Lord Revan
Aug 22 2007, 10:57 PM
Tell me about it......
Dantrag
Aug 23 2007, 04:08 AM
QUOTE(Florodine of Hlaalu @ Aug 22 2007, 03:04 PM)

Dalrus does not like Altair, however, she does not think he is evil, she just thinks he is a political person who wants to become popular. I want to get her a little more involved in the plot. Anyway I can do that?
Well if she sticks with Rann, she'll be more involved; the plan is to have Rann get sucked in to Veric's plot without knowing who he's really working for.
This seems like something that could easily put a rift between Dalrus and Rann, though, since she's always been anti-democracy. Really depends on how far Dalrus decides to support Rann's (sometimes stupid) decisions.
Lord Revan
Aug 23 2007, 05:27 AM
Let's just call Rann's decisions rash and risky at times and leave it at that. Dalrus did apologize for what she said in the council chamber and blamed her father's bias for her anti-democratic views before she was captured.
Dantrag
Aug 23 2007, 05:29 AM
True. But since she listens to good sense a little more than Rann, I don't see her putting up with it for a long period of time.
But also, she isn't my character so I don't know for sure.
Lord Revan
Aug 23 2007, 05:31 AM
I don't remember Patholos ever giving where Astratus was, so even if Rann chose a sewer entrance near the commander, he'll be noticed by the Narza'Tai shortly after he gets down there.
Dantrag
Aug 23 2007, 05:38 AM
It's not that they know that Arastus is there, but that it's the only way to pass into different districts without passing through large battles, and they know Arastus was fighting on the other side.
jack cloudy
Aug 23 2007, 09:22 AM
If going through the sewers though, you're bound to run into some Narza'tai, perhaps even Flint.
(Hmm, that could prevent Kalsh from spilling the beans on the Veric scenario. Rann comes by and decides to drag Flint along.)
minque
Aug 23 2007, 08:30 PM
Ok...sorry for not being online for a few days but...that´s life!
Anyway....what is Amrita up to regarding Satyana? And also would it be ok if she side with Issac in the battle?...I mean nobody else care abot her so!
I´d like her to get hurt....really bad, so bad that maybe even Rann will forget his agony against her and will come to her aid.....
(jeez I don´t know how to get them to talk again..maybe he would feel sorry for her if she´s hurt...she´s his damn sister after all!

)
jack cloudy
Aug 23 2007, 08:44 PM
Throw a wagon at the Sil, that usually works.
Ehm, in a more serious tone. I don't know how Rann will react if Sathyana gets hurt. Probably it depends on how she gets hurt in the first place. Sure, he'll worry about her, but will he forgive her for all the stuff he blames her on? From what I've seen so far, unlikely.
I wouldn't be surprised if he finds a way to blame Issac for her injuries which would only serve to further the gap between those two.
Lord Revan
Aug 23 2007, 09:00 PM
Great, Issac existance must spawn all of the problems in Rann's world..... Is this gap going to remain until the end of the RP where everything is supposed resolved (by Veric getting sent to Oblivion)? That seems like a common thing to happen in some stories.
Dantrag
Aug 23 2007, 09:01 PM
maybe it won't end at all...
Lord Revan
Aug 23 2007, 09:10 PM
What? Like everyone gets invulnerable and the finall battle never ends? I'm pretty sure that we won't be able to keep this up for a single decade, Dantrag!
The Metal Mallet
Aug 23 2007, 09:14 PM
Basically what Amrita is telling Satyana is that she'll attempt to break the rift between Satyana and Rann if Satyana conceeds that rumours about Altair is false and that he can be trusted. Basically, since Issac doesn't appear to be budging from his position on the situation, Amrita is giving the option to side with either Rann or Issac.
minque
Aug 23 2007, 09:38 PM
Oh..heck!
No matter what Satyana does, there will be.....trouble! Don´t expect her to choose between Issac and Rann! That would be more than cruel...
Anyway she will join Issac now.... And about starting to trust Altair? Hmm.....not likely, because she has great confidence in Ian and Issac....but we´ll see, she might consider telling Amrita what she wants to hear...
Lord Revan
Aug 23 2007, 09:40 PM
I remember that Satyana was the first to worry about Altair, sensing his "evilness." Issac just didn't like the politician, but when they started talking, he reevaluated his position.
minque
Aug 23 2007, 09:57 PM
Yup I remember....but Satyana can play along if she likes!..

