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ghastley
Thudd used her Azura's star filled by Almalexia to add to her Orcish Battle-axe. It now does Soul Trap (to feed itself) plus a random amount of Damage Health (1-50). She named it Big Hurt. At her level, she can beat most things to a pulp with her fists, so she may go Berserker-hunting on Solstheim soon. She got a five-point boost to Unarmored from Almalexia, and enchanted one ring already with 24 more, so she's reached around AR 100 at a skill level of 129.

I've been running some more of my lower-level test characters through the MQ, mainly to test the rigged hair I've been working on. Delilah and Arwina essentially have the same hair, in black and blonde, with round and elven ears respectively. Delilah is two-handed long blade, Imperial, The Lady. Arwina is pure(?) mage, Altmer, Atronach. Delilah has the twins in tow, Arwina going solo. They're both still in single-digit levels, but not for long.

Lwanda wants me to sort out the shield problem (she loses defence by equipping one) as she needs to wear one for screen shots. biggrin.gif Her outfit has had a retexture, using assets from Bloodmoon, but is still minimal, so as not to reduce her AR.


ghastley
Continuing testing of rigged hair and the D&D twins with Delilah, who is now Archmagister of House Telvanni. I added Uvirith's Legacy to her game, to see how they behave with another mod running that uses companions.

I found an error in Diablita's leveling script that stopped her getting a better pitchfork, but I haven't completely fixed it. Now she gets an extra one.*

I also get a strange situation where they leave the PC and go heading for some distant location. They usually break out of it when they get into combat, but that requires following them, as they only fight in support of the PC. I'm unsure if that is a direct result of adding UL, or just that the trigger for it is more likely now.

I should post a few screen-shots, now I have an alternate body for Diablita with a bikini. I'll take a few of Lwanda's new hut while I'm at it.

----

Edit: * It turned out not to be just one. An error in the level-up logic gave her 1700+ Daedric ones, and ~400 Dwemer ones, and she couldn't walk for the weight of them.
mirocu
I can see how movement would be slightly limited with that amount of pitchforks bigsmile.gif
Vital
I have a breton battlemage named Mercer who I adventure with every once in a while. Upon his arrival in Vvardenfell he joined up with the Mages Guild, although he eventually found the Great House Telvanni to be a better fit for his eccentric personality and desire for greater magical power. He's advanced quite quickly through the ranks of the Telvanni, most recently gaining Master Aryon's support as his Mouth after completing a few errands for him. Mercer likes Aryon the most out of the Telvanni master wizards... he seems just a little more open-minded and present.

Now he's travelling from Tel Vos to Fort Buckmoth. He's also the Nerevarine (not that he even really knows what that is yet), and has been gradually completing a series of missons for the Blades agent Cauis Cosades, the most recent of which involves investigating a supposed 'Sixth House' base.

I'm not sure how much I'll be playing Mercer's game ATM - most of my gaming is with Eldys right now - but Morrowind is a nice change of pace so I'm sure I'll have some adventures to update you guys on every now and then. smile.gif
ghastley
Went back to Morrowind for a bit more Uvirith's Legacy, this time with a character that's ignoring the MQ, and just concentrating on being Telvanni. She's reached Archmagister, and is just finishing the additions to her tower. I'm getting tempted to download a few more mods that expand the surrounding area into a complete city.

And I've also re-visited Heidi's game. She'd really like a full set of Daedric Armour, but of course the pauldrons are only in the expansions, one per. And she won't be wearing the cuirass, because it wouldn't fit. biggrin.gif However, at 100 in HA, she has 118 AR from just the boots, greaves, and her Eleidon's Ward and Fists of Randagulf. She also has 100 in Long Blade, and is using a Daedric Katana (unenchanted at present). The Fists add Strength, which she needs to carry that heavy Daedric stuff. I can't get that past 120 (20 of which come from the Fists).

Lucrezia is an Imperial who likes poisoned daggers. Since they're light, she collects them, so she can switch when one runs out of charge, and keep up the stabbity, stab, stab with added venom. Trying to be sneaky with her too, but backstab's not what I'd like it to be. Maxed Unarmored (with help from Boots of Blinding speed to get Master Training) and Short Blade is almost there, too. Will raise enchant, so she can make her own poisoned daggers.

I looked in on my other characters, but Lwanda is happy hunting deadra in the Grazelands, and doesn't really want to progress beyond that. Thudd has done everything an Orc wants to do, too. I may have to play Clark a bit more and let the sisters loose again.
ghastley
QUOTE(ghastley @ Jun 27 2017, 09:07 AM) *

And I've also re-visited Heidi's game. She'd really like a full set of Daedric Armour, but of course the pauldrons are only in the expansions, one per. And she won't be wearing the cuirass, because it wouldn't fit. biggrin.gif However, at 100 in HA, she has 118 AR from just the boots, greaves, and her Eleidon's Ward and Fists of Randagulf. She also has 100 in Long Blade, and is using a Daedric Katana (unenchanted at present). The Fists add Strength, which she needs to carry that heavy Daedric stuff. I can't get that past 120 (20 of which come from the Fists).

