I found nothing else worth tweaking, they're aggressive enough to me as of now)

ZOMBIE
-Attacks more often (90%)
-Power Attacks more often (30%)
-Rushes more often (30%)

DREAD ZOMBIE
-Rushes more often (60%)

BANDIT MAGES
-Blocks more often (20%)
-Attacks more often (85%)
-Power Attacks more often (35%)

BANDIT MISSILE/ARCHER
-Blocks more often (25%)
-Attacks more often (85%)
-Power Attacks more often (35%)
-Strafes more often (75%)

CONJURERS
-Blocks more often (15%)
-Attacks more often (80%)
-Power Attacks more often (35%)

DREMORA MAGE
-Blocks more often (15%)
-Attacks more often (80%)
-Power Attacks more often (35%)
-Strafes more often (65%)

MARAUDER MAGE
-Blocks more often (20%)
-Attacks more often (80%)
-Power Attacks more often (35%)
-Dodges more often (60%)

MARAUDER MISSILE/ARCHER
-Blocks more often (25%)
-Attacks more often (85%)
-Power Attacks more often (35%)
-Rushes more often (35%)
-Strafes more often (55%)
-Dodges more often (55%)

NECROMANCER
-Attacks more often (90%)
-Strafes more often (60%)

VAMPIRE MAGE
-Attacks more often (90%)
-Power Attacks less often (30%)
-Rushes more often (60%)
-Dodges more often (80%)
-Strafes more often (80%)
-Blocks more often (30%)
-Cannot Flee

VAMPIRE MISSILE/ARCHER
-Blocks more often (40%)
-Attacks more often (90%)
-Power Attacks less often (30%)
-Rushes more often (70%)
-Dodges more often (80%)
-Strafes more often (80%)
-Cannot Flee

Release 2 (2006-03-29 01:15:52) [download]

Development status: Production/stable
Level of sexuality: None
Level of violence: None
Level of language: Unoffensive
Level of difficulty: Not applicable

Changelog / Release notes:

V1.0

FIRE ATRONACH
-Attacks more often (90%)
-Dogdes more often (60)
-Strafes more often (45%)

FROST ATRONACH
-Dodges more often (60%)
-Will now be able to Strafe (35% from 0%, strange Bethesda, you silly silly fox)
-Power Attacks more often (70%)

STORM ATRONACH
-Blocks more often (40%)
-Power Attacks more often (70%)
-Will now be able to Strafe (25% from 0%, hey, Bethesda, that baddy isn't THAT clumsy !)

CLANNFEAR
-Attacks more often (80%)
-Blocks more often (80%)

DEADROTH
-Power Attacks more often (90%, have you seen the size of that thing ? Well yeah, now deal with it)
-Rushes more often (80%)

GHOST
-Dodges more often (90%, do you actually know if you'd be able to hit a "ghost" in the first place ? I thought so)

LICH
-Will now be able to do Power Attacks (35%, from 0%)

MINOTAUR
-Attacks more often (90%)
-More Recoil/Stagger Bonus to Attack (20)
-Power Attacks more often (90%)
-Rushes more often (75%)

MOUNTAIN LION
-More Recoil/Stagger Bonus to Attack (10)
-Rushes more often (65%)

MUD CRAB
-Blocks less often (5%)
-Attacks less often (25%)
-Power Attacks less often (20%)
-Rushes less often (15%, basically Bethesda thought that thing could fight as efficiently and aggressively as a Wolf)

OGRE
-More Recoil/Stagger Bonus to Attack (10)
-Power Attacks more often (80%)
-Rushes more often (80%)

BRUTE OGRE
-Attacks more often (95%)
-More Recoil/Stagger Bonus to Attack (15)
-Power Attacks more often (90%)
-Rushes more often (80%)

BROWN BEAR
-Attacks less often (40%)

BLACK BEAR
-Attacks less often (40%, simpy reducing the Attack probability for Bears since I thought it was a bit too high)

BOAR
-Attacks less often (60%)