Anyway I just posted Satyana throwing a sweet spell.....
The Metal Mallet
Aug 24 2007, 04:08 PM
This is a response to Revan's OOC:
Sure, they were the first ones fighting the battle, and sure the soldiers would appreciate their help, but neither of them appear to be "people persons". They weren't issuing commands to the soldiers; they weren't keeping their hopes up by offering hopeful words. Technically, to me it just seemed like they were fighting off by themselves, it just so happens that there were soldiers nearby.
Lord Revan
Aug 24 2007, 05:20 PM
Florodine: Did you mean The Black Horse Courior?
Metal Mallet: It seems to me that inspirational speeches are only half of being a hero, they inspired Atratus, who made a (short) speech to his men, and sent them out to help. While everyone might not know them, I'd think they're a little reassured to have people on their side capable of leading a charge if anything......
Other than holding their own in the two-to-hundreds battle long enough for the army to arrive and get a victory, Ian's also saved Astratus' life in front of his men and fought alongside them against Mannimarco's undead when he took over their dead comrades....... You want Ian and Karn to start making speechs?
Dantrag
Aug 24 2007, 05:38 PM
I think his point was that they're both loners with great combat skill; a great asset to be sure, but battle skill doesn't equate to leadership. But it's really up to the characters, not us, and my character will push for Flogir, but it doesn't necessarily mean he'll succeed. (as a matter of fact, it probably means that he won't because not many people respect Rann's opinions.)
Lord Revan
Aug 24 2007, 05:45 PM
Alright, one last point though-
That's true for Ian, but Karn's been forced to swiftly become one. He convinced the Dark Brotherhood assassins at Deep Scorn Hollow to forsake Sithis and forge a new beginning. Since, then he hasn't made speeches, but he tends to lead by example.
It could be pointed out that no sneak attacks by the Silhoutte's forces from underground prove his effectiveness in stratagy.
The Metal Mallet
Aug 24 2007, 06:18 PM
Yea, but then again, one could argue that Karn is only good at leading assassins since he knows and understands the trade. He knows how the former Dark Brotherhood assassins would react to certain orders. One could argue about what understanding Karn has dealing with soldiers?
But yes, in essence it appears that Astratus will be choosing who will take over the leadership, so basically it depends on how he reacts to the viewpoints provided by Ian, Karn, and Rann.
Which leads me to mention that Flogir was one of the people Astratus sought out specifically in order to help out the troops and build morale.
jack cloudy
Aug 24 2007, 09:01 PM
To answer MM's OOC:
Yeah, I'm positive that the Vomica Cruor (if it was one, and the context heavily implies so) is a touch-only spell. The touch-only was probably the only balancing factor in the spell's uberness. (but can it take down Flame Atronachs? I dunno)
That said, Telina used it earlier, like back in THIH 1. Back then, didn't we get into a discussion that ended with Minque saying that she would simply alter her version of the spell? Maybe the new VC, after plenty of practice on Serene's part, has been turned into a ranged spell. (Don't ask me what she would practice on though, considering her generally pacifistic nature.) Say, it was Serene who taught Sathyana the VC, right?
Doesn't really matter though. With all the demi-gods, infinite undead/goblins/werewolves and what else running around, I doubt even a ranged Vomica Cruor is going to tip the balance too far.
Dammit, I really must get Flint a new weapon. He's so screwed in a fight. He still hasn't got Dragonskin or a full supply of Magicka back and he is without swords.
(Disregard anything that follows. It's just my megalomaniacal split-personality.
I will not lose! I must follow! From this day forth, the Groyth Heyat no longer takes the caster's life when used!
(Regular personality takes effect.)
Scratch that. It would own Tharn and his whole army of demons in a single cast. That does not make fun writing. Hmm, I should however make an intermediary version between the uberized 'wipe out the army of monsters in one shot while leaving innocent civilians caught in the blast-radius unharmed' Groyth Heyat and the rather humble regular Heyat.
*runs off to take notes.*
minque
Aug 25 2007, 02:36 PM
About th VC-spell, Serene´s version, used first in AMU, then ih THiH 1....
