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RaderOfTheLostArk
On the other hand, IIRC, Knights can't wear plate armor. The repairing weapons and armor didn't bother me too much. I'd just travel to a nearby town and come right back. I played as a Warrior. Disappointing that I could not cast spells naturally, but I got some pretty sweet enchanted gear later on even though I can't remember what it was anymore. And I didn't have to worry about not being able to wear certain types of armor or wield certain types of weapons because all were available to me.

On your category for whether you are playing "Dead is dead" - LOL, yeah, I'd like to see somebody try that for Arena. No one would even make it through the Imperial Sewers if they were playing that way. Arena is so unforgiving. I believe I've heard that playing a Ranger is the worst, but you get rocked in the very first dungeon no matter what you play as. Makes me kind of curious about playing the game a 2nd time to see how much less I die, but it was at least 15-20 times there alone on my 1st time ever playing through the game.
Renee
Oh, Sir Tanley has already gotten killed once! ... But only because he could not find a place to rest in the tutorial dungeon in this one spot (enemies kept showing up). Other than that, he's mostly been facing rats and goblins, which he pretty much mows down easily. viking.gif

Interesting that playing a Warrior is different from a Knight, I wonder how. What classes have you all played in this game? I've done Battlemage, Mage, and Knight so far.

mirocu
Another classic Renee t00n name! Me likey!


But... no magic at all? Is that RP on your part Renee or is it actually because of his class?
Renee
That's due to class! Arena's hardcore, right?

Really the no magicka thing is no big deal. Just carry a lot of potions, Potions cost money, but there's lots of money to be made in this game, assuming some dungeoneering has begun.



macole
In Arena, some interesting facts about Knights and Warrior classes.

Knights can wear plate armor, they cannot wear leather armor. Knights also are immune to paralysis and automatically repair any weapons or pieces of armor in their inventory.

Warriors, Knights, and Rangers are the only classes allowed to wear plate and therefore the only classes able to wear enchanted armor.

Warriors have no armor, shield, or weapon restrictions.

Warriors are the second fastest after thieves to rise in experience
Renee
I'm okay with the 'no leather armor' thing. smile.gif My Battlemage wore plenty of leather back when she was doing the MQ. In fact I think that's all she could wear, armor-wise.

Nice, I forgot about Immunity to Paralysis. That means we won't have to stock any Free Paralysis potions.

Renee
GAME (Platform): Morrowind (PC)

Name: Yor Azzizgrazz

Status: Testing

Dead-is-Dead?: Sure.

Race: Dark Elf

Gender: Dude-mar.

Age:

Star Sign: The Apprentice

Alignment: Chaotic Neutral

Home:

Home Country: Vvardenfell

Faction and Rank or Guilds (if none, tell us what they do for a living):

Faction Description:

Class: Pilgrim

Class Description: I used Morrowind's Class Generator to answer questions this time, and it chose Pilgrim for my new Dark Elf.

Major Skills: Speechcraft, Mercantile, Marksman, Restoration, Medium Armor

Minor Skills: Illusion, Hand-to-hand, Short Blade, Block, Alchemy

Tabletop Skills:

Magic abilities or powers:

Physical Appearance: He is the default Dunmer which starts the game. I'll get a pic up later.

Eyes: Yes, two of them.

Build: Muscular & slender

Weapons of preference:

Clothing:

Miscellaneous: Yor Azzizmyne was my first Morrowind character on Xbox. Now I'm rolling Yor Azzizgrazz as my first for PC.

Mental Profile/Personality:

Biography/Life History:

Acadian
Another clever Renee name! goodjob.gif

Mer-dude. . . well I guess that works. After all, I've certainly referred to Buffy as a mermaid several times. wink.gif
mirocu
Renee is rocking the good ole games!

