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Renee
Thanks ghastley, I wonder what the heck I did to make a clean mod *not* work. kvleft.gif That's bizarre. I even went back to my very first save before meeting my character's very first CM Partner, literally out of the tutorial sewer, and it still crashed when my character tried to address that CMP NPC. I figured maybe something got changed along the way, and so my current save prefers the dirty version of these mods instead of the clean one, but this seems not to be the case. Weird.

But hey, figured it all out. Didn't lose my mind. panic.gif
mALX
QUOTE(ghastley @ Jan 14 2016, 08:55 AM) *

Usually CTD's happen because the game is trying to use a form that doesn't exist. So they're most likely after a mod has been removed, but something else has picked up a reference to something in the mod and is still using it. E.g. you enchanted an item that was added by a mod, and stored it in a container added by another, ...

Cleaning a mod removes overrides that aren't needed, but if one of them has replaced the missing item, it has kept it in existence, preventing the CTD that was going to happen. So the cleaning lets the CTD deferred from the mod removal happen at last.

tl;dr it wasn't the cleaning that caused the CTD, it was just waiting for a chance to get you.



BWAAHAA! Ain't it the truth!


Lopov
How do I decrease level requirements for Oblivion's Daedric quests in the CS?
mALX
QUOTE(Lopov @ Jan 30 2016, 11:42 AM) *

How do I decrease level requirements for Oblivion's Daedric quests in the CS?



It might be in the script.


Lopov
Thanks.
SubRosa
It is in the script attached to the Daedra's statue itself. Find the statue in the World Objects -> Activators. They all start with the letters DA. Open that up, and there is a field for the script associated with it. You can open it from there, and you will find the player lever requirement near the top:

ScriptName DAAzuraStatueScript

short AzuraSpeech
short button
short messageOn
short dawndusk
float timer

;This section will control what happens when the player activates the statue
Begin GameMode

if Gamehour >= 5 && Gamehour < 7 && dawndusk == 0
set dawndusk to 1
elseif Gamehour >= 17 && Gamehour < 19 && dawndusk == 0
set dawndusk to 1
elseif ( GameHour >= 7 ) && ( GameHour < 17 ) && dawndusk == 1
set dawndusk to 0
elseif ( GameHour >= 19 ) && dawndusk == 1
set dawndusk to 0
elseif ( GameHour < 5 ) && dawndusk == 1
set dawndusk to 0
endif

End


Begin OnActivate
;MessageBox "HELLO!"
if isActionRef player == 1
;MessageBox "ACTIONREF"


if ( GetStage DAAzura < 20 )

if dawndusk == 1

if ( player.getitemcount GlowDust == 0 ) && ( Player.GetLevel >= 2 )
MessageBox "You do not have the proper offering Azura requires."
elseif ( player.getitemcount GlowDust > 0 ) && ( Player.GetLevel >= 2 )
MessageBox "Do you wish to offer Glow Dust to the altar of Azura?" "Yes" "No"
set messageOn to 1
endif
Lopov
Awesome thanks, I just edited the script for Clavicus' quest and it worked.
haute ecole rider
Has anyone had any experience with HUD Status Bars by The Nice One? I am having trouble making sense of the ini files included with the mod - they don't look like the ini's I typically see with Oblivion.

Yes, I'm reinstalling TESIV again, this time with Mod Organizer. I like it with Skyrim, and thought I'd try to use it with Oblivion. But I was stupid and tried using the Oblivion install used by MOM, and ran into some serious game-breaking bugs. If Julian can't ride Paint without getting arrested after the Prior made his generous offer, it's a no go.
Lopov
Is there any option to edit powers in the CS to be cast more than once per day?
mALX
QUOTE(Lopov @ Feb 27 2016, 05:28 AM) *

Is there any option to edit powers in the CS to be cast more than once per day?



I'm sure it can be done one way or the other.


SubRosa
QUOTE(Lopov @ Feb 27 2016, 05:28 AM) *

Is there any option to edit powers in the CS to be cast more than once per day?

