Wurlon
Sep 6 2005, 09:47 PM
QUOTE(Wurlon @ Sep 5 2005, 05:32 PM)
Name: Wurlon
Race: Imperial
Sex: Male
Age: 22
Physical Description: Muscular and medium height. Looks exactly like russel crow in Gladiator.
Backround: Wurlon is in the imperial legion, but was serving in Cyrodil when he was too rough as a guard, killing a bunch of fellons who were going to go to jail. It happened when three bandits came to town and they fought, but they gave up. Having so much bloodthirst, he killed all three. In public.
Now, as being such a good soldier, he is given his last chance as an exile to Morrowind. He cannot leave morrowind, as the barricades cleary show that, he also has been lowered to the rank of spearman. He does not need to serve the legion while in morrowind, but it is almost certain he will never serve it again or leave morrowind.
Wurlon was only left with what he had on him at the time he was trialed. He currently has a steel spear, steel halberd, imperial silver broadsword and his imperial chain curiass+coif. He also has his common tan shirt, common brown pants and common brown shoes. His shield was taken, and he only has 128 gold to start with.
Wurlon is skilled with spears, halberds, broadswords (only these), medium armor and block. He will happily train someone in any of these for 100 gold +gold X current skill level. He will also happily guard someone/something/places for a small fee of 60 gold a week. More if you don't supply at least one meal.
Wurlon must figure out a way to survive in this hostile world, and ride out these times of war.
Edited a few things, and I wanted this up here so everyone could see. Now my dude won't tell you he was in the legion:P unless he trusts you won't kill him.
gamer10
Sep 6 2005, 10:01 PM
Gamer (worth
) 10:
Cedris
Amroth (has yet to be introduced)
DoomedOne
Sep 6 2005, 10:51 PM
DoomedOne:
En'Fel
Wred Halius
Tall Tongue
Florodine of Hlaalu
Sep 6 2005, 11:28 PM
Florodine:
Darum
ShogunSniper
Sep 7 2005, 12:14 AM
Endris Gilvoth.
Morag Tong Assassins when suitable.
Fuzzy Knight
Sep 7 2005, 02:13 PM
Another character...
Name: Aegir
Race: Breton
Age: 84
Gender: Male
Allegiance: Ashlanders Tribes
Class: Battlemage
Physical Appearince: Thought he is old, the divine powers within him have made him stay in a good shape. He has white hair and beard. Very wise-looking face. Around 6 feet high, strong tho he is not so switft anymore.
Possesions of Note: Desert Wind enchanted by himself short sword of great power.
Devious highly and powerful enchanted axe-looking weapon made by himself.
Shield of the Ashlander small, round shield enchanted with a powerful reflecting spell on it made by himself.
Personality: Warm and nice to his friends and Ashlanders. Carefull, open about his opinions and usually hope to just speak once and hope everyone gets it. Willing to help those who needs it. He is pretty much open about himself, thought in the early ages of his background he doesn't say much.
Brief History: He was found walking around in the area near the Urshilaku tribe when he was about fifteen years old. He had no memories of what he was really doing out there, the Ashlander took care of him and invited him into the tribe. He grew up strong with powerfull arcane and divine magic. He was trained by the Ashlander's. He ventured out sometimes inbetween, fighting evil and helping other people. He studied much of the history of Morrowind, learning as much as he could, he studied the Great Houses and already knew much about the Ashlander tribes. As he grew older it was hard to notice due to his divine magic kept him young looking and strong. He got a center part within the Urshilaku tribe and was in close contact with the other tribes to. In the last years he have done alot of meditating somewhere the Red Mountains, gathering magica and strength to upcoming events that he has seen in his 'visions'
Decent picture of Aegir;
Ryuku Walker
Sep 7 2005, 03:04 PM
Ryuku
Caldius Irithius. In short, Cal.
Florodine of Hlaalu
Sep 7 2005, 11:06 PM
I'm creating another character
Name: Dalrus Arval
Age: Unknown
Allegiance: Hlaalu
Occupation: Councilor (is it open?)
Home: Arval Plantation
Personality: Very nice, influenced by other's easily, she has significant power in Hlaalu. She is very good looking, and cares more about that then her actual job.
