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mALX
QUOTE(SubRosa @ Apr 25 2015, 01:14 PM) *

In the past Bethesda refused mods to be sold because they had no way of controlling the money themselves. All the money would have gone to the modder, and none of it to them. But after moving their sole distribution to Steam (even if you bought a physical disc in a store, you still have to use Steam to install and play the game), they finally realized that they have a means of controlling sales, so they make the money, rather than the modder. So of course now they are tapping the previously untouched revenue stream of mods.

Skyrim is not the first game to have mods for pay. Valve started it with their own in-house created games like Team Fortress. The fact that they made a lot of money from it is what made Bethesda take notice, and I am sure a lot other game companies. Even though it is far from a new game anymore, Skyrim still has a huge number of players and a gigantic mod library. So it was an obvious choice for the first non-Valve game to go the paid-mod route. It is a win for Valve, and a win for Bethesda. Only the modders and players lose.

It is also worth noting that Bethesda does not call all of its own shots. Just like Bioware does not. They are just a subsidiary of a much larger investment corporation. That corporation has lost a lot of money lately. So they want to make it back any way possible, and selling mods is just one way the mega-corporation can do that.

And yes, Valve opening up the bandwidth for Skyrim mods a little while ago was definitely laying the groundwork for the paid modding. It was a necessary first step for the business. What I can see as a next step is to make Fallout 4's Geck (that is what they call the Fallout creation kit), to be more integrated with Steam, so that you cannot save your mods locally. Instead they will probably only allow saving to Steam's servers. That way Valve and Bethesda will have complete control of the mods, and cut out sites like the Nexus. They will claim it is a good thing, because online storage will protect your mod from being lost due to things like hard drive failures.

Will Valve start charging a monthly fee for Steam use? That I kind of doubt, since even single mmo games with monthly subscriptions usually fail. Very few people are willing to pay $20 a month just to play a game. So I don't believe people would pay Steam a monthly subscription. Instead they would just pirate all their games and cut Steam completely out of the picture. People who do not want to deal with Steam now - when it is free (albeit the internet connection is not) - have been playing pirated copies of Skyrim since the first day it came out.

Of course whether Valve is smart enough to understand that is another matter entirely though. Companies are remarkably stupid when it comes to DRM schemes and piracy. They never seem to realize that DRM does absolutely nothing to deter piracy. Instead it costs them more money to buy the DRM scheme in the first place, makes their game more unstable and sometimes unplayable, and insults paying customers by treating them like criminals. In the end DRM schemes promote piracy, because for many people it is literally the only way they can play the game because the DRM prevents them from doing it legally. Even the remarkable success of DRM-free distributors like Gog.com and donation sites like Kickstarter have not clued most of the gaming industry into the fact that you do not need such absolute control to make money. People will still buy games even when they could pirate them. Simply because we are honest, and want to reward the developer, and insure they continue to make good games.



This is the most informative fact filled post I've read yet on this whole situation; and the thought of them controlling the Geck right from the start - I never would have thought of that, but now that you've said it - oh yeah, I do see that happening. And I've been afraid all along that Nexus is about to crash and burn because Valve-Steam will sweep it out of the way.

Hugely important post you made here, SubRosa. Huge.


gpstr
I closely watched, and commented on, Skyrim's development from the time it was announced up until a few months before release. At that point, I made the decision that I was simply not going to give Beth any of my money for that game, period. I no longer had any interest in what they were going to do with it because I was not going to buy it.

And what was the thing that put me over the edge? What was the thing that made me decide that, even after I'd seen and commented on the elimination of attributes and the elimination of spellmaking, among many other bad decisions?

The Steam requirement. THAT was the straw that broke my back.

This is a fine example of why.

@mALX - Nexus isn't going to crash and burn. Nexus is going to join ranks with Steam and Beth, at least as a licensed provider if not as a wholly owned subsidiary. Count on it. In fact, I'm willing to bet that that deal is already being worked out.

However, any other sites that try to offer free mods WILL BE shut down. That's guaranteed. As I noted in my last post, every download of "Y" free mod is going to be seen by Beth and Steam as lost revenue, and they're going to react accordingly.

And @SubRosa - I hadn't thought about it, but I'd about guarantee that you're right about the next Geck not being able to save locally. Just like the games, it'll require Steam's malware running in the background, and Steam's malware will make it so that it will only save to Steam's servers. That's the surest way for them to retain control of the mods, and they're not going to miss an opportunity like that.

And broadly - I remember when I refused to use RealPlayer because they required the installation of a bunch of entirely unnecessary bloatware. Then I was in the majority. Now I refuse to use Steam for the same reason, but now I'm in the minority. I just find that sort of weird, and sort of sad.
mirocu
QUOTE(gpstr @ Apr 25 2015, 10:13 PM) *

I closely watched, and commented on, Skyrim's development from the time it was announced up until a few months before release. At that point, I made the decision that I was simply not going to give Beth any of my money for that game, period. I no longer had any interest in what they were going to do with it because I was not going to buy it.

And what was the thing that put me over the edge? What was the thing that made me decide that, even after I'd seen and commented on the elimination of attributes and the elimination of spellmaking, among many other bad decisions?

The Steam requirement. THAT was the straw that broke my back.

You spoke for me too, gpstr.

