Last part: We left Jerric and Lildereth inside Hrotanda Vale seeking Welkynd stones and filling soul gems. After a case of nerves Lildereth dispelled the ward on one of the sealed doors and entered the unexplored part of the ruin.
King Coin: You’re right, Jerric has not seen Lildereth this way before. She has always had the plan together in the past, and now she is making it up as they go. Plus even her silver arrows won’t do much against ghosts, since she relies on poison rather than enchantments for damage. I’m glad you picked up on that! Thank you, KC!
Acadian: Thank you, Acadian! I had much more to think about in the last section than I realized. The destruction runes in Skyrim gave me the idea for how wards might look, but those runes are just simple exploding traps. Which of course Jerric would discover by stepping on one, or possibly by touching it to see if he could read the enchantment. D’oh! It would be neat if we could dispel those runes in Skyrim rather than blowing them up. That’s what got me thinking about how it might look.
mALX: You are so right about Jerric eating up all of the coddling he can get. Give him an inch, and he’ll take it all. Lildereth is the rare woman who doesn’t put up with his nonsense but didn’t walk away in disgust the first time she met him. She isn’t one of his many moms or hump-buddies, and he is finally realizing that there is a third option with women. Also it helps that thanks to Abiene he is not trying to get into her pants. I’m so glad you brought this up! Thank you, mALX!
ghastley: Yep, mods often provide sensible ways to deal with things like soul gems and recharging, so they can be great inspiration. This situation really brought out the differences between Big and Little, so I’m glad they came through. Of course Darnand would still be sitting there copying all of the ward’s symbols so he could study them later. Thank you, ghastley!
SubRosa: I thought about Lil’s bow for a long time. The muffle enchantment duplicates a spell she can already cast, so I would have chosen elemental damage or weakness to poison for her. But she works up close in secret (after sometimes waiting far longer than her spell would last), so the silent shot is the most important thing for her. The very thought of Teresa’s awesome combat archery sends her running for the trees! Thank you, SubRosa!
hazmick: Thank you, hazmick! Here we go deeper into the ruins.
Regarding this part: We're back with Lildereth for this one.

Also, the game's undead's spells are determined by what type of undead they are. In the story they get the curses and frost attacks they would have from being undead plus the spells they knew when they were living. Also I have taken the Silence spell away from Illusion. I think it should be a Mysticism spell, like Dispel.
Chapter 15: Chorrol, Part Eighteen (In Hrotanda Vale)Lildereth stood in the ruined passageway watching dust swirl around her feet. A fine powder lay over the tumbled blocks and floor, enough to hold the marks of her passing. The air tasted cleaner here behind the long-sealed door. That relieved one concern, at least for now. She believed that the Ehlnofey still breathed in the deep places, and magicka ran through the earth like blood through a body. The Ayleids must have known how to twist the ancestors to their purpose just as they used the living.
The dust settled quickly. It should not present a difficulty, even when kicked up by the boots of a Nord.
She cast her spell to extend the range of Jerric’s life detection ring. No energy signs came into view, so she drifted down a set of stairs and into a narrow, high gallery.
The brackets were empty here, too, but a pale light shone in the next chamber, turned blue along with everything else by her nighteye spell. Two pinkish glows took shape as she moved closer. She swallowed a mouthful of Jerric’s Juice in preparation for her next casting.
The powerful surge of magicka made her breath catch. He could make the most exquisite poisons, if only… The solution presented itself with quiet clarity. First he should make a strong potion
against poisons. Then he wouldn’t kill himself with carelessness while he brewed them. She spent a moment settling her mind again. Companionship brought distractions that she could not allow.
The two life forms moved slowly on the other side of distant walls. Ghosts, she decided, and moving in her direction. They did not seem to detect her presence as she cleared the gallery and entered the adjoining chamber.
Loose crystals glowed in huge fixtures hanging from the high ceiling. This space housed an arrangement of cylindrical baskets suspended in a ring over fretted vents in the floor. Lildereth cringed away from the blackened metal as she passed. These are only relics of sick amusements long past, she told herself. The real ghosts were in the next chamber.
Here she found evidence of more recent habitation. Stone blocks had been arranged in what looked like a work space. Free-standing braziers in a Colovian style stood empty, and wooden planks lay in rot and disarray. Some violence had occurred here, but there were no mortal remains.
Lildereth cast her invisibility spell. An unnatural chill touched her face as two hooded figures drifted into the chamber. They seemed to be made of a thick fog that gave off an eldritch light. Altmer, she thought, if that matters any more. Their hollow-chested posture told of a life spent mostly inside the mind.
