Welcome to the Chorrol.com Developer Quotes. Here, you will find a comprehensive list of an enormous amount of quotes from the developers of the Elder Scrolls series, sorted by author. This page only serves as an index to the nine pages worth of quotes collected since the annoucement of Elder Scrolls 4: Oblivion.
Developer Quotes I (up until February 28th)
Developer Quotes II (March 01 - March 31st 2005)
Developer Quotes III (April 1st - April 30th 2005)
Developer Quotes IV (May 1st - August 31st 2005)
Developer Quotes V (September 1st - October 31st 2005)
Developer Quotes VI (November 1st - January 14th 2005)
Offsite Developer Quotes (updated September 8th 2005)
Offsite Developer Quotes II
Offsite Developer Quotes III
BlueDev:
- On Oblivion
- What if there was more time to develop?
- "Mainstreaming"
- On NPCs "being there before you"
- Complete Voiceovers for all NPCs
- Telvanni in Oblivion?
- Is Billy the Dremora? (gamestar video reference)
- Brevity of NPCs
- Why dual wielding is not in the game
Emilpags:
- On Thieving I
- On Thieving II
- The arena
- On "lack of quality showoff"
- On the hand-to-hand skill
- On scale and landmass
- on the Dark Brotherhood
- On the stealth aspects of gameplay - ye ol' comparison with Thief
- The Problems with being a game developer
- Will the developers play the game after it's out?
- Why sneak attack with a dagger if another weapon does more damage?
- Why sneak attack with a dagger II
- Why sneak attack with a dagger III
- About the fighting Arena
- About the fighting Arena II
- Stealth and light, lockpick minigame for spells?
- On the Dark Brotherhood questline
- Alternative means of entry
- Lockpicking, arrows and effects of flooring on stealth
- Stealth and AI, sounds effecting stealth
- Effect of sound and light on stealth
- Nature of DB, AI going haywire
- Being a nice assassin?
- On getting access to victim's house in a RP-realistic way
- Races in the DB, inter-NPC relations, proper weapons
- DB Questline still challenging at higher levels?
- On noticing missing skills and disarming traps
- Long bladed vs short bladed weapons for assassins
- On piracy and pirates
- Missing skills lessening RPG experience?
- On crossbows and thrown weapons missing
- Stealing from/killing guild members
- About Bruce Nesmith doing Thieve's Guild questsline
- Who's responsible for stealth development?
- Do the devs do a lot of multitasking?
- On quest-related dialog, NPC personalities and "enchantment glow"
- DB armor, Dark Brotherhood == evil?
- On the assassin role
- On detection mechanics and poisoning
- On ESRB rating
- On detection and lockpicking
- On making games professionally
- On variety and richness of quests
- On the setting, and comments on stealth/guild/crime topics
Hayt:
- On pinning certain threads in the forum
- About quest compass, I
- About quest compass, II
- Commenting on ideas in the forum
- Quote of the year
- The console - get rid of it?
- Necromancy
- On class restrictions #1
- On class restrictions #2
- On "forced" inability to kill important NPCs:
- On contradictory landmass info from interviews
- A personal oppinion on guilds made in-game
- Spellcasters and guild perks (Mage's guild)
- Enchanted items
- On forests
- Essential NPCs - respawn when lethally damaged?
- To buy or not to buy Oblivion
- Do the devs still read the forums at this point?
- Diminished dev presence on boards?
- Game world randomly generated in-game?
Kathode:
- On system requirements
- About NPCs and the new AI
- Why dark elves have wrinkled faces
- "Dumbing down combat"
- Only 1000 NPCs?
- About the Minotaur
- Screenshots - in-game or rendered?
- Only 1000 NPCs? Part II
- "Spatial Event" explained
- Varieties of Face
- Comparisons with Unreal 3 engine and Interior/exterior cells
- Disabling RAI?
- Quests, and the quest compass #X
- Thrown straight into main quest?
- Blocking with hands
- NPCs ragdolled into death traps?
- Kathode's counter dumbdown rant
- That tree
- Blocking with hands #2
- TES Legends mystery game
- On the scale/size of mountains
- On "essential" NPCs - the indicator
- Counter-dumbdown rant
- Cover art - the archer
- A fork in the tail?
- A few changes made in gameplay from E3 demo
- On death animations
- On the musical theme of Oblivion
- Comment on book with "burnt" appearance, and auto-tidying of items lying around in interior cells
- Has Oblivion gone gold yet? (Jan 10 2005)
- What version will have better graphics, PC or Xbox 360?
