Help - Search - Members - Calendar
Full Version: The Elder Scrolls Online: General Discussion
Chorrol.com > Elder Scrolls Games > The Elder Scrolls Online: Tamriel Unlimited
Pages: 1, 2, 3, 4, 5
Acadian
Most players try to eventually get Undaunted skill line up to 9 for the top level bonus (2 skill points into Undaunted Mettle - 'Increases your Max Health, Stamina, and Magicka by 2% per type of Armor (Heavy, Medium, Light) that you have equipped') and level up all three armor types. Wearing 5 pieces of your primary armor type and 1 each piece of the other two types can give you +6% to each of your three attributes while retaining most of the benefit of your primary armor type.

Tanks benefit from this perhaps the most since they can easily max their armor resists with 5xheavy and crave all three attributes in their line of work.

Mages benefit the next most because that one each piece of medium and heavy really does toughen them up some - especially if you use 'big pieces' like chest or legs for the medium and heavy pieces. Shields are also 'big' pieces but most mages don't use them. Helms are also big pieces but, ideally, you want a monster helm (and shoulders) and mages prefer the monster sets that generally are light armor.

Stamina fighters benefit least from '5/1/1' for a few reasons. 1. Medium armor is already reasonably protective. 2. Light armor benefits don't benefit most stam fighters much. 3. Medium armor bonuses are very strong and worth considering forgoing the extra attributes of 5/1/1 for the extra benefit of 7/0/0. It is not uncommon to see stam fighters in 7 medium or sometimes 6 medium/1 heavy for sort of a compromise.

mALX
QUOTE(RaderOfTheLostArk @ Oct 16 2019, 05:56 PM) *

I'm debating whether to try leveling up Light Armor and Medium Armor in the near future. I've tried researching what the benefits are compared to Heavy Armor. I'm always primarily Heavy, but I would also like to give myself options when I legitimately try to play PvP. There seems to be plenty of Skyshards and then some from what I have read--especially since I don't plan to use much of the Guild skill lines and I won't be attempting any Thieves Guild/Dark Brotherhood/Werewolf/Vampire stuff at all with Cincy.

So, what are everyone's thoughts on Light and Medium Armor?



My thoughts on it: Keep 5 pieces of Heavy armor; but choose two of your "Small" Pieces (Small Pieces: Hands, Shoulders, Feet, and Waist) and change them out = make one Light and the other Medium.

That way you can develop your other two Armor lines. Take ONLY the first three Passives of the Light and Medium Armor lines; and DO NOT take the Active. (the last two Passives and the Active skill are ONLY for people wearing 5 Pieces of that Armor type).

Next = to get the most out of the bonuses available to you: Bring your Undaunted Skill line up to Level 9 by either doing the Solo daily delves or doing Pledges in the group dungeons. Whenever you can; take the two Undaunted Passives.

That is what I do with all my Player Characters because these are huge buffs for your character and well worth the drag of doing the Undaunted.

And here is a tip to speed the Undaunted leveling up: Get together with a group; and have only one Player at a time take a Daily Solo Undaunted; and have them share it with the group. That way you can do up to 12 in one day (depending on the size of the group). Each Daily Solo is 10 Undaunted Points; so 12 friends equals 120 Points for that day. They are just delves; so you can breeze through them in ten minutes each.

If you do the Pledges; you can't share those; and the dungeons take up to an hour or more. They may pay 30 Points the first time you do them; but after that I think it goes down to 10 as well. I could be wrong on the payout for Pledges (they've changed it since I've done any) = Acadian will know.




Lopov
Is there any way to read the books you come across, at a later time?

Some books are found close to enemies and by the time I'm done with reading, enemies respawn, then I can't read them again.
mALX
QUOTE(Lopov @ Oct 17 2019, 05:20 PM) *

Is there any way to read the books you come across, at a later time?

Some books are found close to enemies and by the time I'm done with reading, enemies respawn, then I can't read them again.


The books usually can't be "taken" from the place you find them; but you can write down the name of the book really fast and read it on the internet at a time when you are not having to fight off respawning enemies, lol.

By the way; Lopov = there is a quest that gives you a free hotel room inside the Bank in Davon's Watch. The Guild Bank has some furniture in it; or any of us can make you some to put in there; it will give Shonta a place to rest and relax sometimes.

Here is what the room looks like with some furniture in it:


https://imgur.com/ggt3ZnX




(so, nothing beautiful; but it is nice to have a place to rest).

To lay down in a bed; stand in the center of the bed facing Right and type /sleep in the Chat Box. You will have to try it a few times to get it right; but it works well when you learn the right place to put your character.





Grits
QUOTE(Lopov @ Oct 17 2019, 05:20 PM) *

Is there any way to read the books you come across, at a later time?

Some books are found close to enemies and by the time I'm done with reading, enemies respawn, then I can't read them again.

When you complete the Mages Guild questline you will be able to re-read the books you have discovered in the Lore Books section of your Journal. You could also use an add-on to allow you to read them from your Journal without finishing that questline. I’m pretty sure that the add-on Lore Books has that feature.

Lopov
Thank you both. I'll probably install the Lore Books add-on, who knows when I'll finish the MG questline.

@mALX - Shonta Quassan got a free room in the inn of Ebonheart. He hasn't furnished it yet, because he's busy questing, but he'll furnish it with time.

But I wouldn't mind an Argonian bed, if anyone has it or has time to create one. hehe.gif
Grits
QUOTE(Lopov @ Oct 18 2019, 02:13 AM) *

Thank you both. I'll probably install the Lore Books add-on, who knows when I'll finish the MG questline.

@mALX - Shonta Quassan got a free room in the inn of Ebonheart. He hasn't furnished it yet, because he's busy questing, but he'll furnish it with time.

But I wouldn't mind an Argonian bed, if anyone has it or has time to create one. hehe.gif

Pog was delighted to make a bed for Shonta this morning. He hopes that Shonta sleeps well on it! happy.gif
Lopov
QUOTE(Grits @ Oct 18 2019, 03:07 PM) *

QUOTE(Lopov @ Oct 18 2019, 02:13 AM) *

Thank you both. I'll probably install the Lore Books add-on, who knows when I'll finish the MG questline.

@mALX - Shonta Quassan got a free room in the inn of Ebonheart. He hasn't furnished it yet, because he's busy questing, but he'll furnish it with time.

But I wouldn't mind an Argonian bed, if anyone has it or has time to create one. hehe.gif

Pog was delighted to make a bed for Shonta this morning. He hopes that Shonta sleeps well on it! happy.gif


Awesome, thanks! I'll take a look at it as soon as I start gaming today in the evening, I'll make a screenie too.
Lopov
I have a dilema - on one hand quests (MQ and regional story quests) are so interesting and entertaining that it makes me want to do them right one after another, but this means that I don't fully explore some region before moving onwards. Up until now I've explored in full and did most quests on the Bleakrock Isle, in Bal Foyen and in Stonefalls, but now in Deshaan after completing the regional story quests, I feel like Shonta Quassan wants to continue helping the Pact and move further south to Shadowfen. So the other side of my dilema is to stay in the region and explore it in full.

I know that I should listen to Shonta, but I'm still curious how most of you approach(ed) this game - did you leave some region after fully exploring it, or did you move through some region rather quickly, and explore it in full later, maybe even a year or two later?
mALX
QUOTE(Lopov @ Nov 10 2019, 12:13 PM) *

I have a dilema - on one hand quests (MQ and regional story quests) are so interesting and entertaining that it makes me want to do them right one after another, but this means that I don't fully explore some region before moving onwards. Up until now I've explored in full and did most quests on the Bleakrock Isle, in Bal Foyen and in Stonefalls, but now in Deshaan after completing the regional story quests, I feel like Shonta Quassan wants to continue helping the Pact and move further south to Shadowfen. So the other side of my dilema is to stay in the region and explore it in full.

