QUOTE(TheCheshireKhajiit @ Apr 16 2020, 10:16 PM)

I just can’t imagine it’s better than Fallout4, or even Fallout3 and New Vegas.
Well, it's definitely going to be much different both by virtue of being an MMO and that it's another game made by Bethesda (albeit not by the main Beth studio). I don't think it will entirely be an apples to oranges comparison, but I also think it being an MMO should be kept in mind a lot. I want to give this game a chance once it goes on sale. For all their flaws (and there are many) and their varying quality, BGS has not let me down yet when it comes to enjoying the games they make.
QUOTE(Renee @ Apr 17 2020, 08:24 AM)

I think some of it depends whether you prefer single player or multiplayer games. I myself played ESO a good couple of months for instance, and I prefer the single player games, for sure. When enemies die in SP games for instance, they are
done. They don't respawn right back in front of character ten seconds later because I wasn't quick enough to get back out of their "zone." That is my biggest prob with ESO. I could never get that glorious "aftermath" cooldown feeling which I so love in single-player games. If 76 is handles spawning in such a heavy-handed way, yuck. Especially since there are
guns in that game.
But then, my favorite part of ESO was meeting other players. So there are positive things as well (in my opinion). For a lot of gamers this is tops. So it all depends.
Somewhat unfortunately, that's the nature of an MMO. Got to have respawning enemies because of the amount of people running around. It doesn't bother me
too much, but it is somewhat of a let down. Some of the things that I don't like about ESO in relation to other TES games are just part of being an MMO (though, of course, not always). But as you touched on, being an MMO has also allowed it to do some cool things that single-player games just aren't capable of doing.
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So here's some of the research I gathered on Fallout 76, or at least from what I understand. Some of this was endemic to the game while some of it is the Wastelanders update.
-It's only 25 players per server world, so it isn't like, say, ESO, where you encounter them all the time.
-The map is 4x bigger than Fallout 4's, so that further decreases the likelihood of running into other players; while the concept of Fallout with friends is also intriguing, I'm more interested in the single-player aspect and I think the loneliness aspect makes more sense for Fallout.
-(Wastelanders update) Human NPCs are back, and they are also involved in the main quest, so that has been changed. It also has a dialogue system more similar to Fallout 3, where your S.P.E.C.I.A.L. stats can also unlock unique dialogue options. Apparently, there will also be several romance options available as well.
-Your S.P.E.C.I.A.L. stats all start at 1 and are increased as you go along.
-If you don't want to PvP at all, there is an option you can toggle off. That way, griefers can't just bother you and you won't accidentally initiate combat if you shoot another player.
-(Wastelanders update) One of the main things about this new update is--surprise!--a conflict between settlers and raiders. The questline does something similar to Fallout 4, where you can do quests for both sides until a certain point of no return.
-Similar to Fallout 4's settlements. You can make a CAMP (not sure if it is an acronym or not). However, since they are public servers and these CAMPs are not in separate world spaces, they are not persistent and will disappear when you log off. It sounds like private servers might enable them to be persistent and stay there even when you log off.
-Speaking of private servers, there are some available for (I think) $100 a year. I'm ambivalent about this. On one hand, a lot of it smacks of being a cash grab (a heavily overused term but can arguably be used here). On the other hand, I imagine these private servers ain't cheap to just hand out. I doubt I'd ever get one, but the option is there.
There's obviously a lot more to it, but I've been typing long enough as it is. I do find the regurgitation by the "Bethesda BAD" crowd to be annoying and more of a gamer circlejerk, but I also try to balance it out and not just sound like a Bethesda apologist. There were definitely some big missteps by Bethesda with this game (
although it is not the main Bethesda studio at the head of this project). But I can see a lot of potential with this game. I'm also a sucker for exploration and freedom, which Bethesda delivers in spades. I honestly don't know much about West Virginia's geography and history, and it's a pretty unique setting for a game. I'm tempted to get the game now, but I've also got other games in my backlog, so I can wait for a sale.