The ghosts paced over to what might have been a table, moving as mortals though their robes faded into nothing just above the floor. Lildereth stayed motionless until they became involved with their unseen work. I will assume that they are bound here, she decided. Conscious of their present, but for now lost in some memory. She moved on, avoiding their notice.
One chamber led directly into the next with no intervening passageways. Lildereth avoided three more ethereal forms. Jerric could not possibly get lost here. These spaces were free of traps, and the clutter generated by living beings had rotted away into insignificance. He could choose how he wanted to fight, and she could easily avoid him.
Another long gallery held the treasure she sought. Four Welkynd stones stood upright in brackets at the tops of carved columns.
One life sign glowed ahead past a low archway at the end of the chamber. Its intensity made her take extra care.
Lildereth stood beside the doorway concentrating until the life glow dissipated, so that she might observe every detail. A musty smell reached her, strong but not overpowering. This chamber had once been a living space. The furnishings stood largely intact. Books were arranged in tall cases, no doubt still tended by this lurching creature.
The figure in the room turned its hollow gaze toward her, then past and away. The eye sockets held what looked like chips of light. The shreds of a rotted garment hung from its frame. Flesh had shrunk tight to the bones. She could hear a dry sound as fingertips scraped over leathery cheek.
A lich. She would be powerless against it. Her scouting trip was over.
Sweat tickled between her breasts as she noted a mages staff leaning against the bedstead. A door stood closed in an alcove against the left wall. Probably the other warded one. The thing might have been trapped in its dwelling, or perhaps it nested here where it could listen to its captors through the ward. Lildereth retreated on silent feet, letting her breath trickle out in a soft cloud. She hoped the ghosts wouldn’t notice her wood elfin footprints.
Jerric stood right where she had left him, a fortress of warmth and weaponry. When she scraped a heel against the floor, his body snapped to readiness. An instant later she saw that smile.
“Five ghosts,” she told him. “Two look like mages, and three were wearing armor. The ghosts of their armor, not the real thing.”
“Yeah, I know what you mean.” He waited.
“Four Welkynd stones. And a staff.” Lildereth took a sip of water, then spent a moment replacing Jerric’s canteen and potion flask. Her buckles were made of horn and bone, each one wrapped with woolen thread against noise. Jerric’s were metal, and his leather was reinforced for protection rather than softened for noise reduction. He clicked and creaked no matter how lightly he walked.
She stood for a moment with her hands at his belt, considering. A Muffle spell would also keep him from talking, unless he stripped down and let her cast it on his armor. But he would certainly use fire spells, and that would make a lot of noise. One fight would swiftly lead to another, whether his buckles jingled or not.
“I thought it was after the fight that you’d try to get down my trousers,” said Jerric. He grinned like they were seated in a tavern.
Lildereth took a step back so she could look up at him. “And a lich.”
“All right, then.”
“It’s all the way at the far end.” She explained the layout and conditions.
Jerric listened until she was finished. “I’ll get close enough to slash with my dagger, that should set the soul trap. Then I’ll step back and cast some fire. I guess the ghosts will come at me together, so I’ll hang onto the blade to use on the next one. I’ve never tried Searing Grasp with something in my hand. I’ll use that Tongue of Fire that Vigge showed me.” He gestured with his shield arm. “I expect that’ll make them mad, and then they’ll give me back some magicka. They’ll slop down into puddles when they’re done, and we’ll move on.”
Lildereth chewed her lip. “What about the lich?”
Jerric grinned again. “Well, I’ll go in there and kill it.”
Lildereth dispelled her nighteye. There was enough light for their purpose, and elemental spells would generate even more. She had time to wish for soul trap scrolls while they made their final preparations. Darnand’s company would be even better. She felt inadequate as backup and unnecessary as loot collector. Then she put foolishness away and simply followed the Nord.
Jerric strode through the chambers as if he owned them. The two robed ghosts looked up at his approach. One spoke in Aldmeris, its voice a hollow echo in her head. The other raised an arm and moved as if to walk around the table that was no longer there. Jerric stepped through the stone blocks, whipping his dagger through the specter’s midsection. Something shuddered almost beneath her senses.
Lightning cracked from the second mage for an instant as Jerric turned his hips, a shield bash flowing into the slash with his dagger hand. The first ghost reached out with both hands, gripping Jerric’s right arm. Lildereth nocked an arrow as he stepped back, wrenching away. The downed figure floated up, spreading its arms out and drawing one back as if to cast. Jerric simply pushed his shield arm forward. Both ghosts were engulfed in a wide ribbon of flame.
