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Grits
I saw some people using their Dragonknight spell with the chain while still in the beginning part, so I knew I had to get some Aedric light going on or be ashamed, lol. I don’t care what people think about what I’m doing, but Jerric’s rep is on the line! laugh.gif Of course if it’s my PSN id floating over his head instead of his name I’ll feel better about my newbish antics. Also I had to quit so I could figure out how to switch to third person and sheath the weapon. Running around with a weapon equipped is not happening.

He picked up a couple of staves including a frost one, so next I think he’ll get that skill on his bar. I can see why people rush to level up.

I opened the urn and got a bow and a piece of medium armor, but no soul. Was something supposed to happen to get my soul back? Yikes.
mALX
QUOTE(Grits @ Jun 9 2015, 09:23 AM) *

I saw some people using their Dragonknight spell with the chain while still in the beginning part, so I knew I had to get some Aedric light going on or be ashamed, lol. I don’t care what people think about what I’m doing, but Jerric’s rep is on the line! laugh.gif Of course if it’s my PSN id floating over his head instead of his name I’ll feel better about my newbish antics. Also I had to quit so I could figure out how to switch to third person and sheath the weapon. Running around with a weapon equipped is not happening.

He picked up a couple of staves including a frost one, so next I think he’ll get that skill on his bar. I can see why people rush to level up.

I opened the urn and got a bow and a piece of medium armor, but no soul. Was something supposed to happen to get my soul back? Yikes.



I thought they would have some swirly mist for your soul, but no - it just is assumed it is back in you, lol. But you get the enchanted equipment, which I was still running around in my prison garb all those times I played and looking desperately for a bow - and had that inside the urn all that time, didn't know it, lol.

Grits
Jerric is still wearing his prison shirt around town because it shows off his hairy chest. tongue.gif He got scars instead of tats. Most of the body paint just looks silly.


Regarding a Templar ‘Jerric’ build:

I’ve taken Puncturing Strikes and Sun Fire thinking that I needed to open the individual skill branches, but now I wonder if it even works that way. I want to get Backlash from the Dawn’s Wrath line, so I guess I need to keep Sun Fire on my bar until I get that skill leveled up enough? I don’t have a good picture of what leads to what within the skills.

I did the same thing with an ability from the Shield and One-Handed line and one from the Heavy Armor line. Then I got a passive ability that said I would not need to have it on the bar to work, but I thought I read elsewhere that passive abilities had their own bar. Maybe it’s changed or maybe there are two kinds of passive abilities.

For attributes I put points into health for not dying and into stamina for weapon damage, since Jerric is as much about dealing it out as taking it. I suppose this will make him weak at both for groups and unsuitable for PvP. We’ll see. *shrugs*
Grits
We just morphed Puncturing Strikes to Puncturing Sweep (Aedric Spear tree), so now Jerric has a self-healing ability. Woo! smile.gif
SubRosa
QUOTE(Grits @ Jun 9 2015, 08:51 AM) *

Jerric has the most neatly styled hair of his life. It’s pretty funny. I’m really not a fan of the male hair.

Pics or it didn't happen... wink.gif smile.gif
mALX


Yeah, a lot of the body paint looks tribal. That Puncturing Strike is a powerful weapon, saved me big time against the undead.

I was kind of hoping to get Misa tough enough to tank if needed, but not to actually play her as a tank, if that makes sense.

I read that the passive ones had their own bar for 4 passive abilities, but I can't find it - I hope that hasn't changed, urk.
. .

Yeah, I didn't read up on how to handle that points distribution till after I distributed mine, and I put one in each category so she would be well balanced. I mean, she will need magic for those spells, and health to not die, and stamina because she is alone in battle most of the time. So I kind of think I did okay since I'm playing solo.

For people playing in a group, you decide what role your character will play and sink your stats into that role - Example: if your character is going to be the healer in the group you would sink your stats into magicka and the healing skill set; if your character is going to be a "tank" for your group you would sink your points into endurance and heavy armor, etc.

Well, since I'm playing solo I figure Misa has to do it all, so I've been dividing them equally as much as possible - but I think the ceiling for leveling up skills is 300 points to distribute per game; so if you sink any into crafting they won't be there to be used for combat skills - so I've held off building any of those skills except enchanting. Next I'll probably try to make armor; only things I'll need for combat.

I'm hoping to learn what I'll need to do with this character so when I start a new one I'll be able to have a better plan right from the start.



QUOTE(SubRosa @ Jun 9 2015, 01:34 PM) *

QUOTE(Grits @ Jun 9 2015, 08:51 AM) *

Jerric has the most neatly styled hair of his life. It’s pretty funny. I’m really not a fan of the male hair.

Pics or it didn't happen... wink.gif smile.gif



laugh.gif

QUOTE(Grits @ Jun 9 2015, 01:20 PM) *

We just morphed Puncturing Strikes to Puncturing Sweep (Aedric Spear tree), so now Jerric has a self-healing ability. Woo! smile.gif



Hmm, I morphed two of my spells but can't remember which two.
Grits
QUOTE(SubRosa @ Jun 9 2015, 01:34 PM) *

Pics or it didn't happen... wink.gif smile.gif

laugh.gif

I’ve taken some screenshots but I haven’t figured out how to retrieve them yet. It think it involves a memory stick, which seems rather primitive. Jerric is not vain about many things, but he would rather have a hood on with this face. Or better yet a closed helm.

mALX
QUOTE(Grits @ Jun 9 2015, 03:36 PM) *

QUOTE(SubRosa @ Jun 9 2015, 01:34 PM) *

Pics or it didn't happen... wink.gif smile.gif

laugh.gif

I’ve taken some screenshots but I haven’t figured out how to retrieve them yet. It think it involves a memory stick, which seems rather primitive. Jerric is not vain about many things, but he would rather have a hood on with this face. Or better yet a closed helm.



I was going to say where to find them, then realized you weren't on the PC, lol.


Here is Misa with the red hair. the other lady is my friend's girl - the one that was playing the drum and dancing while waiting for me - those are her two conjured familiars that go everywhere with her. The one in the air has saved my neck a few times from wolves!



http://tesalliance.org/forums/uploads/gall..._276_310695.png









Oh, and I got some bow practice today - died a couple times trying to use it.


hazmick
So here's Haa-Rei.

As you can see, we decided to go with the sorcerer class. Focusing on the daedric summoning. Oooooh boy is he glad we went with that. The summoned Scamp and Clannfear are superb at drawing enemy attention and blocking pesky melee attackers from getting to close. Haa-Rei can happily launch arrows into the fray while the summon takes all the heat.