DEER
-Attacks less often (20%, same story as Bears)

IMP
-Attacks more often (85%)
-Dodges more often (40%)

LAND DREUGH
-Power Attacks more often (85%)
-Rushes more often (65%)
-Strafes more often (85%)

RAT
-Power Attacks less often (50%)

SCAMP
-Attacks more often (80%)
-Power Attacks more often (60%)
-Rushes more often (50%, finally those guys know how to fight in melee, but they still prefer ranged behavior)

SHEEP
-Power Attacks less often (10%, don't ask)
-Rushes less often (10%, same as above)

SKELETON
-Rushes more often (45%)

SKELETON CHAMPION
-Blocks more often (60%)
-Power Attacks more often (65%)
-Rushes more often (65%)

SKELETON SUMMONED (which means either Summoned by you, or by an enemy Mage/Necro or whatever capable of Summoning one against you)
-Blocks more often (60%)
-Power Attacks more often (65%)
-Rushes more often (65%)

SPIDER DAEDRA
-Attacks more often (100%, yep, as soon as it can, it will without esitation, I find those beasts quite nasty)
-Power Attacks more often (85%)
-Rushes more often (65%)

SPRIGGAN
-More Recoil/Stagger Bonus to Attack (10, ever received a slap from mother Earth herself ? I'm sure Treebeard would have liked those)
-Power Attacks more often (60%)
-Rushes more often (45%)

TROLL
-Power Attacks more often (35%)
-Rushes more often (35%)

GOBLIN
-Rushes more often (45%)

GOBLIN ARCHER
-Blocks more often (30%)
-Attacks more often (75%)

GOBLIN BERSERKER
-Blocks more often (60%)
-Attacks more often (90%)
-Dodges less often (20%)
-Strafes more often (80%)
-Power Attacks more often (65%)
-Rushes more often (45%)

GOBLIN SHAMAN
-Attacks more often (90%)

GOBLIN SKIRMISHER
-Strafes more often (95%)
-Rushes more often (75%)

GOBLIN WARLORD
-Blocks more often (80%)
-Dodges more often (60%)
-Power Attacks more often (85%)
-Rushes more often (35%, basically, it means that all the Goblins variations should fight more aggressively and efficiently now, finally)

WILL-O-WISP
-Dodges more often (90%)
-Rushes more often (45%)

WOLF
-Strafes more often (45%)

ZOMBIE
-Attacks more often (90%)
-Power Attacks more often (30%)
-Rushes more often (30%)

DREAD ZOMBIE
-Rushes more often (60%)

BANDIT MAGES
-Blocks more often (20%)
-Attacks more often (85%)
-Power Attacks more often (35%)

BANDIT MISSILE/ARCHER
-Blocks more often (25%)
-Attacks more often (85%)
-Power Attacks more often (35%)
-Strafes more often (75%)

CONJURERS
-Blocks more often (15%)
-Attacks more often (80%)
-Power Attacks more often (35%)

DREMORA MAGE
-Blocks more often (15%)
-Attacks more often (80%)
-Power Attacks more often (35%)
-Strafes more often (65%)

MARAUDER MAGE
-Blocks more often (20%)
-Attacks more often (80%)
-Power Attacks more often (35%)
-Dodges more often (60%)

MARAUDER MISSILE/ARCHER
-Blocks more often (25%)
-Attacks more often (85%)
-Power Attacks more often (35%)
-Rushes more often (35%)
-Strafes more often (55%)
-Dodges more often (55%)

NECROMANCER
-Attacks more often (90%)
-Strafes more often (60%)

VAMPIRE MAGE
-Attacks more often (90%)
-Power Attacks less often (30%)
-Rushes more often (60%)
-Dodges more often (80%)
-Strafes more often (80%)
-Blocks more often (30%)

VAMPIRE MISSILE/ARCHER
-Blocks more often (40%)
-Attacks more often (90%)
-Power Attacks less often (30%)
-Rushes more often (70%)
-Dodges more often (80%)
-Strafes more often (80%)