.__________________ .Robber’s Gorge __________________ Tirdas, 23rd of Sun’s Dusk The next morning was a typical scene, everyone rough and groaning. Each of them wondering who'd be the first to rouse the others. Laprima had slept in the same bed as the previous week, while the soldiers were on bedrolls, randomly strewn across Four Shields Tavern's floor. Sixpenny had rented his own room, yet going by his nonplussed expression upon waking seemed to have fared no better than the others. Good thing the inn's coffee and teas were hot and strong.
Time to break the fast. Laprima ate an apple and half a loaf of bread. Time to hit the road. Upon leaving the inn, this time her party turned left instead of right. Which meant she was now able to view the
other half of Dragon Bridge, the half she’d missed last visit due to the copious amount of snow which’d been falling, along with the rush to get the evacuees up to Solitude in due time. Now able to take in the rest of town, she found herself truly impressed by the actual bridge the village had been named after.
Such fastidious stonework! A true masterpiece of architecture, structured over the river which roared below. The bridge’s construction had been accomplished by using the Xavier-Axis Compression method she’d learned about in architecture classes; basically, the series of cobbles and cromlech stones which’d been used from each end of the bridge toward its center (with massive keystones placed in the bridge’s center) had been arranged in such a way that they supported each other. Though there were several bridges in Cyrodiil which were similar, some much larger than the one they were crossing now, none of Cyrodiiil’s bridges seemed as
ancient as this one. None of them were as iconic! - Because none of them had that formidable granite dragon’s head arranged in their centers, or anything so uniquely decorative.
“OY! You coming?” Van Haggar called.
She’d been daydreaming! Already, the others were many paces down the road. “Many apologies, squire! Got distracted!” She began running toward them, her horse clopping along from behind. “The ancient Nords, or perhaps the Atmorans?” she explained after catching up, “they surely knew how to perform some excellent masonry.”
“Hey, wouldn't know. What I do know is we got to keep shuffling!”
The weather was as usual: light snow from the sky, and overcast. Magnus nowhere to be seen, not even as a vague disc above clouds. How could there be so many shades of gray? Though the road they walked upon angled and curved on occasion, the entourage was headed generally south. Laprima could tell by observing the direction their shadows fell. Since it was morning and their shadows generally pointed right, this meant south. But it was hard to tell sometimes. Because light from the sky equated to countless shades of gray.
After an hour or so, the three male soldiers began muttering. Draper, Mansonn, and Van Haggar mumbled in lowered tones, before including Laprima into their conversation. The party came to a halt. "Need to let you know about Robber's Gorge," Mansonn started.
"Alright."
Draper spoke next. “Once upon a time, all the forts of Skyrim yore were inhabited by Nords who were allied against common enemies, usually the Dwemer, I think. Back then and perhaps up until the Third Era, forts were focal points of safety, not just for soldiers but also for travelers such as ourselves, as long as you were welcome inside, of course.
“Thing is, nowadays the lot of such places ‘ave fallen into decay and decrepitude,” he finished. “Inhabited mostly by bandits and such," he said, face scowled. "It's well known that they block the road with a falling-stone trap at Robber's Gorge, then try to ambush anyone who don’t pay their fine.”
“Yah, and even sometimes if coin is given, they’ll begin a brawl anyway,” Van Haggar added. “What I’ve heard, anyhow.”
By now the mage and the Nordic’s interests were piqued. They halted as well. Sixpenny approached. “Is there a problem?”
“Robber’s Gorge, straight ahead,” Draper informed. “Sometimes inhabited by bandits, sometimes not. It’s a gamble,” he stated flatly. “We can go ‘round the entire fort from the other side of the river. Thing is we’d have to backtrack, which would slow us half a day at the very least. And there are probably adversaries on that side as well, though wolves and other hostile creatures rather than bandits. There’s also no road on that side, meaning we’d be stepping through puddles and across glades and such.”
“So. Problem?” the mage asked a second time, raising a brow. “Hope you aren’t too
frightful of a rumble with some rancorish ruffians? You, so-called soldiers, strapping, young, fit, and all equipped for battle on Skyrim's roads, hmm?”
“Not saying that at all…” Draper replied. “Don’t be so insufferable, elf.”