It was Morrowind's turn again this weekend, so Heidi finished off her House Hlaalu quests, including building her stronghold, and finally dealt with that Dagoth Ur nuisance as well. That left her not much she wanted to do on Vaardenfell, so we started down the path toward the first of those Daedric Pauldrons. So far, she's seen off the Dark Brotherhood, and the Goblin Army, and has just helped cleanse the ancient shrine beneath the Temple.

She'd happily go charging in to the tomb where the pauldron is waiting, but the entrance doesn't open up until right at the end of the expansion, so there are a lot of pre-requisite quests to do. She might also consider another trip back for training, so she can raise her unused skills to get levels (and the resulting health increase). It's getting hard to avoid Intelligence skills, and she might not be a dumb blonde for much longer. ohmy.gif

Edit: We went into the dwarven ruin to fetch the pauldron last night, so her armour is up to 149. That was ahead of the usual sequence of the quests, so now she has to decide whether to continue the Tribunal quests and take down Almalexia, or move on to Bloodmoon and go looking for the other pauldron.

Further edit: We went for the Bloodmoon option. It turned out that she was able to just take the boat over and march up the middle of the island, opposed only by wolves, a couple of spriggans, and a few reavers that weren't well-coordinated. The rieklings near Castle Kaarstag were a bit more of a nuisance, as they actually managed to attack in pairs! Then she levitated up to the tower, killed the one riekling on guard, and came back out with the other pauldron. We've left all the quests untouched, and may come back later to do some.

Also did a side-trip to pick up Auriel's Bow, took it to Mournhold to enable the topic, and then swapped it with Therana for a Daedric Cuirass and greaves (with feather enchantment). I re-tailored the items for her, and she's now well-enough armoured to consider the Lost Hand quest back in Mournhold. AR=251.

Wearing Daedric makes encumbrance an issue. Her armour, sword and shield add up to 380 so without added strength from the gauntlets, and the feather enchantments, she'd get stuck every time she met a bonewalker. She has a ring enchanted just for those occasions.

Latest: She now has an extra 5 points of Heavy Armor skill from Almalexia's reward, so her AR has gone up further. She's retrieved all the pats of Trueflame, and is waiting out the two-day remake in misc quests. She already got the Pyroil Tar on her first trip, as that's in the area before the one with the pauldron she wanted. So the re-enchanting will go quickly, even if the Clockwork City slog won't.
ghastley
Heidi took on Almalexia and failed. Trueflame doesn't harm A as much as it should because she's immune to fire, and Heidi ran out of health potions just before the end. So she'll restart from an earlier save and go back with a bigger supply.

Meanwhile, Clark has been doing the Legion quests (which I'd not done before) with his companions Angeline and Diablita.

He started off looking like this.

But now he's got a uniform

An Angeline's-eye view of Diablita and Clark

And completion of the quests

That means he's wearing the Lord's Mail, and wielding Chrysamere. He also has Templar Greaves, Boots and Helm, and uses Imperial Chain Pauldrons as they go better with the cuirass (and are surprisingly high-rated).

We're considering retirement, and not doing the whole Hortator/Nerevarine thing. The big question is where to live.
Acadian
QUOTE(ghastley @ Aug 14 2017, 05:56 AM) *
... The big question is where to live.

Oh, that's an easy one, Clark! With Angeline and Diablita of course! tongue.gif
Renee
Last Seed 18, Mid-morning

Yor Assizmyyn has been spending several days in Seyda Neen, getting to know his new surroundings (while I spend time getting to know this game, and how things work). So far, he's got a crush on one of the Dunmer ladies there, who noticed he was hurt. She actually said that: "You are hurt," with a touch of concern in her voice. Even though this is 'just a videogame' I actually shed a tear over that moment. And it surprised me that she said this to Yor at all, know what I mean?

Anyway, Yor is nowhere near to being the bad-ass he wants to be. emot-ninja1.gif He's got only 56 gold, seems to have lost the armor he bought a day ago, and it's raining, and he has nowhere to sleep. He's going to try to sleep on the very top of the lighthouse, where there's at least a warm fire by his side.

Resting is illegal though. ... and even worse, it doesn't allow him to regain any health. ohmy.gif But once he awakes (after 4 hours) at least the rain has ended. He spends the rest of the day looking for ingredients he can collect and sell.
Renee
QUOTE(ghastley @ Aug 14 2017, 08:56 AM) *

He started off looking like this.

