Not sure which thread is best for this, so I'll put it in the general one. It's really two things related to character building.
1) I'm hesitant to do this because I don't think I'd have enough time in the future to build them up. However, after confirming through an Internet searchthat new characters automatically jump to the champion level that your first character is at once they get past level 50, I am thinking about creating a Sorcerer, Templar, and Nightblade just to try them out and get a feel for the abilities at their disposal (don't have any interest in looking into the Warden or Necromancer classes, to be honest). I already know what I would name the Sorcerer (who would be a female Breton) and the Templar (who would be a female Redguard), but I'm not sure about the Nightblade. I want to make them a Dominion race just to have one of those, and I lean toward Bosmer just to have an elf character. I may make them tomorrow just to have them, and then I'd unveil them here.
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2)
@mALX was interested in what Cincy's build was after he was able to solo a large amount (though not all) of the Shada's Tear group dungeon. Cincy has also been very proficient at soloing World Bosses. So here are the important things to know about Cincy's build.
When I hit champion levels, the idea was to get the best of both worlds of a Tank and DPS, with some healing ability. Cincy started out as a tank somewhat unintentionally, as I did not really understand many of the relevant mechanics of the game. But I am sort of glad that I did that, as that toughness and high HP was critical to this build. Cincy is still more of a tank, but he has become solid at dealing damage quickly. Obviously, it won't be as good as a true DPS, but I think I got a pretty damn good mix of the three major roles.
Yada, yada, yada...Now that I've given the most basic thought process behind the build, here are some specifics about what to know. I could go more in-depth if anybody wants to know more, but I want to try to keep this from getting much more long-winded.
1)
This is Cincy's stat-sheet, though keep in mind that this is during a health-and-magicka boost from some Melon-Baked Parmesan Pork that he made. So subtract roughly 4.5K to 5K from those attributes and you get to what Cincy's stats normally are.
2)
Class and race: Dragonknight and Argonian. Really, the only
true must-have class ability here is the Coagulating Blood morph for healing, but there are several other really helpful abilities to have as well. Being an Argonian is super helpful for taking a bunch of hits because of their health-related racial abilities. They are naturally better at health recovery and total HP.
3a)
Combat bar and abilities: As an RPG player in general, one of my biggest boons yet also one of my biggest banes is that I want to be good at a whole of things. This gives you a lot of flexibility and variety, but at some expense of being super-high in DPS. Got to have a primarily stamina-driven bar and a primarily magicka-driven bar. Usually, Cincy goes Dual Wield for stamina (1st) but he sometimes will do Two-Handed. I've found Meditate morphed into Introspection (Psijic skill) to be very helpful because you may get a brief break in battle and using it long enough without stopping gets an extra boost to health recovery. Or after a battle, you can use it to recharge your attributes quickly. I can't remember the morph names, but I use Flurry/Hidden Cloak/Whirling Blades for quick single-enemy attacks, multi-hit attack that gives Major Brutality, and an AoE attack to nearby enemies, respectively. The 5th ability for the bar is pretty interchangeable.
3b) But for magicka (2nd), it has to be Restoration Staff. Too many WBs, group delves/dungeons, etc. can hit you hard, so you have to be able to switch on the fly and heal quickly. That's what my Radiating Regeneration (I think that is the morph) and Coagulating Blood is for, especially the latter. RR is more for if somebody else joins in on the fun and also needs some help, because none of them have nearly the amount of HP I do. Hell, even higher-level players than I am have been dying on WBs they jumped in on because they don't have enough HP to take a bunch of hits and then switch to heal. The Molten Armaments morph is not absolutely necessary but helps to give Major Sorcery and increase the damage of physical heavy attacks. One of the Dragon Scales (can't remember the exact name) morph is also useful because it can reflect projectile attacks back at enemies). The 5th ability is interchangeable here as well.
4)
Items and boosts: It's the age-old, never-been-solved issue of basically all RPGs--when you have an exceptionally helpful item for a boost, you never want to use it until you REALLY need to use it later, and then it never gets used. But I really need to stop being stingy about using Crown Fortifying Meals when I have plenty of them. Regardless, I have Melon-Based Parmesan Pork for the big health/magicka boost and Sticky Pork and Radish Noodles for the big health/stamina boost. And then, if I am in a real bind, I have my "triple-threat" (or "adventurer" potion, as mALX calls it) potion that refills health/magicka/stamina and a few other effects that I can't remember at the moment. But they are basically like the Crown Tri-Restoration Potions that are sometimes log-in rewards.
Whew...that was A LOT. So much for not being long-winded. And that's a condensed version!
I won't go into Champion Points and equipment here, because those are two whole other cans of worms and I can't remember specifics at the moment. But if anybody is interested, I could go more in-depth on that as well later. For various reasons, it took a while for this build to really start reaching its potential, but looking back I am very glad I did it this way. And it certainly wasn't planned out this way, as it took me a long time to really learn a lot of the stuff I know now.
Thank you for coming to my TED talk.