“Ya know, for once I am with the Thalmor agent, here,” Van Haggar chimed, removing the giant warhammer from his back. “What I’ve heard, they’re mostly trash mobs, these bandits and outlaws of Skyrim. Often underfed, often underdeveloped. Because usually only their leader might be tough. Usually it’s their chieftain or their warlock or whoever that’s taking the lion’s share of food, hoarding all the good potions, wearing the best armor pieces and so on. They get to where they’re at after pushing others aside who aren't as tough… Who’re mostly trash mobs, like I said.”
Nobody spoke for a moment.
“I’m saying we should give it a try,” he added casually. The Red Rokkr could’ve been attempting to persuade the group to taste a new flavor of ale, his voice was so laid-back. “IF there are any scumbags residing within the fort at all, that is.” He swung his hammer around half-circle, mocking battle. “As for me? I’m just itching for a fight!" He pounded his hammer's head straight into the ground,
*whump!* "We’ll show them how it’s done here in Haafingar!”
“Well, technically we’re now in Hjaalmarch, Red…”
“I agree to continue onwards,” Mansonn chimed in. “So does she,” Mansonn nodded toward Tårn, who’d brandished her greatsword. The effect here was astonishing:
gone was the shy warrior who’d originally joined them the previous day. Tårn appeared to be practicing her fighting stance by now. Was practically growling like an animal.
But also there was Draper, the party’s quasi-leader, the voice of rationality. “I understand everyone's ideals here, but let us not forget Laprima. She's still new to all this," he patted Lady Donnaugh's shoulder. “Otherwise, I don’t foresee Robber’s Gorge being much of a roadblock, literally, for the rest of us.”
“So let’s place a vote,” Sixpenny offered, his voice practically dripping with condescension. “Aye, or nay. I vote we forge straight ahead, so obviously I say ‘aye’. Anyone voicing ‘nay’ can just stay right here. And get left out at suppertime, by those of us who are actually
adept at combat.”
Perhaps it was the challenge inherent within Sixpenny’s tease, perhaps
nobody wanted to be upstaged by the blithely-arrogant wizard. All successive votes were ‘ayes’ rather than ‘nays’, including the vote of Lady Donnaugh (though her cast was a little less enthusiastic). Even Laprima's horse made what sounded like a neigh to the affirmative!
“My ladyship, you don’t have to join us as we descend into mayhem," Draper, the voice of reason once again. "Don’t be swayed into things you aren’t ready for.”
Van Haggar: “However, if you
do choose to follow us, my advice is to use your marksman skills against other archers, or possible spellcasters. Robber’s Gorge has a platform which has been constructed right over the road, from what we’ve heard. For sure there’ll be someone tryin’ to pick us off from a distance with some arrows. Or perhaps some dafty hedge wizard’ll be up there, throwing spells. Take even one of them out, and that saves trouble for the rest of us.”
"Nonsense," Sixpenny scoffed, hands on hips. "Arrest thy words toward virtual incarceration, Nord. We can do this on our own. It is reprehensible to think she should be amoungst us at'all as we storm the fort. Our job is to protect the lady," he pontificated. "Not lose her before our escapade to Rorikstead is even half-over."
"For once, an appropriate idea from the elf," Van Haggar's laugh breezed across the grasses. "So as soldiers we're not brave enough in your inflated opinion, but how dare we offer advice which might just save someone's life."
"Alright, enough," Draper's temper, rising a notch. "Laprima, we cannot tell you how to handle your own, but these fellows do speak sense. IF you decide to support us, it should be just that. Support. Do not engage. Do not follow us into the fort, especially, until we're done and calling for you, right?"
Feeling pressured by her peers both ways, Laprima did not entirely know what to say, do, or think.
How did the journey come to this? -- Elisif and her court had not made any mention of entire settlements full of hostile bandits! Hopefully, an option to pay a toll (mentioned by Van Haggar earlier in the conversation) might present itself, instead. She’d gladly fork the money over herself, if it came to that.
But what should she do? Stand behind lamely or provide 'support'?
The next set of words spoken by Draper edged her decision. “We’ll be making a contribution to keep Skyrim’s roads free of rabble,” he said to the party. “As soldiers –and this includes you Sixpenny, at least for the moment– it’s actually our duty to make as much of a difference as we can. These ‘trash mobs’, as Rokkr so eloquently calls them, do nothing but cause panic and grief amongst innocent travelers. It’s our calling to make Skyrim a safer place overall. So let us do so.”