I am still busy enough with Oblivion and Fallout 3 so my gaming time is limited enough as it is, but seeing that requirement broke the whole deal for me too. I don´t want to give away the control of my games.

But I´m doing a Renee here, sorry.. embarrased.gif


I do hope the modding community as we know it survives. Not everything needs to be monetized and sharing is a wonderful thing if done right. I don´t mod myself but if I did I would upload them and just be happy if others wanted to use them smile.gif
Callidus Thorn
QUOTE(Acadian @ Apr 25 2015, 06:42 PM) *

I'm scratching my head here still at the lack of sense. It is clear that the modding community overall is not behind pay for mods. BethSoft has provided their CS/CK free and, in return, has sold more games because of modding and not had to repair tons of tiny bugs that the modders do. The situation has been, in my mind, symbiotic with mod makers, players and BethSoft all benefiting. If it ain't broke. . . .


It makes perfect sense. Modding only benefits Bethesda up to a point. It keeps people playing the games, keeps the games at the forefront of the players gaming library until the next game is released. Then it becomes a hindrance. How many people stuck to playing modded Morrowind rather than buy Oblivion? How many stuck to modded Morrowind or Oblivion instead of buying Skyrim? Once that happens, that free program that lets players extend the games lifespan gets in the way, and starts costing them sales. The fact that Morrowind still has an active section on the Bethesda forums shows how many people are still playing the game, and no doubt the high ups at Bethesda consider that lost revenue.

And on top of that, there's DLC. Players already have the choice of buying the DLC as it comes or waiting for the ultimate edition/GoTY edition and maybe getting them cheaper, but mods present another option: content that can be at a higher level than Bethesda can provide, but which doesn't come at a cost. So modding's potentially costing them money there as well.

And finally, there is a penalty to having people playing a TES game right up until the release of the next game; people immediately compare everything they find out about the new game to the old one, which is still fresh in their minds because they're still playing it. So of course people look negatively on the new game, particularly considering the direction Bethesda has been moving in with Oblivion and (more noticeably imo) Skyrim.

Killing off modding can benefit them, and doing it this way means they can sit back and make money while the modding community destroys itself. Sure, it might cost them sales, but the ones they'll lose, the long term modders aren't in their target demographic anymore.

Maybe making a mountain out of a molehill, but I can see how this can ultimately benefit Valve and Bethesda. Bethesda's gotten away with making questionable moves in the past, and Valve continues with its horrendous consumer practices, so I doubt they're particularly worried about this backlash.
SubRosa
My only real beef against Steam is the DRM they force upon all of their users. As an online storefront, I have no problem with them. While I lament the good old days of buying a disc in a store, the reality is those days are over. Online distribution is simply the way of gaming now, and always will be. Which is not really a bad thing. I saves the distributor money since they do not have to own a factory to produce dvds, or chop down a thousand trees to make boxes to put them in, and so on. But the DRM - requiring you to start the Steam Client every time you play the game to validate that you own a legal copy of the game - is totally unnecessary.

I have been thinking about what I said about future Geck/Creation Kits forcing you to save your mods onto a Valve or Bethesda server, and I am changing my mind. The reason is simply bandwidth and storage space. It would cost the companies a lot of money.

Instead what they might do is first outlaw all third party mod-organizer programs like OBMM or Wyre Bash. Bethesda loves to brings lawsuits against other companies. They are in court more often than most District Attorneys. It would not matter if they won or lost either. They have the money to simply bankrupt any mod maker in court. But they would win, as it is their game, and their modding software.

So then the only way to activate a mod would be through the game itself. Or more likely, through a Game Setup page on Steam, where you store all of your game settings and your mod load order. Mods uploaded to the Steam Workshop would be given a digital watermark. Then after you buy a mod and download it, when you go to the Game Setup page to put it in your load order, the server would check for that watermark, and refuse to activate it unless it is there. That way people could make all the mods they wanted. But they could only use the ones that came from the Steam Workshop. Including the ones you made yourself. That would give Bethesda and Valve absolute control over every mod, and they would be able to profit from every single instance of a person using them.
Renee
Renee: *munches popcorn*

gpstr
QUOTE(Callidus Thorn @ Apr 25 2015, 03:32 PM) *

QUOTE(Acadian @ Apr 25 2015, 06:42 PM) *

I'm scratching my head here still at the lack of sense. It is clear that the modding community overall is not behind pay for mods. BethSoft has provided their CS/CK free and, in return, has sold more games because of modding and not had to repair tons of tiny bugs that the modders do. The situation has been, in my mind, symbiotic with mod makers, players and BethSoft all benefiting. If it ain't broke. . . .


It makes perfect sense. Modding only benefits Bethesda up to a point. It keeps people playing the games, keeps the games at the forefront of the players gaming library until the next game is released. Then it becomes a hindrance. How many people stuck to playing modded Morrowind rather than buy Oblivion? How many stuck to modded Morrowind or Oblivion instead of buying Skyrim? Once that happens, that free program that lets players extend the games lifespan gets in the way, and starts costing them sales. The fact that Morrowind still has an active section on the Bethesda forums shows how many people are still playing the game, and no doubt the high ups at Bethesda consider that lost revenue.