Looks: Tall sleder, she is the ideal good looking dunmer woman. She has dark red hair, and high cheek bones.
History: Her father had been one of the richest people in the house of hlaalu, and after he died his daughter inheireted all the money. After getting voted into the house by certain "favors" she started to flaunt her riches and influence for parties and such. Now that rough times have come, will she step up to be a leader?
Dantrag
Sep 7 2005, 11:07 PM
quite similar to Amili, I must say.
therfore, I am forced to say, "good character!"
Soulseeker3.0
Sep 7 2005, 11:51 PM
NIce char, and mabey she will be nicer to Stauros (glares at Danny, well Amili) because he is a counceler/noble too
Aki:
Lykaon
And various NPCs when GMin' duty calls.
Channler
Sep 8 2005, 01:55 AM
New character...
Crazy Old Man
Stats: Able to talk incoherently
Items: A wooden staff and a grey'd travellers robe
Features: Long white beard, blind man eyes (hes blind), goes barefoot, short, maybe 5'6''
Bio: Crazy Blind Old Man that terrorizess the inhabitants of New Vivec with his un-understandable metaphorical speech and incoherentness...
He is a real character though...
Dantrag
Sep 8 2005, 02:19 AM
lol channler. That's funny.
crazy, cooky, old guy rocks!
Aki
Sep 10 2005, 12:10 AM
I decided since Anthanes was in this one, It was best not to leave Anara as a 'Npc'.
She isn't the type to sit around during a war...
Maybe its the whole "Nord" thing.
Name: Anara [Whatever anthanes' last name was]
Age: 27 (it was five years since AMU, right?)
Race: Nord
Allegiance: Anthanes =P
Personality: Is somewhat like the stereotypical Nord. Anara however is smarter than the average nord, shyer, but just as prone to anger, but not neccesarily violence.
But when prompted to violence..run. Run far. And pray to whatever gods you worship it isn't nighttime. Or you have silver if it
IS night...
Brief History:: Anara is Fenris Howlbreath's sister and grew up in Skyrim with him, and trained in the use of fighting with a spear while Fenris became a warrior and tongue. Like Fenris she set out into the World as a adventurer, but she later contracted Lycanthropy, and in the AMU RP has managed to gain control of it. Under the training of a Khajiiti training. And during the gap between AMU and WOH she married Anthanes, and for sake of convience acquired a item that functions like the DaggerFall version of Hircine's ring (Prevents the lycanthrope from transforming so long as worn). She has picked up a few spells as well. Namely frost based, since if reflected, frost won't harm her.
'Cause nightly changes are a right pain in the boat in a RP.
Appearance: looks like this
And as a Werewolf is a grey furred Werewolf, with a almost imperceptable red-tinge to the fur.
Innis
Sep 10 2005, 02:31 AM
What would u guys say is the most Irish of the races ? Nord?
Aki
Sep 10 2005, 02:35 AM
QUOTE(Innis @ Sep 9 2005, 09:31 PM)
What would u guys say is the most Irish of the races ? Nord?
Probablly.
Innis
Sep 10 2005, 04:44 AM
Name: Kalan Innis
Allegiance: Neutral
Race: Dunmer half-breed
Class: Archer
Physical Appearance: Average height , thin build , neck-length brown hair, green eyes and a tatoo of his family emblem across the width of his shoulderblades (posting a picture of it soon, as well as a pic of him )
Personality: Funny , friendly and a realtively warm hearted person.
Brief History Payed attetion in school , but always enjoyed his archery lessons , the only luxury afforded him by his soldier father. Lived all over Vvardenfell , lef home at 19 and ran with a corud of bandits , until they got wiped out on a supposedly foolproof "Heist", they had been hired by a third party and their little band's leader , a stupid wood elf named Aerin , agreed wihtout the consent of msot of the gang , they were wiped out upon arrival and all except Kalan and Aerin , Aerin tried to convince Kalan that their employers would be sympathetic and welcome them after htis tagic mistake , Aerin went off and was soon found with multiple aroows planted firmly in his back , Nix Hounds chewing on his corpse. After that Kalan decided to move far away , and took up residence in Ald-Ruhn , where he figured he could conceil his identity , due to the size of the city.
