D.Foxy: Beautifully done my foxy friend.
hazmick: Tadrose certainly looks forward to Tadrose wearing those dresses! But alas, our stringy wood elf still has much to do before then.
Olen: Summoning Aedra is one of those changes I thought about a long while back, and now have finally had the opportunity to put into direct action. It never made sense to me that the "good guys" would want to be summoning the very same monsters that are trying to destroy their world in the game. So I am leaving Daedra summoning to the cultists like the Mythic Dawn, and undead summoning to the necromancers.
Grits: Perhaps Ancondil could get lucky with Ungarion though!
haute ecole rider:
Layla is one of the all time best rock songs ever recorded. If you ever saw
Goodfellas, it is the song playing in the closing credits. My favorite guitar instrumental is
C-Note, by Ernie C of Body Count.
When it comes to piano, the soundtrack to
Voices of a Distant Star is just marvelous.
Here is track 4, which gives you a good idea, and
this is track 2, a slower, more introspective piece. If you have never seen it, I highly recommend you Netflix
Voices. It is only a half hour long, but it makes me cry every time. What is truly amazing is that the director did the entire thing on his laptop. The only things he did not do are the final voiceacting, and the soundtrack (by Tenmon).
And of course I cannot talk about piano music without mentioning Ayumi Hamasaki, and
Love, another marvelous piece.
Back to the story though, one of the delightful things about writing that exchange between Teresa and Aela is that they are both very mature people, moreso than usual for their ages. It lets them be honest and direct, (at least where Tadrose is not concerned!)
Acadian: I put a lot of work into that thunderstorm line, I am glad it resonated with someone. I wanted something that sounded Nerussa-like about the nature of passion. Hmmm, how come everyone thinks Teresa will be disappointed by the Bravil city guard though...
Previously on Teresa of the Faint Smile: Our last segment saw Aela take Teresa back to Bravil via boat, summoning an undine in lieu of sails or oars. There the two women parted as friends, rather than lovers. Next, Teresa is off to report her Bawn adventure to the city guard.
Chapter 36.5 – The Witch of Bawnwatch IslandTeresa made her way east down Riverwalk to where the street ended at a Y-shaped intersection. To her left Silver Avenue stretched on to the North Gate, passing the Fighters Guild,
Silverhome on the Water,
The Globe, and numerous other taverns and shops. To her right a wide wooden bridge spanned one fork of the river that cut through the center of Bravil, leading to Castle Isle. The other prong of the river curled south around the other side of the castle, completely separating it from the other two islands in the city.
Teresa set her booted feet to the bridge and stared up at the wall of stone that ringed Castle Isle. It was the smallest of Bravil's three islands, but was certainly the best defended. The bulwarks here were as tall and thick as those that ringed the outside of the city. The gatehouse at the far end of the bridge was likewise no less forbidding than that at the North Bridge into the city proper.
The bronze doors at the front of the gatehouse stood open, allowing Teresa and other pedestrians to enter the tunnel that cut through the miniature fortress. A glance to either side revealed numerous arrow-slits cut within the walls, and a look above found that the ceiling was lined with murder holes. The final line of defense was a portcullis, which was now raised. Even if the rest of the city fell to an invader, the Count and other nobles would still be safe and sound behind this fortification.
Stepping out into the light of day once more, Teresa made her way along the short main road that cut through the center of Castle Isle. Castle Road was its official name, but like most of Bravil, she knew it as Snob Alley. For to either side rose the tall stone manors of Bravil's wealthiest - and most patrician - of residents. Each was separated by stone walls and wrought iron gates, and decorated with statues of deities, heroes, or fantastic beasts. Here was Reman the First, there a dragon, and at another abode Talos Stormcrown himself. It was a long display of power and prestige, and Teresa wondered if the inhabitants adorned their homes in such a way in the hopes of it rubbing off on them?
A glance at Scaurus Manor softened the cynicism in Teresa's heart. There was one manor that needed no gilding to display to the glory of its owner. The Great Lady of Bravil shone with her own light, and unlike most of the other residents, truly deserved the title 'noble'. If only there could be more like her, Teresa sighed.
The wood elf walked on in silence, until finally the grey walls of the castle itself rose before her. Its massive bronze gates had long since turned green with age, and were flanked by a pair of armed men clad in mail and the deer-emblazoned surcoats of the Bravil City Guard. She paused to draw her guild amulet from her Thieves Bag and drape it over her head. Then she strode through the gateway with only a glance at the guards.