And on top of that, there's DLC. Players already have the choice of buying the DLC as it comes or waiting for the ultimate edition/GoTY edition and maybe getting them cheaper, but mods present another option: content that can be at a higher level than Bethesda can provide, but which doesn't come at a cost. So modding's potentially costing them money there as well.

And finally, there is a penalty to having people playing a TES game right up until the release of the next game; people immediately compare everything they find out about the new game to the old one, which is still fresh in their minds because they're still playing it. So of course people look negatively on the new game, particularly considering the direction Bethesda has been moving in with Oblivion and (more noticeably imo) Skyrim.

Killing off modding can benefit them, and doing it this way means they can sit back and make money while the modding community destroys itself. Sure, it might cost them sales, but the ones they'll lose, the long term modders aren't in their target demographic anymore.

Maybe making a mountain out of a molehill, but I can see how this can ultimately benefit Valve and Bethesda. Bethesda's gotten away with making questionable moves in the past, and Valve continues with its horrendous consumer practices, so I doubt they're particularly worried about this backlash.
This is a well reasoned post, and probably about dead on.

It's akin to a thing I often tell people about politics, when they start going on about whatever seemingly stupid decision some government has made. These people are highly paid professionals. They're not stupid. If their decisions seem inexplicable, it's only because we're not reasoning through things like they are.

And more often than not, it's because we're decent, honorable people who would never think to do whatever manipulative, shady, self-serving thing they've decided to do - it doesn't make sense to us because our minds don't work that way.

And no - they're not worried about the backlash. Valve is guaranteed market share just because of their DRM deals and they don't have to, and don't, care. And Beth - this is a company that has a recurring character in the games whose only purpose at this point is to communicate just how much the devs hate the fans. Of course they aren't afraid of the backlash.

I can see it now: "Some people think that they should be able to use M'aiq's things whenever and however they want. M'aiq thinks they're assholes."


QUOTE(SubRosa @ Apr 25 2015, 03:41 PM) *

My only real beef against Steam is the DRM they force upon all of their users. As an online storefront, I have no problem with them.
The two are inseparable, and since it appears that humanity has lost the will to refuse to install malware, will remain inseparable.

If it wasn't for the DRM deals, Steam would be just another online storefront, and would have to compete on a level playing field with everyone else. They're not willing to do that and they're not going to do that unless customers demand it, and customers aren't demanding it.

Sorry, but every single person who continues to do business with Steam is part of the problem. I hate saying that to someone I like and respect, but it's true. As long as people continue to bend over and take it, Steam will continue to do it, and it really doesn't matter how much the customers might complain along the way. The only thing that stands the slightest chance of making them stop is if enough potential customers refuse to bend over for them at all. Unless and until that happens, nothing is going to change.

QUOTE
But the DRM - requiring you to start the Steam Client every time you play the game to validate that you own a legal copy of the game - is totally unnecessary.
Of course it's unnecessary. It's not there because it's necessary or even purportedly so - it's there because it's profitable, and because there aren't enough people who are willing to say, "Screw that. I refuse to install your malware."

QUOTE
I have been thinking about what I said about future Geck/Creation Kits forcing you to save your mods onto a Valve or Bethesda server, and I am changing my mind. The reason is simply bandwidth and storage space. It would cost the companies a lot of money.
Mmm... yeah. But still - it's an elegant and certainly effective solution to a "problem" (the "problem" of lost revenue from mods that don't go through Steam's online storefront).

QUOTE
Instead what they might do is first outlaw all third party mod-organizer programs like OBMM or Wyre Bash. Bethesda loves to brings lawsuits against other companies. They are in court more often than most District Attorneys. It would not matter if they won or lost either. They have the money to simply bankrupt any mod maker in court. But they would win, as it is their game, and their modding software.

So then the only way to activate a mod would be through the game itself. Or more likely, through a Game Setup page on Steam, where you store all of your game settings and your mod load order. Mods uploaded to the Steam Workshop would be given a digital watermark. Then after you buy a mod and download it, when you go to the Game Setup page to put it in your load order, the server would check for that watermark, and refuse to activate it unless it is there. That way people could make all the mods they wanted. But they could only use the ones that came from the Steam Workshop. Including the ones you made yourself. That would give Bethesda and Valve absolute control over every mod, and they would be able to profit from every single instance of a person using them.
Mmm... yeah. That's possible too.

Suffice to say, Steam and Beth will work out some way to ensure that their for profit modding "service" doesn't face any competition from free mods. That much, at least, is absolutely guaranteed.

And as Callidus points out, even if that destroys modding for these games entirely, that's fine. Beth's target market is young people with disposable income who'll shell out the money for a game that'll give them 20 or so hours of "open world" gaming with lots of visual goodies. I'm certain they care just as little about modders, in the end, as they care about roleplayers.
mirocu
QUOTE(gpstr @ Apr 26 2015, 03:03 AM) *

Sorry, but every single person who continues to do business with Steam is part of the problem. I hate saying that to someone I like and respect, but it's true. As long as people continue to bend over and take it, Steam will continue to do it, and it really doesn't matter how much the customers might complain along the way. The only thing that stands the slightest chance of making them stop is if enough potential customers refuse to bend over for them at all. Unless and until that happens, nothing is going to change.

This is exactly what can be said about politics; as long as people don´t actually stand up and say enough is enough, they can complain all they want. The agenda is still ongoing.

