Elisabeth Hollow
Nov 30 2013, 07:46 PM
Further south? Or no, north.
Colonel Mustard
Nov 30 2013, 08:12 PM
Outer space!
Callidus Thorn
Nov 30 2013, 09:09 PM
QUOTE(Rohirrim @ Nov 30 2013, 06:39 PM)

So where to now, pardners?
And just as importantly, why do they choose to stick together?
As to where, I'm agree with Liz, north.
No real reason, I just can't think of a Firefly reference right now to use in answer to the question
Elisabeth Hollow
Nov 30 2013, 09:52 PM
Betty has enough money on her to feed them all several times over. She probably won't say that, though lol
Plus, strength in numbers. Betty will stick with the preacher because the big gun he can shoot lol
Colonel Mustard
Dec 1 2013, 12:14 AM
And it's here that I realise that I've created a character who's crazy enough to want to stay and fight.
Give me a little time, I need to think this one through.
Rohirrim
Dec 1 2013, 12:15 AM
What about that other priestly fellow?
Colonel Mustard
Dec 1 2013, 12:18 AM
QUOTE(Rohirrim @ Nov 30 2013, 11:15 PM)

What about that other priestly fellow?

He's cowering behind an altar or something right now, I'd imagine.
Callidus Thorn
Dec 1 2013, 09:59 PM
Uhh, Colonel, much as I hate to nitpick, Percival still has his revolver. So it's two guns between the three of them.
Colonel Mustard
Dec 1 2013, 10:03 PM
QUOTE(Callidus Thorn @ Dec 1 2013, 08:59 PM)

Uhh, Colonel, much as I hate to nitpick, Percival still has his revolver. So it's two guns between the three of them.
Fixed.
*Punches Callidus in the face*
Now don't ever contradict me again!
Rohirrim
Dec 4 2013, 01:06 PM
Oh. It's my turn, ain't it?
Rohirrim
Dec 5 2013, 08:56 PM
So now that we're really underway, time for a bit of depth-adding. Huzzah!
-Clarification on the guns: Steam guns are breech-loading, and typically can fire a few dozen bullets before replacing the steam cartridge. Clockwork guns are muzzle-loading, for the most part, excepting pistols, and require a re-winding before the next shot can be fire, rather like a musket/crossbow. The winding time is proportionate to the size and power of the gun. They are used extensively by the French army in Mexico, originally salvaged and modified from Napoleon's tin soldier battalions.
-Pneumatic carriages/stagecoaches are in the prototype phase, and clockwork rickshaws are all over San Francisco, thanks to Chinese immigrants.
-Combat automatons are made mostly in Germany, a rising industrial power, and Spain, Germany's being more mass-produced and basic, and Spain's often filigreed and hand-engraved with elaborate designs. Some exotic models are appearing from British India, Japan, and China.
Rohirrim
Dec 13 2013, 03:36 AM
Umm...I guess anyone can introduce the town; I don't want to be a DM, that's too restrictive for this.
Elisabeth Hollow
Dec 13 2013, 03:38 AM
Oh XD
That's what I was waiting for, lol
Dantrag
Dec 18 2013, 03:11 AM
I'm interested in jumping in on this one - any objections to my character being the guy the bandits were looking for in Dodge?
Elisabeth Hollow
Dec 18 2013, 03:21 AM
Not one from me :]
Dantrag
Dec 18 2013, 04:39 AM
Since nobody went with the occult side of things...I decided to! Also I'm Southern as hell. This is gonna be fun. Lemme know what you think/if this conflicts with anything. I read the Playground - doesn't seem to clash as far as I can tell. I'll wait for approval before I jump in or anything.
Name: Jackson "Devil-Man" Abbot
Age: 24
Appearance: Slightly above-average height with a lanky build. He wears a dirty button down shirt that might've been white at one time, and a pair of denim jeans that would fall to his knees if not held up by a pair of brown leather suspenders. Unlike the boots that are typically seen in the area, he opts for a pair of worn low-top, lace-up shoes made from the same leather as the suspenders. He is rarely seen not wearing his newsboy cap. His brown hair was once cropped short, but now is getting shaggy around the ears. He obviously hasn't shaved in a few good weeks, but couldn't grow a full beard if he wanted to.
Occupation: Musician, gambler, vagabond, devil-man.
Skills: He is an excellent blues player, an absolutely terrible gambler (though he has been known to get extremely 'lucky' at crucial moments), and is very adept at what he likes to call "mindgames," (since the word "telepathy" is absent from his vocabulary) which allow him to mentally communicate with the dead and the living alike. Communicating with the dead in his case, however, requires song. He is no gunslinger, but he knows how to shoot, and has killed a man before.
Personality Jackson seems to be very carefree, charismatic, and jovial. If drunk, depressed, or pushed too far, however, a much darker side can emerge quickly.
Worldly possessions: Steel resonator, a knapsack that carries a bottle-neck slide, snub-nosed six-shooter (fully loaded, no extra rounds), tobacco pouch, tin flask, bowie knife with a deer antler handle, and other more disposable items (ie - food, coin)
Biography: Nothing is known of Jackson's real parent's, except that they were killed by indians. He was a white boy raised by a black sharecropping family, the Abbots, that worked the Dockery Plantation in Mississippi. There, he learned to play the blues from Henry Sloan, and learned to live a rugged farm life. His adoptive father died of tuberculosis before his memories began, and his 'mother,' Gloria, was something of a wisewoman to the workers, due to her voodoo heritage. Jackson figured out at a young age that he could read people very well; understand motives that were hidden beneath the surface, but it was Gloria who made him understand that he was reading minds. It was she who gave him a more spiritual understanding of life and death. It was she who realized that whenever he played his guitar he came close to touching the other world. There was a song that she would sing to him when he was young, and after she passed away, Jackson played the song at her funeral. That was the first time he spoke with a ghost. That was the day he earned the name "Devil-Man." That was the day he left the Dockery Plantation.
Elisabeth Hollow
Dec 18 2013, 04:53 AM
LOVE IT!!!!
Rohirrim
Dec 18 2013, 01:10 PM
Welcome Dantrag. I love your character!
Reminds me of The Jerk: "I was raised a small black boy..."
Elisabeth Hollow
Dec 24 2013, 04:58 AM
Who's turn is it? Mine?
Rohirrim
Dec 24 2013, 05:30 AM
QUOTE(Elisabeth Hollow @ Dec 23 2013, 10:58 PM)