- When will the third fan interview be done? (Jan 3 2006)
- On loading times
- Will anti-aliasing be used on 360?
- NPCs - scripted?
- On Oblivion's HDR Implementation
- Xbox 360 version set to a maximum of 30 FPS?
- On auto-cleanup of displaced items in houses
- Do only non-fans get to preview Oblivion?
- Designing the Imp
- Tired of getting bashed on RPGCodex?
- Cyrodiil == Ancient Rome?
- What if Oblivion had Daggerfall's features? What features matter?
- Less content because money was used to pay voice actors?
- Daggerfall being released for free in the future?
- Less content because of concentration on graphics?
Locklear93:
- Multiple size suits (armor)
- On gore and ESRB rating
- NPCs, addressing the PC - a bitter truth to behold
MattRyan:
- On advancing unrealistically fast
- Speech to the forum folk
- Powerful NPCs - gods
- Cutscenes
- NPCs - dialogue and added realism
- Forests #1
- Forests #2
- Racial traits
- Potions #1
- Potions #2
- Potions #3
- Bloopers
- Bloopers #2
- Quality assurance
- Smoke-bomb like effects
- Too early/Too late for ideas to be implemented?
- More info - E3
- Bethesda, slow development?
- What's coming after Oblivion?
- Does Bethesda want more ideas from the fans?
- The 3DS Max version used in the development of Oblivion
- Can NPCs ride horses? How smart are they, exactly?
- No leveled creatures?
- Quality assurance #2
- MW - on keeping high level characters "interested"
- On decisions made on game mechanics that may reduce immersion
- On design of interiors
- On design of interiors #2 - Beyond the magnificent five
- Playing Oblivion
Maturin:
Maverique:
MrSmileyFaceDude:
- On concentrating on outstanding graphics, neglecting gameplay
- Character aging
- Not enough quests?
- On the topic of nudity
- Combat in Oblivion
- Concerning system requirements
- "Mainstreaming"
- An Oblivion combat scenario
- On several Developers
- Release dates and localization
- "Twitchy" combat and "dumbing-down" Oblivion
- Software Piracy
- Magic and Combat
- Construction Set just a toy? I
- Construction Set just a toy? II
- Construction Set just a toy? III
- Fast-travel option spoiling the fun of exploration?
- Random factor in damage calculation during combat?
- On the To Hit roll
- Will enemies move during combat?
- Oblivion not an RPG?
- On the first person dungeon screenshot lighting
- Priority on graphics at the expense of gameplay?
- On tree design in Oblivion
- On classic monster design
- Minotaur design
- On Take 2 co-publishing Oblivion
- Quest compass
- Enchanting and applying poison to bows
- Why the TES CS didn't ship with console versions
- Spells affecting the Player
- HDR lighting - tweak
- MSFD's counter-dumbdown rant
- Fast travel, again
- Quote from Gameplay Monthly with Ashley Cheng
- Lore Changes - Where are the jungles
- Does the camera switch to 3rd person in combat?
- Shields and dual wielding
- Why shields when all weapons can block?
- Is having a player move and THEN push the attack button a bad move?
- Power attacks and NPC strategy
- Knockdown
- Disarming
- Spinning attacks - camera movement
- Cast spell button
- Key-mapping - lefties?
- Power attacks
- Combat style (AI)
- About Luck
- Broken Items
- Multithreading
- Potions #1
- Potions #2
- About this screenshot
- Potions #3
- The TES CS
- The TES CS #2
- Sneaking - line of sight
- New user interface?
- Potions #4 - Drinking animation for realism?
- Potions #5
- Potions #6
- TM command - Remove HUD
- Dual wielding #1
- Dual wielding #2
- The TES CS #3
- The TES CS #4
- Die-rolls
- Character progression and race balancing #1
- Character progression and race balancing #2 - Character levels
- On Broken weapons and armour
- On Skill perks/levels
- On luck
- On dismemberment
- On skill perks for archery as substitutes for power attacks
- On NPCs stealing from the player
- On NPCs prowling the PC's house
- Fast travel
- RAI, learning?