Decided to focus our crafting efforts on woodworking and clothing so Haa-Rei can keep making new bows and medium armour. Love the Argonian style gear, all aztec-y and gorgeous. That said, I want to learn how to craft other race styles. Apparently there are books for that so if anyone finds one give me a heads up on the location so we can go get it biggrin.gif

Taking a break from exploring the ashen wasteland.

An Argonian settlement in Morrowind, complete with adorable mud huts.
mALX
QUOTE(hazmick @ Jun 10 2015, 08:42 PM) *

So here's Haa-Rei.

As you can see, we decided to go with the sorcerer class. Focusing on the daedric summoning. Oooooh boy is he glad we went with that. The summoned Scamp and Clannfear are superb at drawing enemy attention and blocking pesky melee attackers from getting to close. Haa-Rei can happily launch arrows into the fray while the summon takes all the heat.

Decided to focus our crafting efforts on woodworking and clothing so Haa-Rei can keep making new bows and medium armour. Love the Argonian style gear, all aztec-y and gorgeous. That said, I want to learn how to craft other race styles. Apparently there are books for that so if anyone finds one give me a heads up on the location so we can go get it biggrin.gif

Taking a break from exploring the ashen wasteland.

An Argonian settlement in Morrowind, complete with adorable mud huts.



AWESOME !!!! Haa-Rei looks great!

Here are some hints on finding the Motifs (books) for armor making:




http://forums.elderscrollsonline.com/en/di...g-racial-styles





Watch the vid on this page:



http://forums.elderscrollsonline.com/en/di...ind-rare-motifs





Acadian
Gosh, Haa ReiESO looks great indeed! goodjob.gif
Grits
Haa-Rei looks great! I love his feathers, and it looks like he’s smiling! Aw, he’s playing the lute for his clannfear. wub.gif
Grits
So now that the initial shock of a new game has worn off, I’m finding it’s possible to roleplay in this game after all. The breakthrough moment was in the inventory screen, funnily enough. Jerric had picked up some spoiled food somewhere, and the description of the item indicated clearly that it was disgusting, spoiled food. So Jerric ate it. And promptly threw up while still in the inventory screen. It was hilarious, and only Jerric would have actually eaten that spoiled food. laugh.gif I wonder if the other people who were milling around saw him barf or if it just looked like he was digging through his backpack.

Also Jerric figured out how to cook the fish that he caught. First you ‘use’ them in the inventory menu to clean them into the ‘fish’ ingredient, then you can cook them if you know a recipe. This is important to Jerric because the only things he knows how to cook are corn, some drink with comberries, and fishy sticks. It was killing him to have all of this fish in his bag yet still not available to him. Now he’s going to spend all of his time digging for worms and fishing.

Provisioning (cooking) and alchemy are the only crafts that Jerric is interested in, which is not surprising. When he saw that he could buy glyphs for enchanting he sold every bit of enchanting material he had gathered. He held on to some stuff to make clothing (light armor), but he is not spending any time studying the craft. Same thing with blacksmithing. He made a sword because he couldn’t find one, but somehow it’s too high a level for him to actually use. So he flung it into storage and kept his clunky mace. (Which is frost-enchanted and looks mistily cool I might mention, but he’s a bit sour on the subject of weapons right now so I won’t.)

In other news, the dye station started working, woo! I wonder if there’s a level requirement or if it just didn’t quite make the PS4 release date. Either way Jerric is happy that his gauntlets are no longer bright green. He might buy that ugly green shirt back and dye it a different color (grey) now that he knows how. He liked it because it was plain apart from the bright color, and most of the stuff he finds has fur sticking out all over. Jerric has enough of that going on without adding it to the clothing.

hazmick
Haa-Rei has several tea recipes, but inventory space is incredibly limited due to clothing and woodworking supplies. Need to find a merchant who can expand the inventory.

Then he wants to save up for a horse, just so he has one for an emergency. He doesn't want to be one of those people who gallops through towns and rushes around all the time - you know the type.

Had some issues with lag, as expected, and with invisible NPC's, but there was an update yesterday which apparently fixed it so everywhere is full of people again.

Used a dying station before, but most of the dyes were locked behind achievements which Haa Rei needs to go out and achieve. He just wants some nice green highlights for his fancy hide armor - is that too much to ask? biggrin.gif
Acadian
Dying station? Eeep, that sounds positively morbid! wink.gif
Grits

The color Jerric favors is called ‘Soul Shriven Grey.’ Charming. laugh.gif Acadian, that’s going to be Jerric’s new battle cry: “Welcome to the dying station!” *crunch*

I saw a lot of folks running and galloping through town today. I finally figured out the sprint toggle and realized how they are moving so fast.
mALX
QUOTE(mALX @ Jun 9 2015, 09:55 AM) *

QUOTE(Grits @ Jun 9 2015, 09:23 AM) *

I saw some people using their Dragonknight spell with the chain while still in the beginning part, so I knew I had to get some Aedric light going on or be ashamed, lol. I don’t care what people think about what I’m doing, but Jerric’s rep is on the line! laugh.gif Of course if it’s my PSN id floating over his head instead of his name I’ll feel better about my newbish antics. Also I had to quit so I could figure out how to switch to third person and sheath the weapon. Running around with a weapon equipped is not happening.

He picked up a couple of staves including a frost one, so next I think he’ll get that skill on his bar. I can see why people rush to level up.

I opened the urn and got a bow and a piece of medium armor, but no soul. Was something supposed to happen to get my soul back? Yikes.



I thought they would have some swirly mist for your soul, but no - it just is assumed it is back in you, lol. But you get the enchanted equipment, which I was still running around in my prison garb all those times I played and looking desperately for a bow - and had that inside the urn all that time, didn't know it, lol.



I was totally wrong about this - I just learned that your soul is not in that urn, because throughout the whole game you are known as "The Soul-less One" or "The Vestige" by everyone in Tamriel. It is what drives the Player to gain in the strength and army needed to go back into Coldharbour and defeat Molag Bal to retrieve their soul.

I did not know this till today, so sorry for the false info. The urn only contains some great equipment, lol.


mALX
QUOTE(Grits @ Jun 12 2015, 02:31 PM) *

So now that the initial shock of a new game has worn off, I’m finding it’s possible to roleplay in this game after all. The breakthrough moment was in the inventory screen, funnily enough. Jerric had picked up some spoiled food somewhere, and the description of the item indicated clearly that it was disgusting, spoiled food. So Jerric ate it. And promptly threw up while still in the inventory screen. It was hilarious, and only Jerric would have actually eaten that spoiled food. laugh.gif I wonder if the other people who were milling around saw him barf or if it just looked like he was digging through his backpack.

Also Jerric figured out how to cook the fish that he caught. First you ‘use’ them in the inventory menu to clean them into the ‘fish’ ingredient, then you can cook them if you know a recipe. This is important to Jerric because the only things he knows how to cook are corn, some drink with comberries, and fishy sticks. It was killing him to have all of this fish in his bag yet still not available to him. Now he’s going to spend all of his time digging for worms and fishing.

