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mirocu
Yeah... The irony of me starting this thread is not lost on me biggrin.gif



But go right ahead! This is the thread for Fallout 4 quest spoilers as well as hints and tips on... how to.... build something.. maybe... Oh, I donīt know. Just spill the beans, will you! tongue.gif
mALX


Thanks Mirocu! I'm waiting for juicy info to be posted on here with baited breath...oh! Here is one I saw yesterday: (for Cheats/Hints/Spoilers):

COC QASMOKE = the testinghall. To return you will need to coc back to somewhere like Sanctuary.


The codes for bottlecaps is the same as it has always been for gold = 000000F

Player.additem; Player.modav; unlock; kill; resurrect = all the same: (etc).



Winter Wolf
The irony is not lost on me either. First Mirocu resurrects the ages old Fallout speculation thread and now he starts a Fallout 4 spoiler thread. laugh.gif I cannot fault his talents in necromancy. biggrin.gif

Happy to see a place we can discuss things openly. It is not fair on those who have yet to buy the game to see things that ruin it for them. The mods at the Beth forum missed some new member who posted the ending to the game in multiple threads before he was spotted. There are many upset people over there.

The ending is something I will take my time getting towards and I do not plan to get there before the end of next year, so I doubt I can (or will) say anything about that.

Awesome to hear that mALX is not afraid to discuss spoilers when she hasn't seen the game. Very few people can do that.

I shall be back.

mALX
QUOTE(Winter Wolf @ Nov 13 2015, 05:30 PM) *

The irony is not lost on me either. First Mirocu resurrects the ages old Fallout speculation thread and now he starts a Fallout 4 spoiler thread. laugh.gif I cannot fault his talents in necromancy. biggrin.gif

Happy to see a place we can discuss things openly. It is not fair on those who have yet to buy the game to see things that ruin it for them. The mods at the Beth forum missed some new member who posted the ending to the game in multiple threads before he was spotted. There are many upset people over there.

The ending is something I will take my time getting towards and I do not plan to get there before the end of next year, so I doubt I can (or will) say anything about that.

Awesome to hear that mALX is not afraid to discuss spoilers when she hasn't seen the game. Very few people can do that.

I shall be back.



Oh yeah, I love to know what is going on; and normally I am one of the first to play on a Bethesda game, so not knowing is killing me, lol.


Winter Wolf
This is still going to be hard to do. I would hate to ruin the game for somebody else as we are all at different stages in the game. I might, for example, be happy to discuss one thing but not another.

The way that we all bounce conversation off each other means that you still might read something you regret.

Perhaps the onus should just be on the reader. That is the only way that it will work.

Okay. Spoilers ahead.


**




Early in the game we come across a Vertibird. I will not say where but it happens really early in the story. There is a whole holotape scene that gives you a background on how the Vertibird ended up there. It sure sounded like it was connected to the Great War.

Did it all happen so fast that I missed the point of the scene????

I thought the Vertibirds were only in development stage in 2077 and only entered full service in 2085.

Was this a transportation rather than military one perhaps?
mALX
QUOTE(Winter Wolf @ Nov 13 2015, 08:25 PM) *

This is still going to be hard to do. I would hate to ruin the game for somebody else as we are all at different stages in the game. I might, for example, be happy to discuss one thing but not another.

The way that we all bounce conversation off each other means that you still might read something you regret.

Perhaps the onus should just be on the reader. That is the only way that it will work.

Okay. Spoilers ahead.


**




Early in the game we come across a Vertibird. I will not say where but it happens really early in the story. There is a whole holotape scene that gives you a background on how the Vertibird ended up there. It sure sounded like it was connected to the Great War.

Did it all happen so fast that I missed the point of the scene????

I thought the Vertibirds were only in development stage in 2077 and only entered full service in 2085.

Was this a transportation rather than military one perhaps?



Was it the crashed one in the robot factory?


And yeah, the reader that comes to the Spoiler thread knows they will be reading stuff that will reveal places in the game they may not have reached yet; so if they don't want to find them out then they won't be here reading, so don't worry about it.

I personally love to discuss them and learn; and some of the things I learn might cause me to buy the game where I might not have planned to for a while (like what happened to me with ESO).


Winter Wolf
Yes, the scene they rolled out at E3 (which shows the Vertibird and the Power Armor) is the same one I am talking about. The one where you jump off the building. It happens on a Museum building though.

The trouble with the story pacing is that it all happens really quick. You do not have time to breathe.

It makes it hard to follow.

Things like Vertbird lore should not be messed around with.
mALX
QUOTE(Winter Wolf @ Nov 13 2015, 08:32 PM) *

Yes, the scene they rolled out at E3 (which shows the Vertibird and the Power Armor) is the same one I am talking about. The one where you jump off the building. It happens on a Museum building though.

