Cool, that's good to know about GoG or Steam versions, Lena.
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I had to think real hard about what you are saying here... dice-rolling? Oh, wait... I think it might be an American thing.
Sort of. Dice rolling is what is done in a lot of old tabletop RPGs such as Dungeons & Dragons, but I'm sure there were European table-RPGs as well. I'm not sure of their names, maybe SubRosa would know.
Rolling dice was necessary because if our character swung a weapon at an enemy, there had to be a way of knowing if the weapon connected or missed. Or if the weapon did double or triple damage.

Or if it got dropped. Or broke. All of this was simulated via dice, as we all sat around the table (literally, we'd be with our friends).
The early Bethesda games. (Arena, Daggerfall, Morrowind) simulated all of this as well, but arguably in a bad way. Like, we'd see our character hit the enemy, but the game would roll invisible dice in micro-seconds, so our "hit" could register as a miss. All of this was based upon our character's skill. There was more of a separation between player and character skill, you see. This is why some gamers regard the older games as "true" RPGs, while Oblivion and Skyrim are merely "action" RPGs. Bah!
But the newer games still use dice rolls sometimes. When we make a Speech check, for instance. Or try to open a lock. Not during combat anymore, though.
QUOTE(Lena Wolf @ Nov 3 2021, 11:42 AM)

If all the characters are essentially the same apart from their looks, do you even get different roles? I wonder.
It just sounds incredibly dull to me!