Provisioning (cooking) and alchemy are the only crafts that Jerric is interested in, which is not surprising. When he saw that he could buy glyphs for enchanting he sold every bit of enchanting material he had gathered. He held on to some stuff to make clothing (light armor), but he is not spending any time studying the craft. Same thing with blacksmithing. He made a sword because he couldn’t find one, but somehow it’s too high a level for him to actually use. So he flung it into storage and kept his clunky mace. (Which is frost-enchanted and looks mistily cool I might mention, but he’s a bit sour on the subject of weapons right now so I won’t.)

In other news, the dye station started working, woo! I wonder if there’s a level requirement or if it just didn’t quite make the PS4 release date. Either way Jerric is happy that his gauntlets are no longer bright green. He might buy that ugly green shirt back and dye it a different color (grey) now that he knows how. He liked it because it was plain apart from the bright color, and most of the stuff he finds has fur sticking out all over. Jerric has enough of that going on without adding it to the clothing.



This is fascinating! I haven't fished or crafted any food yet; but have at least a dozen recipes. I got duplicates of some and put them into the bank in case my son or I start a new character.

(you were right about the bank being per Player, not per Character; because I went into the bank and found a bunch of awesome stuff I didn't stick in there, my son did).

So I pulled all the food and beverage making stuff out of the bank and sold it, because I've got no room to carry anything; laugh.gif


I'm amazed Jerric's first sword was so far over his level, and that makes me want to get into crafting weapons and armor a lot quicker than I had planned - if nothing else, to sell them for income. But also, to put them in the bank for later.

I just got a bunch of level 7 equipment and have no enchanting glyphs left, so put the equipment in the bank till I can gather the runes to enchant them, then I'll swap out what I'm wearing; which is all level 2-3 stuff.

I've also been keeping any good weapons I come across in the bank for a possible future character to have a good store ready and waiting.

I saw the dying station, and passed it by, I like the pretty green greaves on Misa, lol. But I'm really excited about how much crafting Jerric is doing! If you have any tips on how to do any of these things, I'm all ears. I haven't crafted anything but the enchanting so far.

I tried with the alchemy, and didn't get far at all - and I have a bunch of stuff that says "Traits," didn't know what it was for, so socked it into the bank.





QUOTE(hazmick @ Jun 12 2015, 03:19 PM) *

Haa-Rei has several tea recipes, but inventory space is incredibly limited due to clothing and woodworking supplies. Need to find a merchant who can expand the inventory.

Then he wants to save up for a horse, just so he has one for an emergency. He doesn't want to be one of those people who gallops through towns and rushes around all the time - you know the type.

Had some issues with lag, as expected, and with invisible NPC's, but there was an update yesterday which apparently fixed it so everywhere is full of people again.

Used a dying station before, but most of the dyes were locked behind achievements which Haa Rei needs to go out and achieve. He just wants some nice green highlights for his fancy hide armor - is that too much to ask? biggrin.gif



If you select each recipe in your inventory and activate it; your character "learns" the recipe and it disappears from your inventory, freeing up those slots. It won't let you "learn" the same recipe twice; so if it stops you because you already know it, then you can sell it or trade it with another Player.

I had to buy a backpack yesterday, the first one is just 400 gold, and it is an extra 10 slots.





Grits
QUOTE(mALX @ Jun 12 2015, 05:36 PM) *

I tried with the alchemy, and didn't get far at all - and I have a bunch of stuff that says "Traits," didn't know what it was for, so socked it into the bank.

Traits are an optional aspect of the clothier, woodworking, and blacksmithing crafts that in my opinion separate the folks who just want a new shirt (Jerric) from the true artisan characters. You know how you need a style material item to create something in those three crafts? Well to add a trait (which is not an enchantment though it sounds like one) to an item you’re creating you first need to have learned that trait by ‘researching’ on the craft bench that specific trait for that specific type of item plus have a trait material to use when you make the item. Researching traits takes time and destroys the item that you’re using to research the trait. At this point Jerric says Oh HELLS no and sells all of his trait materials. He might sell his style materials as well, since if he finds a style book to learn a not-Nord style he can just buy a piece of the style material if he wants to make something new to wear around town.

I do kind of want to make a master crafter character. It would be hard to keep them alive doing quests and leveling up enough to get skill points to put into their craft trees, though.

I’m curious if the level 8 sword that Jerric made a while ago and still can’t use will be any good compared to the things he finds when he actually gets to level 8. The level requirement for gear is a new thing for me. He’s level 6 now so time will tell. I have not tried to improve anything with tempering or whatever they call it, and Jerric has no skill points in any craft. He will put a few into alchemy so that he gets the passive that makes potions last longer, but other than that we’ll have to see.
mALX
QUOTE(Grits @ Jun 12 2015, 07:24 PM) *

QUOTE(mALX @ Jun 12 2015, 05:36 PM) *

I tried with the alchemy, and didn't get far at all - and I have a bunch of stuff that says "Traits," didn't know what it was for, so socked it into the bank.

Traits are an optional aspect of the clothier, woodworking, and blacksmithing crafts that in my opinion separate the folks who just want a new shirt (Jerric) from the true artisan characters. You know how you need a style material item to create something in those three crafts? Well to add a trait (which is not an enchantment though it sounds like one) to an item you’re creating you first need to have learned that trait by ‘researching’ on the craft bench that specific trait for that specific type of item plus have a trait material to use when you make the item. Researching traits takes time and destroys the item that you’re using to research the trait. At this point Jerric says Oh HELLS no and sells all of his trait materials. He might sell his style materials as well, since if he finds a style book to learn a not-Nord style he can just buy a piece of the style material if he wants to make something new to wear around town.

I do kind of want to make a master crafter character. It would be hard to keep them alive doing quests and leveling up enough to get skill points to put into their craft trees, though.

I’m curious if the level 8 sword that Jerric made a while ago and still can’t use will be any good compared to the things he finds when he actually gets to level 8. The level requirement for gear is a new thing for me. He’s level 6 now so time will tell. I have not tried to improve anything with tempering or whatever they call it, and Jerric has no skill points in any craft. He will put a few into alchemy so that he gets the passive that makes potions last longer, but other than that we’ll have to see.



GAAAAAAAH! I had material items that said "for making Breton armor," etc - and sold them all, but kept the stuff that said "traits" - urk.

I have noticed when I picked up a sword or whatever laying around - that their value is 0 and even after I enchant them the merchants will only give me 1-2 gold for them! Peregrine's "Owner" told me that the value stays the same regardless you improve it, because it is worthless to begin with.