The trouble with the story pacing is that it all happens really quick. You do not have time to breathe.

It makes it hard to follow.

Things like Vertbird lore should not be messed around with.



I think you are right on the vertibird history, here is the pre-FO4 source I found:


http://fallout.gamepedia.com/Vertibird


And it describes the difference between the transport and milliltary ones so you can determine which the museum one is.

mALX


Just from what I've seen on YouTube = really not a fan of the main questline (4) choices of possible endings; and really disappointed in the ending vid not including any of the results/consequences of the player's choices or actions throughout the whole game like previous Fallout games included; or the fact that there was just one singular vid for 3 of the possible 4 choices.

It kind of felt like a cheap knockoff of a Fallout ending. The main quest itself felt like it was trying to be emotionally manipulative; and imho was overall underwhelmilng.

However, it did look like it would be a fun game to explore and build settlements in; toy around with that feature like in Far Cry.




hazmick
I haven't done much of the MQ yet. Got to Diamond City and went back to exploring.

It's all "My husband is dead and my baby is gone" but I have no emotional connection to them so there's nothing drawing me into the MQ.

Then there's the whole thing about people not liking Synths. Nobody in the game has actually explained why they hate synths, and nobody will explain what The Institute is.

Why should my character care about any of it? She just wants to build stuff and shoot people.
mirocu
QUOTE(hazmick @ Nov 14 2015, 08:03 PM) *

Why should my character care about any of it? She just wants to build stuff and shoot people.

Exactly how my characters have approached the MQ in all Beth games laugh.gif
mALX
QUOTE(hazmick @ Nov 14 2015, 02:03 PM) *

I haven't done much of the MQ yet. Got to Diamond City and went back to exploring.

It's all "My husband is dead and my baby is gone" but I have no emotional connection to them so there's nothing drawing me into the MQ.

Then there's the whole thing about people not liking Synths. Nobody in the game has actually explained why they hate synths, and nobody will explain what The Institute is.

Why should my character care about any of it? She just wants to build stuff and shoot people.



That is what I felt about it in FO3 too; it was hard to drum up emotions about the missing father for me, so I really wasn't keen on pursuing him; though eventually did just due to a lack of any other quests left to tackle and wanting to explore Raven Rock and see it implode and follow Liberty Prime across that bridge.

But watching these FO4 vids, the beginning sequence of events was too rushed and quick to build up any emotions for the spouse; and you didn't even get to hold the child, just spin its mobile. I didn't feel like they gave the Player any reason to feel a tremendous emotion for them that would constitute the emotions they are expecting to drive the player through the main questline in this.

In contrast, in the game "The Last of Us" - I felt more for Ellie in a very short time and genuinely cared if she made it or not - And I will freely admit crying several times in her story through that game; and not just hers but the protagonist's and what he went through.


mirocu
Letīs just face it; Beth should only do the sandbox part... wink.gif


I genuinely donīt see a reason for a MQ in any of thier games to be honest. It would be far better if they simply concentrated on the "side" quests. I really liked many of them in both Oblivion and Fallout 3 smile.gif
mALX
QUOTE(mirocu @ Nov 14 2015, 02:59 PM) *

QUOTE(hazmick @ Nov 14 2015, 08:03 PM) *

Why should my character care about any of it? She just wants to build stuff and shoot people.

Exactly how my characters have approached the MQ in all Beth games laugh.gif



I did care about Uriel Septim VII in Oblivion; and felt awful when he died - and felt sad when the Knights of the Nine went back into their tombs. I remember crying and feeling shocked when Arch Mage Traven died; and being terrified of the zombies and the Oblivion gates opening up all over as I walked around, how the sky would rumble and turn red; and remember feeling horrified by the dead bodies left in their wake if you didn't handle the Oblivion gates in a timely fashion. I remember feeling sorry for Martin when I first brought him to Cloud Ruler Temple and he felt so alienated from everything he knew and clung to you as a friend.

So at one point, Bethesda did know how to make a good questline. They knew how to place it there so you could approach it if you wanted to but avoid it if you didn't. Back then they let the Player make all the decisions about what they wanted to do in their games; in their roleplay; just offered them great stories to get into at their own will and pace.

What changed was that Todd Howard got angry over how many people ignored the main questline in Oblivion that he had worked so hard on, he couldn't believe anyone wouldn't want to save the world.

So from that point on he started trying to force the main questline down the Player's throat (as in Skyrim) and/or make it a contrived emotional experience that he didn't think the Player could walk away from (like searching for your father in Fallout 3); and now in Fallout 4 he is doing both by kidnapping your child and jackhammering you into the main quest as quick and hard as he can.

