QUOTE(Olen @ Jan 21 2011, 03:38 PM)

Simple gameplay mechanics (and the evidence does rather point that way) wouldn't be so bad if they make the game rich and full of clever and good quests. I found Oblivion, and to an extent Morrowind, could get a bit samey. Go there, get this, kill that, rinse, repeat. While the occasional quest really shone for imagination (the silent pilgrimidge in morrowind, sheogorath's quest in Ob). More of them and lots of juicy lore would make it a good game even if they wreak the level system.
There's no reason, barring lazyness and/or incompetance, that it shouldn't be lore rich and clever. Beth took a pounding over Oblivion and SI was better, they might well have learnt their lesson. If a complex level system turns poepple off a game then it's a pity but they do have to sell the thing.
Saying that I do really hope that there are required skill levels for advancing in guilds (or at least quests which are genuinly too hard to do without the higher skills). Head of the fighters guild at level 8 always seemed silly to me.
Have to agree with you on this. It was too easy to advance, the quests could be completed in minutes by low level players - and I do want quests that entail some thought, surprises, intrigue. I thought Oblivion had some excellent quests in it - but it had many (duh) quests too.
I liked all the hidden things in both the Elder Scrolls series and Fallout 3 (that were conspicuously absent in Fallout: New Vegas). That is one of the things I have always loved about Bethesda games is the little easter eggs they hide around to intrigue the player.
In Elder Scrolls I love the Lore and think it makes the game what it is in so many depths - like you said though, I have a fear they are going to try and reinvent the Lore (to match the books they put out last year maybe?)
The books they put out last year did not seem to gel at all with Lore, and that was an offense to me as they supposedly occurred just 50 years after the Oblivion crisis - and this story is supposed to take place 200 years after it. If they are throwing out the Lore, then it will no longer be Elder Scrolls-worthy, just a game put out by the same developers.
The AI does sound better with this new game engine, but I am nervous that (the new game engine) will be problematic. I have the worst feeling it is the same engine that Feargus (and crew) were building right at the time Interplay pulled the rug out from under Black Isles. The coincidence that Bethesda just worked with Feargus (and crew) on Fallout: New Vegas and
suddenly popped up with a "Hand built by the developers and
others" game engine - my fear is that it is the same engine.
That thought does make me nervous, especially in light of the wreck Obsidion made of Fallout: New Vegas, the DLC, and the Patches - all overloaded with game ending glitches.
Like you, I hope for the best and have my fingers and toes crossed that my five year wait for TESV was worth it - but have a certain amount of skepticism about it. From what we've been given to go on so far, I haven't found excitement building in me yet. Dragons that either we ride or they attack - it's played. Killing and eating Wooly Mammoth's or riding them - whatever. I never had that as any criteria for a game that I desired to play yet. So I hope in the next months they can come up with something a lot better to entice me than they have so far.
That said, I have pre-ordered the game for both the 360 and PC, so if I do get disappointed - it will be doubly so.