QUOTE(Acadian @ Mar 28 2021, 08:52 PM) *

Mer-dude. . . well I guess that works. After all, I've certainly referred to Buffy as a mermaid several times. wink.gif

laugh.gif
SubRosa
I imagine your Dude - Mar wearing a bathrobe, slippers, and sunglasses while he shops at Arielle's Tradehouse at 3am.
Renee
Uh.. dude-mar is being pushed aside. Can't think of anything for him to do. THIS character idea below is what's gripping my soul at the moment...


GAME (Platform): Morrowind (PC)


Name: Ana Khannda

Created:

Status: Deadly

Dead-is-Dead?: Within reason

Race: Dark Elf

Gender: F

Age: Young adult.

Sign: The Serpent (hisssss)

In-game Birthday: ? Even she doesn't know.

Alignment: Chaotic Neutral with Evil tendencies.

Home: Hlaalo Manor in Balmora. She also lives in a few Thieves Guild hideouts and House Hlaalu chapters, occasional mines and caves (such as Addamasartus).

Home Country: Vvardenfell

Faction and Rank or Guilds (if none, tell us what they do for a living): House Hlaalu, Thieves Guild, Tribunal Temple

Faction Description: Ana started out as a thief; it's just something she's talented at since being a child. Later on she joined Hlaalu, for no other reason than she wanted to stay busy. Finally, she got interested in Temple, and has been following the Pilgramage of the Seven Graces.


After several months of living in Vvardenfell Ana's starting to run out of quests. Most of the Thieves Guild and Hlaalu are done. Once she's accomplished the Seven Graces she'll become more of a pure adventurer, exploring the land for new dungeons to invade! emot-ninja1.gif

Class: Acrobat

Class Description: I simply chose the standard Acrobat class for her. She uses all her Majors regularly, but of the Minor skills, only Light Amor gets used. I figure she'd had some magical training in Alteration at some point, but did not follow through. Same goes for hand combat, use of spears (doesn't need a spear, she's an excellent markswoman), and charisma.

Major Skills: Acrobatics, Athletics, Marksman, Sneak, Unarmored

Minor Skills: Alteration, Hand-to-Hand, Light Armor, Spear, Speechcraft

Tabletop Skills: Alchemy (2), Alertness (2), Bow (2), Cartographer (2), Crossbow (1), Knife (1), Running (1), Silent Movement (1), Swimming (1)

Magic abilities or powers: Star Curse (a poison spell which comes with her being born under the Serpent). She also has several magical trinkets: an amulet which summons skeletons, a Ring of Aversion, which allows her to go invisible for 10 seconds. She also found an Amulet of Almsivi Intervention (wow) at some point and uses a Mother's Ring for quick healing.

Physical Appearance: What is it, sera?

Eyes: red and beady.

Build: Wiry. Over time she's become almost man-like.

Weapons of preference: Bonemold Bow and occasionally throwing stars. She also found a paralyzation daggar at some point.

Clothing: She mostly sticks to light armor pieces, and mostly chitin. She's almost insectoid. In towns she prefers common clothes, lower to middle class stuff, since she's all about blending in.


Miscellaneous: Ana Khanda was my first character in Elder Scrolls Online. She was really sort of weird and antisocial in this totally social game. Despite this, she was also really fun to play! Other gamers who met her did not always know what to make of her in ESO. An example: she had a habit of hiding in the tall grass around Seyda Neen. Occasionally players would be running by but then STOP what they were doing. They'd be looking into the grass, unsure if they were seeing an enemy, or another player. bigsmile.gif

So this is merely the same idea, except she'll be in TES III instead. Not the same person, but she has the same name.

Ana, unlike a lot of my other MW characters, really likes to use terrain to her advantage. Rather than simply walking along some road, she has a tendency to climb any nearby hills, and travel up there (jumping sometimes on top of boulders) looking for opportunities to surprise enemies.


Mental Profile/Personality: Clever & cunning.

Biography/Life History: Ana Khannda once lived in Vvardenfell, but moved away to Cyrodiil for awhile. She comes back as a young adult, looking for something to do. She previously lived in Balmora, and knows the Bitter Coast / West Gash area fairly well.

