Great characters! Scar sounds great! And Aravi always has a place in my heart! And Lady, your character makes me think of an African-America older woman

. Just because of the name! Hehe!
Name: Vera Castius.
Race: Imperial.
Gender: Female.
Age: Unknown. Appears in her mid twenties.
Sign: The Warrior.
Home Country: Cyrodiil-near the Great Forest.
Faction and Rank or Guilds: Former Fighters Guild and Companions member. Free-lance mercenary and Bounty Hunter/Hitwoman.
Faction Description: Vera first got in touch with the lifestyle of hunting others for profit through the Fighter's Guild, and eventually turned to being a free-lance mercenary with no allegience to any guild. Vera is hired by high-paying employers and she undertakes almost any quest, whether to recover an escaped convict or run-away daughter of a nobleman or tracking down an infamous crime lord through the swamps of Blackwood. She doesn't dwell too much on the morality or sense of "right," and "wrong," when tasked to either capture or kill her target.
Skills and talents: As a mercenary for hire, Vera considered preparation as the key to any quests’ success. Even though she could not foretell the outcome, she tries to minimize the need to improvise on location by always having a plan prepared. Vera wanted everything operated her way, and in that knowledge she holds the belief that there is a chance that someone is always after her, to either slay her or to pose a challenge. This fueled her skill for staying a step ahead of her competition and enemies.
Vera also has a skill of reading people and classifying them into what they may do for a living or what they’re role in life is. She puts considerable effort into analyzing her prey and enemies to locate and take advantage of their flaws. In combat, she has a tremendous streak of guile about her. She possess skills in the various forms of martial arts learned by a fellow Khajiiti warrior in the Fighters Guild. She was well-known for her prowess in battle and was a deadly person with a bow or crossbow in hand. She rarely misses a shot(I am rather good at archery in-game, too

).
Physical Appearance: Despite constantly wearing her ebony armor, Vera was a subtle huntress and was dependent much on her efficiency and intelligence as on pure strength and combat prowess. Speaking with a cold, callous voice, but still being recognized as a woman, Vera allowed few to see her face to face and even fewer to truly know her origins, history and family bloodline, giving her persona a mysterious sense and a psychological advantage over her quarries who may have heard about her(in stories).
When Vera took her first steps in her line of work, she was a fresh-faced and beautiful young woman who went to great lengths to keep herself presentable, though it changed when she forced herself to work "anonymously,". Even though she hides her face behind a helmet, Vera is known to those who see her face as very beautiful. When not on the quest, Vera keeps her blond hair loose and down to her shoulders in a savage manner. Her eyes, equal in color as to her hair, sometimes glow in the dark without any visible pupils once the torchlight hits them, which gives away her secret to those who aren't ingnorant.
Eyes: Amber and golden. Sometimes yellow.
Build: Lithe and Athletic.
Weapons of preference: Vera took pride in surrounding herself with only the finest weapons and tools. She carries a dwarven crossbow she personally helped forge at her Estate—which she tipped the bolts with potent paralysis poisons made from various plants and ingredients. She also has a habit of possessing spare weapons, such as smaller daggers and hunting combat knives in which she conceals in her boot(inventory). She also uses a silver bow and arrow from time to time when hunting for food or sport. She also is handy with the blade and blunt weapons, and favors the longsword and axe. Despite being extremely well-equipped, she was not totally dependent on her arsenal. In dire times when waking up naked in the wilderness, Vera makes use of her preternatural instinct for survival and relies on her teeth and nails and sharp mind as weapons.
Clothing: Vera’s
armor was made and forged from ebony, allowing it to endure a tremendous deal of damage sans degrading. Her armor also had two shoulder pads which were black in color. The ebony armor also increased protection from flames and intense heat, frost and cold conditions, and among other natural and supernatural elements. Her sharp shoulder pads also allows her to charge and attack her adversaries with a shove of the side, making her armor something beyond the use of defense. Additionally, helmet also served to conceal and preserve her identity from her enemies and foes, who knew her only by gender and not by age or race or physical attributes(eye, hair, skin color). This allowed her fame to be widespread but whispered and mired in rumors and half-truths. Even her employers never truly saw her face, but still hired her due to her reputation.
When not on bounty hunting duty or on a quest, Vera tends to stray away from too much trouble and wears more simple and basic clothing. Though she was born in a very wealthy household, she garbs herself in tattered and peasant clothing as she was never swayed in maintaining a sense of good-fashion as regular women may. This also helped reinforce the idea to strangers that she was a low-class citizen, and could pose no threat, despite her being dangerous than most. When traveling in the mountains or in the forest, she garbs herself in a more
primal attire.