So to see if Jerric's sword is of any greater value than the ones you will find around, open up your inventory (or the Bank inventory) and look at the amount for Jerric's sword listed under "Value" (should be the far right column). If it is over zero, then it is already better than anything he would find anywhere.

So far the only equipment worth anything I have was received as quest rewards, and I don't want to sell those, they have sentimental value, lol. I've been putting them all in the bank.


Let me know, if you don't mind - it will effect how much time I put into learning to craft my own equipment, lol.



Grits
QUOTE(mALX @ Jun 12 2015, 07:54 PM) *

Let me know, if you don't mind - it will effect how much time I put into learning to craft my own equipment, lol.

Ok, for comparison here’s the sword Jerric made, here’s a sword he could buy right now, here’s the sword he found that he is using, here’s the dagger he was recently given as a quest reward, and here’s his best mace that he found. (For folks who have not played yet, in ESO the value you see in your inventory is the value you get when you sell an item.)

So it looks like it makes sense to craft an early sword instead of buying one, and selling the ones you craft will give you enough gold to buy the style material you need to make another one. I’m not sure if you get the style material back when you deconstruct things you make.

Added:
QUOTE(mALX @ Jun 12 2015, 07:54 PM) *

I have noticed when I picked up a sword or whatever laying around - that their value is 0 and even after I enchant them the merchants will only give me 1-2 gold for them! Peregrine's "Owner" told me that the value stays the same regardless you improve it, because it is worthless to begin with.

So that’s why the garnet necklace that Jerric enchanted and then sold still got him no gold back. Thank you for that tip!

I’ve noticed that items you sell can be bought back from vendors, which is great if you accidentally sell something or change your mind but annoying if you’ve sold a bunch of junk and cluttered up the menu. Jerric will be deconstructing or destroying more things in the future rather than selling them for zero gold just to get rid of them.
hazmick
QUOTE(Grits @ Jun 13 2015, 12:47 PM) *

Jerric will be deconstructing or destroying more things in the future rather than selling them for zero gold just to get rid of them.


Haa Rei always goes with destroy. You get crafting exp. and useful materials.

There really isn't much to buy in the game since quest rewards tend to give better gear, so you don't have much use for money. Haa Rei bought a horse yesterday and aside from style materials it's the only thing he's ever purchased.

10,000 gold was pretty expensive for a horse though, and it was the cheapest one available...
mALX
QUOTE(Grits @ Jun 13 2015, 07:47 AM) *

Ok, for comparison here’s the sword Jerric made, here’s a sword he could buy right now, here’s the sword he found that he is using, here’s the dagger he was recently given as a quest reward, and here’s his best mace that he found. (For folks who have not played yet, in ESO the value you see in your inventory is the value you get when you sell an item.)

So it looks like it makes sense to craft an early sword instead of buying one, and selling the ones you craft will give you enough gold to buy the style material you need to make another one. I’m not sure if you get the style material back when you deconstruct things you make.


That Mace Jerric found is Awesome! I never found anything that good, lol. Everything I've found so far has been unchanted and zero value, meaning I got like 1-2 gold for it tops even after enchanting it - which really makes no sense at all.

I mean, the horse costs 17,000 gold, and an enchanted weapon is only 1 gold? The monetary system seems really messed up. It is like they are trying to steer you into deconstructing rather than selling weapons.

When you deconstruct a weapon, what do you get? All the raw materials that went into it? What if it is enchanted, do you get the glyph back?


QUOTE(Grits @ Jun 13 2015, 07:47 AM) *

So that’s why the garnet necklace that Jerric enchanted and then sold still got him no gold back. Thank you for that tip!

I’ve noticed that items you sell can be bought back from vendors, which is great if you accidentally sell something or change your mind but annoying if you’ve sold a bunch of junk and cluttered up the menu. Jerric will be deconstructing or destroying more things in the future rather than selling them for zero gold just to get rid of them.



Yes, buying back has helped me a LOT when I've accidentally sold something, which happens more often than I care to admit, lol.

I do think crafting might be a way to make bigger money, I have been trying like heck to find something that will give me a reasonable income, because it is the only way to buy more slots so I can carry more items. I really wish the Imperial Edition came with some backpack instead of one of the vanity pets, lol.


And lockpicks - is there a way to craft lockpicks? Unless I play with Peregrine, I can't get into any treasure chests at all.


mALX
QUOTE(hazmick @ Jun 13 2015, 10:23 AM) *

QUOTE(Grits @ Jun 13 2015, 12:47 PM) *

Jerric will be deconstructing or destroying more things in the future rather than selling them for zero gold just to get rid of them.


Haa Rei always goes with destroy. You get crafting exp. and useful materials.

There really isn't much to buy in the game since quest rewards tend to give better gear, so you don't have much use for money. Haa Rei bought a horse yesterday and aside from style materials it's the only thing he's ever purchased.

10,000 gold was pretty expensive for a horse though, and it was the cheapest one available...



I think they need to revamp the system a little bit, horses shouldn't be ridiculously high, or weapons ridiculously low.

Backpacks with 10 slots each are 400 for the first one, 2000 for the second one, etc - they get as high as horses very quickly.

And feeding your horse to give you extra carry slots is 250 per each feeding (for 1 additional inventory slot); one feeding per 24 hour period (in game, I'm assuming).

Your horse can level up to 50 by feeding, and you can buy several horses and feed them up to increase your own number of inventory slots. But I am not sure if you can feed more than one horse per day, so you might need to wait till the first horse is fully leveled before buying another - I don't know. (Imperial Edition horses are just 1 gold).

You can also buy more slot room in the bank accounts; but I think it is outrageously high, and then you don't have the item with you when needed. Joining Guilds can give you bank accounts too; but I think the whole guild has access to the guild account.

So technically, there are ways to spend the money if you get it; it is just that everything you really need to buy is so high that it takes forever to earn enough to get it.



Oh, is there some skill you need to repair your own equipment? I noticed the items say to click on "F" to repair, but every time I do it, I don't see anything happen.



hazmick
All the MMOs I've played always have really pricey horses. I remember after playing Lord of the Rings online for a year I still couldn't afford one sad.gif

As for repairing, you can pay a merchant to do it or do it yourself, but you'll need a repair kit (available from all standard merchants).