This spell, in it´s current version, is used by the women of Serene´s bloodline. To obtain that very cruel, lethal effect of burning from the inside, you have to be related to those women one way or another. Don´t misunderstand me, any skilled mage can learn how to cast it, but the ultimate effect is only achieved if you´re related to Serene´s line. That is an old curse, from very far back.
So Serene taught Brianna when she was very young, before she went off to Skyrim and Jadier. She then taught Satyana during her childhood in Ald´ruhn. Fact is, Amrita should have the ability to learn it fully...if given the opportunity!!
In this version, when you cast it, a faint bluish cloud emerge from your hands and hit the target withiut it noticing...until the lethal internal fire starts!!
The other spell, which you were talking about may be the very nasty "Protruding Finger", a kind of variety of VC, that is you point at and touch your target with your finger, preferrably to the head, which causes the utmost pain...inside! Serene used it on Konrad in AMU and nearly drove him insane!
Anyway, now when Satyana used it and hit that werewolf, it should cause her to suffer, because she doesnt like killing, not even a beast like that! Unless.....something threatens Issac....or Ran!!
jack cloudy
Aug 25 2007, 09:15 PM
Yo, does the house with the hoarded medication have a toilet? If so, I volunteer my squad (Ok, Vasha's and whoever wants to come) to enter.
Requirements for operation: Enter through the toilet and please, ignore the smell.
1: A map that allows the Narza'tai to know exactly which toilet to climb up through. It's best to minimize the search and get more time to sneak away with the loot.
2: People not afraid of the smell.
3: People who can fight, in case there is some opposition inside
4: People who don't fight and instead throw the stuff down the toilet. Fighters will hold of any local baddies. The split into two groups is to minimize time. Every extra second will lead to more risk.
5: People waiting below the toilet to catch the stuff.
6: pillows below the toilet incase the catchers don't catch.
7: I dunno, a bard performing Mission Impossible on his lute?
Priest of Sithis
Aug 25 2007, 09:20 PM
I like the style of entry, but I was thinking more along the lines of the hoarding in the basement...
Like US. circa 1984 during the Red Scare.
Also, this could be successful or it could fail. Either way, it would affect everyone...
jack cloudy
Aug 25 2007, 09:26 PM
So then maybe we should dig a tunnel? That would take time if stealth is an issue. If it isn't, we could let a mage blow it up. Which would open a large entrance into the sewers, something the Narza'tai cannot afford.
So I stick by the toilet plan. Once in the building, we can always run down the stairs to the basement.
Or wait, do you mean the basement entrance is outside the building? As in, on the streets? That would be a problem. If that's the case, I propose flying Breton with ballistic Magicka shield. Jump in, crash through the door down the stairs, grab whatever can be grabbed, launch back out.
Dantrag
Aug 26 2007, 12:05 AM
Toilets?
Lord Revan
Aug 26 2007, 01:16 AM
Dang, someone needs to lock the old playground.

I accidently mistook it for the planning thread.
Green Emporer Way is exclusively the grounds for the place and the graveyard for the Septim Line. So, maybe the stock should be in a tomb
Florodine of Hlaalu
Aug 26 2007, 07:46 AM
also...everyone is in Green Emperor Way, so why would there be opposition? The Silhouette's army hasn't broken in yet.
Lord Revan
Aug 26 2007, 04:33 PM
So, when's Satyana going to reply to Issac? Minque?
minque
Aug 26 2007, 04:47 PM
QUOTE(Lord Revan @ Aug 26 2007, 05:33 PM)

So, when's Satyana going to reply to Issac? Minque?

Ehhh..like in about 10 minutes! I´m running back and forth between my washing-machine, my flowers and this comp!
Lord Revan
Aug 26 2007, 08:14 PM
Well the inn isn't destroyed, but in the middle of enemy territory, and a prime target for pilaging bandits and maruaders.
The Metal Mallet
Aug 26 2007, 09:42 PM
Why not get your character to correct her then?
Lord Revan
Aug 26 2007, 09:47 PM
The point still stands, Rahvin and Brianna could be dead, and the group can't use the Tiber Septim, it's gone to them.
minque
Aug 26 2007, 10:26 PM
Hmmm....I would hate to see them dead like that! I think Brianna must use her skills to get them out of there, it just has to be a cellar or something, in which they could hide... Point is...Satyana thinks they´re dead!
