QUOTE(hazmick @ Nov 22 2015, 09:38 PM)

Got a bit further in the Main Quest today. Visited the Institute, decided to side with the Brotherhood, kind of regret it. The Brotherhood seemed great at first, but now they're all "you need to kill everyone else just in case they stand in our way later on.". Feels like the New Vegas MQ all over again.
And of course I forgot to save the game earlier so I can't go back. Alice is just going to power through this last bit then we'll have to start aaaaalll over again. Dear oh dear. Having to rebuild my settlement again is not going to be fun.

Yeah, I was not happy at all with the end of the main questline in FO4. It was like the Tenpenny quest, where no decision was satisfactory and anything you did left you feeling disgusted.
QUOTE(hazmick @ Nov 22 2015, 01:48 PM)

Then we met Cait, the cage fighter from The Combat Zone. At first Alice wasn't sure about her since Cait just likes fighting, drugs and alcohol. After a while though we learned a bit about her backstory and we started to like her more, then we did her personal quest in which she asks you to help cure her drug addictions. Long story short, Alice now gets the Lover's Embrace xp bonus whenever she sleeps in a bed with Cait nearby

Wow, how did I miss this? I really like that they have added the ability to have relationships; and you don't have to be "mourning" the wife from 200 years ago for the rest of the game! Awesome!
QUOTE(Winter Wolf @ Nov 22 2015, 09:46 PM)

And for people new to the game there is a root cellar in the rear yard of one of the houses in Sanctuary. Perfect for a character that is going to avoid the MQ and settlement building, and play as a smuggler type. It is a really tiny home base with only a bed and some shelving. I have placed an item in the storage chest to see whether it resets.
I saw this cellar in a vid a couple weeks ago, the guy was doing a series of "Looting" vids where he shows all the secret places - there is also a cave under Sanctuary with some mole rats in it and a fusion core (but you can't live in it, there are respawning mole rats and nuclear waste rads in there).
QUOTE(hazmick @ Nov 23 2015, 12:27 AM)

I think I was about level 50 or 51. The only things in the game I have serious trouble with are followers of Atom and their gamma guns. +99 rads per shot, and it's an automatic weapon? nope nope nope nope get me out of here.
HOLY CRAP !!!!
QUOTE(hazmick @ Nov 23 2015, 11:47 AM)

Well that, as they say, is that. 5 days, 4 hours, 56 minutes of play time and Alice has finished the main quest.
The ending was suitably exciting, with plenty of shooting and running and lasers. The Brotherhood of Steel final mission is reminiscent of Fallout 3. You rebuild Liberty Prime and take him for a walkabout through the city. It was pretty cool, with synths teleporting in and super mutants getting involved. Watching a giant robot pick up and throw a Super Mutant Behemoth like a ragdoll was fantastic. Fighting alongside the Brotherhood soldiers was great, and it really felt like a battle.
It all ends with a big nuclear explosion and a 'War, war never changes' thing. You get to continue playing afterwards though which is nice. The Brotherhood give you some new power armor, complete with jetpack, to go along with your promotion.
Now Alice is doing it all over again. We won't be touching the main quest at all this time. Just going to focus on settlement building and exploring. I have a save game 40 minutes into the game, which is just before you leave Vault 111. I tweaked Alice's SPECIAL stats and made some very minor physical appearance changes. The worst thing about starting again is that she doesn't have her nice haircut anymore, so the first order of business is to find a hairdresser.
Note: some hairstyles aren't available in the character creation but are available from hairdressers as soon as you leave the Vault.
I was glad to see Liberty Prime again, kind of. I mean, it felt like a gratuitous thing by Bethesda, but I'm probably just being cynical about that.
QUOTE(mirocu @ Nov 23 2015, 12:01 PM)

Iīm very surprised how people talk about its ending being so close to Fallout 3. To me it sounds like they should have come up with a new thing instead of using the very same formula, albeit with a little sprinkling on top.
In my opinion, it wasn't close enough to the Fallout classic ending; and had no sprinklings on top either. I think it was a thoroughly diluted version of how Fallout classically ends, and the only thing they seem to have hung onto from it is the "War, War never changes" line - but they played it so many times in game that it became eye-rolling - like in the beginning when the guy is looking at himself in the facegen mirror and says "War, war never changes" as he is looking at himself in the mirror - and that is before the war!
So - truthfully, I am not a fan of the main questline in FO4; but I would like to build settlements and explore in it; and try out the new toys like jet packs/etc.