But he's forgotten how to build the emotions like they used to do in their early games. And that is what made me really feel the quests in Bethesda's older games and the stories in TES Lore.


mirocu
QUOTE(mALX @ Nov 14 2015, 09:46 PM) *

What changed was that Todd Howard got angry over how many people ignored the main questline in Oblivion that he had worked so hard on, he couldn't believe anyone wouldn't want to save the world.

I can understand that. He was probably very proud of it and wanted people to experience it. But a lot have, just not 100% of the players.

mALX
QUOTE(mirocu @ Nov 14 2015, 04:06 PM) *

QUOTE(mALX @ Nov 14 2015, 09:46 PM) *

What changed was that Todd Howard got angry over how many people ignored the main questline in Oblivion that he had worked so hard on, he couldn't believe anyone wouldn't want to save the world.

I can understand that. He was probably very proud of it and wanted people to experience it. But a lot have, just not 100% of the players.



I loved the Oblivion main questline a lot, once I got use to the Oblivion gates and wasn't so scared by them. I went from being afraid walking around because the sky would suddenly redden and start thundering - to running around trying to trigger the gates to open, lol.


mirocu
Watched a video just now and I gotta say, those ghouls were much less scary than in 3.. mellow.gif Also, is the humour gone or am I being unfair from the ten minutes I watched? tongue.gif


I must say, having a voiced character kinda ruins the whole Fallout thing for me. I may be a bit whiny here but it doesnīt feel like a Bethesda game. Or maybe Iīm just suffering from the Morrowind syndrome laugh.gif
Winter Wolf
Yeah, I feel the vibe has certainly changed. It is no longer has that Fallout 3 level of humor. I enjoyed 'the bombs have fallen and there is rubble everywhere, but don't worry, life goes on.' Now it feels like a fast shooter with the whole settlement and trading thing going on in the background.

I will say though the Ghouls do not feel or look as scary, but they are very terrifying in combat. Most enemies that tend not to focus on your follower (Ghouls and Mirelurks, so far for me) rush at you very quickly and scare the crap at out you when they charge.

All over I will say the combat feels great. Low level enemies like the basic Raider and Super Mutant are bloody tough now. Yesterday I was attack by 2 simple Super Mutants, bloody hell, I had to switch to the Mini Gun just to finish them off.

**

I agree with comments about the MQ. I have always thought that if Beth will not allow the character to see the MQ from an evil perspective then they should just drop the whole idea. Playing a 'hero' MQ all the time is completely stupid in the modern world. We like our characters to be grey, not some knight in shining armor.

The story writing has gone down hill since Emil has played a larger role in the company. Todd is trusting the wrong man with the forming of the story lines.

And to show you just how controlled things are, I read that if you do not follow your spouse up the hill and run off in another direction the Chinese drop the nuke straight away!

I realize that there is no other way to do it but it just shows you that if the lore says the bomb hits at before 10, don't worry Todd says, we can make it 9-30 as well. laugh.gif
mALX
QUOTE(Winter Wolf @ Nov 14 2015, 06:47 PM) *

Yeah, I feel the vibe has certainly changed. It is no longer has that Fallout 3 level of humor. I enjoyed 'the bombs have fallen and there is rubble everywhere, but don't worry, life goes on.' Now it feels like a fast shooter with the whole settlement and trading thing going on in the background.

I will say though the Ghouls do not feel or look as scary, but they are very terrifying in combat. Most enemies that tend not to focus on your follower (Ghouls and Mirelurks, so far for me) rush at you very quickly and scare the crap at out you when they charge.

All over I will say the combat feels great. Low level enemies like the basic Raider and Super Mutant are bloody tough now. Yesterday I was attack by 2 simple Super Mutants, bloody hell, I had to switch to the Mini Gun just to finish them off.

**

I agree with comments about the MQ. I have always thought that if Beth will not allow the character to see the MQ from an evil perspective then they should just drop the whole idea. Playing a 'hero' MQ all the time is completely stupid in the modern world. We like our characters to be grey, not some knight in shining armor.

The story writing has gone down hill since Emil has played a larger role in the company. Todd is trusting the wrong man with the forming of the story lines.

And to show you just how controlled things are, I read that if you do not follow your spouse up the hill and run off in another direction the Chinese drop the nuke straight away!

I realize that there is no other way to do it but it just shows you that if the lore says the bomb hits at before 10, don't worry Todd says, we can make it 9-30 as well. laugh.gif



Humor and Easter Eggs were a huge part of what made me originally fall in love with Fallout 3. It was a hugely fun game; still is, even after numerous play throughs.


hazmick
Any questline that involves you searching for someone is difficult to get right. If the player doesn't feel a connection with the person they're looking for, there's little to stop them getting distracted.

For example: I had a little side quest earlier where a member of my settlement had been kidnapped by raiders. I got right on it, suited up in my power armor and rescued the heck out of my armor shopkeeper. I cared about that guy, so I did the quest.

