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Lopov
I just alt-tabbed out of the game and have a question - how do I move items from stash to quick items so I can interact with them? I can't drag items from Stash, they seem like they can't be moved.

I don't see the Drop button next to Stash either, which is odd, since the version which I use (the White March) should be fully patched. Well unless it's not.
SubRosa
I just started using IE mod, so it could be that added the Drop button. I also just installed a patch for White March, which might have added it too. It must have been added by one or the other, because I just looked back at this pic from a few days ago and it is not there. I now have a Drop button right under the Crafting one.

I just drag and drop from the stash to the character inventories and it works fine for me.


Edit: Just tested it and it is the IE Mod that adds the Drop button.
Lopov
Okay, maybe I'll use this mod in the future as well.

Party (Mowrin, Eder, Durance, Black Hound) inside the ruined house

Wolves attack!
Renee
Aww, so cute to see you folks rolling nu t00ns to pwn teh game with. Keep it up! smile.gif
SubRosa
QUOTE(Renee @ Sep 3 2015, 09:21 PM) *

Aww, so cute to see you folks rolling nu t00ns to pwn teh game with. Keep it up! smile.gif

Ph3&R U$ n00bS! laugh.gif
SubRosa
Some notes about Wizards.

I already mentioned before that Wizards all get Arcane Assault, which is a short ranged attack that they can do twice per encounter. Well, they also can take a Talent called Blast which allows them to fire an unlimited number of short ranged attacks through a wand, rod, or scepter. Yet another Talent gives the Blast at +5 DR reduction against their enemies. So between Arcane Assault and Blast, you can at least keep up a continuous series of magical attacks. Granted, neither does a lot of damage, 10-16 for AA, and 6-11 for Blast. The first is about the same as a sword or bow. The second is lower than a dagger.

The IE mod also does allow you to increase the number of spells you can cast between rest periods. It also allows you to make all spells castable per encounter rather than per rest. Or you can use it to make 1st and 2nd level spells castable per encounter sooner (in the vanilla game they become that way at 9th and 11th level respectively).

So with all this - especially IE - Wizards are a viable class for a player character, rather than just a support character only useful once in a while for strategic spell usages, and missing the bad guys with a bow or sling the rest of the time.
Lopov
I rolled a new toon, a monk again, but this time I paid more attention when choosing attributes and leveling up, besides I didn't like some choices which I made with my previous character.

Now I'm using the IE mod, mostly to have the Drop button in the inventory. It annoyed me the most in the vanilla game that you couldn't drop any items. It has several other cool features but I haven't tested them yet.

One thing I really like in PoE is that I'm not "afraid" to start any quests since (so far) all of them have multiple outcomes, suited for different types of characters. Unlike in TES & Fallout where a lot of quests can only be done in one way. There aren't any essential characters either.

However, I find the game quite difficult at times (attack at Raedric's hold for instance) or perhaps I'm doing quests which were meant to be done at higher levels.

This is my new character - monk Yetizad in the Xaurip Camp in Valewood (I'm using the zoom range as recommended by SubRosa at page 1)

And that's his portrait (the large version)
SubRosa
A Yeti monk! I know that pic, it's Aarin Gend from NWN 1! I always liked him.

I just finished Raedric's Hold with Skadi, and it was a tough series of fights, especially the last one against Raedric himself and all of his bodyguards. Aloth got knocked out in that one.

There are two ways to sneak into the castle though, rather than going through the front door and fighting through all the guards. If you go to the left, near the very end of the land is a section of wall you can climb that gets you up into the second floor where all the priests are. There are a bunch of spare robes in the crates you can put on, and blend in as priests. That will get you through the second floor at least without a fight.

If you go to the right on the outside map of the castle, near the end is a section of rocks where the moat is shallow and you can walk across. Then there is a sewer grate you can pry open and get into the basement. There are a bunch of undead down there to slay your way through. But I didn't find them too much trouble. I had Durance with me by then, and his Holy Radiance does wonders against undead.
Lopov
The name Yetizad is from a comic book. Yetizad was an African necromancer who traveled to the USA to spread evil. However, except the name, the necromancer doesn't have anything in common with monk Yetizad.