Haa Rei update: We decided to switch out the sword and shield (which was his back-up weapon set) for a restoration staff. Bow is still primary but the staff is pretty handy in a tight spot. Haa Rei had to craft some staffs (staves?) for a woodworking writ and decided that they looked nice laugh.gif

Also, while exploring some Dwemer ruins, we found the Dwemer swords racial motif so once Haa Rei hits level 9 in one of the crafting skill lines he should be able to make some Dwemer weapons! He's incredibly excited, did a little dance when he found it. biggrin.gif

Finally: We decided to go ahead and use the crowns you start the game with to buy the Aldmeri Dominion racial motifs from the crown store. Haa Rei can now craft Altmer, Bosmer and Khajiit gear as well as Argonian. Wouldn't have paid money for it but since it was free it seemed rude not to.
Grits
Jerric made a sword and then deconstructed it, and he got no materials back. I don’t know if a higher level skill or perks would change that. Also it was not as good a sword as the level 8 one he made, so maybe certain clothing or foods temporarily increase your crafting abilities. For now I have no idea.

He found a Breton style book in the last dungeon he explored. I think he’s going to read it and see if they have better boots and shirts. Jerric’s style is more Gold Coast than Nordic. laugh.gif

I don’t think lockpicks can be crafted. Jerric bought some from an innkeeper and found some in the ruins. He has to pass by a lot of chests right now because he doesn’t have enough picks.

hazmick, congrats on the Dwemer motif find! Woo! smile.gif
mALX
QUOTE(hazmick @ Jun 13 2015, 12:24 PM) *

All the MMOs I've played always have really pricey horses. I remember after playing Lord of the Rings online for a year I still couldn't afford one sad.gif

As for repairing, you can pay a merchant to do it or do it yourself, but you'll need a repair kit (available from all standard merchants).


Haa Rei update: We decided to switch out the sword and shield (which was his back-up weapon set) for a restoration staff. Bow is still primary but the staff is pretty handy in a tight spot. Haa Rei had to craft some staffs (staves?) for a woodworking writ and decided that they looked nice laugh.gif

Also, while exploring some Dwemer ruins, we found the Dwemer swords racial motif so once Haa Rei hits level 9 in one of the crafting skill lines he should be able to make some Dwemer weapons! He's incredibly excited, did a little dance when he found it. biggrin.gif

Finally: We decided to go ahead and use the crowns you start the game with to buy the Aldmeri Dominion racial motifs from the crown store. Haa Rei can now craft Altmer, Bosmer and Khajiit gear as well as Argonian. Wouldn't have paid money for it but since it was free it seemed rude not to.



AHA! So I need a repair kit! Okay, well I will have to look for one next time I am dealing with merchants. Too bad you can't repair weapons with like items as they do in Fallout games, lol.

I have a restoration staff, but haven't used it yet because I don't know what it does - don't want to heal up my enemies, lol. How do they work? Will it heal me when I'm in trouble?

Yes, I haven't touched the free crowns because it is my son's game, but I noticed it wasn't much more for the rare motifs than it was for each of the alliance ones.

hazmick
QUOTE(mALX @ Jun 13 2015, 07:17 PM) *

I have a restoration staff, but haven't used it yet because I don't know what it does - don't want to heal up my enemies, lol. How do they work? Will it heal me when I'm in trouble?


It damages enemies, and apparently can heal nearby allies at the same time. Shoots a pretty stream of gold light.
It might also heal you, but I'm not sure whether it's the staff or Haa Rei's super Argonian regeneration at work.
mALX
QUOTE(Grits @ Jun 13 2015, 01:41 PM) *

Jerric made a sword and then deconstructed it, and he got no materials back. I don’t know if a higher level skill or perks would change that. Also it was not as good a sword as the level 8 one he made, so maybe certain clothing or foods temporarily increase your crafting abilities. For now I have no idea.

He found a Breton style book in the last dungeon he explored. I think he’s going to read it and see if they have better boots and shirts. Jerric’s style is more Gold Coast than Nordic. laugh.gif

I don’t think lockpicks can be crafted. Jerric bought some from an innkeeper and found some in the ruins. He has to pass by a lot of chests right now because he doesn’t have enough picks.

hazmick, congrats on the Dwemer motif find! Woo! smile.gif



Gaaaah, so what does deconstructing them do? Urk. I got a Breton motif too, but I don't know where I got it because I can't see the small print in the game when looting; so I didn't see it till I was at the bank depositing stuff. Well, I didn't know if you can "learn" them like you do with recipes, so I didn't try activating it.

But if I knew where I got it, I'd keep going back to that place because from what I've "heard" online - the motifs randomly respawn, so you can get a different one the next time you go there. They call it "farming," or something - to keep going back over and over again to the same place you got good loot at.

I heard that you should go into everyone's houses and check their dressers in the bedrooms for motifs (if it isn't stealing, I guess; because since that advice came out they have added crime/theft to the game)

Yeah, I haven't been able to open a single chest on Bal Foyen.





QUOTE(hazmick @ Jun 13 2015, 02:30 PM) *

QUOTE(mALX @ Jun 13 2015, 07:17 PM) *

I have a restoration staff, but haven't used it yet because I don't know what it does - don't want to heal up my enemies, lol. How do they work? Will it heal me when I'm in trouble?


It damages enemies, and apparently can heal nearby allies at the same time. Shoots a pretty stream of gold light.
It might also heal you, but I'm not sure whether it's the staff or Haa Rei's super Argonian regeneration at work.



Oh how cool! I might try it then! Thank you for the help, I have been wondering that for a while, but keep forgetting to ask, lol.


hazmick
Hmmm so further investigation has revealed that the restoration staff drains enemy health and gives you magicka, which is handy.

As for the deconstructing thing - I'm guessing it gets better as you level up the skill line. One of the passive abilities says something about 'extracting materials' but I'm not sure if that means 'via deconstruction' or just 'from raw materials'.
Grits
Jerric just got Rushed Ceremony from the Templar Restoring Light skill line. He has a Restoration staff but he's using Rushed Ceremony on his active bar to heal himself and the occasional hurt random person. It makes a huge difference in combat.
mALX
QUOTE(hazmick @ Jun 13 2015, 02:45 PM) *

Hmmm so further investigation has revealed that the restoration staff drains enemy health and gives you magicka, which is handy.

As for the deconstructing thing - I'm guessing it gets better as you level up the skill line. One of the passive abilities says something about 'extracting materials' but I'm not sure if that means 'via deconstruction' or just 'from raw materials'.



Oh, I def need to study that page! Thank you so much!




QUOTE(Grits @ Jun 13 2015, 03:37 PM) *

Jerric just got Rushed Ceremony from the Templar Restoring Light skill line. He has a Restoration staff but he's using Rushed Ceremony on his active bar to heal himself and the occasional hurt random person. It makes a huge difference in combat.



I had the opportunity to choose this on my last level up and didn't know enough about it so didn't, but I just got an extra skill point from the skyshards; I'm really going to explore the options before using it because I can morph some of my spells too.