Like the Doomstone once a day powers? Sure. Just open up each power. You will find them in the Magic -> Spells section. In the object window for it there will be three fields on the left - ID, Name, and Type. You will see the Type is listed as Power. Click the drop down box, and change it to Lesser Power and it will make it work any number of times per day. Or make it a spell, and then assign a spell level and spell cost at the bottom.

Lesser Powers don't cost magicka, but they also don't contribute to leveling up. Where spells do cost magicka, but they also count toward skill uses and leveling up.
Renee
QUOTE(haute ecole rider @ Feb 21 2016, 04:24 PM) *

Has anyone had any experience with HUD Status Bars by The Nice One? I am having trouble making sense of the ini files included with the mod - they don't look like the ini's I typically see with Oblivion

I do have HUD Status Bars, my ini files look okay. Maybe there's a new version out? I apparently have version 5.3.2.

Lopov
Thanks, SubRosa!
TheCheshireKhajiit
Khajiit just reinstalled Oblivion on his PC! Yay! Now, after downloading and installing the newest edition of Oblivion Mod Manager (TES Mod Manager), it doesn't want to download the mods from Nexus straight to the mod manager when the "Download with manager" button is clicked. Can any one help Khajiit with this?
ghastley
QUOTE(TheCheshireKhajiit @ Oct 3 2016, 01:47 PM) *

Khajiit just reinstalled Oblivion on his PC! Yay! Now, after downloading and installing the newest edition of Oblivion Mod Manager (TES Mod Manager), it doesn't want to download the mods from Nexus straight to the mod manager when the "Download with manager" button is clicked. Can any one help Khajiit with this?

Do not confuse OBMM with NMM (or Wrye Bash, which also does Mod Management). The only one that works with the Nexus button is the Nexus Mod Manager.

I use Wrye with Oblivion, as it's much better than the others for undoing a mod. It not only deletes the new stuff a mod added, but it restores what it overwrote from other mods. You can't delete bsa content, but you can easily "delete" loose files from other mods. Wrye will re-install those for you.

NMM wants to track and update mods when they have new versions on the Nexus, and that can break things without you knowing what happened, so I don't enable it my own mods.
TheCheshireKhajiit
QUOTE(ghastley @ Oct 3 2016, 01:52 PM) *

Do not confuse OBMM with NMM (or Wrye Bash, which also does Mod Management). The only one that works with the Nexus button is the Nexus Mod Manager.

I use Wrye with Oblivion, as it's much better than the others for undoing a mod. It not only deletes the new stuff a mod added, but it restores what it overwrote from other mods. You can't delete bsa content, but you can easily "delete" loose files from other mods. Wrye will re-install those for you.

NMM wants to track and update mods when they have new versions on the Nexus, and that can break things without you knowing what happened, so I don't enable it my own mods.

Oh ok, Khajiit was thinking that any Mod manager would work with that button. Will be downloading Wyre Bash later. Thank you for the response!
mALX
QUOTE(TheCheshireKhajiit @ Oct 3 2016, 03:00 PM) *

QUOTE(ghastley @ Oct 3 2016, 01:52 PM) *

Do not confuse OBMM with NMM (or Wrye Bash, which also does Mod Management). The only one that works with the Nexus button is the Nexus Mod Manager.

I use Wrye with Oblivion, as it's much better than the others for undoing a mod. It not only deletes the new stuff a mod added, but it restores what it overwrote from other mods. You can't delete bsa content, but you can easily "delete" loose files from other mods. Wrye will re-install those for you.

NMM wants to track and update mods when they have new versions on the Nexus, and that can break things without you knowing what happened, so I don't enable it my own mods.

Oh ok, Khajiit was thinking that any Mod manager would work with that button. Will be downloading Wyre Bash later. Thank you for the response!



Wrye-Bash is Awesome for the knowledgeable in all things intricately technical. Everyone else should use something simpler, like either OBMM (Oblivion Mod Manager) or the Nexus Mod Manager.