Acadian
Well, I downloaded a handful of Nexus mods on my 'watch' list and put them in a 'Just in case they disappear from Nexus' folder.

My understanding is that the SKSE mod team was asked and declined the offer to pair into this $cheme. So that's good news. Hopefully the SkyUI and USKP teams continue to avoid the $team thing as well.
Grits
That’s a good idea.

Since I had already removed some mods on the authors’ advice not knowing that their updates would be for pay, I’ve found that my game runs better than ever. laugh.gif Still wondering what to do about Shezrie’s Old Hroldan, since the whole page disappeared from the Nexus and the finished version is for sale under a different name. Removing it leaves a bunch of junk scripts in the saves, but keeping it unsupported seems risky. I guess I could remove it and gamble with the save cleaner like I’ve done with the others.

Arthmoor’s reply when asked on the USKP Nexus page how much future versions were going to cost: “$0.00 USD.” Glad to hear that.
SubRosa
I have been doing the opposite. I am deleting mods I currently have whose authors have decided that money means more to them than the modding community. I saw Arthmoor has a for pay mod, so I deleted the Unofficial Dawnguard Patch. That was the only thing of his I had. Since his Unofficial Patch for the main game only caused bugs for me, rather than fixed them. I will just deal with whatever Dawnguard bugs I meet myself.

Shezrie has sold her soul for cash too, so out went the Hearthfire Kitchen mods she made which I was using. How that will affect my games where those were already built, I don't know. Worse comes to worse I will just not use those houses in those games and mod my own. It would not be the first time for that.

And the maker of Pure Waters is up there too, so I deleted that. I will just have to find another mod that makes water semi-transparent. Or do it myself. Whenever I get back to playing Skyrim. If I ever do that is.

This is not as easy to do as I thought, as Apparently Valve no longer speaks American. And this is after I manually set the language to English...

I also found this on the Steam Workshop. I wonder how much it costs? I cannot tell, since my Finnish is not so good...

Change.org also has a petition you can sign if you are against this. Not that believe it will make the slightest difference in Bethesda's business plans. But it is one way to voice your opinion.
Acadian
Heh, I've never navigated beyond the one Steam screen I needed to install Skyrim + DLC + CK so I have never seen this 'Steam Workshop' - and don't expect I ever will. So I don't know which modders are doing what. I just have a few mods I've been watching that I'd like to have available on Nexus like the one that makes folks run inside when dragons attack - in case I ever go beyond 'Dragons Lite' in my game.
Grits
I saw a comment from Mardoxx and thought it was a joke, but apparently he was serious. Seems that new versions of SkyUI will be for-pay only, which of course is a pretty big deal for a lot of modders and mod users. From what I’ve read the SKSE folks do not support paid mods. Should be interesting to watch what happens next.
SubRosa
That is disappointing. It looks like I will be deleting that too then. Maybe I will just stop playing Skyrim.
mALX
QUOTE(SubRosa @ Apr 26 2015, 12:52 PM) *

I have been doing the opposite. I am deleting mods I currently have whose authors have decided that money means more to them than the modding community. I saw Arthmoor has a for pay mod, so I deleted the Unofficial Dawnguard Patch. That was the only thing of his I had. Since his Unofficial Patch for the main game only caused bugs for me, rather than fixed them. I will just deal with whatever Dawnguard bugs I meet myself.

Shezrie has sold her soul for cash too, so out went the Hearthfire Kitchen mods she made which I was using. How that will affect my games where those were already built, I don't know. Worse comes to worse I will just not use those houses in those games and mod my own. It would not be the first time for that.

And the maker of Pure Waters is up there too, so I deleted that. I will just have to find another mod that makes water semi-transparent. Or do it myself. Whenever I get back to playing Skyrim. If I ever do that is.

This is not as easy to do as I thought, as Apparently Valve no longer speaks American. And this is after I manually set the language to English...

I also found this on the Steam Workshop. I wonder how much it costs? I cannot tell, since my Finnish is not so good...

Change.org also has a petition you can sign if you are against this. Not that believe it will make the slightest difference in Bethesda's business plans. But it is one way to voice your opinion.


I had Steam do that to me too, it took me a whole lot of jumbling around and finally restarting my PC and re-signing in with them/verifying something - it finally went back to English.

I agree with you in this: nothing we do will make any difference at all in the long run. Bethesda had these plans a long time before they pulled this, knew there would be an outcry, that is why they are totally ignoring the threads and letting everyone spew.

When we are all tired from hashing and reacting, it will all still be there. The only way to stop it would be a united boycotting of Valve/Steam/Bethesda; and that will NEVER happen. We are gamers, our games are on Steam, and Fallout 4 is about to be announced and revealed at E3.

So we may as well face it that no matter what we say it won't change anything. We all need to start proactively planning how we need to protect ourselves for the future and what we are going to do in the long run.


mirocu
But is there really a reason to remove mods you already downloaded? Surely you can´t be forced to pay considering they were completely free when you got them?
SubRosa
The utter contempt I feel for these people precludes me from taking any enjoyment from a game with their work in it.