Oblivion's MQ also worked better because it didn't try and force a backstory onto your character. FO4 is just "You're a heterosexual, middle-class, American with a baby called Shaun. Go.". How am I supposed to identify with my character when I'm none of those things?

----------------

I'll have to disagree with you guys on the Ghouls. FO3 ghouls were so goofy and stupid. FO4's really give me the spooks.

Having fun fighting Super Mutants though. They're really tough. The suicide bomber versions are the worst, since they use a mini nuke and just run at you.

Fought a Mirelurk Queen earlier too. That was...not fun.

---------------

As for the humour aspect, I kind of get what you mean. I felt the same when Skyrim came out, like it was missing something that I loved about Oblivion.

Saying that though, I have found a crashed spaceship, complete with alien. My character welcomed him to the wasteland in the traditional fashion wink.gif
mALX
QUOTE(hazmick @ Nov 14 2015, 07:20 PM) *

Any questline that involves you searching for someone is difficult to get right. If the player doesn't feel a connection with the person they're looking for, there's little to stop them getting distracted.

For example: I had a little side quest earlier where a member of my settlement had been kidnapped by raiders. I got right on it, suited up in my power armor and rescued the heck out of my armor shopkeeper. I cared about that guy, so I did the quest.

Oblivion's MQ also worked better because it didn't try and force a backstory onto your character. FO4 is just "You're a heterosexual, middle-class, American with a baby called Shaun. Go.". How am I supposed to identify with my character when I'm none of those things?

*

As for the humour aspect, I kind of get what you mean. I felt the same when Skyrim came out, like it was missing something that I loved about Oblivion.

Saying that though, I have found a crashed spaceship, complete with alien. My character welcomed him to the wasteland in the traditional fashion wink.gif



I agree with you on that you have to feel something to be inspired to embrace the story you are given; and I think that is the problem with this story.

You are dumped into the story; told who you are and who should mean something to you; and then the story moves forward at an accelerated rate and then expects you to jump on board without any reason you should other than being TOLD it is your child and wife.

You can't expect someone to care just because you told them "that is your spouse and child," you have to make them feel it inside before moving the story forward.

The Player is barely given a few minutes in front of a mirror with them saying stuff like "I like your hair like that..." touching a few objects in the house; spinning a crib mobile - the robot interrupts your thoughts constantly with his household chore talk; the banging at the door - there is no time to feel anything before you are raced to that vault.

I watched an interview with Todd Howard regarding that mirror facegen scene, and he was in ault over those voice lines while the Player is making the facegen on the characters. He felt like those spoken lines were solid gold during that face gen sequence; and that the Player would be bowled over by that and feel the connection between their character and the spouse deeply from those few spoken lines.

Well, it doesn't work that way from what I've seen and heard from players. And you are right about Emil. He has done some really interesting questlines, but they are not universally accepted as believable or endearing, which is what is needed if you want someone to care about a character quickly.

These guys have worked together so long that they think alike; and maybe that is the problem because there is no outsider's viewpoint on whether X will be believable enough to endear a person fast enough for them to care about Y enough to go to great lengths to save them.

It is too bad, because in "The Last of Us" had me bawling over the death of the protagonist's child and the fear he wouldn't care about what happened to Ellie - all in the same amount of time it took Bethesda to kidnap Shaun.


Winter Wolf
I enjoyed the ghouls in Fallout 3. Man, the sounds they would make in the train tunnels or indoor gave me many a sleepless night. The combat is better in this one though. The ghouls are awesome when they charge.

So for me it is a bit of both.

**

You must go through many boxes of tissues, mALX. biggrin.gif
mALX
QUOTE(Winter Wolf @ Nov 14 2015, 08:36 PM) *

You must go through many boxes of tissues, mALX. biggrin.gif



laugh.gif No, I use what is known as "Tennessee Tissue" - I rub my eyes/tears on my sleeve, rollinglaugh.gif

My X-husband that died in 2010 was worse, he used to cry over children's movies like Shrek, rollinglaugh.gif



Winter Wolf
Just started playing around with the 'follow the red path' quest. It is the start of the Railroad quest line. It is very cool as you have to make your way through the rubble and see where it leads. The only trouble was the number and strength of the enemies. Ha! I died a number of times before I decided that it would be a better idea to come back later. The down town Boston area is fun to explore, but the enemies are like L'Enfant Plaza- crazy!!!

Beat up some legendary Super Mutant and grabbed his chameleon piece of armor. It is helping with the sneaking around the down town area. Ha!
mirocu
QUOTE(hazmick @ Nov 15 2015, 01:20 AM) *

I'll have to disagree with you guys on the Ghouls. FO3 ghouls were so goofy and stupid. FO4's really give me the spooks.