I know that I should listen to Shonta, but I'm still curious how most of you approach(ed) this game - did you leave some region after fully exploring it, or did you move through some region rather quickly, and explore it in full later, maybe even a year or two later?


I usually always explored the "world" (or area) first before the questing; but that is just me. I've kind of always done it that way in all the games I've played; even the Fallout games. Whenever possible, I like to save the Main Quest for last because it is always compelling and feels urgent (and once into it = it feels odd to walk away from a crisis to go exploring; if you know what I mean).

So if I explore first it is as if my character is not aware of the crisis at that time; but is doing whatever they normally would based on their circumstances.

Having the locations on the map does make it easier when Questing; and getting the Skyshards/Wayshrines/and places on your map "discovered" gives you skill points to spend; so when your character is following that Main Questline = their combat levels are up to handle the combat that will come with the upper leveled enemies Shonta will face as the main Questlines progress.





Acadian
Buffy totally does a zone before moving on. Alliance, MG, FG, side quests, find all points on the map. And she normally only does one perhaps two quests for the prophet per zone. By the time she gets ready to go to Coldharbour, she has cleared all zones for her primary alliance and completed all quests for the FG and MG.

The one exception is that we enjoy leveling up the Undaunted skill line by doing daily delves for Bolgrul. He has one delve in each of the 15 basic alliance zones that he randomly chooses from. While you are below L50, he will only give you delves in your alliance; after L50 he adds the remaining 10 delves. So early on, Buffy figures out early how to reach all 15 delves - pretty much trying to wear blinders and ignore everything else in those zones until she's ready to fully explore them.

The reason we like to keep things rather regimented like that is that random exploring can easily overfill your quest log (which is limited to 25 quests). If you don't grab a quest whenever you see it, it becomes easy to forget and overlook. If the quest log had a much higher capacity to hold open quests, then a random approach to questing might work better.
RaderOfTheLostArk
Usually, I will explore to the point I find most or all of the points on the map. I'd sometimes do a bit more than that. But to actually do every quest associated with a point of interest, every delve, etc.? Absolutely not. That was actually what more or less happened to me with Valenwood when I first went hard on clearing that content. I had just not really got around to it, and then I powered through a ton of content a couple of months ago, to the point where I got absolutely sick of those damn forests. (Today and this past week, however, has seen Cincy and I go through much of what was left, mostly "points of interest" as designated on the map.

I love taking in the variety of locales too much to want to stay in one zone, or even province, for too long. Especially when it comes to the provinces and zones we haven't gotten to travel to since TESI: Arena (and of course, that was when the graphics, lore, environment, etc. were very primitive and basic and so on, so it didn't feel much like we were really getting to see those places).
ghastley
Probably as a result of first trying ESO during one of their free trial weeks, I got a habit of riding around a zone to find all the wayshrines before doing anything else. That actually gets quite a bit of XP on a new character. It was also useful for Guild Meets, as I had more of the shrines availabl, except when we went to a zone I hadn't visited at all.
Grits
I prefer to let characters explore and discover quests as they find them. With some characters I have the quest-giver arrows turned off so that they don’t know about the side quests unless they speak to someone. (And of course in some areas the quest-givers come running up to them.) I have tried clearing a whole zone before moving on, but Jerric likes to have something to do when he goes back to an area. He has been known to decide that the quest that takes him out of an area is more urgent than one nearby. I have been known to quietly remove quests from his quest log when it gets too full. whistling.gif
mALX
QUOTE(Grits @ Nov 11 2019, 05:26 AM) *

I prefer to let characters explore and discover quests as they find them. With some characters I have the quest-giver arrows turned off so that they don’t know about the side quests unless they speak to someone. (And of course in some areas the quest-givers come running up to them.) I have tried clearing a whole zone before moving on, but Jerric likes to have something to do when he goes back to an area. He has been known to decide that the quest that takes him out of an area is more urgent than one nearby. I have been known to quietly remove quests from his quest log when it gets too full. whistling.gif


This is how I feel about the questing too; I like having stuff to do when I return to areas; but if I am on one quest and another pops up that is related I'll do them both (like at Crosswych when the nurse needs you to find her medicine while you are rescuing people, etc).

When Misa and Pia wanted to do Cadwell's Silver & Gold; they left any unrelated side quests in the area and only took those related to the Main Quest for that Alliance. When they go back to the other Provinces; we can explore and find a lot more to do. Every now and then I put the Quest markers up to see what (if any) things I might still have to do in an area. I like that; because it just wouldn't feel right to walk off at a crucial time when the world as you know it is about to be destroyed and the side quest is something like "My boyfriend lost his pants to a witch..." (etc). So someday when the crisis is over and I happen through town; the lady's pantsless boyfriend can be dealt with, laugh.gif (I think that quest was from the real Morrowind game, lol).











RaderOfTheLostArk
Not sure which thread is best for this, so I'll put it in the general one. It's really two things related to character building.

1) I'm hesitant to do this because I don't think I'd have enough time in the future to build them up. However, after confirming through an Internet searchthat new characters automatically jump to the champion level that your first character is at once they get past level 50, I am thinking about creating a Sorcerer, Templar, and Nightblade just to try them out and get a feel for the abilities at their disposal (don't have any interest in looking into the Warden or Necromancer classes, to be honest). I already know what I would name the Sorcerer (who would be a female Breton) and the Templar (who would be a female Redguard), but I'm not sure about the Nightblade. I want to make them a Dominion race just to have one of those, and I lean toward Bosmer just to have an elf character. I may make them tomorrow just to have them, and then I'd unveil them here.

_____________________________________________________________________________

2) @mALX was interested in what Cincy's build was after he was able to solo a large amount (though not all) of the Shada's Tear group dungeon. Cincy has also been very proficient at soloing World Bosses. So here are the important things to know about Cincy's build.

When I hit champion levels, the idea was to get the best of both worlds of a Tank and DPS, with some healing ability. Cincy started out as a tank somewhat unintentionally, as I did not really understand many of the relevant mechanics of the game. But I am sort of glad that I did that, as that toughness and high HP was critical to this build. Cincy is still more of a tank, but he has become solid at dealing damage quickly. Obviously, it won't be as good as a true DPS, but I think I got a pretty damn good mix of the three major roles.

Yada, yada, yada...Now that I've given the most basic thought process behind the build, here are some specifics about what to know. I could go more in-depth if anybody wants to know more, but I want to try to keep this from getting much more long-winded.

1) This is Cincy's stat-sheet, though keep in mind that this is during a health-and-magicka boost from some Melon-Baked Parmesan Pork that he made. So subtract roughly 4.5K to 5K from those attributes and you get to what Cincy's stats normally are.

2) Class and race: Dragonknight and Argonian. Really, the only true must-have class ability here is the Coagulating Blood morph for healing, but there are several other really helpful abilities to have as well. Being an Argonian is super helpful for taking a bunch of hits because of their health-related racial abilities. They are naturally better at health recovery and total HP.

3a) Combat bar and abilities: As an RPG player in general, one of my biggest boons yet also one of my biggest banes is that I want to be good at a whole of things. This gives you a lot of flexibility and variety, but at some expense of being super-high in DPS. Got to have a primarily stamina-driven bar and a primarily magicka-driven bar. Usually, Cincy goes Dual Wield for stamina (1st) but he sometimes will do Two-Handed. I've found Meditate morphed into Introspection (Psijic skill) to be very helpful because you may get a brief break in battle and using it long enough without stopping gets an extra boost to health recovery. Or after a battle, you can use it to recharge your attributes quickly. I can't remember the morph names, but I use Flurry/Hidden Cloak/Whirling Blades for quick single-enemy attacks, multi-hit attack that gives Major Brutality, and an AoE attack to nearby enemies, respectively. The 5th ability for the bar is pretty interchangeable.