Usually I can remove my personal feelings for a musician or actor or other artist/creator from their actual work. That is why I can still enjoy listening to Guns N Roses in spite of what I feel for the members of the band intself (yes, I am looking at the singer in particular). But there comes a point where I just cannot do it, and with those people all I can do is simply boycott their material. That saves me the heartburn of stewing about how much I loath them while I am trying to watch their movie/listen to the song/etc...
mALX
QUOTE(SubRosa @ Apr 26 2015, 04:13 PM) *

The utter contempt I feel for these people precludes me from taking any enjoyment from a game with their work in it.

Usually I can remove my personal feelings for a musician or actor or other artist/creator from their actual work. That is why I can still enjoy listening to Guns N Roses in spite of what I feel for the members of the band intself (yes, I am looking at the singer in particular). But there comes a point where I just cannot do it, and with those people all I can do is simply boycott their material. That saves me the heartburn of stewing about how much I loath them while I am trying to watch their movie/listen to the song/etc...



I'm checking to see if I gave kudos or endorsements to any of them - removing those; figure these people didn't consider that a good enough compensation.


mALX
https://www.youtube.com/watch?v=S-U1HZrV_ZI...eature=youtu.be


Read the subtitles - (Bethesda/Valve meeting caught on camera)



Acadian
I'm more upset with Steam than anyone else. Slightly less so with Bethesda since they are, to some extent, reaping the unhappy consequences of selling part of their soul to Steam with their decision to hand over control of Skyrim to Steam back in 2011 - I have to believe they are feeling some buyers remorse about their relationship with that 800 pound gorilla at this point. I'm a bit less upset with modders that are dabbling in the dark side. Perhaps they have been lured by dreams of a career in game development. I expect those with integrity and half a brain who have done so will soon realize what a bad arrangement all around that it is. I would not be surprised to see many of them going from lured by Steam to burned by Steam to pulling their work from Steam. I can hope that is the case anyway. From what little I know of it, such appears to perhaps be the case with this Chesko modder. I hope that someone talented enough to make SkyUI will, after being 'Steamed', see the light and return to the free fold.

My dream would be that no modder of conscience or talent would go near Steam's paymod ploy and the scheme will collapse. Someone badly misjudged what the TES community wanted with pay-to-play ESO and we see how that fell apart. So maybe there's hope.



mALX


Here is the list of mods behind the paywall:


http://steamcommunity.com/workshop/browse/...pproval&p=1



And here is a list of the Service Providers who a person can opt to give 5% of Valve's cut of the take:

Blender
MCM
Nexus
AFK-Mods
Polycount (who?).


gpstr
QUOTE(mALX @ Apr 26 2015, 02:09 PM) *

When we are all tired from hashing and reacting, it will all still be there. The only way to stop it would be a united boycotting of Valve/Steam/Bethesda; and that will NEVER happen. We are gamers, our games are on Steam, and Fallout 4 is about to be announced and revealed at E3.

So we may as well face it that no matter what we say it won't change anything.


I have not bought and thus have not played Skyrim. I will not buy and thus will not play Fallout 4 or TES VI.

The ONLY thing that counts for anything between you and Beth is whether or not they get your money for their games. If they get your money for their games, then they've succeeded - you have chosen to reward them for making that product. Your opinion of the product or of Beth counts for absolutely nothing (hasn't M'aiq told you that enough times already?). Their only goal is to get your money from you, so if you give them your money, you've done the only thing they need you to do.

Giving them your money then complaining about them on a forum is the equivalent of giving a mugger your wallet then flipping him off as he walks away. I guess it might feel somewhat gratifying, but it counts for nothing - they still have your money and don't have to, and don't, care what you think about it.

Now - I don't believe that my refusal to give Beth any of my money is going to have any real impact on them. But, first and foremost, it satisfies my sense of integrity. I know that I am doing my part as a consumer - doing the ONLY meaningful thing that a consumer in a free market can do - by refusing to give a company my money in exchange for a product that I don't find satisfactory. And, more to the point, I know that if more people thought the way I do and approached it the way I do, it actually would make a difference, and FAR more difference than any number of posts on any number of forums could ever make. All it would take is for other individuals to make the same decision. And they, like me, have to make that decision on their own, one at a time.

/sermon winkgrin.gif
SubRosa
QUOTE(mALX @ Apr 26 2015, 07:08 PM) *

https://www.youtube.com/watch?v=S-U1HZrV_ZI...eature=youtu.be


Read the subtitles - (Bethesda/Valve meeting caught on camera)

Oh my goodness, that guy's laugh! It sounds like his heart is going to seize up like engine of an old chevy! laugh.gif

I am kind of surprised that Hitler has not popped up to say anything about this. Given his previous opinions about Kanye West, or getting a Wii for Christmas instead of a PS3, not to mention Ben Affleck being cast as Batman... biggrin.gif
mALX
QUOTE(SubRosa @ Apr 26 2015, 08:11 PM) *

QUOTE(mALX @ Apr 26 2015, 07:08 PM) *

https://www.youtube.com/watch?v=S-U1HZrV_ZI...eature=youtu.be


Read the subtitles - (Bethesda/Valve meeting caught on camera)

Oh my goodness, that guy's laugh! It sounds like his heart is going to seize up like engine of an old chevy! laugh.gif

I am kind of surprised that Hitler has not popped up to say anything about this. Given his previous opinions about Kanye West, or getting a Wii for Christmas instead of a PS3, not to mention Ben Affleck being cast as Batman... biggrin.gif



rollinglaugh.gif Oh, Mirocu would love the Taylor Swift one, lol.