The Metal Mallet
Aug 29 2007, 09:20 PM
Well it appears that the arrival of school has once again slowed this RP down to a sail's pace. I have a feeling we'll now only be busy on the weekends. Ohwell.
Dantrag
Aug 30 2007, 03:49 AM
this is just unusually slow. I don't know why nobody's posting.
I'm just glad I was the last person to post. (meaning none of you can blame me! muahahaha)
Lord Revan
Aug 30 2007, 01:36 PM
I'll have Karn and Ian go there seperate eays, but Patholos needs to make his move.
minque
Aug 30 2007, 07:48 PM
Oh heck..I know I have been absent a lot lately but I´ve been working onver 13 hours a day....not much strength left in the evenings then.....
I want to try and post Brianna.......hmmm
jack cloudy
Aug 31 2007, 09:28 PM
While some are turning into wherewolves, others are discussing leadership, one is taking charge, two are trying to escape a Silhouette-infested district and two others are trying to get into the same district, Flint is going to forge himself a new weapon.
I've already got a plan but I want to run it by you first.
Aleatoire (French for random.):
Type: Staff
Materials: varied
visual: Long, smooth, no ornamentation. Looks rather plain if it wasn’t for the fact that it reflects light in just about all the colours of the rainbow.
Durability: Between glass and Ebony. More due to being flexible than being really tough. It bends with the blows so to speak.
Effectiveness as a weapon: Low damage but long reach. Also quite light so fast motions are possible.
Enchantments: Standard Flint-style Telekinetic bolts. But due to lingering enchantments from some of the weapons used in its construction, the Aleatoire sometimes behaves completely unpredictable. Possible reactions go from wimping out to over the top destruction. I suggest rolling a die each time I post Flint using it. I’m sure I can find one somewhere.
First roll:
1: Random reaction, roll a second time.
2: Normal, staff works as advertised.
3: Normal, staff works as advertised.
4: Normal, staff works as advertised.
5: Normal, staff works as advertised.
6: Random reaction, roll a second time.
(So 2 out of 6 times the staff goes weird. Or in other words, 33% chance at funny stuff.)
Second roll:
1: Wimps out and jumps out of Flint’s hands.
2: Wimps out, heals target and fortifies its strength temporarily. (Ok, unless you’re gambling, I do not suggest using this staff as a healing tool. It’s too risky.)
3: Big flash of light. Blinds anyone stupid enough to have his/her/its eyes open. This includes Flint.
4: Projects a dome of dispel within five metres for a single moment. (Just long enough to wipe out any magical effects occurring at that time.)
5: Streams of lightning pour from the staff. Flint gets hit as well. (ouch.)
6: Really big explosion. Very similar to Fervus’ old staff. (Ya know, the one that wiped out the Valus mountain.)
Too weak, too uber? Think some other effects work better? Feel free to comment. I think the high levels are a bit too much and might need some tinkering.
Lord Revan
Sep 1 2007, 02:44 AM
Well, the alien is set to be killed be Altair, but perhaps he won't be completely dead before some mysterious character sees fit to make him dissappear.....
And I've also heard that the Silhoutte won't be slain, but will vanish after most of his army is vanquished. So, any prospect that the sorceror is gone will merely be an illusion......
Dantrag
Sep 1 2007, 03:46 AM
QUOTE(jack cloudy @ Aug 31 2007, 04:28 PM)

While some are turning into wherewolves, others are discussing leadership, one is taking charge, two are trying to escape a Silhouette-infested district and two others are trying to get into the same district, Flint is going to forge himself a new weapon.
I've already got a plan but I want to run it by you first.
Aleatoire (French for random.):
Type: Staff
Materials: varied
visual: Long, smooth, no ornamentation. Looks rather plain if it wasn’t for the fact that it reflects light in just about all the colours of the rainbow.
Durability: Between glass and Ebony. More due to being flexible than being really tough. It bends with the blows so to speak.
Effectiveness as a weapon: Low damage but long reach. Also quite light so fast motions are possible.
Enchantments: Standard Flint-style Telekinetic bolts. But due to lingering enchantments from some of the weapons used in its construction, the Aleatoire sometimes behaves completely unpredictable. Possible reactions go from wimping out to over the top destruction. I suggest rolling a die each time I post Flint using it. I’m sure I can find one somewhere.