Nice. He looks like a medieval dandy in this one.

ghastley
The sleeping rules are the hardest part of the game to get used to. You can walk out of town, and you'll cross some invisible line between "can't sleep" and "can sleep", and you won't be able to see any difference between the locations.

And later in the game, you'll start to get people attacking when you rest, more so if you have the expansions active. So turn it on its head, and go clear out the nearest cave, and you'll have your safe place to sleep. In fact, my recollection of the very start of the game was that if you managed to kill the first enemy in the nearest cave, you could rest by the fire there before moving in and clearing the rest of it. I've read that some players have made that their home, as it's right next to a Silt Strider stop, making it easy to return.

My Lucrezia, the poisoned/enchanted dagger specialist, is doing the circuit of the Ashlander camps to convince them she's the Nerevarine. She's just got the request for a Telvanni broad bride, and is headed for the slave market.

Clark is settling in to his quarters in the Ebonheart Council Tower, courtesy of a mod I downloaded and butchered to his tastes. There's a nice big canopy bed there, and Diablita and Angeline expect it to get used.
ghastley
Lucrezia finished the Fourth and Fifth Trials, but detoured a bit to do the Morag Tong quest-line.

So now she has a decent little secluded apartment in Vivec, as Grandmaster.

She may well stall at this point, as I started another Smurf in Skyrim to work on the house mod.

Renee
Wow, I love what she's wearing. Nice job on her place too. Damn.

QUOTE(ghastley @ Aug 15 2017, 09:53 AM) *

And later in the game, you'll start to get people attacking when you rest, more so if you have the expansions active. So turn it on its head, and go clear out the nearest cave, and you'll have your safe place to sleep.

Ha ha well... Yor did try to take down the first lady he saw in that cave. He got a few decent hits in, but she then demolished most of his health with some sort of lucky strike. So he high-tailed it out of there! Last I saw, he was collecting ingredients around the Seyda Neen area so he can sell them for money.

He bought a chitin cuirass and boots, but *oops* that's when I remembered his Class is Knight, meaning that he really should be wearing heavy armor, not light. Chitin == Light. Ooops.

It's all good though. He managed to find the next town over from SN. It's got an inn, so at least he doesn't have to sleep in rain anymore.
ghastley
The armor class isn't all that important to early combat, as any armor increases your defence, (unless you raise the Unarmored skill, in which case it could go down when you wear it). But using a weapon you're not skilled with is futile. Make sure you buy or find one that's for a skill you have at least 15 points in. Later you can afford to train up to match what you have, but at the start, a different weapon is the cheap path. A Knight wants a long blade, so grab a sabre as the best bang for the buck. You'll want to get training in Marksman or a magic school to give you a ranged attack later. Again, under 15, and you won't get a hit, or your spell will fizzle.

Most of my characters in Morrowind have used Unarmored, just because it wasn't in any of the other games. When I created Lwanda's gear, I had to script her shield so that it wouldn't decrease her armor rating when she equipped it! They've also bought the Devil Spear from Ra'vir to build up their Conjuration and Spear, because any class benefits from Intelligence and Endurance, as they translate directly to health/magicka. Even if it's just a backup weapon, it helps.

Endurance is the one you want to max first, as this contributes to your health (hit points) every level. A Knight doesn't have that as a top attribute, so needs to built it fast. The Heavy armour helps there, so you may be able to ignore Spear. The other skill that builds Endurance is Medium Armor, and you'll wear Heavy instead. Armor Skills increase when you get hit, so I prefer to use Spear as then the opponents are taking the pain. tongue.gif
Renee
Cool, thanks for all your advice there. smile.gif Yes, he's been thinking of archery, since this is a good way to make sneak-attacks. Yes I was noticing his Health is really low at just 45. So Endurance makes sense to build up first.

Lwanda's shield looks stunning, did you make that?

As it turns out, Yor Azzizmyyn went into Pelagiad's fort and spoke to some of the guards in there about joining up with the Legion. He's supposed to go to some other fort / town if he wants to do this.

He's not going anywhere soon though. I'm not sure if it's considered stealing, but he grabbed a bunch of heavy armor which was in this fort, in crates or just lying around. So now he's mostly-kitted up in Heavy Armor. Is this stealing? We don't know. So he snuck around as he was taking stuff.

He also bought a longsword from one of the merchants in town. Went for a walk and made his first kills: two mudcrabs located along some shoreline! ... He then got more confidence to return to that cave near Seyda Neen. Went back there, totally pwned the initial baddie he found. But later on there was this wizard in there who removed almost all of Yor's health with just one fire-blast.