I personally am totally lost with Wrye-Bash, and because of that I lost some mods that were irreplaceable. They were no longer available to download; and Wrye-Bash somehow "ate them." I was sickened by it, because they were my favorite mods.

TheCheshireKhajiit
QUOTE(mALX @ Oct 4 2016, 12:08 PM) *

Wrye-Bash is Awesome for the knowledgeable in all things intricately technical. Everyone else should use something simpler, like either OBMM (Oblivion Mod Manager) or the Nexus Mod Manager.

I personally am totally lost with Wrye-Bash, and because of that I lost some mods that were irreplaceable. They were no longer available to download; and Wrye-Bash somehow "ate them." I was sickened by it, because they were my favorite mods.

Yeah Khajiit was looking at Wrye Bash and thinking "Now how the hell does one get mods from Nexus into Wrye Bash?" Lol
ghastley
QUOTE(mALX @ Oct 4 2016, 01:08 PM) *

I personally am totally lost with Wrye-Bash, and because of that I lost some mods that were irreplaceable. They were no longer available to download; and Wrye-Bash somehow "ate them." I was sickened by it, because they were my favorite mods.

Wrye Bash wants you to put the installers in a folder called Oblivion Mods (or Skyrim Mods) at the same level as the Oblivion or Skyrim folder, and then inside that there's a Bash Installers folder (and another whose purpose I forget). It doesn't interact with the Nexus download process in any way, but you can download directly into that if you select it as the Save location when you download manually.

Is it possible you still have that folder?
TheCheshireKhajiit
QUOTE(ghastley @ Oct 4 2016, 01:59 PM) *

Wrye Bash wants you to put the installers in a folder called Oblivion Mods (or Skyrim Mods) at the same level as the Oblivion or Skyrim folder, and then inside that there's a Bash Installers folder (and another whose purpose I forget). It doesn't interact with the Nexus download process in any way, but you can download directly into that if you select it as the Save location when you download manually.

Is it possible you still have that folder?

Ok, so you manually DL the mod you want and when your downloader does it's thing you then extract the files into the "Bash Installer" folder in the "Oblivion mods" folder?
ghastley
No, don't extract, just copy. The installer tab lets you install all or part of the mod, doing the extraction for you. Keeping it in the archive helps Wrye Bash know what belongs to what mod.
TheCheshireKhajiit
QUOTE(ghastley @ Oct 4 2016, 02:17 PM) *

No, don't extract, just copy. The installer tab lets you install all or part of the mod, doing the extraction for you. Keeping it in the archive helps Wrye Bash know what belongs to what mod.

Oooh ok. Will try it later tonight. Thanks for the clarification!
Renee
QUOTE(mALX @ Oct 4 2016, 01:08 PM) *

Wrye-Bash is Awesome for the knowledgeable in all things intricately technical. Everyone else should use something simpler, like either OBMM (Oblivion Mod Manager) or the Nexus Mod Manager.

I agree. If you're going to just have a lightly-modded game, NMM or OBMM are okay. Bash is actually easy to use once you learn it, but the trick is deciphering its readme, which uses a lot of technical terms and is confusing to newbs.

I somehow wound up using Wrye Smash for Skyrim, but prefer OBMM with Oblivion. There is another mod I'll hook you up with later, Cheshire, called FormID (something like this) which is really helpful if you ever encounter missing meshes in-game, or you can use it to simply tell you what mod adds what new items. For instance, if you see a rabbit in your game, and have several animal mods, you can carefully click on this rabbit, and FormID will tell you if the rabbit was added by MMM, or some other animal mod you've chosen.

Always ALWAYS ask questions too. We're here to help.

TheCheshireKhajiit
QUOTE(Renee @ Oct 5 2016, 08:23 AM) *

I agree. If you're going to just have a lightly-modded game, NMM or OBMM are okay. Bash is actually easy to use once you learn it, but the trick is deciphering its readme, which uses a lot of technical terms and is confusing to newbs.