Miscellaneous: Vera, since a young age, occasionally likes to read. She carries with her a few books of interest: Physicalities of werewolves, Lycanthropic Legends of Skyrim, The Totems of Hircine. Vera has with her a few set of “special,” rings that are said to be legendary for her particular kind. She also has a journal in which she writes the events of her life for the purpose of leaving it to her children, if she ever has any.
Magic abilities or powers: One of Vera’s many natural weaknesses is that she is not adept in any arcane or magical arts, and when put toe to toe with wizards or mages, she is at a disadvantage. She relies mostly on her physical capabilities and racial and birth powers. Vera still lived her life at extraordinary level; she had enhanced speed, strength and endurance that most would achieve through drinking potions or contracting a life-altering condition/disease. Vera had enough strength to fight off an Orsimer in hand to hand(who’s race are known for their brute strength). Unbeknown to most she comes across with(unless she displays these traits), Vera Castius has an immunity against diseases. She also has natural regenerative powers. She has a supressed aging process due to a Daedric Pact and thus has the appearance and vitality of a woman in her prime physical condition, which would
partially explain her presence in the Fourth Era.
Vera also has acute senses that can compare to certain animals; she's able to see objects with tremendous clarity and at great distances compared to an ordinary Imperial. Her sight is enhanced to the degree of even seeing clearly in the dark, almost like a Khajiit or a wolf. Her sense of hearing is the same, allowing her to listen and hear sounds that Man, Mer or even Beastfolk could not. She also can use her well-developed sense of smell to track down prey. With this, she was a gifted huntress, able to track her prey with much success, even if the scent itself had been corrupted or altered by natural factors.
Mental Profile/Personality: Vera was known for being the friendliest child around, and her love and caring attitude was well-known. Though she was by all means a normal child, witnessing her mother’s dead body at a young age was the event that set her mind to near madness. The events following that tragedy and her time in the Asylum due to parental neglect shaped and scarred her life, giving birth to a woman who had a difficult time forming any bonds or laughing out of happiness.
Vera’s earlier adolescent years was filled with death and suffering, so much so that she became desensitized to gruesome sights, death and tragedy and eventually came to be responsible for slayings and questionable acts herself during her stay the Fighter’s Guild. Her personality shifted from a happy, positive child to an angry, bitter and spiteful individual even after she had ran away from an Imperial Asylum she was sent to. Her bitterness and hateful state of mind was simply the first stage of her spiral into insanity.
Despite her dark sarcastic demeanor and dry sense of humor, Vera also bore a heavy urge for self-improvement, to be the best of the best that there was in her line of work, which she performed well to the letter. When in a good mood, she is witty and snide but to a much more emphasized degree. Her weakness at times is that she is prone and quick to give into her urges, and angers rather quickly when questioned or when she is in the presence of a weak and feeble person(mostly a child) that can be torn to pieces by claw or fang.
Though being a bounty hunter and a mercenary, she was not completely heartless and went as far as to grant those she felt worthy of her respect swift deaths. Even upon being a hardened individual with a history of depression and alcoholism, she had a pinch of emotional connection with some people, feeling respect and admiration for others despite her horrific family history, though she rarely ever formed relationships.
Over the years as a hitwoman, Vera adapted to her life and became thorough, instinctive, and merciless when pursuing criminals or any target and she was infamous in Cyrodiil and Skyrim for her considerable approach toward buisiness, though secretly she had a soft side for the few people she cared about in life. Even though her brutal reputation stemmed from tale tales of drunks, skooma addicts and even superstitious villagers, Vera was often hired(covertly) by governing officials of the Imperial Palace and the highest echelon of society.
When hunting people, Vera never kills randomly or without purpose. She grants many of her adversaries and enemies a chance to survive and escape by making personally making deals or allowing them time to run away out of the need for sport, though when it comes to getting paid and compensated she almost always makes sure her prey has no chance to flee. She was still considered patient and would relentlessly pursue her bounty across the province if need be, no matter how much of a threat to her life the quest or her quarry may pose. She always pays close attention to detail and double-checks her surroundings to make the best decisions in how to approach her task.
In her early twenties, Vera preferred to work in solitude as a sword-and-bow for hire. She became a loner who usually kept to herself, believing that the most efficient manner in completing a task was if she does it herself. Working alone also gave her the desired liberty of improvisation and more coins that did not have to be shared. Another reason in which she doesn’t like to admit would be the suffering that may come with forming bonds or attachments due to her unpredictable and murderous nature.
With her choice to work alone, Vera additionally chose to live by herself. Despite her heart’s desires to find a mate someday, she never formed any romantic bonds or relationships until a certain point in her life. From her young age she was very puritanical, never engaging in sexual relationships until after a particular point in her career.
Biography/Life History:“My mother died. My uncle died. A good half of my kin were all killed. My bloodline thrived centuries over centuries under an ancient curse. Doesn't equip one to be a family woman. Trust me, I tried."To be Written.