A Guide to the Bleak Isle
by Felicia Alessandrian
If you stand on the shore of the Sea of Ghosts near Solitude, Morthal or Dawnstar, you can see an island out at see. This is the Bleak Isle - home to pirates and smugglers. This is an island that defies the High King.
If you have even the slightest desire to explore it, squash that desire in the bud - there is nothing to see there for decent law-abiding folk! For pirates and smugglers are a law onto themselves.
But if you find yourself on the Bleak Isle anyway, be it by choice or by circumstance, then read this guide to find your way around.
The Bleak Isle is a rocky piece of land sticking ouf the Sea of Ghosts as a sore thumb. Rocks are almost as numerous as ship wrecks here. Fish is the main food staple, although the Free Port does attract a lot of trade, mostly illicit, and the market buzzes with foreign voices. The city is laid out on the rocks as the land allows, with higher areas occupied by better houses and more affluent citizens, and the lower areas occupied by everyone else.
The first thing you notice is a very high bridge connecting a rocky plateau to a huge lighthouse tower. The fire is said to be magical because there is no lighthouse keeper feeding it logs, and it would be quite impossible to get the logs to that height anyway. A question arises what good is a lighthouse positioned that far inland, other than to lure ships to their death, but then again, purhaps that is its purpose. The high plateau at the other end of the bridge houses the Rosoric Estate.
The Rosoric Manor and estate are of note for several reasons, but mainly for their Rosoric Ice Wine. Yes, they grow grapes in this frozen climate! How they do it, is a mystery, but clearly magic is involved. The mages living on the island mostly specialise in alchemy, unsurprisingly so. Rumour has it that it was the Rosoric family who established grape growing on the Bleak Isle, having brought the vines from their native High Rock. They still produce the best vintage, althogh there is also another plot cultivated by simple folk, that produces the bulk of the Bleak Isle Red. Although it is a passable red wine, it has nothing special, other than that the grapes were grown in the cold. But try one of the Rosoric vintages, and you'll know the difference!
One level below the Rosoric estate is the Upper Town with the Chapel of Kynareth, the Mages Guild, the Wine House and a few other houses and barns. The Street runs across it. This is by far the safest area on the isle, with guards patrolling the streets at night. You would be ill advised to attempt breaking into any of the houses, for people are known to take safety seriously, with guards and guard dogs greeting the intruders. And yes, there is in fact a jail on this island! Or rather, you can get arrested, and if you do, your belongings are confiscated and you are thrown into a cave labyrinth under the city. Nobody cares whether you come out or not.
The Western end of The Street leads to the next level down known as the Half-Way level. It has a small food market on one end and a good inn on the other.
Another set of stairs from the inn lead into the Lower Town which is a small square next to the Eastern Pier. It leads to the Free Port to the West over the water, and to the Docks End towards the South-East.
Let me make it very clear: absolutely avoid the Docks End. A squalid area built on wooden platoons sitting on natural rock formations, it has all the usual rubbish with the usual smells, sounds and goings on. Officially this is the cargo dock of the island, and indeed we're led to believe that even the Rosorics' own cargo ship docks here. And while the most people living here are really just dock workers and fishermen, other, much more sinister characters walk here as well, the kind of characters you definitely want to avoid. Rumour has it that prisoners' confiscated possessions have a way of turning up here in some crate or barrel, ready to be shipped elsewhere and sold.
So, quickly retracting your steps to the Lower Town, you will be much better off to cross the water to the Western Pier and the Free Port.
The Free Port is called this way because the Bleak Isle does not pay any taxes to the High King of Skyrim. Any trade in its port, as well as anywhere else on the island, is completely unregulated, and therefore illegal by Skyrim laws. That doesn't stop anyone trading, however. This part of town has a large market as well as shops and taverns with a middle class feel to them.
The town with its cascading levels is of course the main attraction of the Bleak Isle, but to some it is not the only attraction. The rock formation on which the Docks End is built, has entrances into underwater caverns leading into a large natural labyrinth under the island. Of course, you have to be an Argonian or a mage to be able to dive in those waters and not drown, as you will have to swim long stretches without coming up for air. The undead that plague those caverns make it very clear what happens to those who overestimate their diving skills.
Why would you even delve into those caverns? Challenge, riches, curiosity, accident - there may be any number of reasons. Some say that certain passages were used by pirates and smugglers to store their treasure, and that the treasure is still there, unclaimed. While this is most likely a lie, there are indeed unusual plants and alchemical ingredients to be found in some of the tunnels. Beware that many connections are only one way - you fall through a hole and you cannot climb back up, you have to find another way. Is there always a way out? We would not know, and we suspect that the answer is no. Stories tell however of a section of the labyrinth that leads to an exit through a trapdoor of the Witch's Tower - an old tower ruin atop its own pile of rock to the North East of the main island. It seems almost impossible to climb up to that tower from below, as the rocks are covered in snow and ice and very slippery, but it is perfectly possible to climb down. The land below is partially flooded but the water is not high, and with wading, climbing and clambering, you can reach the main island from there. Be careful on that flooded ground - there are sinkholes that will deliver you straight back into the tunnels of the labyrinth!
The final question is how to get to the Bleak Isle. As you can probably surmise, the answer is: don't. But if you really must, you could likely find a fishing boat in Dawnstar that you could use, or perhaps you could convince some troubled ship captain in Solitude to take you to the island. Don't expect him to wait around for you though, as few ever return from their foolish journey to the Bleak Isle.