I somehow wound up using Wrye Smash for Skyrim, but prefer OBMM with Oblivion. There is another mod I'll hook you up with later, Cheshire, called FormID (something like this) which is really helpful if you ever encounter missing meshes in-game, or you can use it to simply tell you what mod adds what new items. For instance, if you see a rabbit in your game, and have several animal mods, you can carefully click on this rabbit, and FormID will tell you if the rabbit was added by MMM, or some other animal mod you've chosen.

Always ALWAYS ask questions too. We're here to help.

Thank you. Any help given is much appreciated!
ghastley
Clicking on anything with the console active will give you that information anyway, as the first two digits of the id match the mod's load order. There are mods that do the lookup for you, but you don't really need them if your mod manager has a convenient display.

If the first byte is "FF", then it means the item was generated in-game, such as an item you enchanted, or dropped. The lookup mods will track them back to the base form, (which could be from a mod), but again, there's a console command to get that.

They generally require OBSE, but most users have that anyway.
TheCheshireKhajiit
Just installed UOP with Wrye Bash. Thanks to ghastley for the help!
mALX
QUOTE(TheCheshireKhajiit @ Oct 5 2016, 12:49 PM) *

Just installed UOP with Wrye Bash. Thanks to ghastley for the help!



I wish I had a Ghastley when I was struggling with Wrye-Bash!!!!




QUOTE(ghastley @ Oct 4 2016, 02:59 PM) *

QUOTE(mALX @ Oct 4 2016, 01:08 PM) *

I personally am totally lost with Wrye-Bash, and because of that I lost some mods that were irreplaceable. They were no longer available to download; and Wrye-Bash somehow "ate them." I was sickened by it, because they were my favorite mods.

Wrye Bash wants you to put the installers in a folder called Oblivion Mods (or Skyrim Mods) at the same level as the Oblivion or Skyrim folder, and then inside that there's a Bash Installers folder (and another whose purpose I forget). It doesn't interact with the Nexus download process in any way, but you can download directly into that if you select it as the Save location when you download manually.

Is it possible you still have that folder?



I'll have to look on my Passport to see. I kept everything, but when I tried to access those mods they said, "Hidden" in some places and in others said, "That file is no longer available." (or some similar wording).

I lost the Oblivion Werewolf Mod, one of my favorite mods; lost all my original files to Maxical's "Kawa Khajiit;" lost my "Pirates of the Abecean" mod = those were the three I cared most about. I found an earlier data folder copy with some of Maxical's files in it, and found the howling sound files for the Oblivion Werewolf mod; but the ESP's were gone, all the meshes and textures, quests, etc. = gone. verysad.gif


TheCheshireKhajiit
Anybody here using Wrye Bash 307?
haute ecole rider
I can't remember which version I'm currently using.

What's your question?
TheCheshireKhajiit
QUOTE(haute ecole rider @ Oct 6 2016, 06:14 PM) *

I can't remember which version I'm currently using.

What's your question?

I can't get it to initialize. I drag and dropped the Mopy into the Oblivion folder but when I click on the exe., it flashes for a second then never opens.
haute ecole rider
Are you trying to install the .exe?

As I recall, running the Wrye Bash installer puts everything in the right place. However, if Oblivion is installed inside Program Files, then there will be problems. I assume you DIDN'T install either Oblivion nor Wrye Bash in the Windows Program Files?
TheCheshireKhajiit
QUOTE(haute ecole rider @ Oct 6 2016, 06:31 PM) *

Are you trying to install the .exe?

As I recall, running the Wrye Bash installer puts everything in the right place. However, if Oblivion is installed inside Program Files, then there will be problems. I assume you DIDN'T install either Oblivion nor Wrye Bash in the Windows Program Files?

