Agent Griff
Dec 4 2007, 08:54 AM
We need a plan on how to deal with the fight between the Plys' lea and the 4 heroes. My character Dan suggested a plan to destroy the support pillars and bring the building down on the creature, even though the heroes might die in the process. I obviously stole that plan from you Revan so kudos for originally thinking it up. Anyway, we should decide: is the Plys' lea to die, or not? Has its time come?
Lord Revan
Dec 4 2007, 01:38 PM
I had intended for him to live until the final battle, in which he could either die or slip away. Originally, Altair was to take credit for his death, still seems somewhat appropriate, given the trouble everyone else has had.
jack cloudy
Dec 4 2007, 01:49 PM
On the second page of the current playground, the Plys'Iea had the second floor of a building collapse on top of him after it got hit by a Trebuchet. He survived that, so being trapped in a collapsing house again may not kill him. Of course, the heroes don't know that. Only Flint and James were witnesses to that scene. So if you decide to bury the Plys'Iea, Revan can still have him crawl out again later if he so desires, while the heroes are all under the impression he's dead.
minque
Dec 8 2007, 01:34 PM
Just thinking...if we're going to start a third part of this RP, we'll have to decide who's gonna live and who's gonna eventually die in the final battle, and if that's gonna be the end and conclusion of this one.
Personally I'm pretty fond of the "older" Rahvin and Brianna, I'd just hate to see those two die! Satyana should make up with Rann if they're gonna survive...
So how are you all thinking??????
jack cloudy
Dec 8 2007, 01:44 PM
I think everyone should be allowed to decide for his/her own characters. For your characters, I'd say all of them have a good chance of making it out alive. They're not fighters and as such won't be placed at risk unless the danger comes to them.
I think that Green-Root is going to die. He's at the front lines, so the chance of him surviving are very VERY small.
Flint...dunno. If push comes to shove, he probably won't survive, but I kinda like the old fella. That said, I am thinking of making him retire to High Rock. He's gotten too old and has a family back there he deserves to spend some time with. It's sad to give him up just like that, but he's not a vampire or anything else with a negative age modifier. While he would give the oath, there is little use Veric will have for one old man in High Rock, so he won't have any reason to return.
Odrik (my NPC who is nearly a PC in his own right) probably will survive. He's far behind the actual fighting and unless one of his prized Trebuchets explodes right on top of him, he won't even get a scratch in the whole ordeal. But then again, he is an NPC and will likely go straight back to Bruma after the end.
So I'll be left without any characters. Oops.
I'd say the big fight should be the end of this RP. There's little left afterwards for us to do but celebrate. And celebrations can get boring. I'd rather have some political intrige.
As for now, I've basically been holding back so everyone has a chance to get into the position he/she wants to be in during the last push. So how about this.
BEGINNING THIS WEDNESDAY, THE SILHOUETTE HIMSELF WILL ATTACK THE CITY PERSONALLY AND WILL NOT LEAVE TILL THE MOMENT HE IS DEFEATED.
And that's that. A deadline has been made.
Edit: One last thing. I thought Brianna was in love with Cerpin (ok, she did think it was Rahvin but she was still a telepath.) So, why does she now suddenly think he's a bad man? Did love really make her blind in THIH 1 and does she now see the truth, or am I missing something?
minque
Dec 9 2007, 09:43 AM
ok...sounds fair enough I think....Now I like old Flint so I'd like to see a happy ending for him!
Brianna doesn't think Cerpin is bad per se...it's just that she somewhat sees a bit behind things now and what she really means is that she realises there's something weird about him, that he means bad news, not that he is bad really. Maybe I have been unclear, soory about that. And yes she loved him....more than you can imagine.
Now haven't you all been wondering who really is Amrita's father? I mean Rahvin is the father of Rann, Jadier is Satyana's ....but Amrita? She's half Altmer, right?