My previous party attacked the keep though the front gates and didn't have much problems until getting inside, then it got problematic. They somehow made it to Raedric but defeating him was impossible.

Are you far through the MQ, SubRosa and is it difficult?
SubRosa
Wow, I had never heard of that Yetizad. But I stopped reading comics a while ago. Aside from the Yeti, the other thing the name makes me think of is the Yazdegerds - the kings of the Sassanian Persians.

I am only a little ahead of you. Skadi killed Raedric a few days ago. She found Caed Nua yesterday, and I just cleared its outside today and started working on the Eastern Barbican. As I understand it, you have to complete that before you can go any farther in the world, and reach Defiance Bay. While I wait for the construction to be done, Skadi and company are exploring the Endless Paths of Od Nua. It is a over a dozen different dungeon levels under Caed Nua.

So far I would not say it is too difficult. One thing the developers said was that they wanted to make a game that you could complete without having to min/max your character. To me it looks more like they spread around everything that a character is going to need into so many attributes that you cannot really min/max a character. There are no real dump stats anymore. But what I see from people posting is that you can finish the main quest without being overpowered. Still, I think I am going to institute a house rule of giving every character a +1 to an Attribute every four levels, like we could in Neverwinter Nights.

I have also seen many people say that the enemy AI for version 2.0 is much improved from the previous game versions. Since now the bad guys act more intelligently, they are harder to defeat. I have seen them trying to do end runs around my front line fighters to get at the squishy mage behind. But I keep Durance back from the front as a reserve, and he intercepts anyone who tries that in melee. Otherwise he is there for support with either spells or ranged weapons.

I think the real secret here is make sure you are always fighting in formation. Keep your fighters up front where they can pin the enemy and soak up their damage. Eder is a great tank. I gave him that magic flail I found early - Guan's Share - and a magic shield I bought at the smithy in the first town. He is really tough in melee. I also gave him an arbalest, so he can get off one good shot at the beginning of every fight. After that he switches to his flail and shield, since it takes too long to reload.

Keep your mages and archers back out of the way, and use them to make pin-point attacks on the enemy. Aloth usually just uses either his Arcane Assault or Blast, and doesn't do much damage. But when something looks really tough, he is my first up to attack with an area spell like Rolling Flame. I found the Slicken spell is really hand too. Cast that directly in front of the party at the start of a fight, and it makes the enemy fall down as they charge you. Then Aloth and your archers can pick at them with ease. Chill Fog is a good 1st level Area of effect spell you can use the same way, as it keeps going for an extended amount of time. Just be careful not to step into it! Ghost Blades is another good 1st level spell. It hits everything in an arc in front of the caster, does decent damage, and doesn't seem to harm the party. Fan the Flames is similar, but it definitely does friendly fire to the party, so I don't use it.

Finally, keep at least one second-line fighter ready to step in and block off an enemy that tries to flank and get into your rear. Durance is a Priest, and he works really well for this. He can fight in melee with his staff, use spells to support the party, or a ranged weapon to attack the enemy from behind the front line. His Holy Radiance does damage to undead like Turning in the old games. I took a talent that increases that damage, and it really does the trick once they all close into melee. It also heals the party, so hold back on using it until later in the fight.

I play in slow mode all the time to make sure I can see keep track of what is happening. I still have to pause a lot to issue orders. My biggest problem is I cannot always tell if a character has cast a spell or fired a weapon yet.

I also never charge in. Instead I keep the entire party in sneak mode, find the enemy, and then deploy for battle from a distance. Then I open up with ranged weapons, and force the enemy to come to me. They will almost always charge. That is what makes that Slicken spell so useful.
Lopov
Yetizad was featured in an Italian comic series called Zagor, these comics are mostly popular in Italy and surrounding countries (like Slovenia), I doubt they ever made it over the ocean.

These are some great combat tips. One thing I'm using a lot, is to engage only enemies at the edge of the fog of war. Sometimes the enemy closest to the edge will notice one of my characters sneaking and will go to investigate, thus separating from his group. Then I pick them off one by one unless another enemy comes patrolling around.

