QUOTE(SubRosa @ Jun 1 2015, 12:58 PM)

If I read correctly though, you cannot change your hotbar while in combat. So before every fight you have to know what skills you are going to be need in that fight. Say you select your fire attack, and end up fighting a creature with a resistance to fire. You have a frost attack too, but you didn't slot it because your crystal ball is in the shop being polished. So now you cannot use a skill you have, when you need it most?
Or am I understanding it wrong?
TBH, the more I read about the classes and skills, the less and less this looks and feels like an Elder Scrolls game. The more and more I feel like I would not like actually playing it at all, even if it was a single player game.
In the beginning of the game you have 5 "hot keys" (and one ultimate) that you can add any spells that need activating (like destruction, conjuration, healing, shield, stealth enhancing spells, etc.
The skill points you use in your hot bar are more like perks and/or spells. You have the skills and abilities, these are just special bonus powers earned that you have chosen to place your skill point on.
They are accrued just like the article Grits's link described; your skill grows but in addition you gain about one skill point per level up in normal gameplay (just like getting one perk on leveling up in Fallout games).
Well, when you reach level (5 or 10, I don't know which) they add another hot bar with 5 more hot keys and another Ultimate power.
You can switch between hot bars on the fly - so you can add all your destruction on one and healing on the other; or all your mage skills on one and all your archery or melee skills on the other; etc.
It gives you a way to keep your special powers organized, and is extremely quick to switch between them, my friend was showing me his character switching back and forth repeatedly in split seconds from one hot bar to the other.
This is where you put your most powerful spell weapons, but some of your passive skills can affect everything about your combat; so these may be passive but you want to place them on your bar so they can be cast with the other spells as you cast them.
Example: There is one heavy armor passive that changes the shield value of every piece of equipment you are wearing and creates a force field around you in combat. Well, you have to be level 22 to use a skill point to gain this perk, and I'm at level 3 in Heavy Armor; so I have to wear at least one piece of heavy armor in my adventures till my heavy armor skill reaches level 22 and then I am getting that perk. After that, I don't have to wear heavy armor anymore, but I will always have that perk.
Each skill you have has its own leveling bar with a number in front of it - that number and bar tells you where you are in that particular skill and how close you are to leveling up in that particular skill (just like in Oblivion skill pages, only in ESO each skill has its own little window to view its stats).
You can raise these skills by doing the skill; and that has nothing to do with the hot bar - that hot bar is just for using special bonus perks you have gained (and selected yourself) to add to you combat bag of tricks.
QUOTE(Grits @ Jun 1 2015, 01:10 PM)

Yes, that’s how I read it, too. So if for example Jerric had a hotbar with frost magic as his ranged attack and found himself in combat with something that was frost resistant, he could switch to his backup hotbar by switching weapons mid-combat but not stop to load something different to replace the frost staff in his first hotbar until the fight was over.
To be honest there’s not a thing I find appealing about the combat system. I wouldn’t touch this game if it wasn’t Tamriel. It’s just a matter of what I’m willing to put up with so I can see some new areas and possibly some day actually meet up with friends.
I also had a thought about the animations. I’ve noticed that everyone seems to keep up with the group, and there’s sort of an odd hopping look to the running characters. So if Lil is as
short petite as she should be, will she make tremendous leaps while running to keep pace with her long-legged companions?

Changing weapons is very quick and easy, I watched my friend change repeatedly back and forth from a frost staff to an axe in split seconds.
On the running and jumping - I think they are showing off, my son did that a lot in Oblivion too. You have to hit the space bar to jump, so they are doing that deliberately.
One thing I have noticed and I don't know what I'm doing to cause it is - sometimes Misa goes into a running tumble/summersault type of thing - like they had in Oblivion, but this one is forward instead of side to side.
I know I am the one causing it, but don't know what I am pressing that is doing it.