Dantrag
Dec 11 2007, 01:33 AM
woah.....how did Satyana end up with jonathan and Rann?
Rann was talking about Amrita when he said "where's my sister?"
minque
Dec 11 2007, 12:23 PM
QUOTE(Dantrag @ Dec 11 2007, 01:33 AM)

woah.....how did Satyana end up with jonathan and Rann?
Rann was talking about Amrita when he said "where's my sister?"
Ehhh wasn´t she kind of around somewhere nearby? That was my impression, if it´s quite offline then I can edit..
And yes I know Rannie was referring to Amrita! Those two have got close to each other! Hmmm annoying!

So maybe the healing-mafia, i.e the women present should reach out and help Dan? Or will he cure himself?
Dantrag
Dec 11 2007, 06:53 PM
yeah, Rann, Amrita, Jonathan, and Dan weren't really nearby to the others...
Agent Griff
Dec 11 2007, 08:15 PM
Dan desperately needs the healing mafia since he isn't that big of a healer to do it all by himself. Besides, broken bones take some time to set, a month or two, not to mention the countless gashes and bruises he got when the rubble fell on him. But, seeing how powerful Tamrielic Restoration magic is I think Dan will make a come-back in time to catch the last stages of the "FINAL BATTLE.
jack cloudy
Dec 11 2007, 08:46 PM
Yeah, Tamriel healing is insane. Flint broke both legs as well (and an arm, earlier than that), yet in both cases, he was back in a few hours rp-time.
As for catching the final battle, he'll have to run. Using in-rp-time, the final stage will commence in less than an hour. In real-time, in several hours.
So let the healing mafia do its work!
minque
Dec 12 2007, 08:10 PM
Uhh....hmmm but if they aren´t nearby as you said Danny? Hmmm, where the h***are they then?
Lord Revan
Dec 12 2007, 10:32 PM
They're on the other side of GEW, not far from the breach. The others are all near the gates of the Arena/Market/Arboreum.
minque
Dec 13 2007, 01:09 AM
crap! then just ignore Satyana´s replies, I´ll delete them tomorrow!
Dantrag
Dec 13 2007, 04:57 PM
okay, so how is the silhouette's defeat going to go down? We should probably plan that so it doesn't take longer than it should.
Maybe a small group goes to fight the Silhouette (with Altair included) while the others continue to fight the main battle. The defenders get pushed back all the way into the palace, but before they are overrun, the Silhouette is destroyed and the individual tsaeci tribes split off again and go home, since the Sil was the only thing holding them in an alliance.
Lord Revan
Dec 13 2007, 10:45 PM
The Silhoutte is immortal, and not even Altair knows enough about it to have any idea of its weaknesses. I don't think he knows anything of its character either, he doesn't know how the Sil thinks.
The plan used to be that the Morrowind army would be chased out of GEW, and the Silhoutte occupies the palace for a little. It brings all of its army into that confined space, and then the Morrowind Army/Bruman Army survivors rise up for one last offensive with the help of the Narza'Tai.
Because the Akaviri army is so confined, their prowess is hampered and the battle turns to favor the combined armies of Tamriel. Then as the last few warriors are slain, the Silhoutte just vanishes (not banished, but no longer actively threatening Tamriel for the moment).
Before the Sil takes its leave, the Plys'Iea swears to be waiting for the next invasion force to come (His lengthy life-span means he can wait in seclusion for a long time). He can either live to escape in the chaos or be slain by Altair personally.
If the former, he'll be under the radar for most of the RP afterwards, perhaps hindering Veric's ventures as time goes by.
jack cloudy
Dec 13 2007, 10:54 PM
Dantrag's idea would be quicker, but the idea of indoor palace fighting appeals to me more. Cramped conditions, various ways to avoid detection and stuff. Groovy stuff.
I also doubt the Akaviri would just retreat with victory in clean sight. Even with no loyalty towards each other, I've tried to describe them as highly disciplined soldiers to form a contrast with all the bandits and stuff. I also thought that Akaviri generally don't like the Tamrielans.