She found herself in a wide courtyard. Directly before her rose the looming bulk of the keep, and all about the bailey she found smaller stone buildings and entrances to the towers. There was a stable, a smithy, a chapel, and many other structures whose functions she could not guess at. Teresa bit her lower lip and stared. She had never been to the castle before, and now she realized that she had no idea where to find the captain of the guard. Would she be in the keep? Or somewhere else?
As she stared about, she noticed that most of the guardsmen came and went from one of the towers near the keep. So she squared her shoulders and set her boots in that direction. Again, she met more men standing guard at the door, but one glance at her Fighters Guild medallion dispelled the questions Teresa could see momentarily form in their eyes. As the men had at the other gates, they simply nodded as she passed.
The interior of guard tower was not what Teresa had been expecting. Rather than something akin to the marble and gold elegance of Scaurus Manor, it was simply dank and cold stone. An iron chandelier hung from the ceiling, and held candles rather than glowstones. These cast a fitful light about the interior, which was just as well, for there was little to see. A tapestries of a hunting scene hung from one wall, giving it a modicum of decoration. But most of the walls were simply bare stone blocks, and only a few carpets adorned the otherwise plain flagstones of the floor.
Again Teresa followed the armored men down a flight of stairs, and soon found herself in large chamber filled with chattering guards and civilians. Numerous tables were stretched out through the room, where many of the guardsmen sat putting quills to parchment. Often they had dejected folk sitting next to them with shackles on their wrists. Near the back of the room three armored men were hustling a tattooed Nord to another door, while the larger man loudly sang something about swimming with bow-legged women.
Along one wall near the entrance Teresa found a dais upon which sat a tall desk. Behind it lurked a grey-haired and mustached guardsman, who was flanked by a pair of youths clad in linen. Teresa wondered if the latter were guards in training, or simply civilian employees of the county? In any case the older man seemed like a someone with authority, so Teresa strode to his desk. When he somehow failed to notice her standing before him, she made a point of loudly clearing her throat.
"Ehm, what is it Fighters Guild?" The man grumbled, as if Teresa had interrupted something important. "The latest wanted posters are down the hall, by the dungeons."
"I need to speak with the captain of the guard." Teresa declared, looking the grey-haired Imperial directly in the eye.
"Captain Lerus does not just make appointments with anyone who walks in the door." The Imperial looked more and more disagreeable by the moment. "Talk to a patrolman."
"She will want to hear this," Teresa insisted. "It's about the skooma trade."
"Oh really?" The guardsman leaned closer, and a look of amusement now blossomed upon his craggy features. "Don't tell me, you think your neighbor is selling?"
"No. I just killed a dozen fetchers trying to smuggle it into the province." Teresa felt her fingers curling together into fists. He was clearly not taking her seriously. Little wonder, she thought, with a skooma den openly in business just off Riverwalk. The city guard might ignore that, and the Count's son, but surely they could not ignore what had happened at Bawn?
"You what?" Teresa took comfort from the way the way the older man's eyes widened into saucers. He rose to his feet a moment later, towering over the wood elf from his lofty perch.
"You heard me," Teresa said. "I killed the fetchers. Every one of them that was in Bawn. Now if you people get a move on, you can get their partners."
"You… did… what?" the guardsman sputtered. His face turned red, and when his voice finally returned, he pointed a chubby finger to one of the tables in the room. "Talk to Inspector Hordeonius. He'll take care of this."
Teresa nodded. Her heart had doubled its pace in her chest, and she did her best to force herself to remain calm. He had seemed more upset that she had killed the skooma-runners, than surprised to learn of their existence. She knew that could mean only one thing. Just as everyone said: the Bravil City Guard was in the pocket of the skooma dealers.
Still, they might not all be in the liquid coinpurse, Teresa thought. Or perhaps she hoped they were all not. Could every one of them truly be no good?
She made her way past the guards, criminals, and other folk to the table the first guardsman had indicated. There she found a man with the dark hair and olive skin of a Nibenean sitting amidst a pile of parchments. He half-heartedly scribbled away at one sheet, and leaned back in his chair as Teresa stepped up him. "Inspector Hordeonius?" she asked.
"Now what?" he grumbled. "Can't you people see I'm busy?"
