Uh.. dude-mar is being pushed aside. Can't think of anything for him to do. THIS character idea below is what's gripping my soul at the moment...
GAME (Platform): Morrowind (PC)
Name: Ana Khannda
Created:
Status: Deadly
Dead-is-Dead?: Within reason
Race: Dark Elf
Gender: F
Age: Young adult.
Sign: The Serpent (hisssss)
In-game Birthday: ? Even she doesn't know.
Alignment: Chaotic Neutral with Evil tendencies.
Home: Hlaalo Manor in Balmora. She also lives in a few Thieves Guild hideouts and House Hlaalu chapters, occasional mines and caves (such as Addamasartus).
Home Country: Vvardenfell
Faction and Rank or Guilds (if none, tell us what they do for a living): House Hlaalu, Thieves Guild, Tribunal Temple
Faction Description: Ana started out as a thief; it's just something she's talented at since being a child. Later on she joined Hlaalu, for no other reason than she wanted to stay busy. Finally, she got interested in Temple, and has been following the Pilgramage of the Seven Graces.
After several months of living in Vvardenfell Ana's starting to run out of quests. Most of the Thieves Guild and Hlaalu are done. Once she's accomplished the Seven Graces she'll become more of a pure adventurer, exploring the land for new dungeons to invade!
Class: Acrobat
Class Description: I simply chose the standard Acrobat class for her. She uses all her Majors regularly, but of the Minor skills, only Light Amor gets used. I figure she'd had some magical training in Alteration at some point, but did not follow through. Same goes for hand combat, use of spears (doesn't need a spear, she's an excellent markswoman), and charisma.
Major Skills: Acrobatics, Athletics, Marksman, Sneak, Unarmored
Minor Skills: Alteration, Hand-to-Hand, Light Armor, Spear, Speechcraft
Tabletop Skills: Alchemy (2), Alertness (2), Bow (2), Cartographer (2), Crossbow (1), Knife (1), Running (1), Silent Movement (1), Swimming (1)
Magic abilities or powers: Star Curse (a poison spell which comes with her being born under the Serpent). She also has several magical trinkets: an amulet which summons skeletons, a Ring of Aversion, which allows her to go
invisible for 10 seconds. She also found an Amulet of Almsivi Intervention (wow) at some point and uses a Mother's Ring for quick healing.
Physical Appearance:
What is it, sera? Eyes: red and beady.
Build: Wiry. Over time she's become almost man-like.
Weapons of preference: Bonemold Bow and occasionally throwing stars. She also found a paralyzation daggar at some point.
Clothing: She mostly sticks to light armor pieces, and mostly chitin. She's almost insectoid. In towns she prefers common clothes, lower to middle class stuff, since she's all about blending in.
Miscellaneous: Ana Khanda was my first character in Elder Scrolls Online. She was really sort of weird and antisocial in this totally social game. Despite this, she was also really fun to play! Other gamers who met her did not always know what to make of her in ESO. An example: she had a habit of hiding in the tall grass around Seyda Neen. Occasionally players would be running by but then STOP what they were doing. They'd be looking into the grass, unsure if they were seeing an enemy, or another player.
So this is merely the same idea, except she'll be in TES III instead. Not the same person, but she has the same name.
Ana, unlike a lot of my other MW characters, really likes to use terrain to her advantage. Rather than simply walking along some road, she has a tendency to climb any nearby hills, and travel up there (jumping sometimes on top of boulders) looking for opportunities to surprise enemies.
Mental Profile/Personality: Clever & cunning.
Biography/Life History: Ana Khannda once lived in Vvardenfell, but moved away to Cyrodiil for awhile. She comes back as a young adult, looking for something to do. She previously lived in Balmora, and knows the Bitter Coast / West Gash area fairly well.
After living in Vvardenfell for 6 months or so, she's really getting sick of being called an outlander.