You disagree with me!!?? YOU CANīT DO THAT!! I AM RIGHT AND YOU ARE......!


Sorry. Thought I was on the official forums... biggrin.gif embarrased.gif


QUOTE(hazmick @ Nov 15 2015, 01:20 AM) *

Oblivion's MQ also worked better because it didn't try and force a backstory onto your character. FO4 is just "You're a heterosexual, middle-class, American with a baby called Shaun. Go.". How am I supposed to identify with my character when I'm none of those things?

I am two of those things but I still donīt like the concept of a predetermined background. This is a Bethesda game and in my world that spells sandbox all the way, including my character. And I seriously donīt like the out-of-character-talking. It was fine in Deus Ex but again, this is a Beth game and to me it doesnīt fit. My character is mute, damnit!! tongue.gif
hazmick
QUOTE(mirocu @ Nov 15 2015, 07:45 AM) *

And I seriously donīt like the out-of-character-talking. It was fine in Deus Ex but again, this is a Beth game and to me it doesnīt fit. My character is mute, damnit!! tongue.gif


Yeah the voiced character thing really limits your options. If there were more voices then it might be better, but you've just got the one accent. Then when you choose your conversation options it's never clear what you're actually going to say. Most times the "Sarcastic" conversation option is just rude and unfunny.


-------

Got a bit further with The Minutemen. My character, Alice, helped to retake their fort and set up comms, so now the wasteland has a cool new radio station. Then she helped them set up some artillery that she can call in if she needs it. She'll probably never use it but it's nice to have the option happy.gif

We found a legendary something-or-other called 'Swan' which is sitting in a pond near Diamond City. Alice decided to leave it alone for now, at least until she knows what it is.
mALX
QUOTE(Winter Wolf @ Nov 15 2015, 02:04 AM) *

Just started playing around with the 'follow the red path' quest. It is the start of the Railroad quest line. It is very cool as you have to make your way through the rubble and see where it leads. The only trouble was the number and strength of the enemies. Ha! I died a number of times before I decided that it would be a better idea to come back later. The down town Boston area is fun to explore, but the enemies are like L'Enfant Plaza- crazy!!!

Beat up some legendary Super Mutant and grabbed his chameleon piece of armor. It is helping with the sneaking around the down town area. Ha!



Oh wow, do they have chameleon armor in this game? Awesome! I was surprised how long the combination lock was on that door into the underground railroad headquarters was till the guy making the vid spelled it out, lol. Then I was like, "DOH! Of course!"




QUOTE(mirocu @ Nov 15 2015, 02:45 AM) *

QUOTE(hazmick @ Nov 15 2015, 01:20 AM) *

Oblivion's MQ also worked better because it didn't try and force a backstory onto your character. FO4 is just "You're a heterosexual, middle-class, American with a baby called Shaun. Go.". How am I supposed to identify with my character when I'm none of those things?

I am two of those things but I still donīt like the concept of a predetermined background. This is a Bethesda game and in my world that spells sandbox all the way, including my character. And I seriously donīt like the out-of-character-talking. It was fine in Deus Ex but again, this is a Beth game and to me it doesnīt fit. My character is mute, damnit!! tongue.gif



I didn't know you were an American! Or that you had a son named Shaun! laugh.gif


But yeah, the voice: the lack of choices makes you stuck with a "goody" character - even the sarcastic responses are so mild; no cursing, etc. So your character can't be evil and sound all Nancy Kerrigan; and you sure can't be Black, Hispanic, or Oriental and sound like that.

I think I proved in Oblivion that I don't mind a voiced character if it reflects my character's personalty correctly; but these voice files don't fit with my character at all, don't say the things she would.

If they can program the robot to call your character "F___Face;" then why can't my character curse when a lockpick breaks? The voices should not have been used to such an extent; or you should have had a choice of voices to pick through. OR - they could have taken the voices from BruceVayne's voice sets for Oblivion that were hugely popular so people could continue using the voice for their character that they were used to hearing on them.

(which I hope some modder does for us). Because none of my characters have ever had a middle American accent; they sound like they come from somewhere interesting.








QUOTE(hazmick @ Nov 15 2015, 08:17 AM) *


Got a bit further with The Minutemen. My character, Alice, helped to retake their fort and set up comms, so now the wasteland has a cool new radio station. Then she helped them set up some artillery that she can call in if she needs it. She'll probably never use it but it's nice to have the option happy.gif

We found a legendary something-or-other called 'Swan' which is sitting in a pond near Diamond City. Alice decided to leave it alone for now, at least until she knows what it is.