The weirdest thing about this game so far isn't the fog, or the mushroom trees, or the otherworldly feel of the game, it's NOT being able to sit down. laugh.gif That'll be one thing I'll see if I can mod once I start Morrowind on PC. I'll also see about changing the character walk animations. And the menu text looks like it's written in some modern font, something even more generic than Arial. Gonna change that. This game deserves a more gothic-looking menu font.

ghastley
The problem will be that there not only are no sitting down animations (in the later games you need three - sit down, sitting idle, stand up) but there are no furniture markers to indicate where you can do them. And the engine doesn't have the concept of furniture, making it hard to add them.

I made some of the shield. The handles were on another shield, as the easiest method was to replace the panel of an existing one. The script was the hard part, making it put back the AR it took away from her Unarmoured level.

The Legion will actually give you a decent set of Heavy as you progress, each time you level up in their ranks, you get a new piece, or a better replacement for one they gave you at an earlier rank. They may not be as good as you can find or make, but they'll sustain you, and they're not as heavy as the top-end stuff. A full set pf Daedric armour plus weapon is about all you can carry with maximum strength. You need strength boosting equipment, or feather enchantments to use it. And you can't get a full set without the Tribunal and Bloodmoon expansions anyway. Legion/Heavy is a good way to go.
Renee
Okay, I see what you're saying about there not being any way the game's engine can make people sit down. Bummer. I'm not sure if he will join the legion actually, we shall see.

Well it is Last Seed 24 (Day 7) and the sun is going down. And I'm pretty sure Yor got attacked by his first cliff racer. The thing was flying and it had this long tail with (what looked like) a stinger on its end. Yikes.

The thing is, Yor was winning the fight. He was getting some good hits on the creature, whatever it was. But then tables turned, and Yor's health began to fall. Dammit! I really wanted to destroy that thing! Yor had to run though. He's got a healing ring, but this item barely renews any health. sad.gif

He ran between as many mushroom-trees and boulders as he could. This seemed to slow the creature down. It kept hitting my Dunmer though. Luckily, Yor managed to find that magic spot. The creature got stuck perhaps. We can still hear it somewhere in the distance! Spooky. Sun is going down though. Time to head back to Pelagiad. Hopefully Yor made some decent money today, picking up ingredients and such.

++

Edit: he's now in a cave called Adanumuran, which is full of Dunmer baddies and nix hounds. But good news: Yor Azzizmyyn is living up to his name! Again and again, 'your ass is mine." It feels good to knock some enemies down for a change.
SubRosa
That was a Cliffracer. They have a very distinctive cry. As far as I recall, they are the only flying critter in Morrowind. Get used to it, there will be one every ten feet later in the game.
Lopov
When you get Morrowind on PC, Renee, the first mod to install will be the one to make cliffracers less aggressive. biggrin.gif
ghastley
My latest Morowind character is a pirate wench, using some of Korana's pirate resources pack. I made her a shirt that's more like Clarisse's from Skyrim, but haven't worked out how to give her a hat yet. That would be relatively easy if I hadn't wanted rigged hair, as the hat and hair could be combined as one item. Rigging the hair means it must be a single mesh and texture, or it won't work. She's using a Steel Sabre as it's reasonably cutlass-like but I have a Korana Cutlass that I'll add later for an upgrade.

She's also using the Devil Spear to raise her Endurance as fast as possible, combining that with Heavy/Medium armor training, even though she's Unarmored. The sabre (long blade) is keeping her Strength progressing, too. Once she hits 100, the Spear will drop.

She's marked the ship Grytewake (near Gnaar Mok) as her future home, and already killed off (legally, after taunting) the sailors who are not on deck. However, the captain is level 16 and she's only level 5, so she has to wait a while before she can manage him (or maybe just use the Amulet of Shadows after the fight starts).

The ebony she's looted from the ship is paying for a lot of training, so she's soon be ready for another attempt to board and seize. There's more than she can carry, so it's several trips, but she has amulets of Almsivi Intervention, Divine Intervention, Mark and Recall. She's literally marked the ship, and so amulet each way between there and Balmora.

She joined the Fighters and Mages Guilds for services, and is doing some of the FG quests. Not doing MQ, and hasn't visited Caius Cosaides at all. That has meant no Blades Trainers freebies, but she's doing OK with the FG quest payments. Once the ship is hers, she'll probably go freelance and start exploring tombs and caves nearby.

Edit: She went back after a couple of levels and took over the ship. Grytewake is now home. Took a few screeshots, but forgot to copy them over to the web server, so you can't see them yet. kvright.gif

She has a good collection of amulets, now having added Slowfalling and Levitation ones to the travel set. She made a ring to restore strength as a precaution against bonewalkers, and wants a similar "on use" item for health. There are enough of those to wait until one turns up, except for the rule that says that you never find what you want.
Renee
Your wench sounds fun to play, g. Is it easier modding outfits and appearance stuff into Oblivion or Morrowind? I'd imagine Morrowind is easier, huh? Although maybe not. It seems simpler to me, but maybe this also means there aren't as many options, huh?