After living in Vvardenfell for 6 months or so, she's really getting sick of being called an outlander.
SubRosa
Welcome Snake Lady!
macole
A dark elf, huh? Read the name and thought Argonian for sure.
Renee
Snake Lady, ha! Ana likes this nickname.

Argonian makes sense, but I have no idea how to roleplay either of the beastfolk properly!

Well one of my habits with Morrowind on Xbox is I had three characters going at once: Miss Terri, Igodah Go^Pei, and Sir Galarad. I would switch from one character to the next every time I played. These three were archer, magic-user, and paladin, respectively. I'm going to do the same with Morrowind, and here's my second toon er character for this game on PC, Hera Tich. Hera is the magic-user. redwizardsmile.gif



GAME (Platform): Morrowind (PC)

Name: Hera Tyych

Status: DECEASED

Dead-is-Dead?: Yes

Race: Breton

Gender: Seldultress embarrased.gif

Age: 25

Sign: The Atronach / Aries

Alignment: Lawful Evil, Chaotic tendencies

Home: None. Back in Cyrodiil she lived in several places.

Home Country: Cyrodiil

Faction and Rank or Guilds (if none, tell us what they do for a living): Morag Tong, Mages Guild

Faction Description: She's my first to join the Morag Tong, after accidentally discovering its headquarters in Balmora. Mostly she does assassin work for them. Her involvement with Mages Guild is way on the back-burner so far as quests go. She mostly joined MG for their facilities, Spellmaking, and additional places to crash.

Class: Sorcerer redwizardsmile.gif

Class Description: She's the standard Sorcerer class. Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armor, and weapons, and commanding undead and Daedric servants gratifies their egos.

Class Specialization: Magic

Major Skills: Alteration, Conjuration, Enchant, Destruction, Mysticism

Minor Skills: Heavy Armor, Illusion, Marksman, Medium Armor, Short Blade

Tabletop Skills: Alchemy (3), Cooking (1), Knife (1), Literacy (1), Scholar (3)

Magic abilities or powers: Damage Attribute, Fire/Cold, Invisibility, Jump, Shield, Shock, Summon Bonewalker, Summon Ghost, Water Walking

Physical Appearance: What do you want?

Eyes: pretty sure they're brown.

Build: Feminine. In my imagination Hera is not a super-athletic person, relying much on magic throughout her life so far, though she is slender.

Weapons of preference: Daggars & short blades

Clothing: Like Igodah, Hera has a love of upper-class clothes, or anything which makes her stand out. Unlike Igodah, Hera does not wear robes.

Miscellaneous: Hera shall be my first born under The Atronach, which should be a challenge for me. redwizardsmile.gif

Mental Profile/Personality: She seems angry. Lost. It's odd how true this is. She's always sort of pissed-off about something.

Biography/Life History: Hera Tyych lives up to her name, of course. She's got some sort of a heretical background. She was raised under religious conditions as an orphan, but rebelled through much of her childhood. Eventually she was ousted from the chapels, banished from worship of the Nine (as if she cared), and somehow wound up in Imperial prison. Hera wanted to join Cyrodiil's Mages Guild but was refused. Hence, here she is in Vvardenfell where her background does not matter.

Hera got killed as she was down the road from Dagoth Fel by an ordinary, mod-added bandit. sad.gif
SubRosa
Wow, an Atronach in Morrowind. I imagine that will be really challenging.

I found Hera's theme music
Renee
QUOTE(SubRosa @ Apr 18 2021, 06:14 PM) *

Wow, an Atronach in Morrowind. I imagine that will be really challenging.