I did hot key some healing potions and actually remembered to use them in combat - they were surprisingly effective! It is remembering to use them where I fail most.


hazmick
So after spending those not-so-hard-earned crowns on the Dominion race stuff Haa Rei finds the Altmer style book in a random jar. *sigh* wacko.gif

It looks like all the restoration staff abilities are aimed at healing other people, which is nice and all but only seems useful if you're doing group activities.

Anyway, we've just arrived in the region of Shadowfen. In my fanfic headcanon it's the region where Haa Rei was born, which is quite exciting. Already seen our first official Black Marsh Hist tree biggrin.gif What a time to be alive

mALX
QUOTE(hazmick @ Jun 13 2015, 05:31 PM) *

So after spending those not-so-hard-earned crowns on the Dominion race stuff Haa Rei finds the Altmer style book in a random jar. *sigh* wacko.gif

It looks like all the restoration staff abilities are aimed at healing other people, which is nice and all but only seems useful if you're doing group activities.

Anyway, we've just arrived in the region of Shadowfen. In my fanfic headcanon it's the region where Haa Rei was born, which is quite exciting. Already seen our first official Black Marsh Hist tree biggrin.gif What a time to be alive



Oh, well that wouldn't help me much then. That is so funny you found the motif right after buying it, laugh.gif Isn't that always the way, lol.

OMG, how exciting to have a place in your fic and see it in person now! That is Awesome! I think ESO did an awesome job with the Argonian personalities, too!




hazmick
So here's some crafting stats that mALX asked to see. Haa Rei is level 26, and his clothing and woodworking skills are both level 11.

For light armor he can use jute, flax, and cotton. For medium armor he can use rawhide, hide, and leather.

Top end gear would be something like a medium armor Leather Jacket which has a base armor stat of 908, level requirement of 34, and a value of 36. A top end light armor would be the Cotton Robe, with an armor stat of 316, level req of 34 and value of 36.

With woodworking he can use maple, oak, and beech.

Top bow here would be the Beech Bow. Base damage of 584, level 34, value 48.
Top restoration staff would be Beech Restoration Staff. Damage 584, level 34, value 48.
Top shield would (again) be Beech. Armor 740, level 34, value 30.

Haa Rei can use Redguard, Argonian, Altmer, Bosmer, and Khajiit styles at the moment. He can't read his Dwemer weapon style book until he gets a crafting skill to level 40 and has all of the base passive skills for it(which determine which materials you can use.)

The weapons and gear he can craft are better than most you can find or get from quests. Currently equipped are: Cotton Hat, armor rating of 220. Leather Boots, armor 626. Leather Bracers, armor 358. Leather leg, armor 626. Leather shoulders, armor 626. Leather Belt, armor 250. All Level 26. Our Chest armor is the only thing he has that he didn't craft - Hide Jacket Of Health, level 25, armor 788, enchanted to add +297 Max Health.

All of this gear can be upgraded of course, but upgrade materials are uncoomon and if you fail an upgrade attempt the item in question is destroyed. A big risk.

If you have any specific questions about different armor sets or whatever feel free to ask smile.gif
Grits
hazmick, it must be just magical to visit the site of Haa Rei’s hatching after all of these years imagining it. Thanks for those crafting stats. Jerric has played around a little and made himself a non-horned Breton helmet which is as good as what he finds, but the other armor he can make is much lower. It’s great to know that with some dedication, crafting is worth it. smile.gif


Jerric is spending a lot of time on battlefields lately. He’s getting pretty handy with the combat healing. I think he’s going to use his carefully hoarded skill point to get Healing Ritual. It’s tough to tell if he should morph Rushed Ceremony into Breath of Life instead, though. Thus the hoarding. He is really in his element when stuff starts blowing up all over the place. He gets focused and methodical out of nowhere but still reacts quickly when unexpected things occur. He’s always called himself a battlefield healer but until now has never been able to shine in that capacity in the actual games. Magicka is still his least available resource, so he has to use it well. Originally I didn’t think he’d do much with the Templar’s Restoring Light skill tree. It’s been a lot of fun.

In his travels he found a spot where different people were summoning some big fiery daedric creature and subsequently getting killed by it. So he stood by to heal them, since he wasn’t sure of the implications if he pitched in to directly help with the fight. One Bosmer took three of his healings to get through her battle, but in the end she prevailed.

Lots of things have been setting him on fire. He’s having fun battling clannfear at melee range, but he does not ever want to close with a scamp. Or see another one, really. Nasty little firebugs. Maybe there’s something to those armor enchantments after all. Next town he finds, he’s going to see about some anti-fire glyphs.

Jerric loves the Argonians. He has not yet met a mean one, and he trusts their wisdom (especially the women). Their sayings make him grin. One guy fondly called him “moist one.” Saxhleel love. laugh.gif


General question, do you think we could use a “Today In” thread, or should we just use this one for both character builds and updates? At this point they kind of blend together for me, but I’m probably talking more about Jerric and less about things that will be useful to other players down the road.
hazmick
I think this thread works fine for both.

Crafting is definitely worth it, and Haa Rei is having lots of fun with it. The only issue is material gathering for clothing - leather scraps can only be found on creatures level 26+ so he's been hunting level 30 giant snakes and alligators through the swamps all day tongue.gif

Has Jerric had a look at The Undaunted? They're like a fighters guild which focuses less on guild stuff and more on fighting tongue.gif Their skill line has a skill that aids with battlefield healing, and the other skills seem pretty handy for combat and support.

I'm glad that you and Jerric appreciate Argonians. Morrowind isn't a good place for them to be sometimes sad.gif Black Marsh is much more accommodating (and damp).
mALX
QUOTE(hazmick @ Jun 14 2015, 04:19 PM) *

So here's some crafting stats that mALX asked to see. Haa Rei is level 26, and his clothing and woodworking skills are both level 11.

For light armor he can use jute, flax, and cotton. For medium armor he can use rawhide, hide, and leather.

Top end gear would be something like a medium armor Leather Jacket which has a base armor stat of 908, level requirement of 34, and a value of 36. A top end light armor would be the Cotton Robe, with an armor stat of 316, level req of 34 and value of 36.

With woodworking he can use maple, oak, and beech.

Top bow here would be the Beech Bow. Base damage of 584, level 34, value 48.
Top restoration staff would be Beech Restoration Staff. Damage 584, level 34, value 48.
Top shield would (again) be Beech. Armor 740, level 34, value 30.

Haa Rei can use Redguard, Argonian, Altmer, Bosmer, and Khajiit styles at the moment. He can't read his Dwemer weapon style book until he gets a crafting skill to level 40 and has all of the base passive skills for it(which determine which materials you can use.)

The weapons and gear he can craft are better than most you can find or get from quests. Currently equipped are: Cotton Hat, armor rating of 220. Leather Boots, armor 626. Leather Bracers, armor 358. Leather leg, armor 626. Leather shoulders, armor 626. Leather Belt, armor 250. All Level 26. Our Chest armor is the only thing he has that he didn't craft - Hide Jacket Of Health, level 25, armor 788, enchanted to add +297 Max Health.