Sorry, minque, but we guys are addicted to fighting in rps. Please don't take it too hard. I'll send Flint over to you for some rp-ing as soon as he gets wounded.
So, what plan does the rest of us here vote for?
1: Retreating battle, ending with Sil defeated and the army disintegrating or otherwise being demoralized neough for the good guys to take them down one by one. (if you don't know how it functions, just throw a crapload of firepower at it and make sure no one is around to witness how awesome you really are.)
2: Early defeat, later victory indoors.
Know what? I propose a third plan which is also the start of THIH 3.
Sil gets defeated/scared off. There are still too many Akavir however and they take the city while the allies retreat. Altair then gets promoted to a sort of Hortator and THIH 3 will start with Altair attempting to retake the imperial city and bring a definite defeat to the Akaviri, through siege/sabotage/whatever floats his boat. The surviving PCs can be his aides in the matter, with the exception of the anti-Altair group, of course.
If Altair so desires, he could go and have himself be elected as count of Leyawiin first. The allies could rebuild the city and turn it into their base for the duration of the campaign. Being such a smooth politician, he has no trouble to persuade the other counts in the province to elect him as a peer. It could provide a stepping stone to emperor later, for when he recaptures the IC.
Lord Revan
Dec 13 2007, 11:18 PM
Should I start a poll?
Dantrag
Dec 14 2007, 03:36 AM
No polls; let's just talk it out.
My complaint with all of the ideas (even mine) is that there's something completely illogical in each:
My idea : why would the Akaviri just leave so close to victory?
Revan's idea : how could the heroes win an offensive against such huge odds, especially after just losing on the defensive?
Jack's idea : How was the Silhouette defeated in the first place if it's immortal?
So here's my revisionist idea (feel free to comment/suggest). I did borrow from the other ideas a little, though.
Altair and Voltar leave the battle to go to Veric's little hideout, where they work together to learn/create a spell that allows them to banish a being to Oblivion for (let's say a hundred) years. So after perfecting the spell, the two go out with some others and perform it on the Silhouette, trapping him in Oblivion. Unfortunately, the Akaviri are already in such a convenient position that they take the city and the good guys are forced to retreat. The army retreats, but they realize that the snake-men have no desire to keep the city and chase after them. As a final solution, the good guys hole themselves up in Cloudruler Temple (Ian and Issac were blades, right?) and defeat the army there because the snake-men's numbers mean nothing in the tiny ravine at the entrance to the temple. Then, after the victory we can think of the exact premises for THIH 3.
That's my idea.
Lord Revan
Dec 14 2007, 03:54 AM
I can go with that, we'll see what the others think.
The Metal Mallet
Dec 14 2007, 10:59 AM
I think the revised idea as well. I haven't been using Voltar that much so it would be good to get his character rolling once again. I suggest that while Veric and Voltar are off doing their own thing, Veric should have Amrita (or someone else) fill in his place as a temporary "direct link to Altair". I guess that means that whoever it is should be given one of those amulets. Hell, a neat twist would be to have Rann given one.
jack cloudy
Dec 14 2007, 01:40 PM
Retreat to Cloud Ruler sounds good. Since Green-Root is dead, I could use the opportunity to introduce my new character. (Personal rule, always keep a minimum of two characters in play. Thank the heavens we don't use dice and 500+ pages rulebooks everywhere.)
As for now, we'll perform the gradual retreat. Hey, this might actually work. Since I assume that the allies have the northern portion of the city (the Sil came in from Argonia) and Cloud Ruler lies to the north, we could have the allies be pushed out of the city completely and then break into a mad run while the Akaviri take a short break to recover their strength, giving the allies just long enough to run away to Cloud Ruler.