Last Seed 28, late night

Ugh. Cliff racers are no fun. Luckily, Yor hasn't encountered another. He saw one in the distance a couple days before the 28th, but he made sure to keep low, and get nowhere near the thing.

Right now he is in Addamasartus, that same small cave near Seyda Neen where he'd previously got chased away by that wizard. Well...not this time. THIS time, my dark elf got a rather cunning idea. He noticed (as he walked into the cave) that the same wizard was stading ready. He yelled at Yor, and began throwing fire spells....

.... straight into a pillar. Seriously, all Yor had to do was occasionally duck into the guy's line-of-fire, but then dodge behind the pillar, and the wizard would just throw his spells straight into this stone. Or he would miss the pillar but also miss Yor. Which doesn't seem very bright. Would the wizard keep thowing his magic into an inanimate object? ... Turns out the answer is "Yes." As long as Yor kept on dodging behind that pillar, the wizard kept throwing his spels.

Would the wizard continue to throw his spells, until the point he lost all his magicka? Turns out, the answer is "yes." Yor then got the idea: this fetcher is going to come after me, when his magicka runs out. Would this happen? ... Yes it did. And that was Malar Borom's doom. He came after Yor Azzizmyyn, wielding nothing more than a cheap daggar, and wearing nothing more than robes.

Your ass is mine! Yes it is, Yor. Good job.
ghastley
All I can really say about the modding of outfits is "different" The Morrowind game allows layered clothes, but they also cover more than one body slot, so the assignment gets complex. And Better Bodies makes it even more interesting by making some of the body slots free for extra items, so a dress (like Angeline's) may use the left ankle slot.

Anne Bonnie, pirate wench

Because her shirt doesn't hide her chest, it's not defined as chest slot, so it doesn't replace it. Instead, it's another left ankle, and her pants are just left knee.

ghastley
An inquiry about porting my Skyrim Vampirella mod had me making a version of her for Morrowind. I spent the holiday weekend with her building her Unarmored and Hand-to-Hand skills, until she could destroy the Vampire clans of Vaardenfell with her bare hands. Now she's looking for any others to exterminate.

That all meant doing a bunch of other things along the way. She's raised Spear for the Endurance (needed for Health increase) as she's not using Heavy/Medium armour. She's trained those for levelling purposes, however. She did the Main Quest up to corprus immunity, so she can't catch vampirism herself, and she's trained up Agility and Willpower to help with Fatigue. The Agility also helps with the H2H combat. The Boots of Blinding Speed let you train Unarmored with the Master, as your effective Speed is 200+, so that was her first skill maxed.

Her suit and boots didn't take long to make. The major effort was making her hair, as nothing existing looked right, and I wanted rigged long hair anyway.

I'm still trying to get some representative screen-shots. I really need three hands for that. One to hold tab for vanity mode, one to click the mouse button for the punch, and the third to press the print screen key at the right time. Weighting down the tab key has the problem that I need to let it up to reposition her if her target moves. If anyone knows of another method of toggling vanity mode, it would help.
Renee
I've done that before: held three buttons down just to get a screenshot, usually some sort of action shot. Not in this game though. In my case, it usually involves a couple fingers on my controller, with one on the keyboard or mouse. panic.gif

I started a new gal yesterday (it was one of those sunny, humid days when rain just sort of shows up unannounced out of nowhere). Her name is Miss Terri, and she's a Sorcerer. I had some trouble with her name. Nobody in medieval times used "Miss" or "Mister" (etc.) as far as I know, but oh well. I've been bouncing that name around, Miss Terri, for years now. Finally I'm using it. Anyway, yesterday was my daughter's first day of school so I hadn't the time to game with Terri much yet. I'm not sure what I'm going to do with her yet. I need to learn the game a little more and then give her some sort of starting mission, because she ain't doing the main quest. And neither is Yor.

Yor Azzizmyyn on the other hand is up to Level 4. He's become much more confident, and actually got to L4 by pwning multiple cliff racers, along with a few of these large, carnivorous guar-looking creatures. He met some dark elf lady along the road, and she wants him to take her to some location up north, but Yor merely took her back to the inn of Pelagiad. Because she's his girlfriend right now, ha ha.
ghastley
I've been playing a couple of Unarmoured/Hand-to-hand characters to try out a few options, and I'm finding that H2H is quite viable, but tedious. You rapidly reduce your opponent to being unable to harm you, but then it takes forever to finish them off. I've worn out the left button on one mouse already.