Those quests sound interesting! I know Swan is a boss fight with/for a unique weapon, but - don't know WHAT Swan is. Weird and ugly, and it reminded me of Sheldon Cooper's "Dogypus" mixture of man's best friend under water for the biosphere projects = sort of like a combo of a super mutant and duck maybe? Anyway, the weapon was cool, I do know what it is.



mirocu
QUOTE(mALX @ Nov 15 2015, 06:32 PM) *

I didn't know you were an American! Or that you had a son named Shaun! laugh.gif

rollinglaugh.gif rollinglaugh.gif


So the Muties are using chameleon armour? Cool smile.gif
mirocu
Man, this guy sweet-talks the game so much I actually wanna get it! If the game came complete on disc I think I would laugh.gif tongue.gif

Itīs a seven minute presentation basically and even though I put it here it doesnīt actually have any real spoilers. Just a few words on what you can do in the game and what you can find.
mALX
QUOTE(mirocu @ Nov 15 2015, 05:14 PM) *

Man, this guy sweet-talks the game so much I actually wanna get it! If the game came complete on disc I think I would laugh.gif tongue.gif

Itīs a seven minute presentation basically and even though I put it here it doesnīt actually have any real spoilers. Just a few words on what you can do in the game and what you can find.



laugh.gif He is most def excited!


Well, on the perks - one that is really seems to be taken a LOT by those in the vids I've been watching is the one that negates radioactivity in the water and gives the player the ability to swim underwater (waterbreathing).

All the games have had some apparatus for water breathing, but we still had to be careful of rads till now.

It kind of cancels out the whole nuclear wasteland idea when the water isn't radiated, it was kind of a disappointing change to me. Making the game too easy; neutralizing the fallout. I didn't like the idea of making it so easy. Watching how much radiation you took in was major for roleplaying wasteland survival.

I don't plan to take that perk if I ever play the game.





Winter Wolf
The chameleon armor is great. Because the game uses a layered system I have only found a piece for my right leg. Lol. The chameleon enchantment only works when I am in sneak and not moving, otherwise I am visible. It is still quite handy when I take that first sneak attack, as the enemy has less chance to spot me as long as I do not move. But when they do find me, quick get outta there!

I found my first Hunting rifle last night. Wow, it is much better than the one in FO3. It uses 308 bullets and does around 40 damage. Yeah baby!!

**

Some pics for you folks. The first one has a big quest spoiler. Do not click if you are worried about such things.

Look who is here


The others are a look at some of the settlement building in the game

S1

S2

S3

S4

S5

S6
mALX
QUOTE(Winter Wolf @ Nov 15 2015, 08:24 PM) *

The chameleon armor is great. Because the game uses a layered system I have only found a piece for my right leg. Lol. The chameleon enchantment only works when I am in sneak and not moving, otherwise I am visible. It is still quite handy when I take that first sneak attack, as the enemy has less chance to spot me as long as I do not move. But when they do find me, quick get outta there!

I found my first Hunting rifle last night. Wow, it is much better than the one in FO3. It uses 308 bullets and does around 40 damage. Yeah baby!!

**

Some pics for you folks. The first one has a big quest spoiler. Do not click if you are worried about such things.

Look who is here


The others are a look at some of the settlement building in the game

S1

S2

S3

S4

S5

S6



So you were right about little Maxson grown up! He came out to be one tough mother, too!

I love the last one; S6 - now THAT is my type of place !!! WOO HOO !!!

hazmick
QUOTE(Winter Wolf @ Nov 16 2015, 01:24 AM) *

The others are a look at some of the settlement building in the game

S1

S2

S3

S4

S5

S6


Holy molerats, your settlement looks fantastic! How many residents do you have?

I've got half of that area walled off, but I only have 17 residents so I don't need/want to expand more just yet. I also desperately need more steel, copper, and turret parts too.

----

Alice has been doing some Brotherhood of Steel stuff. She joined up and did some area clearance and tech hunting, then the big BoS airship appeared so she headed over there. Now she's got a shiny suit of BoS T-60 Power Armor to add to her collection.
mALX
QUOTE(hazmick @ Nov 15 2015, 08:47 PM) *

QUOTE(Winter Wolf @ Nov 16 2015, 01:24 AM) *

The others are a look at some of the settlement building in the game

S1

S2

S3

S4

S5

S6


Holy molerats, your settlement looks fantastic! How many residents do you have?

I've got half of that area walled off, but I only have 17 residents so I don't need/want to expand more just yet. I also desperately need more steel, copper, and turret parts too.

----

Alice has been doing some Brotherhood of Steel stuff. She joined up and did some area clearance and tech hunting, then the big BoS airship appeared so she headed over there. Now she's got a shiny suit of BoS T-60 Power Armor to add to her collection.



Wow, this place is Awesome !!!!!



Winter Wolf
Unfortunately I cannot take credit for that Sanctuary settlement. Those pics are what I found on the net but I thought it would give a good indication of how large you can build. The person who did design it said he spent 6 straight hours building it up.