3b) But for magicka (2nd), it has to be Restoration Staff. Too many WBs, group delves/dungeons, etc. can hit you hard, so you have to be able to switch on the fly and heal quickly. That's what my Radiating Regeneration (I think that is the morph) and Coagulating Blood is for, especially the latter. RR is more for if somebody else joins in on the fun and also needs some help, because none of them have nearly the amount of HP I do. Hell, even higher-level players than I am have been dying on WBs they jumped in on because they don't have enough HP to take a bunch of hits and then switch to heal. The Molten Armaments morph is not absolutely necessary but helps to give Major Sorcery and increase the damage of physical heavy attacks. One of the Dragon Scales (can't remember the exact name) morph is also useful because it can reflect projectile attacks back at enemies). The 5th ability is interchangeable here as well.

4) Items and boosts: It's the age-old, never-been-solved issue of basically all RPGs--when you have an exceptionally helpful item for a boost, you never want to use it until you REALLY need to use it later, and then it never gets used. But I really need to stop being stingy about using Crown Fortifying Meals when I have plenty of them. Regardless, I have Melon-Based Parmesan Pork for the big health/magicka boost and Sticky Pork and Radish Noodles for the big health/stamina boost. And then, if I am in a real bind, I have my "triple-threat" (or "adventurer" potion, as mALX calls it) potion that refills health/magicka/stamina and a few other effects that I can't remember at the moment. But they are basically like the Crown Tri-Restoration Potions that are sometimes log-in rewards.


Whew...that was A LOT. So much for not being long-winded. And that's a condensed version!

I won't go into Champion Points and equipment here, because those are two whole other cans of worms and I can't remember specifics at the moment. But if anybody is interested, I could go more in-depth on that as well later. For various reasons, it took a while for this build to really start reaching its potential, but looking back I am very glad I did it this way. And it certainly wasn't planned out this way, as it took me a long time to really learn a lot of the stuff I know now.


Thank you for coming to my TED talk.
Lopov
Interesting, I enjoyed reading this, also because Shonta is a Dragonknight. If you have time, I'd appreciate reading about Cincy's approach to Champion points, because we're close to getting them too. Cincy seems to have a big enough Magicka and Stamina pool, he isn't just focused on one attribute.

I agree about the Coagulating blood, a must-to-have. Unlike Cincy, Shonta doesn't have so many HP, because we invested points almost all the time into Magicka, so for him Obsidian Shard is also very useful.

QUOTE
It's the age-old, never-been-solved issue of basically all RPGs--when you have an exceptionally helpful item for a boost, you never want to use it until you REALLY need to use it later, and then it never gets used. But I really need to stop being stingy about using Crown Fortifying Meals when I have plenty of them.


LoL, same here!
Lopov
QUOTE(RaderOfTheLostArk @ Nov 24 2019, 06:20 AM) *
I am thinking about creating a Sorcerer, Templar, and Nightblade


I think the thinking time is over because a while back, while I was online, I noticed your new t00n. wink.gif
mALX
QUOTE(RaderOfTheLostArk @ Nov 24 2019, 12:20 AM) *

Not sure which thread is best for this, so I'll put it in the general one. It's really two things related to character building.

1) I'm hesitant to do this because I don't think I'd have enough time in the future to build them up. However, after confirming through an Internet searchthat new characters automatically jump to the champion level that your first character is at once they get past level 50, I am thinking about creating a Sorcerer, Templar, and Nightblade just to try them out and get a feel for the abilities at their disposal (don't have any interest in looking into the Warden or Necromancer classes, to be honest). I already know what I would name the Sorcerer (who would be a female Breton) and the Templar (who would be a female Redguard), but I'm not sure about the Nightblade. I want to make them a Dominion race just to have one of those, and I lean toward Bosmer just to have an elf character. I may make them tomorrow just to have them, and then I'd unveil them here.

_____________________________________________________________________________

2) @mALX was interested in what Cincy's build was after he was able to solo a large amount (though not all) of the Shada's Tear group dungeon. Cincy has also been very proficient at soloing World Bosses. So here are the important things to know about Cincy's build.

When I hit champion levels, the idea was to get the best of both worlds of a Tank and DPS, with some healing ability. Cincy started out as a tank somewhat unintentionally, as I did not really understand many of the relevant mechanics of the game. But I am sort of glad that I did that, as that toughness and high HP was critical to this build. Cincy is still more of a tank, but he has become solid at dealing damage quickly. Obviously, it won't be as good as a true DPS, but I think I got a pretty damn good mix of the three major roles.

Yada, yada, yada...Now that I've given the most basic thought process behind the build, here are some specifics about what to know. I could go more in-depth if anybody wants to know more, but I want to try to keep this from getting much more long-winded.

1) This is Cincy's stat-sheet, though keep in mind that this is during a health-and-magicka boost from some Melon-Baked Parmesan Pork that he made. So subtract roughly 4.5K to 5K from those attributes and you get to what Cincy's stats normally are.

2) Class and race: Dragonknight and Argonian. Really, the only true must-have class ability here is the Coagulating Blood morph for healing, but there are several other really helpful abilities to have as well. Being an Argonian is super helpful for taking a bunch of hits because of their health-related racial abilities. They are naturally better at health recovery and total HP.

3a) Combat bar and abilities: As an RPG player in general, one of my biggest boons yet also one of my biggest banes is that I want to be good at a whole of things. This gives you a lot of flexibility and variety, but at some expense of being super-high in DPS. Got to have a primarily stamina-driven bar and a primarily magicka-driven bar. Usually, Cincy goes Dual Wield for stamina (1st) but he sometimes will do Two-Handed. I've found Meditate morphed into Introspection (Psijic skill) to be very helpful because you may get a brief break in battle and using it long enough without stopping gets an extra boost to health recovery. Or after a battle, you can use it to recharge your attributes quickly. I can't remember the morph names, but I use Flurry/Hidden Cloak/Whirling Blades for quick single-enemy attacks, multi-hit attack that gives Major Brutality, and an AoE attack to nearby enemies, respectively. The 5th ability for the bar is pretty interchangeable.

3b) But for magicka (2nd), it has to be Restoration Staff. Too many WBs, group delves/dungeons, etc. can hit you hard, so you have to be able to switch on the fly and heal quickly. That's what my Radiating Regeneration (I think that is the morph) and Coagulating Blood is for, especially the latter. RR is more for if somebody else joins in on the fun and also needs some help, because none of them have nearly the amount of HP I do. Hell, even higher-level players than I am have been dying on WBs they jumped in on because they don't have enough HP to take a bunch of hits and then switch to heal. The Molten Armaments morph is not absolutely necessary but helps to give Major Sorcery and increase the damage of physical heavy attacks. One of the Dragon Scales (can't remember the exact name) morph is also useful because it can reflect projectile attacks back at enemies). The 5th ability is interchangeable here as well.

4) Items and boosts: It's the age-old, never-been-solved issue of basically all RPGs--when you have an exceptionally helpful item for a boost, you never want to use it until you REALLY need to use it later, and then it never gets used. But I really need to stop being stingy about using Crown Fortifying Meals when I have plenty of them. Regardless, I have Melon-Based Parmesan Pork for the big health/magicka boost and Sticky Pork and Radish Noodles for the big health/stamina boost. And then, if I am in a real bind, I have my "triple-threat" (or "adventurer" potion, as mALX calls it) potion that refills health/magicka/stamina and a few other effects that I can't remember at the moment. But they are basically like the Crown Tri-Restoration Potions that are sometimes log-in rewards.


Whew...that was A LOT. So much for not being long-winded. And that's a condensed version!

I won't go into Champion Points and equipment here, because those are two whole other cans of worms and I can't remember specifics at the moment. But if anybody is interested, I could go more in-depth on that as well later. For various reasons, it took a while for this build to really start reaching its potential, but looking back I am very glad I did it this way. And it certainly wasn't planned out this way, as it took me a long time to really learn a lot of the stuff I know now.


Thank you for coming to my TED talk.