Oh, on his laugh - YES! I actually knew an old lady that laughed like that, and just hearing her laugh used to make me fall into hysterics laughing. I would walk into the office and look at her, she would pull the ever-present cigarette from her mouth and make a "PAaaaaaa" sound, and that would set me off laughing. Then when I was wiping my tears from laughing so hard I'd hear "Huiuuiuuiuuiah huiaiuih" and go off again. Our boss had to separate us to get any work done. Peggy.

Her face was brown and her mouth all wrinkled from smoking all the time; her ash tray was a tire hub and was full constantly; and you never saw her without that cigarette. She would even talk with it in her mouth, her thin lips gripping it as she talked around it and it flipped all over without ever once dropping a long line of ashes - OMG, she was so funny. I LOVED her!

I could have developed lung cancer just working in the office with her though, lol.






Acadian
MALX, thanks for posting that list of paymods. Pretty much what I'd expect - mostly junk.
mALX
QUOTE(Acadian @ Apr 26 2015, 10:23 PM) *

MALX, thanks for posting that list of paymods. Pretty much what I'd expect - mostly junk.



Yeah, I was shocked to see that Redguard house just dumped down in the middle of the road - meaning NPC's traveling through there will have issues - no landscaping; and one of the windows looked like it was below the dirt! Really crappy work.

I got a kick out of a few of them "Nothing" - an empty ESP because I just want your money; etc.


Acadian
I believe this is good news indeed:

http://steamcommunity.com/games/SteamWorks...632365253244218

This was linked on the BethSoft forums. I went to Steam and checked 'News' there, which verified that they have removed the paid mod function from Steam after listening to input from less than happy users. Seems they agree they did not fully grasp what they were doing and have, happily, backed away from this bad idea. smile.gif
haute ecole rider
Now that's interesting! I honestly did not expect Valve and Beth to back down from this new "business model."

But the article you quoted has one statement that leaves me uneasy, and yes, fairly queasy:
QUOTE
We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here


I doubt Valve will give up so easily.
SubRosa
That is good news.

h.e.r. Forbes ran this interesting article a few months ago. At first I thought it was merely ironic when all the paid mod stuff happened over the weekend. But it might be that useful feature. Still, I doubt Bethesda would have the vision, or enlightened self-interest, to do it.
mALX


WOOO HOOOOO !!!! It is OVAH !!!!!!! WOOOOOOOOOOOOOOOOOOT !!!!!!!



gpstr
I guarantee that it's not over.

Now Beth and Steam have weathered the worst of the storm, so it'll just be that much easier when they announce FO4, with paid mods, of which Beth will "only" take 35% of the cut.

I'm a cynic, but I think, in hindsight, that this was the plan from the beginning. I never could understand how they thought they'd attach a paid mod system to such a well-established free community, or how Beth thought they could get away with taking a 45% cut. A bit of Occam's Razor would imply that they never did expect either one - they just set the stage so that the worst of the uproar was directed at something other than their newest game AND whatever they do end up doing with that game will certainly be at least somewhat less bad than this proposal, so they can point at it as some sort of generous offer, made specifically to address the community's concerns.

Grits
“We’ve done this because it’s clear we didn’t understand exactly what we were doing.”

biggrin.gif They got that right.

This is good news to me, too. I’ve spent too much energy on speculation already to want to keep guessing, so I’ll just play my game and finish my next mod. I hope there aren’t too many casualties in the community.

Wait, I thought FO4 was going to be FOO, FallOut Online?

Juuuust kidding. tongue.gif
mALX


Bethesda Quote:


Some are concerned that this whole thing is leading to a world where mods are tied to one system, DRM'd and not allowed to be freely accessed. That is the exact opposite of what we stand for. Not only do we want more mods, easier to access, we're anti-DRM as far as we can be. Most people don't know, but our very own Skyrim DLC has zero DRM. We shipped Oblivion with no DRM because we didn't like how it affected the game.
SubRosa
QUOTE(Grits @ Apr 27 2015, 08:48 PM) *

Wait, I thought FO4 was going to be FOO, FallOut Online?

Actually there was going to be a Fallout MMO made by Interplay. But Bethesda killed it in a court battle. Fallout New Vegas was the result of another lawsuit Bethesda filed against Obsidian. I was not kidding when I said before that Bethesda loves to sue other companies.
mALX
QUOTE(SubRosa @ Apr 27 2015, 09:38 PM) *

QUOTE(Grits @ Apr 27 2015, 08:48 PM) *

Wait, I thought FO4 was going to be FOO, FallOut Online?

Actually there was going to be a Fallout MMO made by Interplay. But Bethesda killed it in a court battle. Fallout New Vegas was the result of another lawsuit Bethesda filed against Obsidian. I was not kidding when I said before that Bethesda loves to sue other companies.



I thought the Fallout MMO going to Obsidion was an agreed part of the original purchase of Fallout 3? (If I'm not mistaken).

Wow, I thought them calling Obsidion in on NV was so cool of them, had no idea it was the result of a battle!

mALX
QUOTE(SubRosa @ Apr 27 2015, 08:26 PM) *

That is good news.

h.e.r. Forbes ran this interesting article a few months ago. At first I thought it was merely ironic when all the paid mod stuff happened over the weekend. But it might be that useful feature. Still, I doubt Bethesda would have the vision, or enlightened self-interest, to do it.