So I started looking at ways to boost the damage dealt, and even 100% more skill (from an enchanted ring) doesn't have much effect. So I looked into even higher levels by applying the same enchantment multiple times, and even a Golden Saint soul can't get much more than I already have. It's either a limited amount of boost to the skill, or an inadequate time to use it, as those trade off against each other. The higher levels would shorten the fight, but not enough to offset the shorter duration. It looks like the fortify will wear off too soon whichever way I choose, even if the cast drains the ring completely.

Presumably the only way to get a quick kill using H2H is to use Vivec's or Almalexia's soul, and getting those will take hours without it.

H2H is also not very good against multiple opponents, because of the slow fights. You may incapacitate one of them, but the others have all the time in the world to attack you while you deal the first one.

Renee
Lopov had a character who used hand-to-hand primarily. You guys are patiently brave.

Last time I saw Yor Azzizmyyn he discovered Vivec. Good lord. Overwhelming! He went there because he's desperate for something to do, in his quest to become rich. He's joined the Fighters Guild, which has given his first task, but we have no idea where to go. He needs to retrieve some ring from some other person in some other Canton.

I got about that far yesterday when the sun came out (outside, the real sun) and I only play ES games when it's drab outside.

Lopov
QUOTE(Renee @ Sep 9 2017, 02:00 PM) *
Last time I saw Yor Azzizmyyn he discovered Vivec. Good lord.


Now that's a real town, eh? Very easy to get lost there and even when you think you already explored it in full, there's always something new to discover. Vivec has its own sewer system too. wink.gif
Renee
Mm hmm, you said it. I wonder how we'll ever be able to figure our way around Vivec? You know me and my crappy memory. I hope I don't have to rely too much on my memory to get around. panic.gifI noticed there's more than one of these huge buildings, but I don't see much difference between them, you know what I mean? Compound all of this with the fog...

I just hope there's some sort of signposts, at least. Like on roads, it points our way toward different places.

Wow, there are apartments? Not just inns, but apartments we can rent? That's what this NPC is telling Yor right now.

SubRosa
I disabled the fog, which makes the game look so much nicer. The UESP site's Map helps with keeping track of which canton is where as well. Though you would need to view it on a laptop or tablet while you play.
Renee
Thanks for the link. I remember Wyrd saying several times how he missed the fog, once he started Oblivion. He even modded his game so it was constantly foggy. Well, not me. biggrin.gif

Heartfire 14 (Day 30)
-- Yor managed to finish his very first quest, which was a fetch quest. He did figure out a little system for finding our way around Vivec: he dropped heathers in several key places, so he would know important areas to make a turn, or go through particular doors. He was able to find the Hlaalu Canton and fetch the ring, and bring it back to some orc in the FG.

His next quest is pretty vague. The Fighters Guild next wants him to go find some inn (or tavern) in Ald'ruhn. Doesn't say where Ald'ruhn is though, or even what it is (a town? a temple? Good lord). Yor has an idea though. He's going to try walking up to one of the stilt strider areas. Maybe there's an option to travel there by riding one of those giant insects.
ghastley
QUOTE(Renee @ Sep 12 2017, 05:21 PM) *

The Fighters Guild next wants him to go find some inn (or tavern) in Ald'ruhn.

You can assume that somewhere big enough to have an inn or tavern is a town. However, the Silt Striders go to some towns, and not others, and even then you may need to make a few stops.

The boats go to towns that aren't served by Silt Striders, and again there may be changes of boat involved. And a few places, like Vivec, Khuul, and Maar Gan, have both. The oddball one is Seyda Neen, where you arrive by boat, but never see another, although it does have a Silt Strider. You'd think you could get there by boat, but you can't.

The propylon circuit only goes around the Dunmer Strongholds (which aren't towns, and don't have inns).

I don't recall anywhere that has an inn or tavern that's not reachable by boat or Silt Strider. The Mages Guild Guides don't add any, as all the locations served have boat or Strider, or both.

I don't understand why there is no in-game source of travel information, such as a book that lists the connections. You don't even get a minimal map that shows the major locations, so you don't know if a travel destination is actually closer to or farther from your goal.
Renee
Okay, thanks for the advice there, especially with visiting different silt striders and boatmen. I didn't know they go different places, and there was one of each in Vivec we can check out too.

QUOTE
I don't understand why there is no in-game source of travel information, such as a book that lists the connections. You don't even get a minimal map that shows the major locations, so you don't know if a travel destination is actually closer to or farther from your goal.


I am pretty surprised about how vague these quests are. Especially after hearing for years how "Morrowind does it right!" I thought the directions and descriptions from various NPCs are supposed to be so much better than latter games. *shrugs* Luckily, I am the type of gamer who likes figuring things out, but still.