I found Hera's theme music

Nice. I've always loved Soundgarden, yet I haven't heard this song. cool.gif

I actually freaked out about the Atronach thing. Magicka does not refill, even after sleeping! sleep.gif Should I reroll her stats? But then I realized it's not so bad. Hera can summon a ghost, attack it for awhile, and when the ghost hits her with one of its spells, voila, most of her Magicka gets filled back up. This is actually a better solution than the way Igodah had to roll, which was... she had to pretty much find a bed, or somewhere safe to rest if she was outside (and then hope her sleep didn't get interrupted). Magicka Potions are near-impossible to find or buy, and even as an Alchemist it was awhile before Igodah got good enough to make dozens of these potions. redwizardsmile.gif

I barely recognize this song as Soundgarden! Wow it's pretty deep. I still don't get why he had to kill himself. sad.gif
SubRosa
That song is on the Pump Up The Volume soundtrack, which is how I know it. Back in the day I used to listen to that soundtrack a lot.

I have never had the nerve to play an Atronach in Morrowind or Oblivion. I only gave it a try in Skyrim, where it just means your magicka refills more slowly, and can be countered with enchantments that increase your magicka regeneration.
TheCheshireKhajiit
QUOTE(SubRosa @ Apr 19 2021, 04:09 PM) *

That song is on the Pump Up The Volume soundtrack, which is how I know it. Back in the day I used to listen to that soundtrack a lot.

I have never had the nerve to play an Atronach in Morrowind or Oblivion. I only gave it a try in Skyrim, where it just means your magicka refills more slowly, and can be countered with enchantments that increase your magicka regeneration.

One of my characters in Morrowind long, long ago was Atronach. I don’t remember it being especially bad, but then it might’ve been and I just blocked it out of my mind. unsure.gif
mirocu
QUOTE(SubRosa @ Apr 19 2021, 12:14 AM) *

Wow, an Atronach in Morrowind. I imagine that will be really challenging.

My Nord is Atronach but I honestly never had much problems with it. A bit initially, yes, but you learn to deal with it. Haven't played in a long time now but he always carries lots of Restore Magicka potions and of course he takes advantage of magickal attacks.
Renee
QUOTE(mirocu @ Apr 25 2021, 05:39 AM) *

but he always carries lots of Restore Magicka potions

How do you find/buy these? They're incredibly rare in the vanilla game, and I know you like to play close to vanilla.
mirocu
QUOTE(Renee @ Apr 25 2021, 03:54 PM) *

QUOTE(mirocu @ Apr 25 2021, 05:39 AM) *

but he always carries lots of Restore Magicka potions

How do you find/buy these? They're incredibly rare in the vanilla game, and I know you like to play close to vanilla.

He makes them via his Alchemy skills and apparatuses iirc. Also he doesn't use a lot of spells, rather he's opted for enchanted items.
RaderOfTheLostArk
QUOTE(Renee @ Apr 25 2021, 09:54 AM) *

QUOTE(mirocu @ Apr 25 2021, 05:39 AM) *

but he always carries lots of Restore Magicka potions

How do you find/buy these? They're incredibly rare in the vanilla game, and I know you like to play close to vanilla.


For some reason, it seemed significantly easier for me to get potions in general this second playthrough of mine, even restore magicka ones. Granted, I still tried to using the rest function as much as possible, but it does kind of take me out of it when I have to rest a whole 20 HOURS to get it to full.

There are a few potion sellers and apothecaries that have them, though I can't remember off the top of my head. But you can make some stupidly powerful potions with Alchemy, and to make them even better they always (or almost always) weigh less than the normal counterparts. Hell, with my second playthrough, some of the potions I had been making were 0.0 units of weight.

