QUOTE(tegeus-Cromis @ Aug 24 2015, 08:00 PM)

QUOTE(Renee @ May 24 2015, 04:27 PM)

Here's the weird thing. This Elder Council mod was originally a Giskard creation. The mod in that link is an earlier version of Giskard's mod, so I went to The Engineering Guild's website to get the latest version. But apparently, he no longer offers ANY of his mods to the public (according to his blog). It's so weird. He seems like such a brilliant guy, but very negative, and paranoid, and even offensive. I don't entirely get it.
Careful not to mention the G-name on the Beth forums, can be enough to get a thread locked, he's usually known as He Who Shall Not Be Named. He's banned there and on Nexus. It's all before my time, but I did end up reading a lot of the sorry saga surrounding this with fascinated horror - and it's still hard to comprehend. Anyway, no clogging up this thread - but there's a (very long)
account of the shenanigans here, which I'm inclined to trust, given the respectability of the contributors (Vorians, Ismelda, Arthmoor among others).
On-topic, comedy mods - I recently found
Hilarity , which I mentioned on another thread. It really is hilarious - for example getting everyone in the Market District to follow you round; then starting them all rioting while disco dancing, priceless...
Not a recent one, but I like to fire up
JM's Bar Fights now and then, too. (Ah, should try both of those at once, would probably destroy my machine though.)
Anyone else got any other silly mod tips? (Will be raining all week here, need a bit of a laugh...)
If you are seeking Giskard's mods, he is on Steam; and has had his own website since 2009:
I have no knowledge of the issues between them, but from reading that link you posted - Arthmoor and Hanaisse are both highly respected modders, so I have to believe that whatever side they are on in an issue is probably the correct one, they know their stuff.
What I do know: Dirty edits are not caused by the CS/CK - they are a by product that is very hard to avoid when making any mod that effects the landscape; you can just look into a cell while working on your mod and end up with a dirty edit for that peek.
That is why cleaning those references from your mod is important, so the game doesn't have to be stuttered by that faulty reference. The CS/CK did not make that reference, the mod author did - so the mod author has to clean it out of there.
I use TESEdit religiously, but there are other programs that work also. TESEdit is just my particular choice.