I was never that good with mages / priests but I better learn how to make a good use of one. Fortunately, PoE gives some pretty good tips too if tutorial messages are enabled.
SubRosa
I like that bird logo Zagor has on his chest. It looks like a black phoenix.

I use that same trick of attacking from the very edge of fog of war. You can often get them to come at you one a time that way, and pick them off. I tried that against Raedric, and it almost worked. I got everyone to attack except his Archmage. Which I am thankful for, since he might have turned the tide of the battle against me.

I am still not making the most of the Priest class too. I am trying though. I am not used to all the various buffing spells they have. But I am working on it.

I just found Kana, and am really having trouble getting the knack of using him. He's a Chanter, and I am not really sure how to use him the best. Mostly I just use him as a front line fighter, but he's definitely not as good as Eder or Skadi's Wolf Companion. He seems to chant all the time, and I just figured out how to move the phrases around in the chant. But I am sure there is a lot more to it than I have figured out. I am giving a lot of thought to removing him from the party.
SubRosa
Here is a map of the game world. It shows where the companions can be found (green arrows), and where each territory links to the next (yellow arrows).

I also made a Short Vid of Persephone, Eder, Durance, and Aloth taking on the bandits in Black Meadow. It should give folks who have not played the game an idea of what the gameplay is like.

You can see how formations are important when the two "front lines" meet. A bandit tries to sneak past at the top of the screen, but Durance - the Priest - stops him with a Halt spell. Then he moves in to flank himself, which incurs a penalty upon the target.

The bandit archer way to the left probably gave me the most trouble. Persephone's team does not have a dedicated archer. Persephone and Eder (the team's other Fighter), carry bows as backup weapons. They typically only use them for the first shot before going into melee. So Aloth - the Mage - had to step up to take on the bandit archer. The only trouble is that while Aloth has ranged attacks, they are shorter range than a bow, so he has to get a lot closer.
Acadian
Very nice, SubRosa! It's great to see there are some strategy guides/walkthroughs out there. And the vid looks very familiar to this old BG player! goodjob.gif
SubRosa
This looks like one of Persephone's old pals

Speaking of whom, I had an idea, and started Persephone over. Tonight I reached the first town in the game, and was able to hire two Adventurers at the inn. Unlike the Companions, who are NPCs that are fully-fleshed out, with backstories, custom portraits, quests, and so on, Adventurers are basically blank slates that you can hire to join you. Each is a specific level, and the higher level ones naturally cost more. Once you hire them, you go into the character creation for them, just like you did with your PC. This is nice in that it allows you to create them exactly how you want them. So you can do this to fill a specific role on your team.

The downside is that the hired Adventurers are always several levels behind you. But I found a way to get around that. The following console command will bring them up to the level you specify, and wont' change your PC's experience if you are already the same level:

AddExperienceToLevel {Level}

So now Persephone has been joined by Darryl (on the left), and Serana (on the right) smile.gif
Lopov
SubRosa, Persephone's race is Godlike, right? How did you manage to get her such a humanoid look without any kind of horns?

I'm curious to try out the Godlike race myself.

Monk seems a difficult class to play for now. In combat, they can't use their special powers until wounded enough, because to use a power, they have to spend a wound, so to speak. The better the power, the more wounds are required. They aren't meant as a first line warriors, it seems.
SubRosa
Persephone is a human. When I first tried her out it was as a Godlike, but I deleted those saves. The horns just didn't fit. I did make Darryl a Death Godlike. He has a horned helmet in Skyrim, so they are perfect for him.