I like the break to the personal dimension as well, though it had better be a short one because the army won't hold out that long and with the Sil, the allies won't ever be able to retreat. Veric did begin reading a book on his own obscure prophecy there, so I bet he has something useful lying around.
Maybe Flogir should give the order right now of retreating to a fresh wall rather than sticking at the breach. The Akaviri are all melee, so the advantage of height can't be underestimated. Gives him something to do as well. I haven't seen him since the last fight begun.
I'm off for now, going to whip up a new char.
Lord Revan
Dec 15 2007, 06:21 AM
Btw, what are we going to do about Eurod and Astratus? Both quarantined werewolves, I don't imagine the army will have the luxury to clear the debris they deliberately set to keep him from getting out while fighting a losing battle against the Akaviri.
The Narza'Tai are watching over Arastus, since he can't feel the moon shining upon him, there's no reason he should transform in their midst. So it seems Eurod is kind of left high and dry.......
PS: I love my new avatar.
jack cloudy
Dec 15 2007, 05:09 PM
Eurod and Astratus, I've completely forgotten whose characters they were.
Astratus will be taken care of by the Narza'Tai, I'm sure.
Eurod though. Heh, I know that Flint will forget all about him in the heat of the moment. But since the Akaviri aren't going to stay in the IC forever, he might just be safe in his makeshift cage.
minque
Dec 15 2007, 07:29 PM
Sounds good to me! So the goodies should start to retreat then? Maybe there can be some nice deep conversations between them when they´re dwelling at that Cloud Ruler place?
yayy....
Yes yes..I know you guys just love big fights! On my part I prefer smaller fights but above all I love complicated conversations, about relations, feelings, jealousy, whatever!
jack cloudy
Dec 15 2007, 08:11 PM
I'll try to plan some conversation time. The Akaviri won't be in ultra-hot pursuit, so with some luck there might be two days (rp-time) of waiting for the snakes to arrive. While waiting, there is plenty of time for tensions, frustrations and taking it out on others. (I have to wonder how Sathyana's, Rann's and Issac's relation could have been if they'd met during peace rather than now. Boy, Rann gets snappy at them for everything now.)
Anyway, the archers have fallen back, the Trebuchets are being packed and I assume that Flogir and his spearman are running as well.
One last thing, I've placed a character in the character thread. I want to place him at Cloud Ruler, but first I'd rather have a yes or a no. He has the potential of being a bit godmode and I want to know if anyone believes that it is too easy for him to go godmode. If the answer is:,,Yes, he'll go godmode all the time." I'll have to change him then.
Olen
Dec 15 2007, 10:22 PM
Question: Is this RP open to new members?
If so when would be a good time to enter? I've read playground XV and this thread so I have a vague idea of what's going on and know that now isn't the ideal time to join but was wandering when would be. Also if anyone could tell me a bit of backstory that would be awsome (which towns have been destroyed anything else... (or should I stop being lazy and go and read the other 2800 posts?)).
Cheers.
jack cloudy
Dec 15 2007, 10:49 PM
Lessee.
Leyawiin: destroyed
Bruma: badly beaten but still around.
Cheydinhall: Destroyed (I think. All eastern cities are, don't know if this one lies to the east or to the west.)
Hero's Hill: Blown up.
Imperial City: A bit damaged, but alive.
If you've been following this thread, and I bet you have, you know that we're retreating to Cloud Ruler. I suggest you start your character there rather than in the Imperial city.
The Metal Mallet
Dec 15 2007, 10:52 PM
Yea, we're always open to new members. And we usually don't mind if you toss in a new character right now, the character "Dan" did so recently. It's just up to you how your character gets tossed into the mess that is happening in the IC.
As for the cities that are destroyed, I think they are just the Eastern and Southern ones. Cheydinhal, IC, Bravil, and Leyawiin. All the rest are fine. Bruma still stands because they defeated the bandit army that tried to attack them.