All of this gear can be upgraded of course, but upgrade materials are uncoomon and if you fail an upgrade attempt the item in question is destroyed. A big risk.

If you have any specific questions about different armor sets or whatever feel free to ask smile.gif



This is such an insight into crafting - I really need to start trying to craft basic items, even if it is just to sell. Right now I have been selling all the raw materials I find - I even got some kind of Achievement for finding crafting items, lol.

Thank you so much for this info, Hazmick!






Wait, was the stats of the staff you showed in the screens in here? I have to read back over it; I was looking for it and must have missed it!






@ Grits - I agree with you on this, I've been doing it too; and you are right that we should start a "Today in ESO" thread instead (so this thread is kept for info useful to new players rather than our daily play info). I thought about it too, but kept posting my daily stuff anyway, lol.

Will someone start a thread for our daily diaries and post a link to it on here?






QUOTE(hazmick @ Jun 14 2015, 07:04 PM) *

I think this thread works fine for both.

Crafting is definitely worth it, and Haa Rei is having lots of fun with it. The only issue is material gathering for clothing - leather scraps can only be found on creatures level 26+ so he's been hunting level 30 giant snakes and alligators through the swamps all day tongue.gif

Has Jerric had a look at The Undaunted? They're like a fighters guild which focuses less on guild stuff and more on fighting tongue.gif Their skill line has a skill that aids with battlefield healing, and the other skills seem pretty handy for combat and support.

I'm glad that you and Jerric appreciate Argonians. Morrowind isn't a good place for them to be sometimes sad.gif Black Marsh is much more accommodating (and damp).



Wow, you are so far along already! I am not at level 10 yet!






hazmick
The staff in that screen was a level 26 Oak Restoration Staff. I think the base damage was around 460, but I'd upgraded it.

Since my last post Haa Rei hit level 28 so his gear is all the next tier up. Unfortunately that means he also had to use all of his hard earned materials.
mALX
QUOTE(hazmick @ Jun 14 2015, 08:28 PM) *

The staff in that screen was a level 26 Oak Restoration Staff. I think the base damage was around 460, but I'd upgraded it.

Since my last post Haa Rei hit level 28 so his gear is all the next tier up. Unfortunately that means he also had to use all of his hard earned materials.



Grits started a thread about how to do the crafting things, she started it with Jerric's fishing knowledge gained, kind of a tips and info.

I went to the Wiki pages on how to craft armor and it is so confusing - I can't make heads or tails of it. I wish they could have made an organized little "How To" like Grits made on the fishing!

Thank you for all your help, Hazmick! I really appreciate it a lot!


Grits
QUOTE(mALX @ Jun 14 2015, 08:02 PM) *

Will someone start a thread for our daily diaries and post a link to it on here?

Sure, here it is: LINK.

QUOTE(hazmick @ Jun 14 2015, 07:04 PM) *

Has Jerric had a look at The Undaunted? They're like a fighters guild which focuses less on guild stuff and more on fighting tongue.gif Their skill line has a skill that aids with battlefield healing, and the other skills seem pretty handy for combat and support.

Awesome, he will look for them when he gets back to Davon's Watch. I'm sure he saw those guys hanging around at the tavern. Thank you for the tip!
QUOTE(hazmick @ Jun 14 2015, 07:04 PM) *

giant snakes and alligators

Woo! viking.gif


Jerric just added three more double-effect potions to his notebook. biggrin.gif

I wish the woodworking/blacksmithing/clothier crafts were easier to grasp, but now that they’re starting to make a little sense to me I’m glad there is some depth to them. I just keep reading over the same menus at the crafting benches and reading over the same info in the skills meus and the light is beginning to dawn. The biggest thing I couldn’t understand at first was why Jerric couldn’t craft some things at all, and it was because at the bottom of the crafting menu he had a Trait accidentally selected. Once he selected No Trait then he could craft his stuff. wacko.gif




mALX
QUOTE(Grits @ Jun 14 2015, 11:22 PM) *

QUOTE(mALX @ Jun 14 2015, 08:02 PM) *

Will someone start a thread for our daily diaries and post a link to it on here?

Sure, here it is: LINK.

QUOTE(hazmick @ Jun 14 2015, 07:04 PM) *

Has Jerric had a look at The Undaunted? They're like a fighters guild which focuses less on guild stuff and more on fighting tongue.gif Their skill line has a skill that aids with battlefield healing, and the other skills seem pretty handy for combat and support.

Awesome, he will look for them when he gets back to Davon's Watch. I'm sure he saw those guys hanging around at the tavern. Thank you for the tip!
QUOTE(hazmick @ Jun 14 2015, 07:04 PM) *

giant snakes and alligators

Woo! viking.gif


Jerric just added three more double-effect potions to his notebook. biggrin.gif

I wish the woodworking/blacksmithing/clothier crafts were easier to grasp, but now that they’re starting to make a little sense to me I’m glad there is some depth to them. I just keep reading over the same menus at the crafting benches and reading over the same info in the skills meus and the light is beginning to dawn. The biggest thing I couldn’t understand at first was why Jerric couldn’t craft some things at all, and it was because at the bottom of the crafting menu he had a Trait accidentally selected. Once he selected No Trait then he could craft his stuff. wacko.gif



Thank you for that link, and for all these tips. Yes, the crafting is really intricate and I am having a lot of trouble understanding how it works. I think I need to make myself some flow charts to learn these crafting trades better. I wasted a bunch of ingredients trying to make potions and they made no potion and I learned no traits - just lost all the ingredients. Well, one of them finally clicked, and I learned the traits from it, some healing stuff.

So I think it will end up being like Oblivion Alchemy; where the "traits" are similar to the four effects each ingredient had; and the effects combined with another ingredient of like effects would make a potion with that effect.

Then you could deliberately combine the secondary effects to create a dual (or more) effect potion. I got very good with Alchemy in Oblivion, but couldn't hardly do anything with it in Skyrim.

ESO seems to be a combination of Skyrim's obscurity and Oblivion's ability; all I need to do is find a way to eliminate the obscure factor. I see me googling the ingredients and making myself a list to follow for the effects I want in a potion, lol.


I am still struggling with the clothing/armor/weapons crafting. I read somewhere that if you don't improve your crafted weapon it will break. Well, you have to make the item first, and I had been selling off all my materials till I played this last time. So I filled up on materials and came into town to try and craft something (Bal Foyen).

It said I needed 10 pieces of wood refined - did it; now I've got 6 pieces of refined wood and it says I need 10, and it is written in red.