I've got Oblivion installed on a 1TB HDD I termed "A" drive. My boot drive is an SSD on "C" drive.
haute ecole rider
Sounds like that is not the problem. Are you using the WB installer, or the manual install? I'm trying to remember how I installed WB, and I told it where to find Oblivion, then it took care of the rest.
mALX
QUOTE(TheCheshireKhajiit @ Oct 6 2016, 07:46 PM) *

QUOTE(haute ecole rider @ Oct 6 2016, 06:31 PM) *

Are you trying to install the .exe?

As I recall, running the Wrye Bash installer puts everything in the right place. However, if Oblivion is installed inside Program Files, then there will be problems. I assume you DIDN'T install either Oblivion nor Wrye Bash in the Windows Program Files?

I've got Oblivion installed on a 1TB HDD I termed "A" drive. My boot drive is an SSD on "C" drive.


*mALX drools*

But in your "A" drive where you have it, you should create a path such as:

A:(create a file named "Games" HERE)

Inside that file folder you should put everything related to your games: the entire Bethesda Softworks files (Oblivion, Morrowind). Steam should be in here too. Your Editors like Geck, Creation Kit, etc - all go in here. OBMM, FOMM, NMM, etc - all go in here.

I keep a folder in my "Games" folder for screenshots that inside has the games divided into folders, it keeps the bulky screenshots off my SSD drive.

You may consider reinstalling Wrye-Bash "as administrator" in that "Games" folder, but better ask Kiln/Ghastley/SubRosa about that.


** In other words, regardless the drive it is on, it should NEVER be under the "Program Files" folder, because you will ALWAYS have permission issues even though you are the administrator and even if you run them as Administrators - Always, because Bill Gates has built a control into Program Files that bypasses EVERYthing like it is obsessed with being in control of your PC.








TheCheshireKhajiit
QUOTE(haute ecole rider @ Oct 6 2016, 07:25 PM) *

Sounds like that is not the problem. Are you using the WB installer, or the manual install? I'm trying to remember how I installed WB, and I told it where to find Oblivion, then it took care of the rest.

The instructions I got on the Bethsoft forums was simply to drag and drop it into the Oblivion root folder. It's not an installer, apparently 307's isn't reliable yet as I was pointed towards the manual install one.

QUOTE(mALX @ Oct 6 2016, 07:26 PM) *
*snip*
Yeah it's definitely not under the program files, not even the same drive, lol
Should I bother with that extra folder if I don't plan on keeping anything but games on it?
mALX
QUOTE(TheCheshireKhajiit @ Oct 6 2016, 09:06 PM) *

QUOTE(haute ecole rider @ Oct 6 2016, 07:25 PM) *

Sounds like that is not the problem. Are you using the WB installer, or the manual install? I'm trying to remember how I installed WB, and I told it where to find Oblivion, then it took care of the rest.

The instructions I got on the Bethsoft forums was simply to drag and drop it into the Oblivion root folder. It's not an installer, apparently 307's isn't reliable yet as I was pointed towards the manual install one.

QUOTE(mALX @ Oct 6 2016, 07:26 PM) *
*snip*
Yeah it's definitely not under the program files, not even the same drive, lol
Should I bother with that extra folder if I don't plan on keeping anything but games on it?



It is just one file, "Games." I would, because you can put all your game things in there like the game itself; the screenshots; the editor (Creation Set); etc - instead of cluttering up your A drive with a bunch of folders.





TheCheshireKhajiit
QUOTE(mALX @ Oct 6 2016, 08:12 PM) *

It is just one file, "Games." I would, because you can put all your game things in there like the game itself; the screenshots; the editor (Creation Set); etc - instead of cluttering up your A drive with a bunch of folders.

Ok gotcha. Khajiit will take it under advisement! biggrin.gif
ghastley
I'd argue that if "A:" means "Games", then you don't need another level. As long as it's not a sub-folder of "Program Files" it doesn't inherit the permissions.

Wrye Bash often delivers update-only packages that you just drop into an existing installation. You may need to do a full installation before dropping 307 in because it doesn't contain anything that didn't change.