First roll:
1: Random reaction, roll a second time.
2: Normal, staff works as advertised.
3: Normal, staff works as advertised.
4: Normal, staff works as advertised.
5: Normal, staff works as advertised.
6: Random reaction, roll a second time.
(So 2 out of 6 times the staff goes weird. Or in other words, 33% chance at funny stuff.)
Second roll:
1: Wimps out and jumps out of Flint’s hands.
2: Wimps out, heals target and fortifies its strength temporarily. (Ok, unless you’re gambling, I do not suggest using this staff as a healing tool. It’s too risky.)
3: Big flash of light. Blinds anyone stupid enough to have his/her/its eyes open. This includes Flint.
4: Projects a dome of dispel within five metres for a single moment. (Just long enough to wipe out any magical effects occurring at that time.)
5: Streams of lightning pour from the staff. Flint gets hit as well. (ouch.)
6: Really big explosion. Very similar to Fervus’ old staff. (Ya know, the one that wiped out the Valus mountain.)
Too weak, too uber? Think some other effects work better? Feel free to comment. I think the high levels are a bit too much and might need some tinkering.
1. probably a bit too uber.
2. maybe instead of rolling dice, you should just choose whatever reaction fits the rp best.
Priest of Sithis
Sep 1 2007, 06:43 AM
what to do about Patholos and Rann,
Rann can't die, cause Mannimarco needs him alive, Patholos wants to kill Rann, so...what is going down?
Dantrag
Sep 1 2007, 06:56 AM
I dunno.
maybe someone else can intervene?
Lord Revan
Sep 1 2007, 07:37 AM
One of the Narza'Tai spellweavers?
minque
Sep 1 2007, 01:54 PM
QUOTE(Dantrag @ Sep 1 2007, 07:56 AM)

I dunno.
maybe someone else can intervene?
Satyana could try to save Rann....maybe that would make him more friendly towards her-......
jack cloudy
Sep 1 2007, 02:04 PM
Or else Green-Root.
Maybe both? Green-Root tells Patholos he shouldn't do it cause Rann is more valuable to them alive than dead. (Due to his link to Altair/Veric. If Rann is alive, the Narza'tai can use him to keep an eye on the Breton.) He'll tell Patholos to choose between his personal cause or the cause of the Narza'tai. I'll have Vasha agree. (Though she'll agree only because she considers Rann a possible threat to Patholos and decides to play along with Green-Root's 'bluff'.)
While that is going on, Sathyana can knock Patholos down with a simple non-lethal spell or something. Or she could simply drag Rann out of there. While you have the chance, Minque. Feel free to try to talk some sense into Rann. He's picking more fights than he can handle.
As for Aleatoire, Ok, I'll make it act crazy whenever it works in the plot. As for the effects, I'll remove 4, 5 and 6. Here are the replacements.
4: Turn undead in a five metre radius for a moment. Just long enough to make all freeze in their movements for a split second. (except high-level like vampires, Liches and Mannimarco. They simply shrug it off.)
5: Burden on self. Simply put, Flint will have to drop the staff and make sure it doesn't fall on his toes.
6: Everything nearby (2 metres maximum.) get's thrown into the air. Heavy stuff won't move much. Lighter stuff like Flint, will leap like one floor up.
This better?
minque
Sep 1 2007, 02:26 PM
Problem is Rann´s in the sewers and Satyana is too far away....being with Issac! But I have another idea...Brianna and Rahvin are off into those underground dwellings and as his mom I´m sure she "feels" he´s in danger...Now what if she and Rahvin happens to descend not very far from where Rann is with Patholos..unseen naturally and then Brianna cast a spell that will knock Patholos down..not harming him of course but interrupting that situation...
Oh and Rahvin will also be present..hmm Rannie saved by the bell....by his parents
jack cloudy
Sep 1 2007, 03:04 PM
Sounds good. I'll send over Root. Or better, let's wait till the Priest agreed himself.
Dantrag
Sep 1 2007, 03:55 PM
I think it would make more sense to have someone that's close by stop it. Like Ian or Karn. They've got to leave the sewers too, and they can't be far behind.
Besides, stopping the fight isn't going to make Rann more friendly towards anyone. If anything, he'll be mad that they stopped him.
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