The Monk looks confusing to me, with all that business of using Wounds to activate powers. That is why I have not tried one yet. I still have not figured out the Chanter either, or the Cipher.
Lopov
Yeah, it's quite confusing, though the good thing is that you can use special powers in every encounter, you don't need to rest in between. It seems that monks are similar as in BG - difficult to play at low levels but (I assume) tanks at higher ones.
Acadian
Spectacular shots, SubRosa. That sword spell looks wonderfully related to a couple of the older BG sword spells. And your team looks very well assembled. I'm guessing the crew is 'Adventurers' that you hired crafted to your purpose from the inns instead of existing in-game companions. If that is so, do you miss the NPC banter much?
SubRosa
That Ghost Blades spell is awesome. It is a 1st Level spell, so you can start the game with it. It shoots out those ghostly swords in an arc in front of you, and it doesn't harm your allies. That one shot killed everything in the room.

Those are indeed Adventurers hired from an inn. So far I am very happy with using them, as I was able to not only give them the stats I wanted, but the identities as well. So far I don't miss the regular companions. All of their comments and banter seem to be scripted remarks that come up during specific pieces of dialogue, and is generally somehow quest-related. Otherwise they never really talk among themselves.

You do of course get some talking from even the Adventurers. Like when you go into stealth mode, one will say something about being sneaky. Darryl seems very talkative, as it is his voice I hear most often from them. It sounds like Clancy Brown.
haute ecole rider
Clancy Brown sounds perfect as Darryl! blink.gif laugh.gif
SubRosa
It is the Male - Sinister voice. Turns out is done by Matthew Mercer, who also did Aloth and Eder! I never would have guessed that. He is a good VA, especially considering how he can change his voice to do multiple roles that are all so distinctive from one another.
Lopov
Nice shots - Darryl is humongous!

Team Deadwalker looks great in action, but most of all I like Aloth Serana holding her grimoire firmly even in the heat of the battle.

I'm considering cheating in PoE closedeyes.gif -> combat is quite difficult for me to fully understand with what limited time I have for gaming, and since I'm mostly interested in story, I'll make my main character a little overpowered to get through difficult battles easier. For some reason I can't use cheats in Yetizad's game, the command "player" isn't recognized while if I start a new game, I can use console commands fine. Maybe because I started his game without IE and added it later on, I'm not sure.

Today I accidentally spoiled myself by reading about console commands on some forum and the discussion went off-topic and some guy revealed the name of the robed man (the one which appears in the intro) and who he is. wacko.gif It's quite a spoiler but fortunately I still don't have a clue about the rest of the story.
SubRosa
I used the console to buff up Team Deadwalker's attributes to match what I felt each character ought to have, based on what they were like in Skyrim. So they are pretty impressive. But the combats are still interesting and a challenge.

I had one case where the game didn't recognize Player. What I did was use this command

FindCharacter Player

It gave me the internal name that game was using for the Player. The cheats worked just fine when I used that.

I also made a nice discovery. The White March adds those new Multi-Class Talents. I took Apprentices's Sneak Attack for both Persephone and Darryl, and it works really great. Like the Rogue's regular Sneak Attack, it gives extra damage for the first strike, and against all enemies who are prone, hobbled, blinded, dazed, and so on. It combines perfectly with the Fighter's Knockdown ability, because once they knock down someone, they get extra damage against them.
Lopov
I couldn't get cheats to work in Yeti's game, so I started over. Seems that whenever I start a new game, I discover something new.

It's a spoiler so I'll put it in tags:


Aryan & Heodan leaving Cilant Lis

Aryan, the sole survivor of a deadly windstorm

Time to rest

Aryan is a monk from Old Vailia, "gifted" with some powers that put him above an average character but still not anthying god-like.
SubRosa
Good luck to Aryan!

The amount of variables in Cilant Lis is just amazing. If you actually get Heodan through the fight at the encampment without him suffering any debilitating injuries, you can rest in Cilant Lis without Calisca leaving, or there being any discussion about it at all.

Persephone and her gang have discovered Caed Nua, and have been exploring the endless depths below. Wow, some of these fights are just brutal, and I have only gotten down to Level 4 so far, out of 15 or so!
Lopov
Even more, if you managedto get through the fight by interrupting the bandit leader's attack (I think that your Dex has to be high enough), Heodan doesn't get hurt at all and an option to rest doesn't appear, it happened with my first character.
SubRosa
The Deadwalkers have been plumbing the Endless Depths of Od Nua. They got down to the 8th Level so far before returning to the surface. By then the Eastern Barbican was completed, opening the way to the rest of the map. Brighthollow (the living quarters of the stronghold) were done by then, and the Warden's Cabin.