Comberries and void salts give you magicka back. I think frost salts do, too, in both Morrowind and Oblivion. The others from the base game escape me at the moment.
Renee
QUOTE(RaderOfTheLostArk @ Apr 27 2021, 03:34 PM) *

But you can make some stupidly powerful potions with Alchemy,


Oh I know about this! redwizardsmile.gif I read some thread on Reddit about how Alchemy can be boosted to insane levels. Next thing you know, my Altmer was making potions which were just stoopid power... Heal Self 55 points for 764 seconds. Restore Magicka 44 points for 540 seconds on Self. Stuff like this! She became a minor God. redwizardsmile.gif

RaderOfTheLostArk
QUOTE(Renee @ Apr 27 2021, 05:33 PM) *

QUOTE(RaderOfTheLostArk @ Apr 27 2021, 03:34 PM) *

But you can make some stupidly powerful potions with Alchemy,


Oh I know about this! redwizardsmile.gif I read some thread on Reddit about how Alchemy can be boosted to insane levels. Next thing you know, my Altmer was making potions which were just stoopid power... Heal Self 55 points for 764 seconds. Restore Magicka 44 points for 540 seconds on Self. Stuff like this! She became a minor God. redwizardsmile.gif


I didn't quite try to break the Alchemy system, but even without doing so it can be seriously potent. Especially the Restore Fatigue potions, which Evelona didn't need too much because she was primarily magicka and even when she did start training Long Blade she already had plenty of Fatigue from leveling.
Renee
It may seem like I have a lot of Morrowind characters by now but I'm "only" gaming with three at the moment, and I'll stick with these three for the rest of the summer and into fall. Probably.

It's raining lightly and so I need to take advantage...

-------------------------------------

GAME (Platform): Morrowind (PC)

Name: Joan Marie of Cyrodiil (eventually Joan of Arkay)

Nickname: Joanie

Creation Date: May 19, 2013 3:40 PM

Status: Awoken

Dead-is-Dead?: Nein, danke. nono.gif (her story carries into the 3rd and 4th Era of TES 4)

Race: Breton

Gender: Lady

Age: started at 18, currently 19.

Sign: The Ritual

In-game Birthday: Morningstar 23, Year 409

Alignment: Lawful Good

Home: Any local Fighters Guild chapter, Imperial Cult, or Imperial Legion. She has no "real" home, in other words.

Home Country: Cyrodiil, Cheydinhal

Faction and Rank or Guilds (if none, tell us what they do for a living): The Blades, Imperial Cult, Imperial Legion, Fighters Guild, Mages Guild

Faction Description: She is doing the Main Quest, so Blades is a given. Also, primarily focusing on the Imperial guilds, with Fighters Guild being secondary. viking.gif Some FG quests bother her, as she tries to be as much of a pacifist as can, which is often not possible with the FG. She joined the Mages Guild to have access to their spells & free potions, but never does any MG quests.

Class: Holy Knight (custom)

Class Description: I tried to choose Majors and Minor magics and Specialization according to somebody who will be relying mostly on buffing and healing-type magics which are beneficial. She also has the ability to influence other people, and has some military training.

Class Specialization: Magic

Major Skills: Block, Heavy Armor, Restoration, Short Blade, Speechcraft

Minor Skills: Athletics, Blunt Weapons, Conjuration, Destruction, Mysticism

Attributes: Endurance, Willpower

Tabletop Skills: Alertness (2), Axe/Mace (2), Charisma (2), Literacy (1), Sword (2), Shield (1), Warrior (2)

Magic abilities or powers: Detect Life (1), Fire/Frost (1), Heal (0), Light (0), Turn Undead (0)

Physical Appearance: Graces

Eyes: chestnut-colored, kind, yet perceptive.

Build: Slender, yet muscular.

Weapons of preference: Maces and short blades.

Clothing: Like a lot of my holy-type characters, Joan demures herself when standing amongst the common populaces, by wearing common-class clothing. When appropriate, she'll dress in robes occasionally, especially when dealing with Temple folk.

Miscellaneous: Joan will be my first character to do the Morrowind Main Quest. Her story continues later into Elder Scrolls 4, though in that game she mostly does mod-added quests, as I like to RP all the main stuff has already been done by my earlier characters on Playstation & Xbox.

Mental Profile/Personality: Devout and holy. Joan always looks for ways she can give herself to help the causes of (some) others.