This is fantastic! You should post this on our ESO "Character Builds" thread!!! (I can't remember the name of the thread; but this def belongs on it!!!)

Thank you for posting this! My main character Misa is also a Hybrid; mostly because I play solo so much that I needed her to be able to sustain herself (since Nord Stam Nightblades don't have many ways to heal themselves). So her DPS will never be up there with the big dogs; but she gets by in Tamriel (and is glad to accept help when she can't get through something on her own, lol).





QUOTE(Lopov @ Nov 24 2019, 07:55 AM) *

Interesting, I enjoyed reading this, also because Shonta is a Dragonknight. If you have time, I'd appreciate reading about Cincy's approach to Champion points, because we're close to getting them too. Cincy seems to have a big enough Magicka and Stamina pool, he isn't just focused on one attribute.

I agree about the Coagulating blood, a must-to-have. Unlike Cincy, Shonta doesn't have so many HP, because we invested points almost all the time into Magicka, so for him Obsidian Shard is also very useful.


I'd love to hear about those too; I have a baby Dragon Knight that I haven't even brought out to play yet = would love to hear how you are able to do all you do with Cincy!!!! He is amazing!







QUOTE(Lopov @ Nov 25 2019, 04:43 PM) *

QUOTE(RaderOfTheLostArk @ Nov 24 2019, 06:20 AM) *
I am thinking about creating a Sorcerer, Templar, and Nightblade


I think the thinking time is over because a while back, while I was online, I noticed your new t00n. wink.gif


Ooh, do tell !!!!! I wonder which one he made first? I am kind of excited to see what he can do with a Templar; because Acadian's Buffy the Templar is one of the most powerful characters I've ever seen! If Rader can make a Dragon Knight that can run around soloing group dungeons and World Bosses at this early age; I'd love to see what he could do with a Templar!







RaderOfTheLostArk
QUOTE(Lopov @ Nov 25 2019, 04:43 PM) *

QUOTE(RaderOfTheLostArk @ Nov 24 2019, 06:20 AM) *
I am thinking about creating a Sorcerer, Templar, and Nightblade


I think the thinking time is over because a while back, while I was online, I noticed your new t00n. wink.gif


And you noticed correctly. I went ahead and made a Breton sorceress and Redguard Templar. I think it'll be a while before I make the Nightblade, if I ever do. I care little about roleplaying with these two, as I am really only concerned about beefing them up and seeing what I can do with their abilities (which, from first impressions, seem a bit overpowered, but I'm sure I'll have a better understanding when I have some experience with them). I also have little to no idea for what their backstories will be.

Anyway, here they are!

Meet Evelona Mathieu, Breton sorceress

Just "Evelona" was already taken, so I came up with a Breton-sounding last name. I have her Golden Saint outfit on right now, but I forgot to take a screenshot of that. I think I'll make her from some obscure town that appeared in TESII: Daggerfall because I'm a tr00 MLG el1te g4mer and fan and not a filthy casual just because I can and I want to give that game a bit of a shoutout. After I did the Stros M'Kai quests, I got her to travel over to Bleakrock Isle. It's been a long time since I did the beginning parts of the Pact questline, so I want to experience it again with all that I know about the game now. And like I said, I'm not concerned about roleplaying for these new characters. I just want to see what I can do with a Sorcerer and Templar build.

And speaking of the Templar...

Meet Mariah the Honey-Voiced the Redguard Templar

Those of you who have seen some of the adventures of my Fallout 3 and 4 characters may think this is a nod to them with the shared name of Mariah. But nope, it isn't (well, I suppose it can be secondary)! It's really an extremely subtle reference to another game in the TES series; so subtle that I bet not even a thousand ESO players would know the game that it is referencing, and even if they could it would probably go right over their heads because it is an obscure game and it is not obvious at all.

But you all will know now if you didn't already! The "Honey-Voiced" part is a reference to a character named Mariah in Elder Scrolls Adventures: Redguard, the 1998 TES spinoff that was the only game in the series that was not an RPG at all. Besides a few standouts like Michael Mack, voice of main protagonist Cyrus (he also voiced the male Redguards in Morrowind and Oblivion), there is quite a bit of...interesting choices in voice casting for the game. Chief among them is Mariah. Witness her melodious vocals here: https://www.youtube.com/watch?v=z4NThslOItA

Fortunately, this ESO rendition of Mariah sounds very pleasing. Also, here is a picture of her punching a Dremora. It took a bit for her to find a weapon in the Coldharbor escape, for some reason, but it was pretty amusing to use fisticuffs to kill oh-so-scary daedric monsters.


I already was going to make Evelona a magicka-focused DPS, but since all of the skills of the Templar are also magicka-based, I'm abandoning the original focus of making Mariah a stamina-focused DPS and will see if I can make her a bit more balanced similar to Cincy but perhaps with less health.


QUOTE(mALX @ Nov 25 2019, 06:50 PM) *

This is fantastic! You should post this on our ESO "Character Builds" thread!!! (I can't remember the name of the thread; but this def belongs on it!!!)

Thank you for posting this! My main character Misa is also a Hybrid; mostly because I play solo so much that I needed her to be able to sustain herself (since Nord Stam Nightblades don't have many ways to heal themselves). So her DPS will never be up there with the big dogs; but she gets by in Tamriel (and is glad to accept help when she can't get through something on her own, lol).


QUOTE(Lopov @ Nov 24 2019, 07:55 AM) *

Interesting, I enjoyed reading this, also because Shonta is a Dragonknight. If you have time, I'd appreciate reading about Cincy's approach to Champion points, because we're close to getting them too. Cincy seems to have a big enough Magicka and Stamina pool, he isn't just focused on one attribute.

I agree about the Coagulating blood, a must-to-have. Unlike Cincy, Shonta doesn't have so many HP, because we invested points almost all the time into Magicka, so for him Obsidian Shard is also very useful.


I'd love to hear about those too; I have a baby Dragon Knight that I haven't even brought out to play yet = would love to hear how you are able to do all you do with Cincy!!!! He is amazing!



I'm not sure if I will get enough time for a write-up here, but I could probably talk more about it at our next guild meet (which hopefully Lopov can make this time). Maybe the three of us can get together outside of the normal guild meet.

I will at least say that I have full sets of Fortified Brass (thanks to Acadian) and the Storm Knight. Fortified Brass for that sweet boost in both physical and spell resistance and some health; Storm Knight gives a lot of spell resistance, some health, and a 10% chance (when hit by a non-physical attack) to shock opponents with something like 5,000 points of damage every 2 seconds for 6 seconds. Can't remember exact numbers but that is the gist of it. And lately, that chance has been going my way a lot, which is certainly nice.

On a related note: Why do armor sets now say they add "#### armor" instead of physical or spell resistance? Was that too complicated for people and/or did they actually gimp resistance of armor and/or did people complain? If so, that is kind of annoying. I'm pretty sure I used to have more physical AND spell resistance.
Lopov
Hey there, babes dames!

I love Mariah's looks. goodjob.gif Not that Evelona looks bad, far from it, but there's something wild about Mariah's looks. You know me by now, faces of characters are very important for me, not just those that I create, but other as well. It was Mariah that I noticed yesterday.

QUOTE
but I could probably talk more about it at our next guild meet (which hopefully Lopov can make this time). Maybe the three of us can get together outside of the normal guild meet.


That should be next Friday, right? I think I can make it, because I have a night shift on Saturday. I'm not sure how long will I stay, but I can show up early, that's not a problem.
ghastley
QUOTE(RaderOfTheLostArk @ Nov 26 2019, 10:54 AM) *

It took a bit for her to find a weapon in the Coldharbor escape, for some reason, but it was pretty amusing to use fisticuffs to kill oh-so-scary daedric monsters.