As for the current situation, it is thus:
The ending of this RP centers on the "defeat" of the Silhouette, a supposedly immortal (I actually don't recall whether this is true or not) and mysterious entity (possibly Akaviri?). Right now, he's obviously got the last defense of Cyrodil trapped in the Imperial City. The last defense is compromised of a Morrowind Army that used to be led by Commander Astratus until he became infected with lycanthropy. Now, the joint leadership is held by "Altair" (who is actually Veric, a powerful shapeshifting mage who seeks to rule Cyrodil), and Flogir (an old ex-soldier that witnessed and survived the Daedra attack on Kvatch). Other factions helping out are the small Bruman contingent that was led by Eurod (but he's been infected as well now). There is also the Narza'Tai, which is basically the new Dark Brotherhood but turned sorta good. They are led by a former enemy of the group of heroes, Karn, and a crazy albino Dunmer with no eyes.
Since there's too many characters to talk about, I'm just gonna talk about mine and maybe the others will include theirs:
Voltar: He is an Altmer mage that released Veric from his banishment from Nirn using The Staff of Worldly Demise (a powerful staff that substantially increases Mythicism, Alteration, and Conjuration). He now acts as "Altair"'s aid. He is a powerful bad guy.
Amrita: One of Brianna's children that were separated at birth. She ended up with an evil person named Salina and basically grew up to be a powerful mage/assassin as she likes to fling spells as well as shoot bows. Because of the odd circumstances regarding Brianna's pregnancy, Amrita has a mixture of Altmer, Dunmer, and Nord in her looks, though it's predominately Altmer. She has a cold personality and likes to manipulate. She currently works for Veric and hopes to convince the disbelievers that their distrust in Altair is unfounded. She's also currently looking out for Rann, her brother, since he completely trusts Altair. Right now they are checking to see if the alien beast they fought has survived.
Flogir: Flogir was an ex-soldier for the Kvatch guard and witnessed the Daedra attack on the town, he does suffer from the odd panic attack because of that. After the Oblivion crisis he became a merchant who dealt in trading information as well. He met Rann that way. Since then, he's been helping out the group with his modest battle skills and knowledge. He's often the mediator for conflicts between characters. Now he is the co-commander of the Morrowind forces and is currently retreating to better defenses.
jack cloudy
Dec 15 2007, 11:09 PM
Here are mine.
Flint Ironwood:
Flint has been around since part one. Physically, he is one of the oldest characters in the rp, at a whopping 48 years. There are older ones, but they all cheat by being vampires or otherwise 'eternal youth' characters.

Yeah, I'm a bit too proud about mere age.
Flint is known as a bit of a pessimist, but he's also loyal to the point that he'll walk into what appears to be certain death without hesitation. He will complain in that case.
Apart from that, Flint is well-known for his incredible leaps. He can easily jump all across the province within hours. He also has a staff now that is a bit...excentric.
Anyway, Flint is currently on the walls with a group of archers, waiting for the Akaviri to get within firing range.
Odrik: Odrik is actually a Bruman NPC, but he has turned to the line between PC and NPC. Anyway, Odrik is the master of the Trebuchets and he and his crew have been lobbing big rocks all over the place. There is not much else to say about, since everyone just lets him do things according to his own judgement.
Green-Root: Till shortly (yesterday), Green-Root was a part of the Narza'Tai and one of the few characters to openly doubt Altair, which got him into conflict with most other heroes. That said, Green-Root shouldn't be called a hero. He was an oportunist without morals. Somewhere along the lines, he picked up a 'tragic hero' streak and he died fighting as part of the allied army at the front lines.
Olen
Dec 15 2007, 11:35 PM
Thanks. I'll have a character sitting around cloud ruler (or at least getting swept there in the reteat). Anyone got any suggestions as to what sort of character this RP does/doesn't need? I haven't RPed in a while so I'll definately be on the side of good. Is there any role thats lacking?
And lastly how many years after the oblivion crisis is this?
