QUOTE(Elderscrolls20 @ Feb 14 2013, 09:54 PM)

So what kind of RULES do you guys use for your game? Like for instance I use
If you wouldn't mind listing me some of your favorite or silly rules as well...I’m always looking for new ideas and would defiantly like to hear what you guys have to say!
I could be here all morning adding items to my list and it would
still feel incomplete. Some of mine:
Eat/sleep. My vampire does not eat mortal food, but she will suck on some meat (raw, preferably) if she hasn't fed on a mortal, and is nearing Stage 4.
Minimal fast-travel: if I've been back and forth in a specific area several times (like I leave Whiterun, get to the stables and realize I forgot something back in the Bannered Mare) I will fast-travel. Sometimes I won't, sometimes I will: it all depends on how much free time I've got before I have to get me or my child to bed.
Note: fast-travel is
not an instantaneous teleport like some people assume. Time passes by when we FT. Teleporting is instantaneous (according to my D&D roleplaying books) therefore FT in the world of Tamriel is not teleporting. Back in the days when I played tabletop games (1980s-early 90s) we would roll dice sometimes to simulate travel from one location to another. If there was no encounter (no enemies or friends) who showed up during this travel, there was no reason to spend an entire set of hours or days RPing anything. Therefore, the dice roll (with no encounters) represented an entire set of days or hours. This is similar to FT in the world of TES.
No excessive gear: Back when I started Oblivion in 2008, I had a Tomb Raider mentality. Lara Croft can somehow carry several guns, several different ammo types, healing packets (etc.), and somehow still manage to do wonderful flips in the air across chasms, and swan-dive into beautiful lagoons. So when I started Oblivion, Renee Gade would carry several weapons (big weapons like greatswords) several armor sets, hundreds of items--as long as the encumberance limit wasn't met, it was all good.
With Renee Gade II (my 4th character of all), I trimmed this down to the way we did it in our tabletop games:
One big weapon, with maybe one smaller weapon for back up.
One armor set, with maybe one change of clothes (for in-town stuff). If a shield is being carried, it would need to be dropped on the ground if a bow & arrow is used. Etc. Potions and items have a "limit" as well. If I feel there's too many being carried, my char. will find somewhere to stash or ditch those which aren't going to be used, or those which won't bring too much cash.
....see I told you...I could go all morning with this, and I'm nowhere near done!
Tabletop skills: I still use a variety of skills from TFT (The Fantasy Trip) and DnD; skills that don't appear in Tes, that is. Not all my characters can swim, for instance, not all of them can ride horses, not all of them can run long distances (before getting winded). Not all of them are spell-casters. Alertness (using the "wait" function to see if enemies are nearby) can only be used by some chars. but not others. Naturalist (ability to discern certain ingredients and what they do on sight) is another important one.
Skills & spells are dictated by intelligence (IQ) and other attributes in these older games, and so I usually only add one skill or spell per level-up, just like we did it in the old days.

This keeps my characters from becoming "ubers", with dozens of skills & spells at their disposal. My Oblivion games level upwards super-slowly, so some of my top characters in this game literally only have a handful of spells and/or skills, rather than this gigantic list.
I'll do one more
No magical compass. Everyone at Beth knows this one, and I may have mentioned it in the OP of this thread. But I'll mention it again, now. In Skyrim I dim the HUD all the way, and then bump it one notch to the right. This means the HUD is
barely useful. I can see stats (Health, Magika, Stamina) which I need because I play DiD, and I need this sort of feedback. The compass in Skyrim visible if I look really hard at the top of the screen, but not useful. I don't like magical GPS-styled compasses immediately telling me where landmarks are.
In Oblivion (where the HUD can't be dimmed) I literally
cover up the compass by using electrical tape.
That's all for now, and it's quite a list, eh?