Chapter XXXVII -- Jocien Ancois, part II9 Morning Star (Day 147), early afternoonLocation: Molag Amur Region
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Joan Marie of the Legion walks with her two comrades, an orc named Jub and an Imperial archer who goes by Stefan, through the wastes of Molag Amur. As they walk, brutal winds of red blow across their faces. It's an ash storm! ... And like many other storms of its type, it doesn't just end in an hour or two, the way rain sometimes does.
They move northwest, away from Erabenimsun Camp. Within a few minutes they come to an intersection of roads. They decide to turn left. The place where Jocien Ancois had been taken is supposed to be somewhere west.
The road begins to crest downward; the storm, it is unrelenting. At some point Joan sees some pale items on the ground. As she nears, she sees a series of three pages, which are somehow not getting blown away. She picks these up, for no other reason than they are out of place, in this otherwise hostile environment.
They're soon attacked by a rat, which Joan's two followers ruthlessly take turns defeating. More pages on the ground are nearby. A cliff racer floats off to their left. Joan braces for a fight as the party draws near. But the flying beast doesn't attack. Not all of them do. There's a signpost up ahead, which explains how to get to Molag Mar and Mount Kand on one side, Vos and Tel Vos on the other. Another page on the ground.
Joan realizes there's large gash of molten hot magma straight ahead. Ah, this must be the place.
She tells her followers to wait by the signpost, while she forges ahead. She needs to perform some reconnaissance on her own. If there's a chance she can find the area where Jocian had been taken, and glimpse it from afar, this would be ideal. The information given to Jub the orc hinted there could be 'others' nearby. Other what? -- Other witches? -- Daedra? -- Vampires? Best to know beforehand, if possible.
Steam vents blow heated vapor from the ground, rocks and a few long-dead trees permeate the landscape. Up ahead, Joan thinks she sees someone. -- An enemy? Or a friend. Hard to see in this dreadful deluge. The figure stands still, but Joan begins weaving left and right as she nears it. Doesn't want to get hit by any unseen arrows.
It's an Argonian, she sees as she gathers near. The lizard is not drawing a bow, nor any weapon at all. "Speeeak quickly," he says.
"Almsivi," Joan begins, covering her face so she doesn't get dust in her mouth. She's wishing now that she'd bought a helmet for this journey.
"Who... who are you?" the lizard says, worriedly. "Leave me alone. I must get home now."
The crusader presses for an explanation to this, but the lizard does not explain. Originally from lush, humid swampland, today's dust storm frightens the scaly being. But the Argonian does not explain where he needs to go. When Joan asks him about the Mabrigash, he cannot understand what she's speaking of.
Another page on the ground, which she picks up. Joan walks slowly and tentatively forward, toward the literal river of lava. Cautiously gazes in all directions, especially upwards, because out here you never knew if something was about to attack from above.
Something strikes her! .. She dances all around, but nobody is near! Probably an arrow. Thank goodness her chain armor breastpiece caught the brunt of it, then.
Unsure what in oblivion just happened, she finds herself rushing back, past the Argonian, and behind a large rock. Looking behind, she sees a shadow run from left to right, barely visible. So she continues to run in a zigzag fashion, which makes it harder for any missiles to find her.
"Let's see what you're made of!" grunts her Imperial as the archer nears. Both he and Jub stalk off to fight the enemy, who turns out to be nothing but a common road bandit, with barely any coin in his pocket. She could've handled the menace by herself, but still. Perhaps better to travel together, from now on.
Hours have gone by, and now the sky is getting dark. Joan decides to head back to the original camp. Before heading back, she decides to bring the lost Argonian with them. The Ashlanders might try eventually to make him a slave, but at least he'd be in a safer place.
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10 Morning Star, early morningHeading back turns out to be a good idea. Next morning, they awake to a much more pleasant atmosphere. The sky is blue, the landscape is pink and rosy with upcoming sunlight. Just...heavenly. No more ash storm. And this much more agreeable weather makes it easier to find Mabrigash's camp.
They return to the lava flow, this time pivoting in the direction the archer had come. Joan finds another page on the ground. Now that the storm's over, she can finally see that all these pages are from one of the editions of
Brief History of the Empire, which has to be one heck of a set of clues.
"Imperial pages, hmm."
Nobody out here is going to have any need for one of the books which graces almost every Imperial's bookshelf back home. She feels she's on the right track, then.
She finds another page. And another. Pretty soon, she'll have enough to make an entire volume. Joan turns to her companions after walking another quarter-mile or so.
"Let's hear it." says the Imperial.
"Speak quickly!" says the orc.
She tells her traveling companions maybe it's better if they'd wait here. Walks a bit more. Ironically, now that she's got some better muscle, she has yet to see any formidable enemies for them to assist against.
And there it is. Up ahead, a yurt in the distance, with two Ashlander-looking Dunmer strutting outside. Just beyond their home lies yet another page. Got to be the place.