EDIT:There u go , dont think there are any Archers , are there Soulseeker?
Soulseeker3.0
Sep 10 2005, 03:53 PM
QUOTE(Innis @ Sep 10 2005, 04:44 AM)
lol anoter assasin, thats what 3 or 4 in this rpg alone?
Innis
Sep 10 2005, 06:16 PM
There u go , no more assasin.
Dantrag
Sep 10 2005, 06:20 PM
you didn't have to change it...more asssassins are always welcome
Wurlon
Sep 10 2005, 07:05 PM
QUOTE(Innis @ Sep 9 2005, 09:31 PM)
What would u guys say is the most Irish of the races ? Nord?
I don't know, they seem more like scots to me. Could be both.
Oh yeah you can delete all my char posts in here, they were never used and I haven't found the time lately to read all the roleplay stuff to catch up and rp, so I guess I can't.
Soulseeker3.0
Sep 10 2005, 07:11 PM
QUOTE(Innis @ Sep 10 2005, 06:16 PM)
There u go , no more assasin.
whats with this every time I say anotehr assasin they go and change it..... I don't care that you are an assasin, i'm just meantioning that there are more then in the last one (wasn't it 1?) I like assasins for some reason so be an assasin.
BobV
Sep 10 2005, 09:26 PM
Tanar'zu
Allegiance: Anthanes
Race: Daedric, Imp
Occupation: Familiar and housekeeper.
Age: 273 years
Physical appearance: Tanar'zu is an imp, a little known race of Daedra that is kin to scamps. He has a small body, fiery red skin, demonlike wings, and two horns coming from his forehead.
Brief History: Tanar'zu is a daedric being from oblivion. He is an imp, a low-ranked creature in the ranks of the daedra rarely found on Nirn. He was summoned by Anthanes to act as a familiar and as a housekeeper of sorts.
Though mischievious, something which most of his kin are, he possesses a good nature for a daedric being and is always overeager to help out. Has a slightly odd way of speaking.
ShogunSniper
Sep 10 2005, 09:37 PM
awesome.
minque
Sep 10 2005, 10:16 PM
QUOTE(BobV @ Sep 10 2005, 10:26 PM)
Tanar'zu
Allegiance: Anthanes
Race: Daedric, Imp
Occupation: Familiar and housekeeper.
Age: 273 years
Physical appearance: Tanar'zu is an imp, a little known race of Daedra that is kin to scamps. He has a small body, fiery red skin, demonlike wings, and two horns coming from his forehead.
Brief History: Tanar'zu is a daedric being from oblivion. He is an imp, a low-ranked creature in the ranks of the daedra rarely found on Nirn. He was summoned by Anthanes to act as a familiar and as a housekeeper of sorts.
Though mischievious, something which most of his kin are, he possesses a good nature for a daedric being and is always overeager to help out. Has a slightly odd way of speaking.
holy muffin.....was it HIM that scared the crap out of 'Kyara?????..hmm might consider to let her go back then
Aki
Sep 10 2005, 10:28 PM
QUOTE(BobV @ Sep 10 2005, 04:26 PM)
Tanar'zu
Allegiance: Anthanes
Race: Daedric, Imp
Occupation: Familiar and housekeeper.
Age: 273 years
More like 'ageless' Every Daedra you see has existed from the very begining.
Vadim
Sep 11 2005, 12:48 AM
har har irish
rock
Innis
Sep 11 2005, 12:58 AM
Its cool guys , i dont care there are a lot of assasins anyways , i like archery in real life so ican make my guy sound smart
Soulseeker3.0
Sep 11 2005, 01:14 AM
okay I just wanted to make sure you didn't think that I didn't want anymore assasins
Innis
Sep 11 2005, 03:02 AM
hehe Thank you for your cooperation i the matter.
Cheers
dagoth carlos
Sep 24 2005, 07:21 PM
sasal valor
Allegiance: imperial
Race:dunmer
class:crusader
age: 40(in imperial years)
apperance: has a long beard, orange/red eyes, a sewn cut from his lips to his cheeks, about 5,11, wears a full set of imperial silver armor, background: a former leader of a group of ex-ordinators, he was a self destructive soul whos only purpose was to kill, drink and command. he soon found himself washed up at the holamayan monistary, thus showing him the error of his ways. he soon exchanged his skills of daedric spells and summonings for the highest skills of healing ever seen by any monk across vvardenfel. he soon worked his way up to the imperial knight of the garland, and found him self working in cyrodill for a while, then he was soon sent back to vvardenfel inspecting all the major cities.