Lildereth took a breath.
The Nord looked uninjured, but sounded shaken. “That energy trap is going to take some getting used to.”
A challenge sounded from further in at the same time it whispered through her mind. Lildereth shook off the dreadful feeling. A ghost could steal one’s resolve as readily as it sucked the heat from one’s body. It was her partner’s fire that presented the real danger.
Jerric jogged through the next chamber to take a position at the narrow doorway. Lildereth watched the impact flashes from his shield enchantments over the tip of an arrow. Fire roared and something clattered to the floor, followed by the hollow boom of a frost spell. Jerric danced in place with his unseen partners. She realized that at least one of the ghosts was solid enough to pick up a real weapon.
Quiet fell, and for a moment the Nord stood still looking into the ruin. “It’s coming,” he said.
Lildereth swore to herself. They had hoped to bottle the lich up in its lair. Now it would have room to summon something.
Ice crystals glittered and ectoplasm glowed on Jerric’s arms as he took a swig of Jerric’s Juice. Then he bowed his head, utterly still.
He’s conjuring something, thought Lildereth. She heard the distinctive sound of a daedric summoning in the chamber beyond. Ice crackled and bluish light glimmered from something outside her view. Then she heard another daedric summoning.
“Back,” Jerric said, acting on his own command. “It has a flame atronach.”
Lildereth retreated to the room of hanging cages. Jerric stayed out in the chamber. He would want space to move with the lich, now that their summonings were engaged elsewhere. Lildereth knelt where she could see but still present the smallest possible target. Her bow’s lower limb rested on one thigh. She could shoot from this position as easily as if she was standing.
The lich made a sound like tearing parchment as it stalked into the chamber. Its voice, Lildereth realized, fighting the urge to flee. With a slight flex of knees the lich lifted into the air and hovered a Nord’s hand span from the floor. Jerric circled to meet it. The lich carried a staff in its left hand. Jerric held the dagger. Lildereth’s stomach contracted. How he must long for his sword.
Jerric opened with a tongue of flame that burned the lich’s floating garments to ash. He lunged forward, shield up and dagger to the side. The lich met him with a blast of lightning from its staff. Jerric charged through it, bashing the staff aside and slashing with his dagger.
That same feeling passed over her, like a water current that tugged the feet without disturbing the surface. Then a dry shriek sounded, and its shrill echo seemed to pierce her head.
The lich was standing on the floor now, and Jerric was recovering his balance. The lich drew its free arm back, clawed hand filling with grey mist.
Lildereth put an arrow through its left shoulder with one swift motion. The impact spun it to the floor, entangled with its staff. Jerric covered it with fire. She gathered herself, visible now and ready to lunge to full cover.
Something exploded in the far chamber. The flame atronach, Lildereth guessed. Smoke gusted in through the door. Then the space was filled with a figure made of glistening ice.
Jerric turned his head.
The lich pushed up from the floor, sending a ripple of something at the Nord. Jerric snapped back to attention, shield up. “My magicka's cursed,” he said. He dropped the dagger and drew his katana.
Lildereth fumbled for Darnand’s Scrolls of Dispelling. The air filled with shock energy and a Nord’s curses. “Stand still!” Lildereth called out. She sent the spell drifting toward him in a lazy swirl. Gods, don’t let him absorb it, she thought.
Jerric’s crow of triumph sounded with the crack of his atronach exploding. His fire roared over the retreating lich as its lighting sizzled around him. Then he charged into the smoke and flames.
Lildereth ran forward, coughing. Over an arrow tip she saw the Nord squirming on the floor in the lich’s smoldering remains, attempting to pat out his own embers. “You fetcher!” Lildereth recognized her voice before she realized that
she had said that.
Jerric held up his shield arm. The hand was bare and black with ash. Healing light glittered between them. “Help me find my ring, will you?” he asked. “I had to drop it in this mess. Thought you’d be mad if I absorbed one of your scrolls.”
Lildereth stood numb while he found his feet.
“I got the soul energy,” Jerric told her. “I guess the trap works on the target, not the caster.” He gave her a look. “Because you didn’t dispel it when you banished my atronach.”
Lildereth stared. She spluttered. Then she snorted.
Jerric patted her with a filthy, stinking palm. “There she is. Come on, let’s get what we came for. Then I have some dead smugglers to shift. There’s a lot to do between us and a meal.” He looked at her hopefully. “Unless you brought another sandwich?”
.