Sorry for all the questions but I may as well get it all right.
minque
Dec 15 2007, 11:37 PM
Ok...now let´s see:
Satyana, sister of Rann and Amrita, now as Mallie said Brianna, the mother of the three, experienced some weird situation conceiving her triplet, so Satyana is half Nord, a quarter Dunmer and a quarter imperial, whilst Rann is 75% dunmer ans 25%Imperial! Satyana has a relation to Issac....oh aye they´re lovers. They are amongst the goodies anyway! There is some mysterious spell laid upon the siblings....there were dark powers trying to even prevent them from being born....
Brianna The mother of three! (uhhh the power of three..yikes) Ther oddity is that the three kids have different fathers. Rann´s father is Rahvin (Danny´s char), Satyana´s father is Jadier, a nobleman, former fiancee of Brianna. Who Amrita´s father is.....ehhh I won´t reveal that just yet...but he´s not far away.
Brianna have had very strong feelings for Rahvin for a long time and now finally thay are a couple....it´s been a long story to get to the current situation
Satyana and Rann are really not on speaking terms....for a certain reason...and she´s not friends with Amrita either, why she doeasn´t even like her mom!
jack cloudy
Dec 16 2007, 12:07 PM
How many years after? Now I don't remember, but I think it was around 20-26 years.
What kind of character you want depends on what you're looking for. If you want to do lots of talking and little fighting, then by all means, make a diplomat or something.
If you're looking for heavy melee fighting though, you'll have to make him/her quite powerful. The point is, our RP has escalated to the point where Joe everydudes simply can't keep up. There are exceptions, like Flogir who can, but in that case, you have to remember that Flogir is a commander and never fights alone.
I'm sure there is someone who can give you better advice on the subject of character creation.
Lord Revan
Dec 16 2007, 03:20 PM
It's 19 years. Well, I have the honor/burden of having the most characters in this RP. I can't tell a lot of the time.
Ian, a vampire agent, he's about forty years old physically and chronicalogically (sp.). He was raised as an agent, so he has a more reserved attitude toward death and violence than most. However, his impassiveness is contrasted by his fatherly disposition towards Issac, his adoptive son and apprentice, and his lover, Satyana.
As a vampire, he almost exclusively drinks the blood of fallen enemies. His life-long service and vampirism (speed, endurance, etc.) have also made him one of the more potent melee fighters. Ian's of the Cyrodiilic bloodline, meaning he is relatively human when well-fed (he can walk in sunlight unharmed, and vampirism is subtle at first).
He is responsible for killing Mannimarco (the King of Worms will be back someday), and is one of the individuals who knows for a fact that Altair/Veric is more than a simple good-intending politician.
Issac, an Altmeri agent and swordsman, he's the oldest of the younger heroes (23). Originally, he attempted to be a mediator among his peers, but Rann's combative and stubborn nature have worn down his patience as the situation has deteriorated.
Issac lacks Ian's extensive experience, having only begun working in the field years ago as opposed to a decade and a half. Issac has an antagonistic relationship with Rann, and by extension a difficult time with Aerona, who defends Rann's allegiances because he saved her from being tortured.
However, Issac has a supporting/supported relationship with Rann and Amrita's sister, Satyana. Both of whom are wary of Altair, privy to Ian's distrust of the politician, which is one reason why they are at odds with Rann and Amrita.
Karn, formerly a ruthless assassin and anti-hero. The Dunmer assassin has had a history with Ian, in which both have had many unfinished deathmatches. Originally, he was a hired killer for the Silhoutte, but after meeting with Patholos, a forsaken priest of Sithis, he has developed into a more charismatic and dignified figure.
Together, the two former members of the Dark Brotherhood met with a large congregation near Leyawiin. They spoke out against the beliefs of the Bortherhood, urging the gathered members to forsake the heathen Dread Father and start a new beginning.