"The man at the front desk sent me here." As much as Teresa tried, she could not contain the sharp tone in her words.
"Alright, what is it? It better not be about the bounty sheets. Those are late coming from the Imperial City, and there's nothing I can do about it."
"No," Teresa said. Why did every member of the Bravil City Guard think that whatever she had to say was trivial? She paused to take a deep breath and exhale slowly, hoping it would abate her rising annoyance.
"Yesterday I killed a band of skooma smugglers in Bawn," she said plainly. "None of them escaped. They were bringing it in with a wagon, so if-"
"Wait, you did what?" Hordeonius practically jumped out of his chair, as if he had been struck by lightning. His eyes competed with those of the first guardsman to see which could grow wider.
"I killed the fetchers!" Now Teresa could not prevent herself from raising her voice. The low buzz of conversations that had surrounded her abruptly stopped, as everyone turned to stare. "A dozen drecking skooma runners! Are all of you deaf? Do I have to paint a portrait for you?"
"That's Teresa of the Faint Smile," the forester heard someone say in a hushed tone.
"One of the best archers in Cyrodiil," came another whisper.
"Put an arrow through your heart at three hundred paces," murmured a third.
"Is this some kind of joke?" Now the other man stood on his feet, and his dark eyes narrowed as they took Teresa in. "You think I believe you killed an entire pack of smugglers by yourself?"
"I didn't say I did it alone," Teresa growled back. "I had help from the spriggans. Here, want proof?"
Teresa reached into the Thieves Bag at her hip, and drew forth the long, two-handed axe of the Nordic smuggler. Now stained with the Nord's own dried blood, she threw the weapon upon the cluttered table beside the Nibenean. She followed it with a shredded tunic of mail rings, then a mace, a smaller hand axe, a sword, and more weapons and pieces of armor. All were stained, notched, or battered. Mute testament that their former owners did not meet their ends gently.
Now the entire hall went silent as a graveyard at midnight.
"What are you? a Witch?" The inspector, and more than a few others, stared at her with mixtures of shock and horror.
"Yes I'm a Witch damnit!" Teresa shouted. "I killed the smugglers in Bawn. But someone else was bringing it in to them with a wagon, and they were delivering it to
another group. They were just one link in the chain. If you people act now, you can set a trap for the others. Now what are you going to do?"
The Nibenean put one hand to his head, as if he had a fever, and stared at the weapons scattered across his workspace. "You killed them all," he mumbled. "You really did it. You crazy bark-biter."
"Of course I killed them!" Teresa felt as if she would burst. "That's my job! That's
your job!"
"How do you know they were skooma runners?" The inspector found his voice again. "You probably murdered a dozen innocent people."
"Innocent people don't attack a member of the Fighters Guild after she's clearly identified herself." Teresa shot back. "They don't chase her through the forest trying to kill her, and they don't have twenty casks of skooma in their camp!"
"You found the skooma then?" Teresa could see that caught Hordeonius' attention very quickly, and now he stared at her intently. "Where is it? Did you bring it with you?"
"I destroyed it."
"You did what!" It was not so much a question, as a cry of fury. The Nibenean's fist slammed against the table, causing the weapons on it to clatter in a cacophony of metal. "Do you know how much that…"
"How much it's worth?" Now Teresa regarded the inspector through the narrow eyes of a stalking lioness. "Yes I know exactly how much it's worth. Is that all you care about? What you can sell it for?"
"You watch your tongue tree-hugger!" The Nibenean thrust a finger in Teresa's face. "I'm one second from putting you up on charges of murder."
"Murder!" Teresa barked. "They attacked me you oily fetcher!"
"According to who, you?" the guardsman said. "With no skooma to back up your story, there's no proof they were doing anything illegal."
"There's nothing to back up the imp chips you're slinging either round-ear." Teresa hissed. "How much are they paying you to sell out that uniform?"
"That's it!" Hordeonius spat. "I won't listen to another word of your forked tongue you filthy tree-hugger."
"You lying Daedra!" Teresa cursed, "I'll…"
Before she could finish, a mailed form stepped between Teresa and the inspector. Iron hands locked onto her shoulders, and pushed her toward the entrance of the chamber. Teresa resisted, but it was to no avail against the strength and weight of the larger, armored man.
"Walk away Teresa." The newcomer's words were soft in her ears. "Just walk away, this is not helping."