Because it's written in Python, you run the Python run-time with a parameter that tells it to load up Wrye Bash. It's the same way Java stuff runs. There should be a .bat or similar than starts it up, rather than a .exe. I installed it back with Oblivion, and upgraded multiple times. I have one installation for both Oblivion and Skyrim, with different startup shortcuts on my taskbar.

---

I too have a SSD/HDD combo, and the SSD is the boot (C:) drive. I moved the "Users" folder off onto the HDD via a symlink, so that my game saves don't fill the SSD.
TheCheshireKhajiit
QUOTE(ghastley @ Oct 7 2016, 07:58 AM) *

I'd argue that if "A:" means "Games", then you don't need another level. As long as it's not a sub-folder of "Program Files" it doesn't inherit the permissions.

Wrye Bash often delivers update-only packages that you just drop into an existing installation. You may need to do a full installation before dropping 307 in because it doesn't contain anything that didn't change.

Because it's written in Python, you run the Python run-time with a parameter that tells it to load up Wrye Bash. It's the same way Java stuff runs. There should be a .bat or similar than starts it up, rather than a .exe. I installed it back with Oblivion, and upgraded multiple times. I have one installation for both Oblivion and Skyrim, with different startup shortcuts on my taskbar.
Yeah I wondered about that. The archive only contained the Mopy.
QUOTE(ghastley @ Oct 7 2016, 07:58 AM) *

I too have a SSD/HDD combo, and the SSD is the boot (C:) drive. I moved the "Users" folder off onto the HDD via a symlink, so that my game saves don't fill the SSD.
That's a good idea.
PhonAntiPhon
I tried using WB twice, I really did, but despite actually working at the sharp end of the IT industry I just could not make head-nor-tail of it, and so I use OBMM and BOSS. If that means my setup is a bit less efficient or a bit more unstable then well that is a risk I will take. wacko.gif

WB just seemed to me to be overly complicated to set up and administer. I'm sure it's great and all and maybe I'll give it another go this time around but if I do it's not an experience I can see me looking forward too!
The thing is I would really benefit from using it as I do run a very mod-heavy game and it is, even with OMOD discipline, easy to lose track of stuff.

Hmmm...
...maybe I should give it another go... kvright.gif
Renee
QUOTE(PhonAntiPhon @ Nov 25 2016, 05:27 AM) *

WB just seemed to me to be overly complicated to set up and administer. I'm sure it's great and all and maybe I'll give it another go this time around but if I do it's not an experience I can see me looking forward too!
The thing is I would really benefit from using it as I do run a very mod-heavy game and it is, even with OMOD discipline, easy to lose track of stuff.

Yeah Phon, I remember you actually tear down your entire game after a character's story ends, right? You get rid of all your mods, and also all your saves and screenies, right? I think it was you.

I have WB installed on my computer, and it is useful for a few things, but I mostly use it for the A-bomb glitch. I tried making a bashed patch once and my game would instant CTD every time. No idea why. And I just figured "OBMM + BOSS works for me". I just stick with that. I haven't added any new mods to Oblivion in a long time, anyway.
PhonAntiPhon
QUOTE(Renee @ Nov 25 2016, 02:55 PM) *

Yeah Phon, I remember you actually tear down your entire game after a character's story ends, right? You get rid of all your mods, and also all your saves and screenies, right? I think it was you.

I have WB installed on my computer, and it is useful for a few things, but I mostly use it for the A-bomb glitch. I tried making a bashed patch once and my game would instant CTD every time. No idea why. And I just figured "OBMM + BOSS works for me". I just stick with that. I haven't added any new mods to Oblivion in a long time, anyway.

yeah that's me, everything tends to go at the end.
It's kind of a ritual, but later can be slightly annoying...! indifferent.gif

You've just reminded me of that glitch, I need to drop a fix in...
Renee
QUOTE(PhonAntiPhon @ Nov 25 2016, 10:39 AM) *

yeah that's me, everything tends to go at the end.
It's kind of a ritual, but later can be slightly annoying...! indifferent.gif

Annoying? I'd say it's gotta be intense. Cripes, I could tear down a game no prob, but getting rid of screenshots & saves? panic.gif That's intense, d00d.