So after getting a good night's sleep without having to pay for it or use camping supplies, the team talked to the new Warden. He gave Persephone and company a slew of bounties to collect upon. Most are in the areas already explored on the way to Caed Nua. I left the team on the way to the first one.

The Endless Depths were tough. Really tough. I had to use the HealParty cheat several times. The first few levels were not too bad. But once I got deeper it seemed like almost every fight was a boss battle. Up until now the Xaurip have been pushovers. Basically Kobolds. But not down there. They paralyze with every attack, come in hordes that outnumber you three of four to one, and have a zillion endurance. And they are the easy ones!

I started trying to use traps down there. But even with a Stealth of about 7, Lucia cannot get near the monsters without being detected. So she has to set them at the edge of bow range. It seems that you can only set one, since when I put a second one down, the previous trap just vanishes. After all that work, the monsters nearly always manage to avoid the traps. They walk around them, so clearly they know they are there. So I have given up trying to use traps.

Fighting in doorways seems to be working best. Persephone and Darryl can block the widest ones, while the rest of the team stands behind and uses wands and bow. Serana putting a Slicken spell right in front of P&D helps. But some enemies seem to teleport, and appear right behind the party. Mainly ghostly undead ones, so maybe that is a special power of theirs. Still, even with Sofie healing them during the battle, and using potions, either Persephone or Darryl often go down, or nearly down, in many fights down in Od Nua. Yet they each have over 700 Endurance, and wear heavy armor. I can really see how many people say that the latest version of the game is significantly more challenging than the it used to be.
SubRosa
Team Deadwalker ventured beyond the Eastern Barbican of Caed Nua, and began exploring the next outdoor area - Woodend Plains. I am relieved to say that it is not the gladiator school that the Endlesss Paths of Od Nua are. The Deadwalkers have been handily dealing with everything in the area. So it looks like the Endless Paths are basically turned up to 11. My guess is they do not expect you to try to tackle them until late in the game.
Lopov
Are Endless Paths of Od Nua completely optional or must you fight through some levels? They must be really tough, if even Xaurips are challenging.

--

Aryan made it to Gilded Vale and got acquainted with Raedric's law. After such warm welcome, he doesn't intend to stay in Gilded Vale for too long. He went on a walk before sleep and descended down the stairs leading to the collapsed Temple of Eothas, which I haven't noticed until now. He picked up a quest there but will see to it the next day.
SubRosa
You only have to do the dungeon of Caed Nua, and about half of the first level of Od Nua proper. The rest is all optional.

You haven't been in the ruined temple before? Aryan better get some help from Eder and Aloth, or hire some Adventurers. That's not a place to tackle alone!
haute ecole rider
Reloaded the game. Got further against that Forest Lurker but still got killed. Trying to figure out the strategies in this game and Sage Rose's posts have been helpful, but I still feel like I have much to learn!

Thanks for the heads up on Cael Nua - sounds like a place for lots of saves (like after each battle!).
Lopov
SubRosa, do you by chance know a console command to remove items, specifically quest items?

After completing the Buried Secrets quest in the Temple of Eothas, I'm stuck with Bones of dead priests, because Aryan finished a conversation with Wirtan and didn't give him the bones. After the conversation the quest was completed and bones are now a permanent quest item. Apparently they can be given to magistrate in Gilded Vale but only if you don't talk to Wirtan first. I know that bones are located in stash and don't take up space in my inventory but it gets on my nerves that I can't get rid of them. I tried various commands like removeitem, takeitem, deleteitem but to no avail.
SubRosa
QUOTE(haute ecole rider @ Sep 11 2015, 01:17 PM) *

Reloaded the game. Got further against that Forest Lurker but still got killed. Trying to figure out the strategies in this game and Sage Rose's posts have been helpful, but I still feel like I have much to learn!

Thanks for the heads up on Cael Nua - sounds like a place for lots of saves (like after each battle!).