Who's turn is it? Mine?
Yerp-a-derp.
Dantrag
Dec 26 2013, 11:22 PM
*casts summon thread activity spell*
Elisabeth Hollow
Dec 26 2013, 11:30 PM
Sorryyyyyyy! I'll post tonight!
Rohirrim
Jan 19 2014, 12:07 AM
Guys...
Elisabeth Hollow
Jan 19 2014, 12:21 AM
Not me! I already posted lol
Rohirrim
Jan 22 2014, 02:58 AM
If someone would like to/doesn't mind posting out of turn....please do.
Liz, I'll post in the mansion thread tomorrow, it's a snow day.
Elisabeth Hollow
Jan 22 2014, 03:15 AM
Sure thing.
Rohirrim
Jan 28 2014, 11:49 PM
Colonel, wherefore art thou?
Elisabeth Hollow
Jan 28 2014, 11:50 PM
I just talked ot him today, he's working on his book right now. Plus his job and school.
Callidus Thorn
Jan 29 2014, 11:57 PM
So is his thread sort of pseudo-stationary then?
Or is the plan now to ditch him?
Elisabeth Hollow
Jan 29 2014, 11:59 PM
I don't know,, I reminded him about the roleplays, and he pretty much said "Oh yeah, those." And nothing else lol
Callidus Thorn
Jan 30 2014, 12:16 AM
Well that's annoying.
Perhaps his character's moved up the Lunacy murder list?

And I just realised how redundant I've made my previous post
Dantrag
Feb 5 2014, 09:00 AM
please keep this one going. i really like the setting and characters. it's got some damn good potential.
Elisabeth Hollow
Feb 5 2014, 01:54 PM
Colonel has given me permission to have Father just sort of mosey off. He's not going to be on for a good while.
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