DoomedOne
Sep 24 2005, 07:39 PM
The world is very different in Vvardenfel at this point in the RP, especially since it's a continuation of the old RP so some things about your character's history won't quite work.
The Imperial Legion has left Vvardenfel, what remains are straggler who managed to form three camps and are on the brink of survival.
The self proclaimed leader of the Imperial left behind is Falx Albarnias, To be an imperial, you'll have to be a lower ranked one than Dragon.
Wolfie
Sep 24 2005, 07:45 PM
Also, no legendary artifacts is something that we always have
(Hint: Chrysamere and the Lords Mail)
Dantrag
Sep 28 2005, 10:12 PM
Name: Cerpin Taxt (often called Shifter)
Race: Originally altmer
Age: 1023
Allegiance: undecided
Class: Mage/Assassin
Personality: Very quiet and reserved, he is almost a legend, a person told of in scary children's stories. He is a killer, through and through, and he doesn't do it for money or for any sense of values; he merely likes killing, and the challenge of doing so. He often puts strange limits on himself, for example, when he camps, he would rather take the time to light a fire using flint and steel rather than just casting a fire spell on some wood.
Brief History: Cerpin was born of a family of mages; his mother, father, and three siblings were all mages. He was no different, except for the fact that he seemed to like challenges more than anyones else; he would often limit himself, making tasks much harder than they actually were. His entire family put a combined effort into creating a spell that would allow them to switch bodies with each other. When his family would retire for the night, Cerpin would often study the notes himself, and think of many tweaks and additions to the spell. When the family finally decided to make the spell, Cerpin had other ideas. He brought along a pair of black gloves; one already enchanted, and one that was about to be. When his family began the incantations, Cerpin caught them unawares, and caused the spell that they were chanting to enchant his glove. When there was not enough magic power amongst the family to complete the task, Cerpin found a way to use his familiy's life energy to fuel it. Cerpin has lived many lifetimes by switching bodies with passerbys and then killing his old body, and the soul that had just made its way into it. He find pleasure in hunting his victims; he often follows them for months, sometimes years, before finding the most opportune moment to strike and assume control of their bodies.
Equipment: His pair of black gloves (The left allows him to switch bodies with anyone that is caught unaware, or doesn't have the willpower to resist him, and the right can keep the switch from totally finishing, meaning that Cerpin could take another's body, but the other person would not assume his - the soul would die.), he wears a black cloak over a black tunic, aiding him in moving unseen, despite the fact that he has the capability to cast chameleon and invisibility on himself.
(he now walks in the form of a thin, pale imperial, with very thin, long black hair, and odd yellow eyes that seem to follow him no matter what body he assumes.)
Weird enough for you? I thought he was cool.
Soulseeker3.0
Sep 28 2005, 10:15 PM
wow, weird. very cool but very weird.
Megil Tel-Zeke
Sep 28 2005, 11:05 PM
hebetter not be megil's assasin ....
Fuzzy Knight
Sep 29 2005, 09:31 AM
Very interesting character Dantrag!
DoomedOne
Sep 29 2005, 03:27 PM
Suiting.
Aki
Sep 29 2005, 10:26 PM
Interesting...
I wonder if he'll manage to actually steal a player character's body...
DoomedOne
Sep 30 2005, 01:20 AM
I was thinking about that, but somehow the character survived and had the black glove so it becomes a challenge of getting is body back.
Aki
Sep 30 2005, 02:03 AM
QUOTE(DoomedOne @ Sep 29 2005, 08:20 PM)
I was thinking about that, but somehow the character survived and had the black glove so it becomes a challenge of getting is body back.
Hehe.
Thats not a bad idea.
Ther tables get turned because the one who's body he steals has his glove of body-stealing-ness!
Megil Tel-Zeke
Sep 30 2005, 03:19 AM
The achille's heel behind the shifter...already discovered
Dantrag
Sep 30 2005, 03:31 AM
erm...the gloves go with him, obviously.