I found the best way for dealing with Forest Trolls and their Forest Lurker big brothers is with archery. Most notably lead off with Wounding Shot to hobble the target. That cuts their movement way down, and gives you more time to pepper it with missiles.

The other thing is that every member of your team needs a missile weapon, including the melee tanks. What I did was give Persephone and Darryl (my tanks) each an Arbalest. It has a long range and does a lot of damage. The glacial reload speed doesn't matter for them, since they are normally only going to get off one shot before going into melee anyway. But against a single, hobbled troll or lurker they can often get off two shots.

Your other characters need missiles as well. Your Wizard should have a wand, scepter, or rod. I find I like the wands, because they have a fast attack speed. Make sure you take the Blast & Penetrating Blast Talents for them. Between that and their Arcane Assault they always have a medium or short range attack. Your Priest can use either a bow or wand. I have Sofie using a wand, and find that works well for her. Finally your Ranger or ranged Rogue should have either a Hunting or War Bow of course.

I always sneak around with the entire party. Give everyone at least one point in it. Then when I find the baddies I deploy for battle at the edge of missile range, make sure I switch everyone to ranged weapons, and have everyone open up on a single target. That often kills it right off. If not, they should be hobbled and taking continuous fire from your archer, wizard, and priest as they limp near. If they survive to meet your line, have one tank engage them head on and lead with a Knockdown. Have the other tank or your Priest circle completely behind them. That gives them the Flanked debuff, which lowers their defense (and makes it easier for you to hit).



QUOTE(Lopov @ Sep 11 2015, 02:43 PM) *

SubRosa, do you by chance know a console command to remove items, specifically quest items?

After completing the Buried Secrets quest in the Temple of Eothas, I'm stuck with Bones of dead priests, because Aryan finished a conversation with Wirtan and didn't give him the bones. After the conversation the quest was completed and bones are now a permanent quest item. Apparently they can be given to magistrate in Gilded Vale but only if you don't talk to Wirtan first. I know that bones are located in stash and don't take up space in my inventory but it gets on my nerves that I can't get rid of them. I tried various commands like removeitem, takeitem, deleteitem but to no avail.

I have had success with RemoveItem. I think I used it like this:
RemoveItem Player misc_item 1

Just be sure you have the right name for the character, use the FindCharacter command to make sure and the right name for the item. Even the player character is not always Player. I have had it come up as something else. You should be able to find the item names in PillarsOfEternity_Data\assetbundles\prefabs\objectbundle

You could also try taking the remains to the guy first talked to when you entered Gilded Vale. I think his name is Urgeat. This guide says you can give the remains to him, though I have never tried it.
Lopov
I found the correct code, it's quest_item_sack_bones. I tested it by using the command additem quest_item_sack_bones 1 and it works - I get another set of bones in my inventory. However, the removeitem command doesn't get recognized, even if I insert player (or the reference of the player) in the command line. Can you please test it in your game and see if it works with this same item? I get the response "No command or script 'RemoveItem' accepting 2 parameters exist.
SubRosa
I am not having any luck with it now. I even tried using RemoveTalent, which works on both talents and abilities. It might be something that changed with the White March expansion. Or I might have been thinking of removing abilities or talents.
Lopov
Thanks anyway. I'll wait for the save editor to be updated at Nexus, then I'll manually delete bones.

--

Aryan teamed up with Durance and they were on a way to Caed Nua, crossing the Black Meadow, when they found supplies, intended for the blacksmith from Gilded Vale. They backtracked to return the smith's shipment and rented a room at the Black Hound Inn, planning to journey east to Caed Nua in the morning.

Aryan fights a shadow

Forest Battle

Lurker dies

Aryan rushes to the combat while Durance stays behind and fights with his spells. He only joins the fight directly when Aryan does most of the work.
SubRosa
Aryan is taking on the world with just one companion? He definitely has cajones! I'd go with a much bigger party.

The team now has an undead cat for a mascot

Taking on a Drake

There's more than one Drake, but Serana has a Ray of Fire!

Serana burns them down (and Persephone and Darryl too!)