Biography/Life History: Joan grew up in Cheydinhal, receiving training as a knight, scholar, and an acolyte of the Chapel of Arkay in her home town. It is due to this worldly combination of training that she eventually becomes to be known as Joan of Arkay some time in the Year 428.
SubRosa
Cool to see Joan again! Now she is moving to the east.

btw. The Our Fake History podcast did a 3 parter on Joan of Arc that was really good. You should check it out.
Renee
QUOTE(SubRosa @ May 16 2021, 07:44 PM) *

Cool to see Joan again! Now she is moving to the east.


This may seem a bit convoluted, but in my roleplay with her in Oblivion, she's the one who owns Battlehorn Castle. The in-game explanation of how we get this place (willed to us from a dead uncle or whatever) is pretty weak, so I began thinking of the real reason she gets this DLC. One day it struck me that she has some sort of history in Vvardenfell. I don't know if she'll become Nerervarine, but she's gonna try to at least do some missionary work in the province with Temple and maybe join Fighters Guild, too. We'll see how that goes.

QUOTE

btw. The Our Fake History podcast did a 3 parter on Joan of Arc that was really good. You should check it out.

Awesome, yah, I have something new to listen to! cake.gif

Renee
I am bored, stuck at work today (we're overstaffed) but can't just leave yet.

So to keep busy, I have organized ALL of our characters into Post 1 of this thread, underneath the template which we have been using to copy/paste our character info. Find your character, click on the link, and voila. You won't have to dig through all these pages.

goodjob.gif
Renee
GAME (Platform): Morrowind (PC)

Name: Fay Daway

Nickname:

Creation Date: April 28, 2023 (9:45 PM)
Birth Date: Rain's Hand 7, 407

Status: New

Dead-is-Dead?: Yes

Race: Wood Elf

Gender: Femme

Age: 20

Star Sign: The Mage

In-game Birthday: Rain's Hand 3, Year 407

Alignment: Lawful Neutral

Home: Whichever Mages Guild is nearest. bluewizardsmile.gif

Home Country: Cyrodiil

Faction and Rank or Guilds (if none, tell us what they do for a living): Mages Guild

Faction Description:

Class: Illusionist

Class Description: A custom-made class which includes Illusion of course, along with Sneak as a Minor. The idea here is for her to have total control over her ability to evade if she needs to.

Class Specialization: Magic

Major Skills: Alchemy, Axe, Conjuration, Illusion, Mysticism

Minor Skills: Alteration, Light Armor, Restoration, Sneak, Unarmored

Attributes: Agility, Intelligence

Tabletop Skills: Axe/Mace (2), Chemist (2), Cooking (1), Knife (0), Literacy (1)

Magic abilities or powers: Absorb (1), Calm (1), Chameleon/Invisibility (1), Detect Life (1), Heal Self (1), Light (1), Open/Lock (1), Summon Ghost (1), Teleport, Water Walking (1)

Physical Appearance: Here is Fay

Eyes: amber

Build: 34-28-32, perhaps. I use Robert's Female for her.

Weapons of preference: Axes

Clothing: Fay Daway is a Quinn. A mall princess. Loves dolling herself in the finest. Could be expensive or exquisite threads she's got on, though she'll sometimes buy a common blouse or a skirt if it looks cute enough. In addition to this (ahem) she also wears fine Imperial leather boots, and a rather unique Newtscale Cuirass.

Miscellaneous: Hera Tycch, my evil Atronach Sorceress from Cyrodiil, died recently. Since I've had two evil magic-users in a row, I wanted to roll somebody who's more of a good person. A student, in fact.

Fay is the first character I've rolled who comes to Morrowind from an alternate start mod. Her game started in Ebonheart instead of Seyda Neen. I like to think she's from Cyrodiil, and traveled to Ebonheart on a boat.

Fay is semi-vegetarian, which boils down to "no red meat" in our society. So no Hound Meat. She'll only eat Crab Meat if there's nothing else available.