So then I tried to make something with metal. It said I needed 10 pieces of iron ore, that I needed to refine them. Yup, once again I have only 6 when done, and it is written in red.

So I socked them all in the bank and gave up. I need a step by step "Crafting for Dummies" to learn how to do the basics in this.

Urk.



Grits
You got it, with alchemy to make a potion the only new thing is the solvent (water). Otherwise it’s just like Skyrim where you have to combine two ingredients/reagents with the same effect to make a potion. You can discover the first effect by eating the reagent, then the rest of the effects are discovered when you combine like reagents. Jerric’s “Best Simple Potions” on his notebook page are all potions with two reagents that produce an extra effect.

Also I think I just figured out negative effects. There are no poisons to be made, so negative traits just mess up your potions. Unless you add an ingredient with the same effect as the negative only positive to cancel the negative out. Then I think you get a usable potion of whatever effect you were going for.

Once Jerric gets some more experience he will add a list of those potions to his notebook. They are more complicated having three reagents but still might yield a potion with a single effect. He uses magicka potions most, so if this lets him make more of those he will be happy to sacrifice the third reagent.

With all of the crafting you can use materials that are stored in your bank, they automatically come into the menus when you use a station. The “needs ten” in red sounds like refining where you need ten of something like iron ore to refine into materials you can use. You may have used ten ore to make your ingots, and if you stayed in that menu it would think you were still trying to refine ore but only had six left. If you are trying to make an item be sure you back out of the refining menu and go into the Creation menu. I’ve only ever needed one of each material to create an item, but I haven’t made many things yet.







hazmick
Introducing Haa Rei's Handy Crafting Guide - So easy, even a hatchling could do it!

I'll go through some woodworking. Hope it helps.

First, Refine: Raw materials. You'll need a lot. 10 pieces of raw wood, such as Rough Maple, can be refined into anywhere between 7 and 10 pieces of Sanded wood. That might be where you're losing some.

Second, Creation - Type: Select what you want to create.

Third, Creation - Material: Choose what material you wish to use. You can use more wood to increase the damage, level, and value. A Maple Restoration Staff requires a minimum of 3 pieces of Sanded Maple, but can use a maximum of 9. The choice of material will also change the appearance of the end product, with higher level materials producing fancier looking items.

Fourth, Creation - Style: Select a style. You can't craft anything without a style ingredient such as Flint or Corundum. You can also only use styles which you have learned from style books, except the style you start with which is determined by your race.

Fifth, Creation - Trait: Traits add special effects to items, such as increased experience or damage. You must research a trait before using it. (To research a trait you go to the 'Research' tab in the crafting menu and there you can destroy enchanted equipment to receive the trait.) ** If you have no traits, make sure the 'no trait' option is selected otherwise you won't be able to craft the item. **

Sixth - Click 'Craft', and you're done!
Grits
QUOTE(hazmick @ Jun 16 2015, 03:54 PM) *

Third, Creation - Material: Choose what material you wish to use. You can use more wood to increase the damage, level, and value. A Maple Restoration Staff requires a minimum of 3 pieces of Sanded Maple, but can use a maximum of 9.

Oh my gosh, this is news. Thank you! Hello, new sword! Jerric hasn't tried to make an Argonian sword yet. Tonight is the night!

Thank you very much for this!
mALX
QUOTE(hazmick @ Jun 16 2015, 03:54 PM) *

Introducing Haa Rei's Handy Crafting Guide - So easy, even a hatchling could do it!

I'll go through some woodworking. Hope it helps.

First, Refine: Raw materials. You'll need a lot. 10 pieces of raw wood, such as Rough Maple, can be refined into anywhere between 7 and 10 pieces of Sanded wood. That might be where you're losing some.

Second, Creation - Type: Select what you want to create.

Third, Creation - Material: Choose what material you wish to use. You can use more wood to increase the damage, level, and value. A Maple Restoration Staff requires a minimum of 3 pieces of Sanded Maple, but can use a maximum of 9. The choice of material will also change the appearance of the end product, with higher level materials producing fancier looking items.

Fourth, Creation - Style: Select a style. You can't craft anything without a style ingredient such as Flint or Corundum. You can also only use styles which you have learned from style books, except the style you start with which is determined by your race.

Fifth, Creation - Trait: Traits add special effects to items, such as increased experience or damage. You must research a trait before using it. (To research a trait you go to the 'Research' tab in the crafting menu and there you can destroy enchanted equipment to receive the trait.) ** If you have no traits, make sure the 'no trait' option is selected otherwise you won't be able to craft the item. **

Sixth - Click 'Craft', and you're done!



Oh, this is fantastic Hazmick!!!!! Thank you so very much!!!!



mALX
QUOTE(Grits @ Jun 16 2015, 03:31 PM) *

With all of the crafting you can use materials that are stored in your bank, they automatically come into the menus when you use a station. The “needs ten” in red sounds like refining where you need ten of something like iron ore to refine into materials you can use. You may have used ten ore to make your ingots, and if you stayed in that menu it would think you were still trying to refine ore but only had six left. If you are trying to make an item be sure you back out of the refining menu and go into the Creation menu. I’ve only ever needed one of each material to create an item, but I haven’t made many things yet.



This is huge info, I did not know it could see stuff in my bank too! That means I can store all that stuff and not carry it around, but not have to go withdraw it from the bank before going to craft - that would have saved me a lot of time if I'd known that!

Oh, and this is huge info - so I probably was in the same place and needed to click it somewhere else to use those refined maple and ingots - Okay, I'll have to check that out!

Thank you both so much for your help, this is such a huge help !!!!



mALX


Oh, this page shows all the traits; so I can kind of think of the potions I want to make in advance and hunt for those ingredients; then try crafting potions I need that way. Maybe I can sell potions too, can you make good money selling hand crafted potions?



http://tamrieljournal.com/crafting-and-professions/alchemy/








mALX
QUOTE(hazmick @ Jun 14 2015, 08:28 PM) *

The staff in that screen was a level 26 Oak Restoration Staff. I think the base damage was around 460, but I'd upgraded it.

Since my last post Haa Rei hit level 28 so his gear is all the next tier up. Unfortunately that means he also had to use all of his hard earned materials.



What was the enchantment Haa Rei put on it? I mean what does it do?


Oh, thank you again for the step by step instructions on crafting, that is so nice of you!



I can't get over how quickly Haa Rei leveled up!
















/
Grits
QUOTE(mALX @ Jun 16 2015, 09:57 PM) *

Maybe I can sell potions too, can you make good money selling hand crafted potions?


Right now Jerric is very low level in Alchemy, but I can check and see how much he would get for his potions. He has only put one skill point into the ability that makes plants look misty and glow when you go near. It's very helpful. He has collected a lot more plants since he got that skill.
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