QUOTE(Lopov @ Jul 8 2015, 04:52 PM)

I agree that it doesn't make a lot of sense that sleeping heals limbs instantly but I still prefer it over stimpaks because you automatically heal any crippled limbs if applying stimpaks, during the combat for instance.
At least with this mod your limbs don't get fully healed with stimpaks, you actually have to find a place to rest (or use the blanket mod which allows you to rest anywhere, but still).
I remember (playing on the 360) where before my explosives skill was high enough to disarm the bomb in Megaton I used to live in the Gibson house in Minefield (because I couldn't find a bed in Megaton that didn't cost over 100 per night and include a prostitute in bed with me, lol).
Early in the game stimpacks and beds were more important than gold; and the trek from Vault 101 to Minefield had very few beds available or chances to find stimpacks either.
At that stage of the game I never had a good enough gun to tangle with the enemies I came across:
A really bad Raider camp on a bridge/Mireluks/a Super Mutant camp/another Raider camp/ - not to mention all the free roaming radscorpions/vicious dogs/patrolling robots/etc. and having to pass near the Bethesda ruins.
I remember feeling I might never make it to a safe place to sleep; and the tremendous feeling of relief and joy when I caught sight of Minefield on the horizon - it was sweet, and what a huge gaming experience that was.
That is when I fell in love with Fallout 3, because it really pitted your survival against the entire world in the beginning of the game.
Then when you gain in levels and get better weaponry and armor, then you are able to fight your way into places where there are supplies to be had; and then stimpacks and beds can be found more readily and lose their value to the Player because you can get them and are surviving a little better.
Then about 3/4 of the way through the game the balance seems to go the other way, where suddenly you have over a hundred stimpacks in your inventory and have a safe house with a full medical stand to treat your own injuries so don't need the stimpacks - and you no longer have to scrounge to survive; too much money and equipment so you are setting great armor and weapons up in displays around your house.
Somewhere between that initial surviving well and before it reaches the "owning" stage, THAT is when a mod should kick in to ease back on supplies or toughen up what it takes to survive. Like for instance, a person might have to use BOTH a Stimpack and bed to heal major wounds or crippled limbs; or the days in bed extended to 3 for a major injury or break. (because if you are not at home, that means you won't be able to safely sleep in a dungeon bed because the enemies will respawn).
(Like maybe have your extreme wounds or crippled limbs only heal by 1/3 per day with both bedrest and stimpacks)
Like at that point suddenly make it where the Stimpacks have suddenly lost potency and work at 5-25% of their former state; or been poisoned so only some of them work and it is a random crapshoot whether you will be healed or not (or maybe even have them sicken the player temporarily because they have been out in the world soaking up radiation, so maybe they give radiation sickness now or something).
And without the Stimpacks sleeping doesn't heal a broken limb; you have to use both or go to the doctor for real healing (and at that point in the game the Player certainly has the bottlecaps to spend on Doctors, and doctors are plentiful in the wasteland, I've even come across them in random encounters).
I am really interested in seeing how Fallout 4's hardcore mode is going to be set up.
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