I just found the same problem. I'm sure that when I created all my other characters, they got a weapon straight away from the first corpse outside the cell. That doesn't seem to happen any more, and all the urns etc. have is potions, lock-picks, recipes, and furnishing plans.
TheCheshireKhajiit
Since y’all are talking about the the first part in Coldharbour, I’m going to take this opportunity to state (yet again), how much I hate that once you have any of the chapters loaded, you cease to start your game in Coldharbour.
mALX
QUOTE(TheCheshireKhajiit @ Nov 26 2019, 12:34 PM) *

Since y’all are talking about the the first part in Coldharbour, I’m going to take this opportunity to state (yet again), how much I hate that once you have any of the chapters loaded, you cease to start your game in Coldharbour.


I have to absolutely agree with you on this. I mean, we still get the Coldharbour one; but then (unless you skip the offered tutorial) it is like having two tutorials then.

But it doesn't stop there; because you completely lose each subsequent Chapter's tutorials every time you buy a new Chapter!

Example: I LOVED the Vvardenfell Chapter's tutorial; but can NEVER experience it again because ever since I bought Northern Elsweyr = that Northern Elsweyr tutorial is the only tutorial I can get now. And I am NOT in love with the Elsweyr one at all. I can't wait to buy the next Chapter just to get a different tutorial dungeon.

I think we should be able to choose which tutorial dungeon we want to play through if we choose to play one.



mALX
QUOTE(RaderOfTheLostArk @ Nov 26 2019, 10:54 AM) *

QUOTE(Lopov @ Nov 25 2019, 04:43 PM) *

QUOTE(RaderOfTheLostArk @ Nov 24 2019, 06:20 AM) *
I am thinking about creating a Sorcerer, Templar, and Nightblade


I think the thinking time is over because a while back, while I was online, I noticed your new t00n. wink.gif


And you noticed correctly. I went ahead and made a Breton sorceress and Redguard Templar. I think it'll be a while before I make the Nightblade, if I ever do. I care little about roleplaying with these two, as I am really only concerned about beefing them up and seeing what I can do with their abilities (which, from first impressions, seem a bit overpowered, but I'm sure I'll have a better understanding when I have some experience with them). I also have little to no idea for what their backstories will be.

Anyway, here they are!

Meet Evelona Mathieu, Breton sorceress

Just "Evelona" was already taken, so I came up with a Breton-sounding last name. I have her Golden Saint outfit on right now, but I forgot to take a screenshot of that. I think I'll make her from some obscure town that appeared in TESII: Daggerfall because I'm a tr00 MLG el1te g4mer and fan and not a filthy casual just because I can and I want to give that game a bit of a shoutout. After I did the Stros M'Kai quests, I got her to travel over to Bleakrock Isle. It's been a long time since I did the beginning parts of the Pact questline, so I want to experience it again with all that I know about the game now. And like I said, I'm not concerned about roleplaying for these new characters. I just want to see what I can do with a Sorcerer and Templar build.

And speaking of the Templar...

Meet Mariah the Honey-Voiced the Redguard Templar

Those of you who have seen some of the adventures of my Fallout 3 and 4 characters may think this is a nod to them with the shared name of Mariah. But nope, it isn't (well, I suppose it can be secondary)! It's really an extremely subtle reference to another game in the TES series; so subtle that I bet not even a thousand ESO players would know the game that it is referencing, and even if they could it would probably go right over their heads because it is an obscure game and it is not obvious at all.

But you all will know now if you didn't already! The "Honey-Voiced" part is a reference to a character named Mariah in Elder Scrolls Adventures: Redguard, the 1998 TES spinoff that was the only game in the series that was not an RPG at all. Besides a few standouts like Michael Mack, voice of main protagonist Cyrus (he also voiced the male Redguards in Morrowind and Oblivion), there is quite a bit of...interesting choices in voice casting for the game. Chief among them is Mariah. Witness her melodious vocals here: https://www.youtube.com/watch?v=z4NThslOItA

Fortunately, this ESO rendition of Mariah sounds very pleasing. Also, here is a picture of her punching a Dremora. It took a bit for her to find a weapon in the Coldharbor escape, for some reason, but it was pretty amusing to use fisticuffs to kill oh-so-scary daedric monsters.


I already was going to make Evelona a magicka-focused DPS, but since all of the skills of the Templar are also magicka-based, I'm abandoning the original focus of making Mariah a stamina-focused DPS and will see if I can make her a bit more balanced similar to Cincy but perhaps with less health.


QUOTE(mALX @ Nov 25 2019, 06:50 PM) *

This is fantastic! You should post this on our ESO "Character Builds" thread!!! (I can't remember the name of the thread; but this def belongs on it!!!)

Thank you for posting this! My main character Misa is also a Hybrid; mostly because I play solo so much that I needed her to be able to sustain herself (since Nord Stam Nightblades don't have many ways to heal themselves). So her DPS will never be up there with the big dogs; but she gets by in Tamriel (and is glad to accept help when she can't get through something on her own, lol).


QUOTE(Lopov @ Nov 24 2019, 07:55 AM) *

Interesting, I enjoyed reading this, also because Shonta is a Dragonknight. If you have time, I'd appreciate reading about Cincy's approach to Champion points, because we're close to getting them too. Cincy seems to have a big enough Magicka and Stamina pool, he isn't just focused on one attribute.

I agree about the Coagulating blood, a must-to-have. Unlike Cincy, Shonta doesn't have so many HP, because we invested points almost all the time into Magicka, so for him Obsidian Shard is also very useful.


I'd love to hear about those too; I have a baby Dragon Knight that I haven't even brought out to play yet = would love to hear how you are able to do all you do with Cincy!!!! He is amazing!



I'm not sure if I will get enough time for a write-up here, but I could probably talk more about it at our next guild meet (which hopefully Lopov can make this time). Maybe the three of us can get together outside of the normal guild meet.

I will at least say that I have full sets of Fortified Brass (thanks to Acadian) and the Storm Knight. Fortified Brass for that sweet boost in both physical and spell resistance and some health; Storm Knight gives a lot of spell resistance, some health, and a 10% chance (when hit by a non-physical attack) to shock opponents with something like 5,000 points of damage every 2 seconds for 6 seconds. Can't remember exact numbers but that is the gist of it. And lately, that chance has been going my way a lot, which is certainly nice.

On a related note: Why do armor sets now say they add "#### armor" instead of physical or spell resistance? Was that too complicated for people and/or did they actually gimp resistance of armor and/or did people complain? If so, that is kind of annoying. I'm pretty sure I used to have more physical AND spell resistance.


Your new girls are beautiful! I especially love Mariah's looks; she is stunning!

*

What you are doing with testing out the various races/classes/Alliances is exactly how I started out in ESO too. I wanted to find the Class that suited my gameplay style best.

Also, getting to feel comfortable in the game and get the feel of the game world = I needed that before I could actually roleplay too; even with Misa who has been with me in every game I've ever played.

*

BWAAHAA!!! Mariah's voice in Redguard was hysterical!!!! That is so funny!!!

I never played Redguard; but there was actually a reference to that Mariah in Morrowind = a scroll you read mentions her.

Also, there is a Mariah the Redguard in ESO in Stros M'Kai too! So you picked a really good (lore friendly) name for her!

*

On them changing the text to say "Armor" instead of "Physical and Spell Resistance" = I've been wondering the same exact thing! Really never trust any weird "no reason to do it" changes they make like that; because I always suspect them of nerfing something slyly and sneakily every time they do that, lol.

I planned to look it up on Reddit or the forum discussions on it; just haven't had the time lately.






QUOTE(Lopov @ Nov 26 2019, 11:04 AM) *

Hey there, babes dames!

I love Mariah's looks. goodjob.gif Not that Evelona looks bad, far from it, but there's something wild about Mariah's looks. You know me by now, faces of characters are very important for me, not just those that I create, but other as well. It was Mariah that I noticed yesterday.

QUOTE
but I could probably talk more about it at our next guild meet (which hopefully Lopov can make this time). Maybe the three of us can get together outside of the normal guild meet.


