QUOTE(TheCheshireKhajiit @ May 3 2025, 10:38 PM)

This is going to be a hot take, but I’m of the opinion that BGS games should drop the main quest and just focus on doing the best possible faction and side quests. I haven’t really enjoyed a BGS main quest since Oblivion. Fallout3’s was ok, but I thought the side stuff was more interesting. Skyrim’s was underwhelming, IMO, and I never even finished Fallout4’s main quest. Starfield’s is likewise mediocre, IMO.
I have felt that way for a long time. But more than just because of Bethesda's writing (in)ability. An open world game is best served by embracing its greatest strength: the open world. A main quest is just a set of rails to force the characters along a predetermined path. Instead I believe it is better to abandon that, and lean into the fact that the players can and will want to go all over the place, and do all sorts of things, and will gladly ignore any main quest you try to foist off on them.
Quests in and of themselves are not bad of course. On the contrary, they are stories, and a story can give our gameplay meaning. It makes things more interesting. So having quests in an open world is still good. They can give us little stories that we can experience in every part of the world that we travel. I am all for faction quests, and local quests, they bring flavor to every region.