I only have a small man cave on the top of the garage across the street. It feels great for a small design and have placed heaps of smaller items to give it a homely feel.

One day I will work out how to use OneDrive and take screen pics from my Xbox One. I am too lazy at the moment.

**

Ohh, Brotherhood airship. I haven't seen that yet (other than at the e3, of course).
hazmick
QUOTE(Winter Wolf @ Nov 16 2015, 01:59 AM) *

Unfortunately I cannot take credit for that Sanctuary settlement. Those pics are what I found on the net but I thought it would give a good indication of how large you can build. The person who did design it said he spent 6 straight hours building it up.

I only have a small man cave on the top of the garage across the street. It feels great for a small design and have placed heaps of smaller items to give it a homely feel.

One day I will work out how to use OneDrive and take screen pics from my Xbox One. I am too lazy at the moment.

**

Ohh, Brotherhood airship. I haven't seen that yet (other than at the e3, of course).



I must have spent about 10 hours building my settlement, but resources are so hard to come by after a while that it goes really slowly. I'm just reclaiming the area one house at a time, expanding the walls a little bit whenever I can.

Not sure how you trigger the airship arrival. It appeared as I was leaving Kellogg's base during the MQ. You might have to have done some BoS quests beforehand.

---

Screenshots are easy peasy:

Take the screenshot
Exit the game and open 'Upload Studio'
Go to 'My captures'
Select the picture you want and press the button that used to be the start but on Xbox360 controllers
Select 'share' then 'OneDrive'
Open up OneDrive on your PC and the picture should be there
Upload it to imgur or whatever and there you have it: A screenshot. laugh.gif
mALX
QUOTE(hazmick @ Nov 15 2015, 09:20 PM) *

QUOTE(Winter Wolf @ Nov 16 2015, 01:59 AM) *

Unfortunately I cannot take credit for that Sanctuary settlement. Those pics are what I found on the net but I thought it would give a good indication of how large you can build. The person who did design it said he spent 6 straight hours building it up.

I only have a small man cave on the top of the garage across the street. It feels great for a small design and have placed heaps of smaller items to give it a homely feel.

One day I will work out how to use OneDrive and take screen pics from my Xbox One. I am too lazy at the moment.

**

Ohh, Brotherhood airship. I haven't seen that yet (other than at the e3, of course).



I must have spent about 10 hours building my settlement, but resources are so hard to come by after a while that it goes really slowly. I'm just reclaiming the area one house at a time, expanding the walls a little bit whenever I can.

Not sure how you trigger the airship arrival. It appeared as I was leaving Kellogg's base during the MQ. You might have to have done some BoS quests beforehand.

---

Screenshots are easy peasy:

Take the screenshot
Exit the game and open 'Upload Studio'
Go to 'My captures'
Select the picture you want and press the button that used to be the start but on Xbox360 controllers
Select 'share' then 'OneDrive'
Open up OneDrive on your PC and the picture should be there
Upload it to imgur or whatever and there you have it: A screenshot. laugh.gif



Holy Cow! I don't know about the airship, but the helicopter transport you get a baton flare that you set off and it calls the helicoptor to your site. You can take it to any place on the map that you have already discovered; and from what I've heard it is via the Brotherhood that you get that backup.

(and from what I hear, they are also the ones that give you the jet packs).


hazmick
QUOTE(mALX @ Nov 16 2015, 03:07 AM) *

Holy Cow! I don't know about the airship, but the helicopter transport you get a baton flare that you set off and it calls the helicoptor to your site. You can take it to any place on the map that you have already discovered; and from what I've heard it is via the Brotherhood that you get that backup.

(and from what I hear, they are also the ones that give you the jet packs).


Yeah I've got the Brotherhood's Vertibird smoke grenades, but I haven't used one yet. I've flown in Vertibirds a few times though, to and from the airship. When you first go there you fly over a fairly big distance and you get to use the minigun, which was fun.

I also have some goodies from The Minutemen - a flare gun which calls in reinforcements, and some smoke grenades used to call in artillery strikes. I always forget about them though so they just sit in my inventory.
mirocu
Wolf - Love the S2 pic - pure Fallout feel! goodjob.gif

What do you guys think of the power armour now when itīs more like a vehicle?
Winter Wolf
QUOTE
Screenshots are easy peasy:


Thanks for the help!

Is it still a double tap of the console button and then press Y for the screen pic?
I tried it offline but nothing happened, perhaps I need to be online. After all that would make sense. Lol.

I loved the airship pic. Those boys in power armor love showing off!


QUOTE
and some smoke grenades used to call in artillery strikes

Wow, that sounds epic. I haven't even touched any BOS. In fact I haven't even seen them yet. I am too busy cleaning the raiders out of downtown. Had an amazing shootout in Combat Zone before. Dogmeat has been tossed for Cait now. She is as quiet as a church mouse compared to old Dogmeat. His nails clicking on the floorboards was so loud I couldn't concentrate. laugh.gif My Irish lass is running around with a serrated Chinese sword. Lookout muties.