That should be next Friday, right? I think I can make it, because I have a night shift on Saturday. I'm not sure how long will I stay, but I can show up early, that's not a problem.


Ditto; it will be perfect for me too. (just please remember that I need to be poked close to the time to start the Meet because I lose track of time, lol). Does anyone have any ideas for a Meet activity yet? We have a bunch of new characters that might like to meet up and do some early game things (like skyshard hunting, lol).




ghastley
QUOTE(mALX @ Nov 26 2019, 01:51 PM) *

On them changing the text to say "Armor" instead of "Physical and Spell Resistance" = I've been wondering the same exact thing! Really never trust any weird "no reason to do it" changes they make like that; because I always suspect them of nerfing something slyly and sneakily every time they do that, lol.

The cases where it was both were once pretty rare. So it usually said just "Physical Resistance" or "Spell Resistance". But when they decided that things would always give both together was when they changed the name. The items that just gave Spell Resistance were changed to half the value on both, and the same with the Physical-only ones. Of course, everyone complained about the nerf of halving the resistence, not the buff of the other half.
mALX
QUOTE(ghastley @ Nov 26 2019, 12:18 PM) *

QUOTE(RaderOfTheLostArk @ Nov 26 2019, 10:54 AM) *

It took a bit for her to find a weapon in the Coldharbor escape, for some reason, but it was pretty amusing to use fisticuffs to kill oh-so-scary daedric monsters.

I just found the same problem. I'm sure that when I created all my other characters, they got a weapon straight away from the first corpse outside the cell. That doesn't seem to happen any more, and all the urns etc. have is potions, lock-picks, recipes, and furnishing plans.


I think the corpse with the weapon is not in the first room anymore; but is now in the room just before the Dremora you have for your first fight. (Probably the one Mariah is fighting with her fists in that screenshot of her)

I just did the Coldharbour tutorial a few days ago; and was really surprised that corpse was moved. Made me wonder if they cut the dungeon down to a smaller size or something. (or wonder if my memory was that bad that I had thought it was in the first room, lol).

Really glad to know I wasn't the only one who remembered it being in that first room!






TheCheshireKhajiit
I think the corpse is still there it just doesn’t have a weapon you can grab anymore. I ran through that section when I made Baron Loredas and I remember looking for that greatsword in that first room. Found a body but no sword. I think they cut it when the Coldharbour section became less of a tutorial and just another part of the game.
Lopov
When I played the game for the first time about a month and a half back (no DLCs), the weapon was on the corpse right outside of the cell.
RaderOfTheLostArk
QUOTE(TheCheshireKhajiit @ Nov 26 2019, 12:34 PM) *

Since y’all are talking about the the first part in Coldharbour, I’m going to take this opportunity to state (yet again), how much I hate that once you have any of the chapters loaded, you cease to start your game in Coldharbour.


I guess it is because I have ESO+ and not actual ownership of the chapters, but I was hoping to get to try out the Firemoth Island tutorial in Vvardenfell just to see what it is like. I don't understand why Zenimax can't just let us pick our tutorial, especially if we've already gone through it once. And storywise, why wouldn't they at least let you start in Coldharbour if you want?


QUOTE(mALX @ Nov 26 2019, 01:58 PM) *

Your new girls are beautiful! I especially love Mariah's looks; she is stunning!

*

What you are doing with testing out the various races/classes/Alliances is exactly how I started out in ESO too. I wanted to find the Class that suited my gameplay style best.

Also, getting to feel comfortable in the game and get the feel of the game world = I needed that before I could actually roleplay too; even with Misa who has been with me in every game I've ever played.

*

BWAAHAA!!! Mariah's voice in Redguard was hysterical!!!! That is so funny!!!

I never played Redguard; but there was actually a reference to that Mariah in Morrowind = a scroll you read mentions her.

Also, there is a Mariah the Redguard in ESO in Stros M'Kai too! So you picked a really good (lore friendly) name for her!

*

QUOTE(Lopov @ Nov 26 2019, 11:04 AM) *

Hey there, babes dames!

I love Mariah's looks. goodjob.gif Not that Evelona looks bad, far from it, but there's something wild about Mariah's looks. You know me by now, faces of characters are very important for me, not just those that I create, but other as well. It was Mariah that I noticed yesterday.

QUOTE
but I could probably talk more about it at our next guild meet (which hopefully Lopov can make this time). Maybe the three of us can get together outside of the normal guild meet.


That should be next Friday, right? I think I can make it, because I have a night shift on Saturday. I'm not sure how long will I stay, but I can show up early, that's not a problem.


Ditto; it will be perfect for me too. (just please remember that I need to be poked close to the time to start the Meet because I lose track of time, lol). Does anyone have any ideas for a Meet activity yet? We have a bunch of new characters that might like to meet up and do some early game things (like skyshard hunting, lol).


Why, thank you. I'm very pleased with how they turned out. (You should see Evelona in her Golden Saint outfit hubbahubba.gif ). I'm not the type of person that has to mull over every single detail of a character's creation, but I knew the basic look I wanted (more so for Evelona). When I decided what I wanted, I knew that it clicked for both. Mariah's hair style and head accessory took a bit to think about until I saw the ones I have now, and knew that those had to be it.

I might bring Evelona to the next guild meet to get some quick XP and skyshards. Maybe even Mariah as well. I wanted to leave a bit of time for Cincy to have a bunch of enlightenment so that he can rack up higher CP levels quickly, but I will still play him a bit.

As for comparing classes, I'm still likely to think that Dragonknight best suits me as a player. I always like having the balance in capabilities for utility and being able to change with what comes at me, even though it means I can't be a total master one way or the other, and that is regardless of what game I am playing (not that I won't change it up every so often). It seems Dragonknight is best suited for that. I just want the Sorcerer and Templar for some variety and to experience some quest choices and even other quests that I won't/didn't do with Cincy.


QUOTE(ghastley @ Nov 26 2019, 02:00 PM) *

QUOTE(mALX @ Nov 26 2019, 01:51 PM) *

On them changing the text to say "Armor" instead of "Physical and Spell Resistance" = I've been wondering the same exact thing! Really never trust any weird "no reason to do it" changes they make like that; because I always suspect them of nerfing something slyly and sneakily every time they do that, lol.

The cases where it was both were once pretty rare. So it usually said just "Physical Resistance" or "Spell Resistance". But when they decided that things would always give both together was when they changed the name. The items that just gave Spell Resistance were changed to half the value on both, and the same with the Physical-only ones. Of course, everyone complained about the nerf of halving the resistence, not the buff of the other half.


At least they gave you a boost to replace what you lost, but I think I would rather have it how it was previously.
Lopov
Now that Shonta Quassan is down in Shadowfen, I'm thinking of traveling even farther south, to Murkmire. From what I read, avoiding spoilers, it makes sense to do it at any time, unlike with some other DLCs for which it is advised to be done one before another, else some statements from NPCs might not make sense.

What are your opinions on Murkmire? Is it more or less like Shadowfen?
Acadian
Buffy loved Murkmire. Since you like Shadowfen, I suspect you'll like Murkmire.
RaderOfTheLostArk
I think I have been doing something wrong with my CP allocation, because certain things I think I am improving...don't actually seem to be improving. And some skills seem to overlap. I just tried searching for some tips and found these sources. If anybody wants or needs some tips, here they are. I'm likely to allocate my points as soon as I get a full understanding of the CP skills.

https://alcasthq.com/

https://forums.elderscrollsonline.com/en/di...champion-points

https://en.uesp.net/wiki/Special:EsoBuildEditor?id=51379
mALX
QUOTE(RaderOfTheLostArk @ Dec 9 2019, 06:05 PM) *

I think I have been doing something wrong with my CP allocation, because certain things I think I am improving...don't actually seem to be improving. And some skills seem to overlap. I just tried searching for some tips and found these sources. If anybody wants or needs some tips, here they are. I'm likely to allocate my points as soon as I get a full understanding of the CP skills.

https://alcasthq.com/

https://forums.elderscrollsonline.com/en/di...champion-points

https://en.uesp.net/wiki/Special:EsoBuildEditor?id=51379



One of the things that may give your build problems is that some of the CP Points are for PvP and some are for PvE. As long as you are just PvP'ing in the Battlegrounds; then you should build for PvE because the Battlegrounds doesn't use CP Points. (also for if you PvP in the "Non-CP campaign).