Everyone agreed. They continued onward. An air of extended confidence was now unspokenly prevalent as the stone walls and wooden ramps of Robber’s Gorge were soon sighted ahead.
“Rumpa deres er gress,” Tårn said aloud. Loosely translated:
Their ass is grass. Laprima instructed her horse to stay behind while she tentatively fondled her shortbow, wondering if she'd actually need to use it.
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Indeed, Robber's Gorge was full of hostiles. She'd been hoping she could just pay some coin to whatever tollkeeper strolled out and demanded it, but things didn't happen that way.
"I'm warning you, BACK OFF!" a man's voice called as they neared the fort's outer walls. The man then presented himself. He had a thick Nord's accent. He raised a large shield with his left hand while pointing a broadsword with his right, essentially blocking their path. No option for payment was offered.
The body of a recently-fallen traveler lay, right there in the road.
Yeah, and what're ya gonna do about her, huh? the implication seemed.
"By representation of the Empire and its people. We demand that yourself, and all residents of Robber's Gorge, are to step aside peacefully," Draper commanded, voice raised loud and clear. "For you have no legal regard to be dwelling within one of Skyrim's fortresses in the first place, let alone causing the death of innocents. You shall allow us to continue through, a'right? If so, all of you current non-legal inhabitants of Robber's Gorge, shalt have no trouble."
...To the dwellers of Robber's Gorge, the Imperial's words were nothing but a taunt, and everyone knew it. Things happened then, and they happened fast!
From Laprima's perspective time once again stood still, but it also moved incredibly swift. Because several things happened at once.
...
Sixpenny, zinging a bolt of lightning through the air to zap a ruffian standing up high!... The husky bandit who'd blocked their path with sword and shield, quickly getting overwhelmed,
pummelled by the flurry of swings and bashes dealt by the four Solitudian soldiers nearest to him... This outlaw, he did not last more than three seconds before succumbing...
...
Laprima, angling her bow upwards and then
loosing toward an opposing archer standing on the Gorge's over-road platform...
Surprised to see the scumbag
react as her projectile connected... For a split moment she found herself somehow able to focus, sight the same bandit (while trying to keep aware of potential enemies stepping from behind),
*twip!*... and next thing she knew the fetcher STUMBLED off the platform,
footfalls toppled! ... bouncing sideways upon the rock face ahead and to her left before
plunging to the ground...
An odd...
creature?... which seemed made of fire, drifting sideways across the path, throwing fiery spheres... Was this one of Sixpenny's casts?
...some commotion from behind. The Heartlander pivoted quickly, already a third arrow had been nocked. A couple marauders wearing unpolished gear were coming from around a corner,
but Tårn and Draper, already placed to greet them! ... Split-second decision; Laprima waited until the path was clear and then
shot another arrow toward one of the ruffians ... but there was such a flurry of action in the moment,
swords and weapons flinging everywhere, she wasn't sure if she'd actually pierced either of them...
Didn't matter,
Both the marauders, already fallen. ... All of the above took place within a span of no more than ten seconds, it seemed.
Laprima, adrenaline zooming... focused now to the right,
aiming...aiming... aiming... for anyone else willing to step into the path of her next cheap, two-coin-costing arrow of iron... But suddenly it seemed a lull had presented itself. Nobody was moving; all four soldiers plus the mage, standing still and alert with their armaments.
"JUST GIVE UP!" a man called from somewhere unseen.
Everyone from Solitude glanced to the right.
Where is he? Hard to tell. Because the fort's walls were tall enough to completely block their view beyond. But there appeared to be a gate made of stained pine set into the wall, which was closed. Was it also locked?
Tårn was the first to find out. Strode a few paces and tried the door (un-locked), while the rest of the soldiers followed.
...
Support. Do not engage, Draper had told her a thousand years ago, it seemed.
Do not follow us into the fort, especially, until we're done and calling for you, right?Oh no, the archer, she ignored this advice! Stepped right up beside the soldiers in fact, shortbow aimed and ready.
"There you are!"
