QUOTE(hazmick @ Aug 15 2016, 09:50 AM)

QUOTE(Acadian @ Aug 15 2016, 02:29 PM)

A summon dispels if their spell is removed from the five hotkeys. When I get to level 15 and have the ability to switch weapon setups, I figure the summon spell would need to be on that bar as well. Does an active summon survive the weapon switch as long as their spell is on both bars?
Yes, as long as it's on both bars. If you only have one summon spell then it's not so bad, but if you use Clannfear and Twilight summons, for example, then you'd be using four slots over both bars which is pretty crazy.
On my son's, he has got both his summons on both bars; because they primarily keep the enemy's focus; but he uses different spells on the second one to develop other skill lines.
I have trouble in combat "accidentally" hitting the tilde key without knowing it and suddenly I've switched weapons,
Acadian = what you are talking about doing; having one character do nothing but the armor/weapons crafting - see, in order to develop those skills a character needs skill points to spend in them. The skill itself needs to reach certain (number of experience points) to level up (just like Oblivion skill leveling it takes progressively more repetitive use of the skill to grow it).
Plus = you will need to have skill points to spend on them even then, and a girl sitting in a bank won't have skill points to spend. They won't level up quickly enough standing in a bank doing nothing but crafting stuff; meaning you will have to take them out and get sky shards or actively play them to gain the skill points needed to spend in the crafting.
Imho; the best thing to do is to grow up your crafting by having Buffy the Slow do it - but don't spend any skill points in it until later when Buffy can more easily handle the other provinces of your alliance; because when you level up your skill in crafting the writs will start sending you to other provinces than your home/starter area; and Buffy is not equipped to handle those other provinces yet.
And what Grits said is true; when you are working on crafting, you need a lot of inventory space for your crafting gear and items.
Misa is a champion level 75 and has been doing Blacksmithing; Woodworking; Clothier; and enchanting since the day she came out of Cold harbour. She is level 36 in everything but the enchanting, level 18 in that.
What happened - I spent a whole lot of skill points on different weapons; on crafting, on a bunch of spells, etc. She was spread out too thin - jack of all trades/master of none type thing. So on one of the DLC installs the game reset my skill points used to zero and handed me back all my previously used skill points to reset my character - I was really mad at the time, but when I rebuilt her I focused on passives for her race and everything she used frequently; and didn't waste any skill points on a bunch of spells I couldn't use this time =
Each hot key bar only holds 5 spells and one ultimate. So in order to grow you are going to end up with some skill points spent in spells that you have "outgrown." You no longer need them because you have reached the higher level and much better spells down on the bottom level of that skill tree. So all those wasted skill points were needed at the time, but now could be used somewhere else (like on your crafting) if you reset your stats.
Also, now that you can go to all the other provinces at any level = you have an unlimited access to other skyshards.
So use early Buffy's skill points to develop her into the fighter she needs to be first; while building up her skills THROUGH PRACTICE high enough in crafting without wasting the skill points on crafting. Then when you reach a point where you are comfortable with Buffy's fighting skills and have extra points to spend - then start sinking some points into them.
Also when you gain skill points and are spending them in spells - don't feel you have to sink points into a spell just because it has opened up. Some of the spells lower down may not be as good as the ones you are already using.
Example: The Fighters Guild crossbow is their very first spell on their skill tree. I got the upgrade on it and it is still my primary defense - sits in the number 2 slot on both my hot bars. Same with the first syphon spell on the Nightblade tree (NightBlade) it remains on the 1st slot of both my hot bars.
Several spells below them on the tree have opened up, but since these are my primary spell weapons I don't want to give them up or make my hot bar unbalanced with too many Fighters Guild spells. So I've kind of backed off getting any more from them.
(so if you are using something that works really well; don't feel you need to change it just because something new opened up.)
Your hot bar helps develop the skill tree of any spells in it - not just as you use them, but every time you complete a quest. (so when you have 2 hot bars it is important to alternate your hot bar before talking to the person at the end of the quest every now and then to ensure all your skills are growing.
You will always have some spells active that you don't use for periods of time on your hot bar; then you may switch them around and use them again (to level up that skill or retest that spell, etc).
Example: I have very little need of the Soul skill line since I've topped out the passives on it and have a ton of soul gems. But it has an Ultimate that I want badly; so even though I don't use it much - when I'm about to complete a quest I'll stick it in my hot bar for a minute to get it to level up till I can get that ultimate (and maybe upgrade it)
Much later on down the road you may want to respec - before you do, make a list of the spells you want and those you don't need or want so you can optimize Buffy's build and free up some of those skill points being wasted. Plan it out carefully before respec'ing if possible.
That respec may have been forced on me, but building up Misa's passives and cutting out all those wasted things has made her a powerhouse in a fight; so now I can concentrate on building up her crafting with all the new skyshards available to me since they opened up the borders to the other Alliance territories. WOO HOO!
(I got 9 skill points to spend just last night going to the starter zones, lol).
QUOTE(Grits @ Aug 15 2016, 08:57 AM)

mALX, Lil is using the Lord to make up for little health, but I think she’ll try the Steed to help in her many escapes. There’s a crafted set that removes the stealth movement penalty that I also want to try for her, but I can’t remember the details right now.
I've been back and forth between the Shadow (Critical increase) and Thief (critical chance) - changing from the shadow to the Thief = I could feel the drop in power in my fighting, so went back to the Shadow.