In response, the Wrath of Sithis appeared and attempted to stop them. The spirit failed, and its demise was the final push Karn needed to cause the brothers and sisters to question their patron and beliefs. The Brotherhood has not yet been completely converted/eradicated, but a sizable percentage has united under the Narza'Tai, an organization aiming for the continued existance of the beacon of mortal civilization and power, the Empire.
They do not accept simple murderers like the Brotherhood, they maintain an more militaristic standard, no longer a collection of killers for hire, but an elite group of shadow soldiers who will do whatever is necessary to maintain the virtues of the Empire.
Plys'Iea, an otherwordly individual under the command of the Silhoutte. He considered only a monster among the Morrowind Army, although he is as intelligent as any sentient. His features are mostly reptilian, a foot-long snake-like neck and head are all that is not protected by heavy plate armor.
The alien is a hunter and warrior by nature, fighting tooth and claw as well as with weapons. He cannot pronounce Tamrielic words, his languages are restricted to Argonian and Akaviri, as well as the language of his people.
He is the largest and strongest warrior in the Silhoutte's army, standing as tall as an ogre and faster than most men on foot. In spite of his monstrous appearance and brutal attacks against Morrowind soldiers, the hunter is cunning and thoughtful, he is simply following the orders of the Silhoutte, whom he respects greatly.
jack cloudy
Dec 16 2007, 10:27 PM
I would call it a burden. Seriously, Revan. You've got so many characters, you could rp with yourself and still pull out a good story.
Heh, maybe I should get myself a third. Having multiples can be great fun. Only thing is, I don't know what kind of character to take and I'd rather wait till things calm down for a bit.
Dantrag
Dec 17 2007, 06:59 AM
I guess I have to do a short thing about my characters as well?
Rann is a 'spirited' young dunmer. Known for his extreme stubbornness, argumentative nature, and ability to hold a grudge. He's also impatient, headstrong, sarcastic, and cocky. At the same time, though, he is usually just doing what he thinks is right, as jaded as that might be. He is Satyana and Amrita's half brother, and as of now, has very few friends among the group. (Notable exceptions being Amrita, Dalrus, and Flogir)
Rahvin is Rann's father, who is (in his most recent years) a pretty levelheaded and sensible person. When Rann was born, he pretty much abandoned his old self (which was a less extreme version of Rann) in favor of a more responsible and mature adult. He and Brianna are pretty much married.
Aerona is a young vampire girl that joined the group when she and a few other vampires attacked them. Aerona was little more than a slave to the other vampires, so didn't mind leaving them. Rann saved her from a brutal torture at the hands of the deranged Patholos, so she's fiercely loyal to him, even though it goes against her normally logical thought process.
Altair (fake name) or Veric (real name) wasn't originally my character, but since somebody has to play the bad guy, he's been passed to me. Uh...he's pretty much trying to take over Tamriel, and believes that the three siblings (Rann, Satyana, Amrita) hold the key after reading over many scrolls of prophecy. He learned that if he could convince them to join him, then his goal could be achieved, but if they were against him, he would surely fail. So, he originally tried to kill them before they were born. Now, since he failed his first attempt, he plans on bringing any of the willing siblings into his fold, while the unwilling would be put to death. While others have their suspicions, Voltar is the only one that truly knows Altair's real identity.
Lord Revan
Dec 21 2007, 08:09 PM
Ian won't move against Veric even if all of his suspisions are confirmed, at worst he'll approach Rahvin or Flint and ask about Veric twenty years ago.
jack cloudy
Dec 21 2007, 09:21 PM
Flint won't know that much, I suppose. Other than that the Breton had yellow eyes, was outrageously powerful and is general bad news. He can't give out any 'good tactics' or something.
While I'm on the subject of Flint, I've noticed that I've begun to powergame again, what with Flint running all over firing arrows and all. (Granted, he missed and his arms were shaking. But still, that's way too much he's been doing for the supposed age he has.)