An orc came bounding toward them; Laprima's path was clear. She
zipped her next missile,
definitely causing impact, while Tårn swung a wild arc with her massive greatsword...blood and unmentionables flying everywhere. The rest of the soldiers joined, all of them crowding into the gate at once... while Laprima kept her next arrow ready. But she had no chance for succession with shots; too many others were in her way... weapons swinging, shields crashing!!! ----
The orc was quickly outnumbered, then outmatched. Fell to the floor, as the saying goes.
"You think you stand a chance?" a female voice from up above. This was another rudimentary mage, throwing ice spikes with her right hand while maintaining some sort of magical, glimmering (aura?) with her left.
Lady Donnaugh dimly noted Mansonn at her side, getting struck by one of the witch's spikes, before one of the cheap arrows-of-iron Laprima'd bought at Solitude's Fletcher targeted the woman's hip. But this time it was the Thalmor who took her, zapping the fur-wearing wench with one of his spells..
*Pksssh!!!* - Caster versus caster. - Immediately, she flung to the side like a ragdoll,
slamming into the tent made of hide she'd emerged from.
After this, only one villain left; the chieftain, a second orc, who they found hiding in the Gorge's sole ceiling'd structure. Van Haggar's words had been right, then; whoever was at the top of these nefarious organizations surrounded themselves with the best. In this case, a roof over his head. The orc came thrusting toward them once his spot had been found, wielding a gigantic pole weapon (a pike, Laprima later learned). As stated by the soldiers, this final bandit was certainly tougher than all the others. Perhaps if faced by a sole opponent he might've lasted quite a while, and been able to strew some enormous damage upon whoever was unlucky enough to face him.
But as it was, the orc was dueling four to one by then. Five, if Laprima's only piercing arrow is to be counted. But she was not the one to fell the fort's remaining danger; in fact it was hard to tell who was the one to do so, the chieftain was offended by so many injuries at once.
After the battle, total relief! - Everyone breathed a sigh before sauntering about, collecting whatever they scored.
"Place is ours now," Van Haggar stated with a mild smile. "Winners take it all. Grab whatever loot you can find, Laprima Donnaugh. Give to live, I always say."
"Oh... my. Seems though only five minutes have passed since it all began, does it not?"
"You get used to the flurry," he answered, taking a swig from an uncorked bottle. "Best thing of all, this feeling, this 'afterglow', I suppose to call it."
Laprima helped herself to a jewel-encrusted tiara she found inside the chieftain's chest, which appeared to be made of silver. "Suppose I could get used to this part," she joked before realizing she'd done so. She placed the tiara upon her head. Couldn't help but take a moment to prance and preen about.
The sky was getting dark, but with a hint of color. Looks as though there'd be auroras tonight. Ironic how Skyrim's nights were often gaudier than its days. Tårn threw a slab of meat she'd found into the fire, while everyone else gathered around.
It was several minutes later, after heads were counted, that they realized Mansonn was no longer with them.
—----------------------------------------------------
Tårn, dealing some damageSixpenny, zapping some pwnageLaprima, loosing mutilation -- (I was particularly proud at this, she two-shotted an RGorge archer all on her own).
Aurora'd Laprima----------------------------------------------------
Notes:
1). As stated, I had a bunch of 'balancing' to do, because I wanted to fight to be fair, not a walkover for the enemies. Though her party is several levels above Laprima, LPD herself is only Level 4, so I assumed the fight would be too hard. So first, I nerfed the boss and some of the random enemies, just to keep LPD and her party from getting slaughtered! So for instance I changed the boss's Difficulty from
Very Hard to just
Hard in the CK, and I also changed all the surrounding bandits from
Medium to
Easy, and so on. But this made the fight way too easy. Brawl was over before I could even get some decent screenshots! So I actually made them all tougher in the end.
Still, I had to do Robber's Gorge several times for your all's reading pleasure.
2). Laprima leveled up to 5 during today's chapter. This occurred after reading
The Black Arrow, Volume II, which can be found lying on the boss's table. I put another point into Archery > Overdraw.
Incidentally, Missun Akin is mentioned several times The Black Arrow. Missun is the elf archer Joan of Arkay met in the Ashlands last season, while doing the Main Quest.
3). I found a magic Ability in the CK which trickles health to the NPCs (similar to the autohealing our characters have). Needed to add this ability to all of them because for some reason they weren't using potions. 🍾