Unreal Engine was released free to the public a few months ago. I have a copy of it on my new PC. It has numerous free tutorials on using it plus some free asset resources; though from what I saw they would be more suited to futuristic stuff.

Druid is building its new game on it.


mirocu
QUOTE(gpstr @ Apr 28 2015, 02:42 AM) *

I guarantee that it's not over.

Now Beth and Steam have weathered the worst of the storm, so it'll just be that much easier when they announce FO4, with paid mods, of which Beth will "only" take 35% of the cut.

I'm a cynic, but I think, in hindsight, that this was the plan from the beginning. I never could understand how they thought they'd attach a paid mod system to such a well-established free community, or how Beth thought they could get away with taking a 45% cut. A bit of Occam's Razor would imply that they never did expect either one - they just set the stage so that the worst of the uproar was directed at something other than their newest game AND whatever they do end up doing with that game will certainly be at least somewhat less bad than this proposal, so they can point at it as some sort of generous offer, made specifically to address the community's concerns.

Having watched how politicians work, I believe there is some good weight in this post...


*keeps guns locked and loaded*
Callidus Thorn
QUOTE(gpstr @ Apr 28 2015, 01:42 AM) *

I guarantee that it's not over.

Now Beth and Steam have weathered the worst of the storm, so it'll just be that much easier when they announce FO4, with paid mods, of which Beth will "only" take 35% of the cut.

I'm a cynic, but I think, in hindsight, that this was the plan from the beginning. I never could understand how they thought they'd attach a paid mod system to such a well-established free community, or how Beth thought they could get away with taking a 45% cut. A bit of Occam's Razor would imply that they never did expect either one - they just set the stage so that the worst of the uproar was directed at something other than their newest game AND whatever they do end up doing with that game will certainly be at least somewhat less bad than this proposal, so they can point at it as some sort of generous offer, made specifically to address the community's concerns.


"We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating"

This right here tells us that they'll be back, most likely with FO4. Then they don't have as much to deal with, because they can implement it right from the start, cutting out free mods entirely. They'll throw out something about how much they learned from this, tweak the numbers and promise to police it themselves, which would be far easier then. They can also just throw something into the game to stop mods working that aren't from the steam (doesn't)workshop. Then it's steam or nothing.
ghastley
Time to necro this thread, with the announcement of "Creation Club".

It could just be a way to finally get proper mods onto PS4, but it could just be the greed coming back to the surface.

mALX
QUOTE(ghastley @ Jun 12 2017, 12:57 PM) *

Time to necro this thread, with the announcement of "Creation Club".

It could just be a way to finally get proper mods onto PS4, but it could just be the greed coming back to the surface.



Sounds like paid mods to me, I wonder WHO from our modding community was invited to participate?

* mALX starts ticking off names from the 2015 fiasco... *




TheCheshireKhajiit
Well, they have said they won't be replacing the free mods already out but what about future titles? They are basically marketing these Creation Club mods as official DLC so there will be benefits to having them. The PS4 issue that Ghastly mentioned for one. Cleaner integration into your game would be another. That said, they will be doing stuff that we were already getting for free, so unless they curtail the free mods somehow, why pay for things you can get elsewhere for free? It just seems troubling to Khajiit.
mALX
QUOTE(TheCheshireKhajiit @ Jun 12 2017, 10:23 PM) *

Well, they have said they won't be replacing the free mods already out but what about future titles? They are basically marketing these Creation Club mods as official DLC so there will be benefits to having them. The PS4 issue that Ghastly mentioned for one. Cleaner integration into your game would be another. That said, they will be doing stuff that we were already getting for free, so unless they curtail the free mods somehow, why pay for things you can get elsewhere for free? It just seems troubling to Khajiit.



Ditto. I never felt like they truly gave up the idea of making back end money off the long term fans via paid mods; they just had to drop back and pretend they had in order to regroup and figure out a way to slip it by us without creating an uproar again. By renaming it and comparing it to DLC and not taking any existing mods (but still tapping into the existing modding community) = I see the same modders who jumped into the mix before suddenly coming out with similar mods with different names; or see (what I feared before) the eventual killing off of free mods or mods from any other source but Steam (putting Nexus out of business unless they want to handle the paid mods by the release of Bethesda's next games in the series of Fallout and Elder Scrolls).



TheCheshireKhajiit
QUOTE(mALX @ Jun 12 2017, 11:42 PM) *

Ditto. I never felt like they truly gave up the idea of making back end money off the long term fans via paid mods; they just had to drop back and pretend they had in order to regroup and figure out a way to slip it by us without creating an uproar again. By renaming it and comparing it to DLC and not taking any existing mods (but still tapping into the existing modding community) = I see the same modders who jumped into the mix before suddenly coming out with similar mods with different names; or see (what I feared before) the eventual killing off of free mods or mods from any other source but Steam (putting Nexus out of business unless they want to handle the paid mods by the release of Bethesda's next games in the series of Fallout and Elder Scrolls).