CP Points that you shouldn't waste points in unless you PvP exclusively:

Siphoner

Resistant


Also; some of the damage ones are strictly for Magicka characters and some are strictly for Stamina characters; so if you play Stamina = you don't want to waste points in the skills specifically for Magicka characters (and vice versa).




RaderOfTheLostArk
Evelona Mathieu hit level 50 this morning! A bunch of equipment I had waiting for her was finally equipped, although unfortunately it didn't amount to 2 full sets like I was hoping. (The one that was a full set, Crafty Alfiq, was one I was less concerned about having; I wanted my Spider Cultist or another set for the extra damage).

However, I was under the impression that she, too, gets 4.8 million XP enlightenment upon hitting 50. I remembered reading that somewhere like the ESO forum or Alcast. She didn't get it though. So I thought maybe she will get 400K either 24 hours after or at the same time Cincy does since he was first...

...So I'm looking it up again, and now I see that enlightenment is only account-wide, not per character? And that 4.8M XP boost was only your first character? Is that really the case that my account only gets 400K flat?

If so, that makes me REALLY mad. I wasted all that time leveling up Evelona when I should've just focused on Cincy throughout the New Life Festival! I'm not sure whether to be mad at the people who made those comments for misleading me, myself for misunderstanding, or both, or whatever, but that is REALLY annoying.
mALX
QUOTE(RaderOfTheLostArk @ Dec 30 2019, 04:21 PM) *

Evelona Mathieu hit level 50 this morning! A bunch of equipment I had waiting for her was finally equipped, although unfortunately it didn't amount to 2 full sets like I was hoping. (The one that was a full set, Crafty Alfiq, was one I was less concerned about having; I wanted my Spider Cultist or another set for the extra damage).

However, I was under the impression that she, too, gets 4.8 million XP enlightenment upon hitting 50. I remembered reading that somewhere like the ESO forum or Alcast. She didn't get it though. So I thought maybe she will get 400K either 24 hours after or at the same time Cincy does since he was first...

...So I'm looking it up again, and now I see that enlightenment is only account-wide, not per character? And that 4.8M XP boost was only your first character? Is that really the case that my account only gets 400K flat?

If so, that makes me REALLY mad. I wasted all that time leveling up Evelona when I should've just focused on Cincy throughout the New Life Festival! I'm not sure whether to be mad at the people who made those comments for misleading me, myself for misunderstanding, or both, or whatever, but that is REALLY annoying.


She is riding on the coat-tails of Cincy's CP; she didn't earn the CP herself = so Cincy is the only one who gets the reward for it; though your other characters can all share the benefits of Cincy's hard work.





haute ecole rider
Hello Chorrolites!

As some of you know, since August of 2018 I’ve been taking a day off from work for each of my toons’ ESO anniversaries. I take that toon out for the day, and all we do is whatever that toon wants to do. Alise got to be the first one to go to Clockwork City, Argis worked on his Master Angler achievement, Julian started Northern Elsweyr, and so on. Sometimes, like Maz, we just catch up on WB’s and public/group dungeons, other times we just focus on progressing through that toon’s current campaign.

This coming weekend is going to be a bit special - I’ve taken my Tim Cook days off around the weekend, and also have a regular vacation day coming up for Stefan’s second ESO anniversary. He is currently working on his Caldwell’s silver, and we are starting Grahtwood today. But he has several dungeons and some WB’s left untouched back in DC, and is thinking of using his anniversary to turn some map icons white. I might be putting out calls in guild chat for assistance on those adventures, we’ll see how things go!
Acadian
What a nice tradition to celebrate each character's anniversaries! happy.gif
ghastley
Unna's appearance is an outfit, so what she actually wears doesn't affect it. She wants to revise her gear so that she can swap between 2H/Bow as a DPS, and 1H+S/?? for "fake tank" cover. We're unsure yet whether that set-up keeps the 2H or the Bow.

As my first character, there was little consideration to placement of her current sets - Hunding's and Sword-Singer, with a single slot left for Monster piece. So she has Hunding's weapons, but Sword-Singer jewels, and a mix of body pieces. It would have made more sense to have Sword-Singer on the 2H sword, as it benefits only 2H. But at the time, it seemed more logical to have both sword and bow the same set. Plus, she was once 2H/2H, and so placement was less of an issue.

We're now thinking that the body set should be the damage or armour/health set that gets swapped with role, as the armor skill lines work better that way. On the other hand, we're swapping weapons to do the other role, so there's an argument for the weapon/jewel set there.

And insights? Should we swap both sets?
Grits
Happy anniversary to Stefan! cake.gif viking.gif


QUOTE(ghastley @ Feb 12 2020, 10:18 AM) *

Unna's appearance is an outfit, so what she actually wears doesn't affect it. She wants to revise her gear so that she can swap between 2H/Bow as a DPS, and 1H+S/?? for "fake tank" cover. We're unsure yet whether that set-up keeps the 2H or the Bow.

As my first character, there was little consideration to placement of her current sets - Hunding's and Sword-Singer, with a single slot left for Monster piece. So she has Hunding's weapons, but Sword-Singer jewels, and a mix of body pieces. It would have made more sense to have Sword-Singer on the 2H sword, as it benefits only 2H. But at the time, it seemed more logical to have both sword and bow the same set. Plus, she was once 2H/2H, and so placement was less of an issue.

We're now thinking that the body set should be the damage or armour/health set that gets swapped with role, as the armor skill lines work better that way. On the other hand, we're swapping weapons to do the other role, so there's an argument for the weapon/jewel set there.

And insights? Should we swap both sets?


In general I like to collect sets in Chest/Weapon/Weapon/Leg/Hand and Jewelryx3/Feet/Waist, leaving head and shoulders for monster sets. That way it is easy to swap them out even between characters.

For dropped sets the second group is easy to find overland in delves and dolmens. I find that the chest and weapons are harder to find in a trait that I want, so I usually choose a crafted set for at least one group.

Acadian
ghastley, no insight or ideas since I run 5xcrafted, 5xoverland(or dungeon) and 2xmonster.

I believe I understand what you are talking about. For example, you might run Sword-Singerx3 and Plague Drx3 before considering weapons. Then let your weapons grant you the top bonuses depending on which bar you were on. Sword + shield in Plague Dr would allow you that set's top bonuses when on your tank bar while having a 2H sword in Sword Singer would grant you that set's top bonuses when on your 2H bar. Fancy stuff and I'm not sure how well it works since Buffy only runs bow/bow or staff/staff.
ghastley
QUOTE(Grits @ Feb 12 2020, 11:21 AM) *

In general I like to collect sets in Chest/Weapon/Weapon/Leg/Hand and Jewelryx3/Feet/Waist, leaving head and shoulders for monster sets. That way it is easy to swap them out even between characters.

How does that play out with the Armor Skill lines giving bonuses for 5 pieces? Unna would want to swap a 5-piece Medium setup for a 5-piece Heavy when she goes from DPS to Tank. I suppose the Monster set could be two of the weight so only Chest/Leg/Hand would need to match. Is that what you do?

My understanding was that the Jewels and Weapons being a set allows you to use any "weight", as that doesn't count for those slots, so a magicka user can make that Rattlecage, for example. Jewels are easiest to gather as a dropped set from dolmens, which is why Unna has the Sword-Singer there.
Grits
I generally ignore the armor weight bonuses because it’s too much for me to organize over four Jerrics. Especially since the crew started swapping monster sets between characters. panic.gif Sometimes it works out, though, since I tend to craft the chest piece in heavy to help them survive solo. Also Elke makes extra pieces to balance the weights with changing monster sets if the character is going for the Undaunted passives.