- On turning undead
- Trailer comment #1
- Trailer comment #2
- Instant kill sneak attacks? Clarification on demo observation
- TES CS, ID based cell system
- On armor skill based spell casting penalties
- On creatures' combat tactics
- On sheaths
- On the SpeedTree glitch and leaves
- On variations of appearance, creatures
- On "essential NPCs" - forced reload
- On "essential NPCs" #2
- On "essential NPCs" #3 - the indicator
- MSFD's counter-dumbdown rant #2 - on ye ol' comparison
- On blocking and damage
- Another feedback appreciation assurance
- Expansions, orientation (map and the compass)
- On cell transitions - NPCs and interior/exterior cells
- On cell transitions - NPCs and interior/exterior cells #2
- On skill progression
- Enchantments - bows/arrows
- Enchantments #2 - gameplay
- Enchantments #3
- Enchantments #4 - items
- Enchantments #5 - items and soulgems
- Enchantments #6 - enchanting and soulgems
- Character, class and skill progression/balance
- On scrolls
- On staves
- On staves #2
- Fog of nature
- On character animations
- The quest compass - one way to avoid current quest indicators
- The quest compass - one way to avoid current quest indicators #2
- The compass & given directions
- The compass & given directions #2
- Eye movement of NPCs in dialogue
- On archery - arrow trajectory?
- Counter-dumbdown rant - motives, money, platforms
- Blocking magic
- On sneaking - skill perk for negating armour-penalty
- Comment on tabs from screenshot analysis
- On infamy & bounty
- On infamy & bounty #2
- Optimizing and specs - reasons for witholding
- On rats - animations
- On mods - backwards/forward compatible?
- On containers - UI
- On fatigue
- Comment on screenshot feedback - water
- Comment on screenshot feedback - water #2
- Character models
- On skill progression
- On skill progression #2 - magic
- Critical hits?
- What to expect from MSFD
- On essential NPCs
- On sneak attacks
- On poison
- Robes? Hoods? No cloaks?
- On sleeping/camping outdoors - possibilities
- On the musical theme
- On classes
- On cities - loading
- On cities - loading #2
- On cities - loading #3
- On blocking
- On parrying/blocking - clarification
- Oblivion for Macintosh?
- Oblivion for Macintosh II
- On magic skill perks
- Horse riding in first or third person?
- How will magically resurrected NPCs react?
- Availability of summoning spells
- About the rate with which items in dungeons respawn
- On the combat system
- Advertizing the game as an adventure for XBox 360
- What color will the skin of Argonians be?
- What color will the skin of Argonians be II
- More than one game disk for the Xbox 360?
- About Xbox 360 "achievements" / the stats page I
- About Xbox 360 "achievements" / the stats page II
- About Xbox 360 "achievements" / the stats page III
- On character alignment
- Will fog be used to limit few distance?
- On the nature of poisons and diseases
- About dialog voice-overs in mods
- What to do if you don't like the quest compass
- On creating a mod to prevent autoleveling
- Is Oblivion being dumbed down?
- Is Oblivion being dumbed down II
- Dungeons too small in Oblivion?
- On jumping high without the jump spell effect
- Number of spell effects in Oblivion
- What do Elves look like?
- What's visible of city interiors from the outside
- A bit of reflection on Levitation
- Mages weaker in Oblivion?
- Mages weaker in Oblivion II
- Mages weaker in Oblivion III
- Spells: hard-coded vs. scripted
- Reflection a serious problem for mage characters?
- Reflection a serious problem for mage characters? II
- Reflection a serious problem for mage characters? III
- Reflection a serious problem for mage characters? IV
- Reflection a serious problem for mage characters? V
- Reflection a serious problem for mage characters? VI
- Reflection a serious problem for mage characters? VII
- Reflection a serious problem for mage characters? VIII
- Reflection a serious problem for mage characters? IX
- Magic too exploitable?
- Did the developers love Morrowind more?
- Usage of scripted spells
- On staffs and their usage
- Implementing Mark & Recall via a mod
- Animation: will "long" creatures look funny when walking slopes?
- On spell effect duration icons
- For-pay mods making fan-made mods illegal?
- Enchanting and soulgems, enchanting without a guild enchanter or enchant skill
- Levelling up several levels in quick succession still a problem?
- Enchanting gone or not?
- On blocking with a shield
- Blocking with a shield vs. dodging
- Can any potion be applied to a weapon or just poisons?
- On leveling
- On skill progression I
- On skill progression II
- On skill progression III
- On skill progression IV
- On skill progression V
- The Sky and The Texture
- On the compass being moddable
- Quality of the voice acting so far?
- Forest poping in and out of view?
- Towns looking empty?
- Towns looking empty II
- Can any building be entered?
- On the combat system again
- On dialog
- On protective spell effects / spell shields
- On the leveling system again
- Elven Power Crystals
- Belonging to what genre is Oblivion being marketed as?
- Dialog: whole sentences as answers only in main quest?
- What world settings are controlled by gamesettings (GMST) variables?
- Oblivion Dialog 101
- Oblivion Dialog 102
- On gamesettings (GMSTs)
- On swimming
- Why doesn't magazine XY get an interview?