Here is a short (2 min) video I made showing the Deadwalkers in a typical battle. Make sure you set it to play back at 1080p, otherwise it just looks all blurry.

You can see how I pick a choke point in the cave to fight, and start out with everyone concentrating their missile attack on one target, a Flame Blight at the lower left. Sadly it survived, because I forgot that it is immune to piercing attacks (which means arrows). But it still suffers the debuffs from archery powers, notably the Hobbled effect from Lucia's Wounding Shot. That at least slowed it down and kept it out of the fight for a while.

Then Persephone and Darryl switch to their melee weapons and step up to block off the tunnel. Lucia switches her target to the on coming Xaurip, with the hopes of Hobbling the nearest one and slowing it down as well. Finally Serana and Sofie continue working on the slowed Flame Blight with their wands.

After a few moments I noticed the Xaurips had an archer that was taking potshots at me. So he became Lucia's sole concern. Since Serana and Sofie have shorter range attacks, I used them to support Persephone and Darryl by attacking the enemy front liners they were engaged with. That gave me a 2-1 advantage at the point of contact.

I find ganging up on the bad guys works really well in this game. I try to use Persephone and Darryl to block off the enemy horde at a bottleneck like a doorway. Then I will usually leave one of them to fight on their own, while the rest of the party all gangs up on the baddie the other has engaged. That way I get a 4 on 1 at that spot. They tend to go down pretty quickly that way. Of course that can be rough on the one tank going it alone, and sometimes they get 3 or more baddies on them. But that is why they are the tanks, and have over 800 health. When things start going bad for them I have Sofie switch from ranged attacks to healing buffs.
Lopov
QUOTE
Aryan is taking on the world with just one companion? He definitely has cajones! I'd go with a much bigger party.
I buffed both of them with the console, so they can manage on their own. I prefer smaller parties myself.

An undead cat looks familiar - did team Deadwalker by chance found her in Raedric's dungeons?

I've never met a live drake yet, only their remains scattered over Black Meadow. I assume that bigger drakes a.k.a. dragons inhabit Eora as well.

So that's how Ray of Fire looks like. Aryan keeps this scroll for a special occasion.
Acadian
SubRosa, love the little black cat familiar! So it looks like Serana still has a bit of a friendly fire problem - this time it's fire instead of ice spikes in the back? laugh.gif
SubRosa
QUOTE(Lopov @ Sep 12 2015, 02:57 AM) *

QUOTE
Aryan is taking on the world with just one companion? He definitely has cajones! I'd go with a much bigger party.
I buffed both of them with the console, so they can manage on their own. I prefer smaller parties myself.

An undead cat looks familiar - did team Deadwalker by chance found her in Raedric's dungeons?

I've never met a live drake yet, only their remains scattered over Black Meadow. I assume that bigger drakes a.k.a. dragons inhabit Eora as well.

So that's how Ray of Fire looks like. Aryan keeps this scroll for a special occasion.

Ray of Fire is very effective. But it damages any friendly who gets caught in the ray as well. So you have to be really careful about where you use it.

I have run into regular drakes, and really a really big one in Searing Falls. As I understand it, there are dragons as well. Including an Adra Dragon, which sounds really dangerous. But I have not encountered one yet.

That is indeed the black cat from Raedric's dungeons. I thought he'd be perfect for the Deadwalkers.


QUOTE(Acadian @ Sep 12 2015, 10:25 AM) *

SubRosa, love the little black cat familiar! So it looks like Serana still has a bit of a friendly fire problem - this time it's fire instead of ice spikes in the back? laugh.gif

There are a lot more fire than ice spells in Pillars, so just like you said, now Serana is shooting us in the back with flames instead of ice spikes! laugh.gif
Colonel Mustard
Eyyyy!