There are some three-piece sets like Agility to toss into the mix. Not sure if that helps or just adds confusion.
ghastley
I do note that I'm getting opinions from the 8-Buffys and 4-Jerrics camps here, so you two have already gone down the road of swapping the entire character. laugh.gif

I'll probably end up with a full equipment swap and two other sets for tanking. With the legs slot unused, monster is only shoulder or helm, and the one-piece bonuses aren't very specific. Since I probably will leave her all-stamina, and not adjust CP either, a two-set change might be needed anyway.

In most cases, logging onto a different character IS the answer, but I want to try the adaptable character experiment, just because.


Grits
biggrin.gif Templar Jerric is wearing me out by constantly switching between his stamina and magicka builds. It may be time to make him a backup Templar, lol. He already has the gear! And don’t get me started on switching between PvE and PvP. His stam-warden self got recruited by a Colovian guild a couple of days ago. Every time I think about reallocating CP for Cyrodiil, I get a headache. I’m going to try to get away with just a gear and skill swap.

I think that keeping a full change of armor in the backpack is a good answer. Most of the Jerrics carry one or two spare five piece sets since bag space isn’t an issue for them. Even Abiene and Darnand carry extra monster sets. In case a fire effect or Darnand’s daedroth interfere with another player’s ability to see tells, for example.
Acadian
Buffy the healing templar has the most complex/exacting gear. Seducerx5 (easy). Earthgorex2 (easy since the Golden Gurl in Cyrodiil cooperated by offering the helms). Rattlecagex5 (not easy) since it is a heavy set and Buffy wants 5(light), 1heavy and 1medium.

Rattlecage meant farming VoM solo (at the upper range of what she can solo) until she got 1 cuirass, 2 jewelry, 1 shock staff, 1 resto staff. Needless to say, she knows that dungeon extremely well! The end result is worth it. Rattlecage is a decent mage set and provides full time passive Major Sorcery (boosts heals and damage) which is something templar's don't have class access to and really want. We consider other means to get Major Sorcery unacceptable (no room to slot Degeneration since it is a poor skill and will not rely on sucking spell power potions every minute in combat).

mALX
QUOTE(haute ecole rider @ Feb 9 2020, 03:11 PM) *

Hello Chorrolites!

As some of you know, since August of 2018 I’ve been taking a day off from work for each of my toons’ ESO anniversaries. I take that toon out for the day, and all we do is whatever that toon wants to do. Alise got to be the first one to go to Clockwork City, Argis worked on his Master Angler achievement, Julian started Northern Elsweyr, and so on. Sometimes, like Maz, we just catch up on WB’s and public/group dungeons, other times we just focus on progressing through that toon’s current campaign.

This coming weekend is going to be a bit special - I’ve taken my Tim Cook days off around the weekend, and also have a regular vacation day coming up for Stefan’s second ESO anniversary. He is currently working on his Caldwell’s silver, and we are starting Grahtwood today. But he has several dungeons and some WB’s left untouched back in DC, and is thinking of using his anniversary to turn some map icons white. I might be putting out calls in guild chat for assistance on those adventures, we’ll see how things go!


I love this, how cool for your characters to get a special day! Thank you so much for teaching me how to find my own character's anniversaries; I intend to look them up and log them one day!




mALX
QUOTE(ghastley @ Feb 12 2020, 10:18 AM) *

Unna's appearance is an outfit, so what she actually wears doesn't affect it. She wants to revise her gear so that she can swap between 2H/Bow as a DPS, and 1H+S/?? for "fake tank" cover. We're unsure yet whether that set-up keeps the 2H or the Bow.

As my first character, there was little consideration to placement of her current sets - Hunding's and Sword-Singer, with a single slot left for Monster piece. So she has Hunding's weapons, but Sword-Singer jewels, and a mix of body pieces. It would have made more sense to have Sword-Singer on the 2H sword, as it benefits only 2H. But at the time, it seemed more logical to have both sword and bow the same set. Plus, she was once 2H/2H, and so placement was less of an issue.

We're now thinking that the body set should be the damage or armour/health set that gets swapped with role, as the armor skill lines work better that way. On the other hand, we're swapping weapons to do the other role, so there's an argument for the weapon/jewel set there.

And insights? Should we swap both sets?


If you go on the PTS server and use the "Template" feature = you will get one of every set in the game; and can test those sets out on any PvE combat; (or try them out on a combat dummy) = check each set out and see which one is worth gathering and saving up for = find which setup best suits your characters; etc.




RaderOfTheLostArk
So with the Murkmire event upon us next week, who wants to do Blackrose Prison after it starts? That's a place I've really been wanting to try, and I figure that this event is the perfect time to do it.
RaderOfTheLostArk
This will probably sound like it came out of nowhere to all of you, but I canceled my ESO+ subscription this week.

I still love the game and it's great, but some grievances have just built up to the point that I don't think they have earned more money from me. It's almost all for technical reasons. Cyrodiil's bugs and glitches just keep getting worse and worse, and new ones far too frequently pop up. These include but are NOT limited to: Abilities being delayed or not going off at all; deliberate exploits from players (e.g. casting Ultimate abilities through doors, bogging down the servers with CC (crowd control) abilities; the Rapid Maneuver ability in particular often needing to be cast twice to actually have an effect; and falling through the top and bottom floors of a keep's walls and thus preventing me from leaving it without using the "/stuck" command. It's getting to be slowly and completely unplayable, and ZOS seems to have little to no interest in fixing these problems. I've even had a couple of these issues leak a bit OUTSIDE of Cyrodiil for me, particularly random quick load screens.

Another irksome thing is a bad change to Battlegrounds, as well as one that HASN'T been made. There used to just be one queue, where you could either go in solo or with a group. At first, I was annoyed by pre-made groups being in there, but eventually I didn't mind. There were plenty of pre-mades (or what I assume were pre-mades) that I beat and then I had the option to play with friends as well. With Update 25, it is now SOLO ONLY. What they should have done was make two separate queues: one for solo, one for pre-made groups. I don't understand why they couldn't do that.

Even so, it would've been much better if they kept the queue the way it was. The REAL problem was how often games would start with lopsided matches; that is, where teams would be uneven to begin a match. So many times I was in games that started 4v3v3 or 4v4v3 that stayed that way or took a long time to even out. Even worse, I was in more than a handful of games that started 4v3v2. Conveniently, most of the time I was on a disadvantaged team, but even when I benefited from the unevenness it made victories feel rather hollow. They should've coded it so that games HAVE to start EVENLY. Force it to be 3v3v3 if need be. If people leave during the match and that makes it uneven, then of course there's nothing that can be done about that. But for starting games, it should be required to have even teams, and when new players come in make sure there are 1 for each team to keep the game even. It's almost impossible to win a Battleground with less players on your team (I did manage to pull out a victory in 1 game of Chaosball and 1 of Domination, but that's it).

I had already pre-ordered Greymoor, though, and I'm not going to try to refund that. Nostalgia is a hell of a drug. But PvE isn't what has mainly driven my grievances. I'm still very much looking forward to returning to Western Skyrim.

But one reason that is not ZOS's fault is that I have been playing ESO way too much the past few months or so. I need to really cut it back. That'll be much easier now that I am CP810. I still have some brand new content left, but for the most part it's just the endgame in Cyrodiil for me now, the main source of my problems. If that wasn't the case, I'd be more inclined to keep my subscription. I still run with my PvP guild, but we are very frustrated with the technical state of Cyrodiil. At least several of my guildmates also canceled their subscription because of the Cyrodiil issues. ZOS really needs to address at least some of these issues.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2025 Invision Power Services, Inc.