SubRosa
I tried WB once as well, and could not make any sense of it either. So I have always happily stuck with OBMM/FOMM for Oblivion, Skyrim, FO3, and NV.

The WB instructions did not help either. It said I have to install Python for it to work. So I went all the way to South America and wrangled a giant snake, but then Customs wouldn't let me bring it back into the country! biggrin.gif
TheCheshireKhajiit
Khajiit installed Wrye Mash for Morrowind on an older laptop once. Man that was a pain in the butt! The worst part was figuring out how to get Python installed first. Now they have the simple standalone ones that you simply install to the game's root drive, lol
Renee
I wonder if getting Lopov's Rattler character would substitute for Python?

wacko.gif

Seriously though, aren't there two different WB installers? I think the one with Python is for more serious modders? Something like that. Because I don't remember installing Wrye Bash to be that hard.
TheCheshireKhajiit
Yeah you can get the stand alone version which is a snap, then there is the one that you have to download Python first then Wrye Bash.
PhonAntiPhon
QUOTE(SubRosa @ Nov 25 2016, 06:26 PM) *

The WB instructions did not help either. It said I have to install Python for it to work. So I went all the way to South America and wrangled a giant snake, but then Customs wouldn't let me bring it back into the country! biggrin.gif


QUOTE(Renee @ Nov 26 2016, 01:22 PM) *

I wonder if getting Lopov's Rattler character would substitute for Python?
wacko.gif

laugh.gif biggrin.gif

Given how heavily modded my game is, I really should at least try to install it and get it set up... kvleft.gif
Maybe once I've finished the mod I'm working on, then I'll do it...!
Decrepit
QUOTE(PhonAntiPhon @ Dec 2 2016, 06:25 AM) *

QUOTE(SubRosa @ Nov 25 2016, 06:26 PM) *

The WB instructions did not help either. It said I have to install Python for it to work. So I went all the way to South America and wrangled a giant snake, but then Customs wouldn't let me bring it back into the country! biggrin.gif


QUOTE(Renee @ Nov 26 2016, 01:22 PM) *

I wonder if getting Lopov's Rattler character would substitute for Python?
wacko.gif

laugh.gif biggrin.gif

Given how heavily modded my game is, I really should at least try to install it and get it set up... kvleft.gif
Maybe once I've finished the mod I'm working on, then I'll do it...!

I swear by WB. That and BOSS (LOOT is better for Skyrim) along with TES4edit and TES4LODgen, used properly, will keep your installation purring (to the extent Oblivion ever purrs). Yeah, it has a steeper initial learning curve than its two competitors. (I used OBMM exclusively for almost the totality of my first play-through.) Worth the effort, in my opinion. The big hurtle is learning how to install your mods as BAIN packages. (Only a very few mods can't be converted, some come as specific BAIN packages, a great many install as if they were BAIN packages without modification.) Gotta admit some WB terminology threw me off at first. The biggest offended? What instructions constantly refer to as placing a Package higher or lower in the BAIN INSTALLERS tab I see as the opposite. Their lower is my higher and vice versa. But you might not have this issue. If your mods and load order are already established start simple. Get used to the Bashed-Patch. Then convert a mod that does not require loading ESMs/ESPs to BAIN (assuming it needs to be converted, many don't) and install it via the INSTALLERS TAB. A small scale texture replacer would be an excellent choice. If you mess those up it won't totally hose your game. Do those until you get a feel of what BAIN packages look like. It also helps to download and unpack a few COMPLEX BAIN PACKAGE mods. Looking at those in my file browser helped a lot.

At any rate I encourage you to get it a shot, and don't be discouraged if it throws you off at first. It'll come. Heck, I learned it. (The basics at any rate. I'm certainly no guru.)
Renee
I am looking for animal companion mods (Oblivion), and I could swear there have been some that feature birds, or maybe even bats? Any ideas?
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