- Why doesn't magazine XY get an interview II
- Interview about Oblivion's graphics misguided?
- Some personal opinion on the game
- Do Bethsoft people post more on other forums than on their own?
- Misinformation in GameSpy article?
- Dungeons keep refilling with new, different items?
- On XBox 360 achievements
- On leveled creatures
- More on XBox 360 achievements
- A bit more on the GameSpy dual-wielding and no-written-dialog confusion
- Even more on XBox 360 achievements and why they'er in
- On how blocking and dodging should and/or does work
- Is the gameworld randomly generated and different for everyone?
- Spell traps - possible in Oblivion?
- On magic as an element of strategic gameplay
- On Scripted Spells
- On Scripted Spells II
- On Scripted Spells III
- On Scripted Spells IV (sort of!)
- On staffs and enchanted item usage
- Need to protect against one's own spells?
- On spell reflection
- On enchanted staffs and how they compare to enchanted bows
- On Scripted Spells V
- On Scripted Spells VI
- On game formulas and game balance
- On scripting with attributes and skills
- On changes in leveling
- Was Morrowind overrated?
- Does Michael Kirkbride still work for Bethesda Softworks?
- On skills, leveling and training
- On skill usage points
- On skill usage points and "training spells"
- On Horse Rustling
- On Horse Rustling II
- On Horse Rustling III
- On cell loading and caching
- Detailed interiors vs. having interior and exterior cells in the same world space
- On the game balancing process
- Why different conditions for increasing skills at low and high levels?
- On minor skills
- More on skills and balancing
- On load times
- On quick access keys
- On NPC appearances
- On the graphics engine
- On quality assurance / bug testing
- Disabling the quest compass
- Getting lost still possible in Oblivion?
- Dialog, NPC appearances
- More on dialog and what will be said when
- Lack of NPCs and thin conversation in one of the demo videos?
- Bribes, deer and the compass
- E3 aftermath
- On flora - harvesting and use of plants
- On dialogue - voices
- On dialogue #2
- On this screenshot
- On Radiant AI - the bookseller demo
- Lockpicking - Skill?
- Lockpicking - Skill? #2
- On character faces
- On character faces #2
- On controls - quick-keys
- On controls - quick-keys #2
- On skill progression
- On skill progression #2
- On skill progression #3 - possible to alter/mod?
- On combat - dodging
- On combat - dodging #2
- On combat - damage
- On combat - clarification on "to hit" rolls
- On combat - blocking and shields
- On combat - blocking and shields #2
- On combat - blocking and shields #3
- On combat AI - equipping new weapons
- On combat AI - equipping new weapons #2
- On fast-travel
- On fast-travel #2
- On fast-travel #3
- On horses - pricing
- On horses #2 - the unicorn
- On horses #3
- On horses #4
- On cities - walls, loading and landscape outside city walls
- Facts and clarifications on popular topics
- On essential NPCs - lethal damage
- Missing skills?
- Facts about landscape, terrain, CS and platform
- On the User Interface
- On detection, and the tutorial section
- On balance of weapon damage and character stats
- Counter-dumbdown rant - what you see is not all you get
- On dialogue
- On dialogue #2
- On dialogue #3
- On Radiant AI #1
- On Radiant AI #2
- On Radiant AI #3
- On Radiant AI #4
- On Radiant AI #5
- On the dunmer blacksmith screenshot
- On "quality of character apparance" - artistry, mods and guidelines
- TES CS - comment on the mod cummunity and the CS
- On yielding
- On character progression and crimes
- On exploits, fun and challenge
- On demanding/gaining items through yield
- On demanding/gaining items through yield
- On birthsigns
- On combat #1 - Difference in controls?
- On combat #2 - Difference in controls?
- On combat #3 - Multiple hits?
- MSFD's specs - non-indicative of final or current game performance
- The E3 Demo #1
- The E3 Demo #2
- Counter-dumbdown comment
- On time scale, archery and editing terrain
- On mounted combat - priorities
- On soil erosion and terrain editor
- On soil erosion and terrain editor #2
- On armour - slots
- On combat #4 - foes switching hands and weapons?
- On combat #5
- On combat #6
- On combat #7 - attack animations
- On combat #8
- An ode to non-existant sacrifices - die-rolls and gameplay vs. graphics
- The non-existant sacrifices #2
- On lighting effects
- On lighting effects #2
- On magic
- On magic #2 - justifying the change
- On magic #3
- On magic #4
- On magic #5
- On magic #6
- On magic #7 - progression and services
- Re-run: promoting the game
- On-the-fly generated quests in conjunction with NPC goals?