Not going to lie, one of the best things about ESO to Khajiit is not having to worry about mods. For the other games though, they are part of the fun and it can be a headache sometimes (sometimes Khajiit spends more time checking and getting mods to work than playing the game). While this one is all for easier mod integration, he definitely would not want to trade free mods for it.
ghastley
My big worry is that they'll start restricting the Construction Kit/Set/Thing to their tame developers. So I, and SubRosa, and mALX, and many others here, won't be able to make their own tweaks to their games. More than half the mods I make are for my game only, and never get published.

The ONLY reason I play TES games is that you can mod them yourself. I moved over from Dungeon Siege when the third of that series had no toolkit, and so I lost any interest. No toolkit = no purchase. Daggerfall was a close call, as all the tools were third-party, but it was free at the time I got it, and I only have Arena because it was in the Anthology set.

So if this is a step away from a freely-distributed toolkit, it's also the end of the franchise for me.
mALX
QUOTE(ghastley @ Jun 13 2017, 08:32 AM) *

My big worry is that they'll start restricting the Construction Kit/Set/Thing to their tame developers. So I, and SubRosa, and mALX, and many others here, won't be able to make their own tweaks to their games. More than half the mods I make are for my game only, and never get published.

The ONLY reason I play TES games is that you can mod them yourself. I moved over from Dungeon Siege when the third of that series had no toolkit, and so I lost any interest. No toolkit = no purchase. Daggerfall was a close call, as all the tools were third-party, but it was free at the time I got it, and I only have Arena because it was in the Anthology set.

So if this is a step away from a freely-distributed toolkit, it's also the end of the franchise for me.



Exactly my thoughts.


ghastley
On the other hand, maybe it will be the end of silly crap like this one: http://www.nexusmods.com/skyrim/mods/84576/?

Wow! High poly! And it defies the basic laws of physics and the chains hang from the chandelier! While they won't be perfectly straight between the centre chain and the ring, you wouldn't be able to see the deflection caused by the weight of the links themselves.
TheCheshireKhajiit
QUOTE(ghastley @ Jun 13 2017, 07:32 AM) *

My big worry is that they'll start restricting the Construction Kit/Set/Thing to their tame developers. So I, and SubRosa, and mALX, and many others here, won't be able to make their own tweaks to their games. More than half the mods I make are for my game only, and never get published.

The ONLY reason I play TES games is that you can mod them yourself. I moved over from Dungeon Siege when the third of that series had no toolkit, and so I lost any interest. No toolkit = no purchase. Daggerfall was a close call, as all the tools were third-party, but it was free at the time I got it, and I only have Arena because it was in the Anthology set.

So if this is a step away from a freely-distributed toolkit, it's also the end of the franchise for me.

And that's what Khajiit is fearful of; that they will curtail free mods by not allowing everyone to have access to the creation kit.
ghastley
I can't remember where I read it now, but someone was saying that the CC developers are constrained by their agreements from developing mods outside CC. I.e. no more "free mods" from those authors. It's all starting to look like the model for Uber drivers, where you'd become a de-facto employee without any of the benefits.

Who knows how many were signed up to prevent them developing any more mods, and then didn't have their proposal for CC content approved. Or find that someone else is given the job of creating their idea.

I'm glad I stayed away from it.

Edit: and here's part of an interesting post on Beth's Fallout Fourm.

"So here is what I see as a future scenario. CC will continue to force the ba2 etc content on to people's systems with a series of updates. On systems where the OS cannot actually be accessed directly, this CC content will gradually fill up all available space where free mods were stored. At that point the user will be asked to delete free mods to make room for more potentially paid content or the program will not run. Once the free content is gone completely, the goal will have been achieved. Paid mods or no mods."

mALX
QUOTE(ghastley @ Aug 31 2017, 09:59 AM) *

I can't remember where I read it now, but someone was saying that the CC developers are constrained by their agreements from developing mods outside CC. I.e. no more "free mods" from those authors. It's all starting to look like the model for Uber drivers, where you'd become a de-facto employee without any of the benefits.

Who knows how many were signed up to prevent them developing any more mods, and then didn't have their proposal for CC content approved. Or find that someone else is given the job of creating their idea.

I'm glad I stayed away from it.

Edit: and here's part of an interesting post on Beth's Fallout Fourm.

"So here is what I see as a future scenario. CC will continue to force the ba2 etc content on to people's systems with a series of updates. On systems where the OS cannot actually be accessed directly, this CC content will gradually fill up all available space where free mods were stored. At that point the user will be asked to delete free mods to make room for more potentially paid content or the program will not run. Once the free content is gone completely, the goal will have been achieved. Paid mods or no mods."


I heard that said too, I can't remember where either.

Your predicted future = That is a scary thought; but I can't say I haven't had it in the back of my mind since this entire paid mods fiasco first reared its ugly head a year or more ago. They caved too quickly then for it to be believable, I got the feeling then that they were just dropping back 5 yards to punt (taking a visual step back while actually they were just planning a new strategy).

One of the reasons I hated XBox games was the forced updates or you couldn't play your game = I used to let it update and then unplug my internet access; go to the hard drive and remove the patches; and stay offline to play.

But this has always been my biggest fear with (and why I hated us being forced to use) Steam being over our games we paid for. verysad.gif


ghastley
I don't see this as Steam-related in any way. It looks like they're trying to get around Sony's restrictions for PS4 and every other platform is suffering.
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