Heartfire 18: Yor managed to get his second quest done (not the Fighters Guild quest, but a random one). This was offered by a man in Sedya Neen. He wanted Yor to go find out where some other person is hiding a bunch of loot. The suggestion was to "go up on top of the lighthouse at night" to watch for this person.

But we never saw this person, whose name is Fargoth. Never saw him. Maybe it's because it rained the entire night. Yor got bored after waiting around for hours, and began searching the town on his own. After a couple hours, he found Fargoth's hidden loot! ... And quest #2 is done.

Another cool moment: while waiting on top of that lighthouse a cliff racer showed up right on the edge of Seyda Neen. It tried to fly around and attack the townspeople, but it got stuck on the wooden deck area surrounding the light house. Got stuck, and began glitching out. A guard rushed over, but he too got stuck. It was up to Yor to save the day.

Yor actually JUMPED off the lighthouse, landed on the cliff racer's back, and then tried to hit it from above. laugh.gif I was like "You idiot!" rollinglaugh.gif He fell off the creature's back of course, and took some damage when he landed. but he manged to finish off the enemy on his own. viking.gif
Renee
Heartfire 23 (Day 39)
Yor ascended to Level 5, and I put x2 into Agility, X2 into Endurance, and X1 into Luck. He needs more luck.

Did manage to find Ald-ruhn by the way. A couple NPCs told Yor about the Mage's Guild, which offers a teleport service into Ald'ruhn's guild for a low price. Once Yor was there, he finished the quest. Got this one troublemaker to leave the village. And he got paid 500 gold just for doing this too! That seems an extreme amount of money, just to make somebody leave town.

He also did a side-quest while he was in Ald'ruhn too. Some person bought an expensive amulet from the village's clothier, but defaulted on making payments for this amulet. Yor was supposed to talk to this guy too, but the guy wouldn't cough up any extra drakes. Long story, but Yor began to search the guy's house and he flipped out. Began attacking Yor. Yor had no choice but to fight him to the death. viking.gif And I hate to say, but Yor looted the man's body, which might be going too far. But the guy had some very expensive items on her person, including the amulet.

He returned to the clothier, got paid a small amount, but made a bunch of money from selling various items from that NPC's house.

Ald'ruhn is really neat by the way. There was this reddish ash storm going on when Yor got there. I figured this storm would just go on forever, but after a day it died down, and weather was pleasant. This area of the game reminds me a lot like ome other planet.

SubRosa
Now Yor has a house. Seriously, you cannot buy a home in Morrowind. The only way to get one is to kill someone and then move into their house. There is a house in Seyda Neen my characters usually move into early, that is owned by an NPC who you end up killing as part of a quest that starts in Seyda Neen.

Otherwise you have to use mods to get a home for you character.

I like the Redoran building style best of all. Like you said, it looks like something built by aliens, and when the ash storms kick up it feels like you are on Mars.
ghastley
Well, sort of. The three Great House quest lines let you build a stronghold that becomes your own home. In each one (you can only join one of the three) you have to kill the NPCs who live in the other two, so if you do them all - with three characters - then you've killed the owners in each one (twice). But in any single game you do get a home without killing the current occupant.

Several of the quest lines end up with a home becoming yours, and surprisingly the Morag Tong one gives you the choice of not killing the current Guild Master before taking over his apartment. He'll just retire to obscurity, and you never see him again.



Renee
That's weird. No houses in the vanilla game? I think in Daggerfall we could get a house (or several) right?

Yor's pretty content with staying in Fighters Guild barracks. He also really likes Pelagiad's inn. That's where he tends to go, in between his various adventures, to tell the static NPCs there all about life on the outside.
Lopov
By doing the MQ you also get a house in Balmora once a certain quest-giver leaves Vvardenfell.

And I think (though I could be wrong) that by completing the TG questline you can also sleep in the room where the former guildmaster was found. And you don't have to kill him for that.
mirocu
Regarding accommodations, you can get that room in Thirsk Meadhall as we all know. That of course means having to move to Solstheim, but who wouldn't wanna do that?? smile.gif
ghastley
I played a bit more of my Vampirella game. She's doing Hand-to-hand, Unarmored, and is hunting Vampires wherever she can find them. There's one more to go, in an ancestral tomb inside the Ghost Fence. She can handle just about anything, but beating high-level daedra to death with her fists is wearing out my mouse button. I may have to try and enchant something to improve her rate of damage.
Renee
I haven't met any vampires yet (or Yor hasn't...) and I'm not really looking forward to that experience. indifferent.gif But Yor met some bone-walkers yesterday when I was gaming with him. They weren't so bad to deal with.