Thanks Mirocu. The game looks so cool in those shots.
mALX
QUOTE(hazmick @ Nov 15 2015, 11:07 PM) *

QUOTE(mALX @ Nov 16 2015, 03:07 AM) *

Holy Cow! I don't know about the airship, but the helicopter transport you get a baton flare that you set off and it calls the helicoptor to your site. You can take it to any place on the map that you have already discovered; and from what I've heard it is via the Brotherhood that you get that backup.

(and from what I hear, they are also the ones that give you the jet packs).


Yeah I've got the Brotherhood's Vertibird smoke grenades, but I haven't used one yet. I've flown in Vertibirds a few times though, to and from the airship. When you first go there you fly over a fairly big distance and you get to use the minigun, which was fun.

I also have some goodies from The Minutemen - a flare gun which calls in reinforcements, and some smoke grenades used to call in artillery strikes. I always forget about them though so they just sit in my inventory.



I'd be interested in hearing what goodies you get from each faction, this is the first I've heard about getting stuff from the Minutemen (although I knew they give you power armor in the first few minutes).



hazmick
mirocu - I really like the power armor in FO4. It feels...powerful. biggrin.gif Really has that space marine feel to it that was missing in previous games.
I wasn't sure about it at first since you need fusion cores to power it up, but then I realised you can still use it without them, just not as effectively. Being able to customise it is really cool too.


Wolf - Yeah that's right. Never considereed offline/online for screenshots, but now that you mention it...

I haven't met Cait yet, but I don't use companions anyway. My character Alice is a sniper so there's no need to have anyone else tagging along. Plus we'd constantly be worrying about their safety and end up getting distracted.

Found some dog armour for Dogmeat earlier though. Not sure if it actually helps, but he looks pretty cool and that's what really matters happy.gif




Here's a helpful video with some hints and stuff you can do in game. Didn't know where to post it, but this thread seems safest.
mALX
QUOTE(hazmick @ Nov 16 2015, 09:40 AM) *


Here's a helpful video with some hints and stuff you can do in game. Didn't know where to post it, but this thread seems safest.




These were some great tips!


SubRosa
Cool, they really do have dog armor!
mALX
QUOTE(SubRosa @ Nov 16 2015, 10:38 AM) *

Cool, they really do have dog armor!


And it's not a DLC!!!



mALX


So, am I to understand there is no place for safe storage for the Player's loot? I mean, the settlements are all open public areas, where does the Player store their stuff they don't want messed with?








Winter Wolf
Thanks Hazmick!

mALX- All settlements that you build have a ton of cabinets and storage items you can place where you like within the settlement zone. Not sure about the settlers stealing items, I have not seen it occur in my game yet.

Two other things I have noticed- The game does have waving clothing. I checked last night on my long length cloak. Yes, it does move at the hem. Very stylish. And two, it no longer seems to rain as much under shelter. I ducked under an overpass to avoid the rain and noticed the rain effect had stopped. Very sweet!
mALX
QUOTE(Winter Wolf @ Nov 16 2015, 10:30 PM) *

Thanks Hazmick!

mALX- All settlements that you build have a ton of cabinets and storage items you can place where you like within the settlement zone. Not sure about the settlers stealing items, I have not seen it occur in my game yet.

Two other things I have noticed- The game does have waving clothing. I checked last night on my long length cloak. Yes, it does move at the hem. Very stylish. And two, it no longer seems to rain as much under shelter. I ducked under an overpass to avoid the rain and noticed the rain effect had stopped. Very sweet!



But is it safe storage? Where it doesn't reset every 10 game days; where NPC's can't go in it, etc. I wonder if your quarters at the Institute have safe storage; kind of like you had at the College of Winterhold? I'm going to look that up and see.






Ok, everyone says the workshop in Sanctuary.


mALX


Oh, ok - the house you buy for 2000 in Diamond City is probably one that other NPCs don't just walk into.


hazmick
mALX - none of my settlement containers have reset yet, so it's possible that any container you build is classed as safe storage. NPC's don't rummage around in any containers you build, as far as I know. NPS Settlers don't just wander around anyway since they all have work to do - growing crops, trading, guard duty etc.
However, items stored in a settlement's workbench can be scrapped and used to build things, so it's not a good long term storage.



Alice discovered Vault 81 today. Fully functional and inhabited by vault dwellers, all shiny and clean in their vault suits. After we found a lost cat and saved the Vault from a potential disease outbreak the Overseer gave Alice her own private room. Being able to sleep in a clean bed for the first time in 200 years was a nice change.
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