So, being the simple guy I am, I got him beat up. He's clumsily and slowly making his way to the northside of the city now. I don't give him long before he passes out.
ShogunSniper
Dec 22 2007, 06:50 AM
i miss you guys so much... whats new in the internet world?
Agent Griff
Dec 22 2007, 08:48 AM
Finally, someone to control the bad-guys properly! Um, ShogunSniper was the one that originally controled Altair, right? And, of course, no offense Dantrag but I always think that a character's original creator knows him best. Good thing to have you back Shogun.
Lord Revan
Dec 22 2007, 05:12 PM
The war's been in the streets of the Imperial City for awhile.
Now the Morrowind Army is preparing to retreat to north. Altair is going to find a spell that will banish the Silhoutte to Oblivion.
Meanwhile a conspiracy of sorts has formed, whose members suspect Altair is more than a simple politician (now the magical assistant to Chancillor Ocato).
Primarily, the leaders are Ian Karn (since he worked under "Veric" not long ago). The others at the moment are Issac, Satyana, and... All of the Narza'Tai (a new assassins guild under Karn's leadership).
Well, the fact that Issac and Satyana don't trust Altair has caused a very large rift to form between them and Rann (who also blames them for Soldin's death).
Green-Root is dead, Cerpin is off somewhere since Ian allowed him to take a body.
Mannimarco has been slain, cmd. Astratus and Eurod have been infected with Lycanthropy (though they are properly quarentined).
Once the army retreats across Lake Rumare, they will head to Cloud Ruler Temple and Bruma, spreading their forces between the two lacales and along the countryside.
Good to have another quiter... Uh, I mean member back in the RP.
ShogunSniper
Dec 22 2007, 05:59 PM
no! sorry... im not back. just checking in... i still cant afford internet at my house, nor tv or any phones... im in a bit of a financial situation you see...
but since i am traveling for the holidays i will have limited access until the second of january. i would be overjoyed if i could post a few with my characters but i would just have to leave again.
jack cloudy
Dec 23 2007, 09:42 PM
Hmm, that's too bad. Well, I wish you all the luck with your troubles. Hopefully, they get solved soon.
Dantrag
Jan 4 2008, 09:30 PM
hello? *echoes*
minque
Jan 4 2008, 09:51 PM
Hello to you Danny....I´m here!
Lord Revan
Jan 5 2008, 02:06 AM
Hey, Jack, you still have Vasha and her group for characters, don't forget them!
The Metal Mallet
Jan 5 2008, 08:53 AM
Is the Holiday Hiatus over?
jack cloudy
Jan 5 2008, 11:18 AM
Looks like it. Everyone is switching back to their usual avatars and all.
Oh, and Vasha and co.......hmm......weren't their slight implications of Kalsh having the hots for Green-Root?
Lord Revan
Jan 6 2008, 02:48 AM
Satyana and Issac are at the shore already, helping the Narza'Tai and other civilians with moving supplies and people onto the rafts. They aren't in the city anymore, they're not running to and fro carrying bleeding people. The Plys'Iea is on the....... hill? Whatever you'd call the place the Imperial Prison sits on (I created a five person-wide path winding around the "hill" to the shore below) so he's practically stopped the flow of refugees and supplies for the moment.
BTW, it's Tamrielics, not Tamriellians or whatever.
Agent Griff
Jan 8 2008, 09:20 PM
Does the Silhouette have any other established henchmen besides the Plys' lea? If not, I'd like to try my luck with an evil Tsaesci snake dude under the Sil. I mean, it never hurts to have enough generals does it? From what I've heard around here, playing an evil character sounds like something one should avoid until acquiring enough experience. But hey, it can't be that hard right?
So, what's the board's oppinion on my idea? Afterall, it only details the villains which (to me at least) are made up of too much "mist and sh**t" at the moment. Adding another villain to the repertoire should add to the colour, imo.