Pretty cool moment though: Yor met a guy along the road to Vivec who had a "pack guar" with him. smile.gif That was so neat. The pack-guar couldn't go into Vivec, but Yor managed to help the guy (who is some sort of merchant I think) into the Foreign Quarter, and then into its canalworks. Managed to find some underground shop and took the guy there. Got paid. Yor Azzizmyyn is doing pretty well.

Lopov
Vampires aren't common, I was playing the game for quite some time before I encountered any of them for the first time.

I remember that guy outside Vivec and his friendly guar. Nice of Yor to help him out. goodjob.gif
ghastley
Vampires in Morrowind tend to be in clan clusters filling some dungeon or other, and you get sent to clean it out, (or you join one if you get infected). A few live isolated in ancestral tombs.

Vampirella's first kill was Calvario (as requested by the Zainab Ashkhan). Then she took off on her own.
Renee
Lopov: Yea, that pack-guar is just too cute. Definitely going to find a mod which adds one of these as a follower.

ghastly: See, that vampire looks so creepy. He's dressed as a dandy, which makes him even creepier.


Heartfire 30 (Day 46): Yor Azzizmyyn lost his girlfriend. sad.gif Nevrasa Dralor; a Dunmer woman he met along the road just days after arriving in Pelagiad, is now missing. Yor took her to Pelagiad's inn back when he originally met her, and then he left her there, instead of taking her to the Fields of Kummu where she requests to be taken.

Women. This seems to be one of Yor's weaknesses. He liked having her around. But nearly a month after meeting her (and she's still in Pelagiad) I got the sense that she really wanted to get out of town. So Yor finally took her to Vivec. Roughly halfway through the St. Olms Canton, she simply disappeared. hehe.gif Oh well.

He has become a Journeyman in the Fighters Guild though. And his next assignment is to go to Ald'ruhn again, collect some debt money from somebody up there.
Lopov
Did she go missing in Vivec or outside? Maybe she wasn't quick enough to follow Yor to another cell so she got stuck behind some door in the previous cell.
Renee
QUOTE(Lopov @ Oct 7 2017, 06:44 AM) *

Did she go missing in Vivec or outside? Maybe she wasn't quick enough to follow Yor to another cell so she got stuck behind some door in the previous cell.

No, he did not go inside any interiors at all. Matter of fact, he showed up there just as it was getting dark. He began trying to find the St. Olms Canton, but it was taking too long and it was also raining. I imagined his gf began complaining so he turned around and took her toward the Foreign Quarter. Turned around at some point and she wasn't there. sad.gif

I bet she'll show up at some point, weeks later. Typical Bethesda follower, lol.

Lopov
What about the quest - is it still in Yor's journal as active? Because if Yor took much time to take her to St. Olms, the quest fails. If that happens, the NPC remains at the location where it was when the quest failed.

Renee
Hmm. I'm not sure about a time-limit, I'll have to check into that. I don't remember if she had a limited amount of time to get to Fields of Kummu. I don't think she did.
Lopov
Most of the time you don't know if there's a time limit or not. Only when the quest fails, you find out there was a time limit.
RaderOfTheLostArk
A few nights ago I fired up Morrowind. Like Skyrim, I hadn't played it since December. Took quite a bit to get used to the controls again. Also forgot how annoyingly easy it was to get stuck on or blocked by the geometry.

My Nerevarine (which I have yet to rename to something that could actually work lore-wise) took a little trip to Vivec. I totally forgot that Ordinators attack me on sight now because of that Imperial Legion quest where you have to escort that one Legion member who committed a crime and was going to be tried by the Ordinators. When I did that quest, I found that the Ordinators would only attack you if you escorted the guy and talked to them at the same time. Which I thought was great, because [censored] Ordinators. I'm more than happy to kill them without incurring a bounty.

And also, I finally went and killed Vivec. I made a separate save for it just in case. Got that "the prophecy has been severed" message even though I already, you know, saved the world. I annoyingly got stuck on the geometry of the steps around where he is hovering, though, so that got me killed several times. On the time I finally killed him, for some reason he decided to try to punch me to death instead of hurl spells. So I'd rather kill him at his best.

Other than that, perhaps the only thing left for my Nerevarine to do is to go around and free my fellow marshpeople as well as cat-folk. That'll teach those Dunmer slave-driving [censored] a good lesson.
Renee
Wow that sounds intense, RotLA! Those ordnators look tough!

And c'mon.,... what's his name??? biggrin.gif



QUOTE(Lopov @ Oct 7 2017, 07:59 PM) *

Most of the time you don't know if there's a time limit or not. Only when the quest fails, you find out there was a time limit.

I don't think there's a time limit to this one. How do I know if the quest has failed?
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