- The game, the impressions
- The game, the impressions #2
- Die rolls & randomness
- Die rolls & randomness #2 - to hit
- Die rolls & randomness #3 - damage
- Dialogue and UI
- On essential NPCs - forced reload
- On essential NPCs, forced reload #2 - the justifying nudges
- On essential NPCs, forced reload - the justifying nudges #2
- On essential NPCs - the indicator
- On essential NPCs - the indicator #2
- On skill progression
- On skill progression #2
- On skill progression #3
- On Radiant AI #6
- On Radiant AI #7
- On Radiant AI #8 - dialogue
- On Radiant AI #9
- On Radiant AI #10 - NPCs attacking eachother?
Noah:
Pete:
- On Oblivion in the press
- Quote of the Day
- "Twitchy Combat"
- On Oblivion tree design
- Oblivion PR skewed incorrectly?
- On Oblivion's release date
- Should Bethesda host mods?
- About whether or not GameStar is right about mounted combat
- Quote of the day part II
- The tree logo
- E3
- Priceless - Xbox360 or PC?
- European release date
- Superficial clarification on "holidays this year"
- Oblivion game-dsic format
- Oblivion game-dsic format #2
- A note on Oblivion and Xbox360 hard-drive
- Game platforms
- Game platforms #2
- Game platforms #3
- General purpose reminder - demo?
- On platforms - Oblivion on mac?
- PC & XBOX versions to be released simultaneously?
- On platforms - XBOX and PC versions
- Half-hearted updates on Elderscrolls.com?
- Levitation: In or not?
- Updates concentrating on XBox 360 version of the game?
- On the Bethesda Softworks Email Newsletter
- On XBOX 360 mouse and keyboard support
- Paying for official mods?
- Are birthsigns unbalanced?
- Paying for official mods II
- Change in update schedule or No More Friday Updates
- On the delay of the game's release / Message to the fans
Raptormeat:
Sentinel:
- Will co-publishing agreement affect Oblivion?
- Only 1000 NPCs?
- No shadows in screenshots?
- THE TES CS:
- Copy protection
- Giant creatures
- On the game map
- On size of landmass - realism vs. fun
- On "Billy" - quote of revelation
- On the "demo dog"
- On SpeedTree glitch
- On Oblivion's User-Interface
- On Oblivion's User-Interface #2
- New races?
- Do the developers prefer Morrowind over Oblivion?
- Use of the mousewheel in Oblivion
- Blocking with a two-handed weapon
- In what year does OB take place?
- Extend of face editing options for races
- Towns looking empty?
- What's "Nirnroot"?
Shifty Eyed Dog:
Slateman:
- On the mounted knight screenshot
- On fast travel
- Slavery and real eastate/ways to spend your savings
- Merging interior/exterior cells
- Easter egg hint
- Leaning buildings? Camera perspective
- Use any item as a weapon?
- Cutting corners for faster development
- On "Oblivion rocks overall"
- Damage everything?
- Max out skills #1
- Max out skills #2
- On dialogue
- On landmass
- Navigating landscape, compass/maps
- On forest terrain
- The compass #1
- The compass #2
- On prevention of save-load to avoid repeating ease
- On jailbreak
- On creatures' schedules
- On landmass
- Who wrote the story & dialogue to OB?
- About faction quests
- Vampire content in Oblivion?
- Factions: Quality vs. Quantity considerations
- Lack of content in Oblivion?
- On design decisions - what's in and what isn't, and why
- On not being able to discuss the game in detail
- On autoleveling
- Automap in Oblivion
- Why do liches float?
- Ragdoll physics and realistically falling corpses
- On how marksmanship work in Oblivion
VXSS:
- About Dragons I
- Do developers read the forum?
- On being quoted
- About Dragons II
- About dragons as companions
- Creatures in Oblivion
- What Max versions will be usable for modding?
- On feedback of creature screenshots
- On 3D fur
- On Oblivion's animation system
- About Dragons III
- On animation #1
- On animation #2
- On animation #3 - Physics
- On animation - havok and suggested "character traits"
- On animation - havok and suggested "character traits" #2
- On animation #3 - the animation system
- On animation #4 - comment on E3 demo feedback
- TES evolving
- On "left out" weapon-types
- On lockpicking
- Counter-dumbdown rant
- On specs/performance
- On specs/performance #2
- 'Dwarves' having been given name by a race of giants?
- Are all dragons dead?
- More on dragons
- "Is zooming into people's faces necessary?"