"I'm not going to…" Teresa fumed. Yet as much as she struggled, the guardsman had her out the door and into the hall beyond within moments. There he stopped and took a step back, but kept one hand on her arm. Now that she had the time to really look at him, Teresa saw that he was tall, even for a Nibenean, but bore the classic jet hair and olive skin of his race. His face was one Methredhel might call handsome, if not for the crooked line of a once-broken nose. His dark eyes held no rancor as he looked back at her. If anything, Teresa imagined they held sympathy.
"How do you know who I am anyway?" Teresa breathed, trying to still her pounding heart. Damnit! she silently cursed. She had lost her temper again, and with the city guard no less. Yet when she thought about the inspector's reaction once more, she imagined what Vols would do in the same circumstance. The centurion would flatten the treacherous guardsman, and that would be just for starters!
"Are you kidding? How many crazy, red-headed, wood elves do you think there are in the Bravil Fighters Guild?" The tall Nibenean laughed. "Every guardsman in the city knows you. You're the one who keeps jumping off the North Bridge and into the river! I was there the first time you did it. I thought you were trying to kill yourself. Would have been a better idea than what you just did in there."
"That bounder's taking gold from the skooma dealers!" Teresa hissed, pointing a finger at the chamber beyond.
"I know," the guardsman said quietly. "Half the guard is, and the rest know better than to cross them."
"How can you just ignore it?" Teresa sighed. "Don't you know what it does to people?"
"I know, I see it every day." The Nibenean's eyes looked sad. "But you have to pick and choose your battles in this world. The last man who tried to fight it ended up in Kvatch. After the Crisis thank the gods. But you would not believe how quickly he was run out of here. And the others, well, one man just disappeared. They said he went to High Rock, but everyone wonders…"
"So you just let them bully you?"
"There is nothing we can do right now," the Nibenean spread his hands. "The Count knows about it, and doesn't care. Probably because his son's their best customer. Maybe he's a bigger part of it too, I don't know. The captain's definitely in the smuggler's pay chest, as well as Kurdan gro-Dragol's. Until the Elder Council steps in, our hands are tied."
"I thought Kurdan was the one selling the skooma?" Teresa blinked.
"No, it's that shifty tree-hugger Nordinor," the guardsman spat. Then he paused and held up a hand in apology. "No disrespect intended. He's got the Count's personal seal of immunity. Kurdan runs everything else: gambling, loan-sharking, extortion, robbery… Anything violent that happens, you can bet his fingers are behind it, and his gold is in the Captain's pocket."
"So how do you do it?" Teresa asked, barely even noticing the accidental racial slur. "How can you be a good guardsman in a bad city?"
"Those of us who are still honest, well, we all have our reasons," the Nibenean explained. "Marius Helvius, he's got something to prove. He never talks about it, but I think he fetched up something but good back in the Imperial City. Now he needs to make it right, for his own sake if nothing else. Gladius Maro - that one who got shipped off to Kvatch - well he was always the straightest arrow in the quiver. We used to joke that he had a steel rod up his back instead of a spine."
"What about you?" Teresa said softly, "I'm sorry, I don't even know your name."
"Prentus," the Nibenean declared, "Gaius Prentus. Well my father was in the guard, and his father, and his father before him. So there was never really any question about what I was going to do when I grew up."
"That doesn't explain why you're not with your captain, and that fetcher in there," Teresa observed.
"This is my city," Gaius said plainly. "It's my home, always has been, and I can't imagine it ever not being so. My people have been here since Bravil was just a bunch of huts by the bay. I hate seeing it run down like this. So I do what I can, when I can, and bide my time until the Count is out of here. He's only got another year and a half before his term is up and the Council puts someone else here. When that happens - gods willing that the next one isn't just as bad - we can take our city back. Until then we just have to be patient, and do our best for the good and decent people that are still here in Bravil."
Pappy's Rule Number Ten came to Teresa's mind.
"Never fight a battle you cannot win. You retreat, and trade space for the time you need to gather your strength, until you can
win. Then you fight." It was exactly what she had done at Bawn, when faced with the horde of smugglers. Obviously it was what Gaius Prentus, and the other honest guardsmen, had to do in Bravil. What she would have to do as well.
"Thank you Gaius," Teresa said, laying a hand on the Nibenean's shoulder. "You're right. It's good to know that there are still people like you left here in Bravil."