So I'm afriad I'm missing your point...
Megil Tel-Zeke
Sep 30 2005, 03:32 AM
lol yah i figured he would need the gloves to strike again. I just felt like saying that

since you guys insist on blowing bulletholes through anything i make.
Aki
Sep 30 2005, 03:35 AM
QUOTE(Megil Tel-Zeke @ Sep 29 2005, 10:32 PM)
lol yah i figured he would need the gloves to strike again. I just felt like saying that

since you guys insist on blowing bulletholes through anything i make.
I wouldn't have blew bulletholes if New Vivec hadn't been constructed in such a well...impenetrable manner.
IT SCREAMS "point out my flaws!"
Dantrag
Sep 30 2005, 03:36 AM
I can see him doing something for amusement though; such as throwing the glove that keeps souls out onto the ground and assuming someone else's body, which would allow the other person's soul to go into his body...
DoomedOne
Sep 30 2005, 04:35 AM
Why would the gloves go with him? If all the gloves do is transfer him from one body or another then the clothes would remain the same, enchanted or not. It makes it more of a challenge, and therefore makes the character more intricate. I don't dislike immortality, I just dislike it when it was achieved really simply. The process of stealing back his gloves should be a necessary challenge. It makes the story more complex a bit later (an event like this would only happen once he's been well established into the plot anyway)
Anyway, I suppose we already have freelance baddie number 1 on the table, so here's freelance baddie number 2:
Name: Judd Vhah
Race: Nord
Age: 92
Allegiance: Mercenary/Undecided
Class: Warrior
Personality: Very loud and obnoxious. He likes to get drunk but easily sobers up when things get serious. He thinks the world is his playground and often makes a scene in order to prove to people he's there and he's taking names. One of his greatest pleasures in life is killing and he's gotten pretty good at it.
Brief History: His parents died from disease when he was really young and he was forced to live with a brutal, psychologically manipulative, contemptible grandmother. He coped with his early years by training himself and beating people up. When he was twelve he killed his first drifter, and couldn't stop after that. He felt alive for the first time, and all that built up angst from his tormet was released. Ever since then murdering has become a drug for him. Whenever he has a conversation break down and needs to blow off some steam, he'll leave for a bit to kill some random person then comeback. It went on like this until he ended up accidentally killing the wrong guy and ending up in the custody of somebody who gave him an enchanted mace and armor and told him he could keep it if he wiped out everyone in a certain building. The employer attempted to betray him by setting a trap, locking the door behind him and setting the place on fire. He managed to escape, with a vendetta. He scarred himself with the symbol of a morning-star on his forehead in preparation before fulfilling his goal. Ever since he killed that guy, he was a legendary murderer. Legionnaires chased him deep within the mointains where he lived among Necromancers who offered him a job to bring them corpses and in returned used a rare spell that sacrificed the souls of some of their captives to keep him youthful so he could continue his work. Now that the Legion has left, he found it safe to crawl out of his hole and return to a changed world.
Equipment: Enchanted Spiked mace (Enchanted with shock damage); armor that resembles Snow-wolf armor; a small knife he calls Eternal which, in occordance with a certain ritual he can perform himself, he uses to keep himself youthful.
Megil Tel-Zeke
Sep 30 2005, 05:00 AM
macbeth quote just came into my head with your char.:
"Waded in blood so far that to return were as tedious as to go o'er"
nteresting... O.o
DoomedOne
Sep 30 2005, 09:37 PM
Okay, the glove thing is fine by me.
I decided that Judd has a way of staying young, too. He'll be like Cerpin but in a different style. I'd also like freelance baddie nummber 3 to complete the circle of this new threat Megil see's, which will stem deeper than just one malicious soul's pair of gloves.
Anyway, Judd achieves immortality through a form of necromantic alchemy where he draws a triangle and sticks a captive he has subdued in each corner, links the corners with lines drawn in his own blood, links the corners to the center where he stands in their blood. Then he throws his special knife to kill them one at a time, one when the ceremony is complete he gets about 5 years younger.
Soulseeker3.0
Sep 30 2005, 09:49 PM
wow, lots of freelance baddies

and strong too
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.