"May the sodden actions of Arkay guide thy path, should ye choose to befoul my presence."
Joan Marie draws near, imbuing herself with the magic from her Septim Ring, just in case. The two figures before her make no reaction. They seem like ordinary Molag Amur Ashlanders; a man and a woman, wearing common tan clothes. Not a threat. Should she go back to get the others? Joan does not think that'll be necessary.
"Whatever you're looking for, I'm sure I don't know how to find it!" the lady scolds.
"I am Joan Marie, of the Legion," she begins. Again, she's acutely aware of her Imperial belongings. "And how is it you suspect I am inherently sussing about?"
"Spit it out, or hit the road!"
Since there's no attack imminent, the crusader from Cyrodiil starts with her usual small-talk. Asks the woman her name.
"I am Mamaca Ashun-Idantus, Mabrigash."
"Mabrigash," she's found her mark. "As stated, I am of the Imperials, traveling across these unwelcoming plains. Might you have any words regarding local cautions?"
"Well if you're heading into the backcountry, always carry a couple restore health, restore fatigue, cure disease, and cure blight potions with you," Mamaca offers.
Great. Off to a resplendent start.
"Gracious, sera. Might we as well have any knowledge of a priest by the name of Jocien Ancois?"
"Talk to Zennammu in the yurt," Mamaca says more quietly.
"May the graces of light continue to guide your path," Joan tries.
"Don't try to butter me up, Breton."
Inside the yurt it's nice and comfy. They've got a blue paper lamp hanging from the ceiling, a small fire to fend off the cold, a couple bedrolls, a table, chair, and several containers.
"What's this about?" says a red-robed man, obviously Breton.
"Speak quickly outlander or go away!" This comes from a Dunmer lady wearing yellow.
Hmm.
"Jocien Ancois?" she asks the Breton.
"I dare not leave until these outcast Erabinimsun have been dealt with," he speaks lowly, even though the lady is right across from him.
Joan looks to the young female wearing yellow. "Explain thyself, sera."
"You want to take Jocien from us?" the female, whose name is Zennammu, asks. "But how can we work our magic without a man?"
"Without
a man?"
"I will let Jocien go if you can being us a better man. The brave hunter Assaba-Bentus of the Erabenimsun is young, strong, and handsome. If you bring him here, we will let Jocien go."
My goodness.
Two hours later, back in Erabinimsun, Joan eventually locates the hunter, who tells her more about Jocien the priest.
"He came to our camp speaking many lies from a large book," Assaba-Bentus says gruffly. "We told him the Mabrigash wanted to hear his words. Of course he was captured by them, who hold him captive, still. He could not escape from his shirt without help."
"Aye. I have already gleaned this knowledge myself, as I have conversed with the priest."
When asked about the Mabrigash's request that he join them at their campsite, the hunter expresses outrage. "
What? ...You want me to go live with the witch-women? Do you think I am a fool like Jocien? Do you think I would fall for their charms?"
Joan tries her best to convince him he should go, after learning he'd fooled their charms in the past. Surprisingly, she is successful.
By now, it is again getting late. Joan is surprised when Assaba-Bentus informs the Breton that she doesn't have to sleep outside. The Wise Woman who lives in the center of camp not only has bedrolls to spare, she also sells food, items, and weak potions. This is good, since the party's foodstuffs are dwindling.
But now is not the time to rest, not with this quest so possibly near its end. Two hours later, and she's back at Mabrigash, this time with the hunter. "Do not worry about me," Assaba-Bentus tells her once they've arrived. "No witch-woman can hold a real warrior for long."
She goes inside the yurt. "My time is precious so make it quick!" Zennamu scolds, making Joan wonder what sort of time is needed to maintain the single space within her yurt.
"I have convinced Assaba-Bentus to come. As can be seen he is capable and handsome. Now, the time has come to unfetter thy charge."
The 'witch-woman' agrees to this. Which is a good thing of course, because it means on the morrow, they can all leave Molag Amur, confident in the knowledge that Jocien Ancois has been saved.
"You have brought us a better man," the witch concludes. "We will let Jocien go."
"May the Nerevar shine thy way," the crusader tells her. Though she hasn't got much of an idea of what the Nerevar truly is, Joan is able to hit a mark with this Ashland elf.
"I'll take that as a compliment."
The curse is lifted from Jocien Ancois, who "promises to make his way back to Erabinimsun right away, so he can continue to teach them of the Empire and its ways."
Is it possible to be too dedicated to one's craft? Joan thinks she and her party will be leaving this land, tomorrow and at the first signs of daylight.
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Lost ArgonianRose-colored morning -- (I love how there's such a huge difference once those ash storms are over).
NOTES: I had to use the console to get the quest above to update. Brought the hunter guy to Zennammu's camp, and she continued to not recognize he was there.