*Finger guns into thread*

I've just been reading through all of the thread as I'm quite interested in getting a copy of Pillars, and I had a couple of questions about the game:

1: Is combat turn-based/can it be turn based? I quite like isometric games in a old-skool Fallout/Baldur's Gate vein, but I much prefer isometric combat to be turn-based rather than in real-time, as I tend to find managing multiple characters in real-time combat to be a confusing, overly-difficult mess. I find turn-based stuff way more enjoyable.
2: Is the inventory complicated? I tend to end up carrying loads of excess stuff when I play RPGs and frankly I hate that. I always end up just getting confused and tired out of trying to sort things out and deal with merchants.
3: How cheesy do you have to be to make a gunslinger build? Flintlock firearms are cool as hell. I want them. I want them all.

Yeah, those were my main questions. Cheers in advance, everyone!

*Finger guns out of thread*
SubRosa
It is real time combat. But you can pause the game whenever you want and issue orders to each of your characters. Then unpause, watch what happens for a few moments, then pause again to issue new orders. So it isn't like the original Warcraft games where you have to scramble like mad to click on every one of your units. You have all the time you want to think, change weapons, consider spells, and order your characters around.

The inventory is relatively simple. There is no weight to items. Each character has a small inventory of about twenty items that they can carry directly on them. There is also a Stash which you can put things directly into which has an unlimited capacity. The Stash is sorted into several groups based on weapons, armor, alchemy, and so on. So what I do is keep all the stuff I might want to use in my character inventories. Everything I want to sell goes into my Stash. Then when I get to a merchant I just dump my Stash on them, except the alchemy, which I keep for enchanting.

Guns aren't available to start with. I found a Pistol somewhere in Act I. At the end of Act I you meet a recruitable companion who has an Arquebus. Now that I am in Act II I am finally coming upon Araqubuses and Blunderbusses for sale. Of course you can use the Additem console command to get them any time you want. However, all firearms are really slow to reload. So in practice they are only good for the first shot. After that you need to switch to another weapon for the rest of the fight.
haute ecole rider
QUOTE(SubRosa @ Sep 6 2015, 09:55 PM) *

This looks like one of Persephone's old pals

Speaking of whom, I had an idea, and started Persephone over. Tonight I reached the first town in the game, and was able to hire two Adventurers at the inn. Unlike the Companions, who are NPCs that are fully-fleshed out, with backstories, custom portraits, quests, and so on, Adventurers are basically blank slates that you can hire to join you. Each is a specific level, and the higher level ones naturally cost more. Once you hire them, you go into the character creation for them, just like you did with your PC. This is nice in that it allows you to create them exactly how you want them. So you can do this to fill a specific role on your team.

The downside is that the hired Adventurers are always several levels behind you. But I found a way to get around that. The following console command will bring them up to the level you specify, and wont' change your PC's experience if you are already the same level:

AddExperienceToLevel {Level}

So now Persephone has been joined by Darryl (on the left), and Serana (on the right) smile.gif


So I'm trying to figure out a way to customize the portraits for two NPC's but reading this am I right in understanding that this can't be done for the named companions such as Aloth and Edér? Drat! I have custom portraits for those two! Now I'll have to think of something else! mad.gif
SubRosa
If you could find where the game keeps the companion's portraits and what their file names are you could replace them with your custom pics.

Found it. All of the companion's pics are in your Pillars of Eternity\PillarsofEternity_Data\Art\Gui\Portraits\Companion folder.
haute ecole rider
YES!! Found it, thanks!

*scurries off to make cosmetic changes*

Okay! Here ya go!
SubRosa
It's Elrond! And is that James Bond beside him? I cannot put a name to the Asian girl, but I am sure I have seen her before.
haute ecole rider
Yup! And Yup - my favorite JB.

SeJin (my PC) is inspired by the character Kim Sun Hwa from the K-Drama IRIS. She is played by Kim Seo Yeon, one of my favorite actresses ever.
Lopov
Now if someone says that they aren't similar... biggrin.gif

...I was itching for a new character, so I created Mitya, a paladin belonging to Order of Kind Wayfarers. The portrait is custom but with plenty of character options I could more or less recreate him in the game.

Paladins differ in quite some aspects from other games, namely they belong to several different orders and not all are good, some are brutal and evil. All paladins are rather zealous but their alignment can shift from good to evil and everything in between.
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