CT- Aww, thanks for drooling over scrawny little Buffy!

Thanks also on complimenting that ‘living’ bow with the leaves on it. By being alive, it helps Buffy with its heavy draw. And yes, she has to water it.
SubRosa- Knowing how you appreciate using magic for utilitarian tasks, I thought you’d appreciate using telekinesis to recover arrows. Oh, I think chocolate is probably a sure cure for a cranky elf! Thank you.
mirocu- Last time we were in that fort, I remember noting that it had bunk beds and thought that was pretty neat – I’ve never seen another fort with them. Thanks also for your kind words about our screens of the month for May and June.
Grits- I’m so glad you enjoyed Buffy’s little tour of that V-wood mod before we uninstalled it. I also figured you’d get a kick out of her in that ‘cranky’ shot. Usually that happens right after she gets thumped by some baddie or smacked by a trap. I have to be quick to catch that look though, as she resets to her happy self with her next animation change (like yawning or talking or such). Catching Buffy patting Superian happens a lot though thanks to a small mod that increases frequency for all the horse-related animations. Thank you!
Rihanae- Thanks for popping in! Both the tree camp platform and statue of Azura by the coast are from the Valenwood Improved mod. We ran into some problems with the mod and ended up uninstalling it.
McB- Thank you for the kind words. I do think that green ‘Link’ outfit is probably Buffy’s fave outfit.
ghastley- Yikes! Getting out of the wrong side of a tree bed could be trouble!

Thank you. Never thought about the middle of the road stuff, but you are right. Buffy generally yields over toward one side when approaching someone on the roads.
DE- Thanks! V-wood improved was nice but, honestly, not very ‘jungle-like’ as I tend to picture V-wood. As I was saying to Grits, parts of Dementia actually look better to me. And the screens KC took of V-wood from ESO are stunning. On the cranky shot, I can’t change her emotions; if she gets hurt though, sometimes she’ll get that cranky look on her face for a short time though. It makes me laugh because it is such a departure from her normally smiling and chipper manner.
KC- Thank you. That buckskin vest is a bit busty for Buffy (*sigh* story of her clothes-shopping life), but I do like the look of it and how it matches her buckskin greaves/boots. Buffy likes using that tk spell to recover missed arrows. Since I only allow her 15 arrows in a full quiver, she’s pretty keen on recovering them whenever she can. Superian carries extra arrows to refill the quiver, but Buffy won’t bring the mare into a dungeon until it is clear so that doesn’t really help during a dungeon crawl.
* * *
As you probably know, Buffy’s been busy in Skyrim for some time now. I’m pleased to announce that the game has earned a place alongside Oblivion as a ‘keeper’. What makes Buffy tick as a mystic archer up north is frost resistance, magic resistance, bow, sneak, illusion, conjuration and alteration. We have been playing pure vanilla so far, but are close to being ready to add some mods. Skyrim is a harsh land and vanilla Buffy looks a bit ‘harder’ than she does in Oblivion of course. And such things as eye colors (for Bosmer) are limited to brown or brown. Her look is no doubt temporary at this point and I’m sure it will evolve as we begin using mods. That said, I confess I quite like her vanilla look and am not in a huge hurry to change it.
The
buckskin mage is rather alive and well in Skyrim.
There be
mammoths here!
She still loves
big cats of course.

This cat is just one she reanimated via vanilla conjuration spell. Although we've been using horses, I believe that, like Oblivion, we are really going to need some mods to help that work well.
Sometimes the deadliest creatures above the snow line are small, wear the furs of others and fight without tooth or claw - as this
snow bear discovered.
The first arrow to the knee crippled this guy, but the
second one to the heart killed him.
The College, where they helped teach Buffy how to micromanage the constantly shifting frustration of what goes in each hand in order to effectively integrate bow and spell.