She mostly travels with a companion; usually someone who compliments her magical abilities with melee skillz. viking.gif And if she has no one to travel with, she uses silt striders, Mage Teleport devices, and so on. She is also my only toon who uses mark & recall. All of this is because she loathes getting dirty, and doesn't like dealing with up-close combat (unless she's absorbing health).

Mental Profile/Personality: She's a sneaky-looking sort. Devious. But in the end tries to do the right things.

Biography/Life History: Fay Daway comes to Ebonheart from Cyrodiil. As a practitioner of magical pursuits, her aim is to join the Mages Guild, of course.
Renee
GAME (Platform): Daggerfall

Name: Nohz Jaab

Nickname:

Creation Date: November 28, 2024, @ 10:00 AM
Birth Date:

Status: nosey

Dead-is-Dead?: Yes

Race: Dark Elf

Gender: hermano

Age:

Star Sign:

In-game Birthday:

Alignment: Chaotic

Home:

Home Country:

Faction and Rank or Guilds (if none, tell us what they do for a living):

Faction Description:

Class: Rogue

Class Description: Rogue is a standard Daggerfall class with no playing around in the character creator. "Rogues are trained in both the shadowy arts of the thief, and combat arts of the warrior."

Class Specialization:

Primary Skills: Dodging, Long Blade, Stealth

Major Skills: Pickpocket, Backstabbing, Streetwise

Minor Skills: Critical Strike, Blunt Weapons, Lockpicking, Hand-to-Hand, Running, Swimming

Attributes:

Tabletop Skills:

Magic abilities or powers:

Physical Appearance:

Eyes:

Build:

Weapons of preference: Bladez

Clothing:

Miscellaneous: It's raining outside and I've got this desire to try Daggerfall again. The idea with Nohz Jaab is he'll just be a street punk. He'll start his career doing whatever random tasks, but along the line perhaps he'll live up to his class: doing sneaky/devious things. emot-ninja1.gif We'll see.

Mental Profile/Personality:

Biography/Life History:
mirocu
Dusting off old Daggerfall - nice! goodjob.gif


I remember this game being Decrepit's thing.
macole
Please say that you are using Daggerfall Unity. Unity makes Daggerfall much more friendly and easier on the eyes. And don't forget the mods.
Renee
What is Daggerfall Unity?

I got about 4 minutes in and couldn't make the game Full Screen, even if Full Screen was toggled. I've been able to make DF work in the past so I'm not sure what the prob is. The camera movements are also very jumpy and I had alot to do today, kinda lost patience!

macole
QUOTE(Renee @ Nov 28 2024, 11:06 PM) *

What is Daggerfall Unity?

Daggerfall Unity is an independent open-source project to make Daggerfall playable on a modern PC. Game play is smooth and crash free. A multitude of bugs have been squished, and it is modable. There are many mods available on the NEXUS.

It should help you with the issues you are experiencing.

More detailed explanation can be found here Daggerfall Workshop – Remastering Daggerfall.

I use the DaggerfallGameFiles (Cross Platform, Recommended) method. All you need to do is download the DaggerfallGameFiles file and the current Daggerfall Unity version; dfu_windows_64bit-v1.1.1.zip.

BTW, I still play Daggerfall. It holds a permanent spot on my PC. It is my go-to when a I need a dungeon crawl fix.
Renee
You're gonna laugh, maybe yell at me! I don't want to modify Daggerfall though. I want to play exactly what y'all played back in the 1990s. I want that experience. I did all of Arena in 2015-16 for instance. Loved the pixellated graphics, and the general DOSbox feel of the game. Would not trade that experience.

However, Arena's a very stable game, whereas I've heard DF is definitely not. So yeh, if I can't get Daggerfall working yet I'm really really wanting to play it, then I'll look into Unity Project. Not so much for updated graphics, but for playability.

Just bookmarked that link. cake.gif Graci.


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