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King Coin
QUOTE(Lady Saga @ Dec 10 2012, 03:17 PM) *

It's funny. I bought Solstheim and installed it, and I'm probably not even going there for months! The way my characters tend to crawl and slowly progress, who knows when it'll happen.

Same. I haven't even completed one side of Dawnguard yet.
SubRosa
I am only halfway through Dawnguard's quest and I have given up on it. I suppose I will keep it around for the huskies and the upgrades to the vampires though. From what I have read of Dragonborn's main quest, it looks like something I will never do, since you have to be halfway through the main quest of the regular game to start it. Maybe it could be manually started with the console though. To me it will just be a new landmass to explore, and a few new suits of armor. Still, that should be enough to be interesting.
Colonel Mustard
QUOTE(King Coin @ Dec 10 2012, 10:24 PM) *
QUOTE(Lady Saga @ Dec 10 2012, 03:17 PM) *

It's funny. I bought Solstheim and installed it, and I'm probably not even going there for months! The way my characters tend to crawl and slowly progress, who knows when it'll happen.

Same. I haven't even completed one side of Dawnguard yet.

I haven't even got Dawnguard yet! I'm planning on doing so soon, once my paycheck comes through, but I've kind of neglected Skyrim lately and I want to approach the two DLC packs with a character of relatively high level before I give them a try. Probably going to try and complete the main quest with one and then see how it goes from there.
McBadgere
As soon as it comes out, J'Zirlo will be one fast travel away from starting it... biggrin.gif ...

We've decided to not do Dawnguard...Not for any anti-vampire thing, simply that the risk of the glitch that wipes out towns with vp attacks cropping up in the wife's game is too great...Therefore, it's easier to not...

But definately looking forward to Dragonborn...As it the daughter...
Lady Saga
McB: I was worried about Dawnguard wiping out entire populations of towns, but I gotta say that in my crusader's game, the vampire attacks seem to have stopped. At least in the towns and villages he's already been in lots.

QUOTE(SubRosa @ Dec 10 2012, 06:20 PM) *

From what I have read of Dragonborn's main quest, it looks like something I will never do, since you have to be halfway through the main quest of the regular game to start it.


Yup, that counts me out, too. I have no interest in fighting dragons, as you know.

QUOTE
Maybe it could be manually started with the console though. To me it will just be a new landmass to explore, and a few new suits of armor. Still, that should be enough to be interesting.


Mmmm hmm. I'm looking for some new places to explore...new NPCs to interact with, etc.
McBadgere
Fair dues, I believe that's how DG is supposed to work...*Applauds*...

However, it seems that from reading the complaints on the Bethesda board, the glitch happens too often to risk...And it seems it's mostly to high level characters...

So the daugher is level 65...I'm Lvl 62...And the wife is Lvl 50...

*Shrug*...The daughter's game is already glitched with ressurrected characters...The wife has various shopkeepers that now have less than the starting amount of gold despite investment...I'm sure my game has some stuff, oh yeah, the spontaneous dead dragon appearance...Simply turn around and voila! one badly resolved dead dragon morphing out of the ground...Sooo odd...

Sooo, three pretty glitched games already...Think we're gonna get away with the vampire attack glitch?... laugh.gif ...
King Coin
I was having some pretty weird stuff happening, though nothing that weird. I just started my character over again.
McBadgere
Yeah, we're all waaaaay too attatched to our characters to do that...Hell, I still have the original one that's completely broken on a save...I cannot get rid of Wulff Olfsson!!... biggrin.gif ...

This is the main reason we don't have an X-Box yet...Oh, that and how we get t'internet from over there < where the internet is, to all the way over there >>>> where the TV/Playstation is without an internet extention lead all over the floor...
Lady Saga
QUOTE(McBadgere @ Dec 11 2012, 02:36 PM) *

Sooo, three pretty glitched games already...Think we're gonna get away with the vampire attack glitch?... laugh.gif ...


Hmmm. mellow.gif That's the question, aint it?

I wouldn't risk a current game, I would start a new one. I'm really enjoying DG, personally...it would be worth it to me.
SubRosa
Strange thing is for the week or so I played the DG main quest, I never got a vampire attack on a town. After the quest to rescue the Moth Priest I started getting attacked by vampires on the road all the time though. Pretty much every random encounter in the game seemed to have been replaced with a vampire attack.

OTOH, I did find some really cool standalone dungeons added by Dawnguard, like Redwater Den. Tolvald's Cave was apparently in the vanilla game, but it got a makevoer in DG, with some winged Chaurus'. I was standing next to a giant egg sack thingie when one burst forth out of it and attacked me, still covered in goo. I am guessing they are in all the Falmer dungeons now, along with the new upgraded Falmer. Plus of course the upgrades to the vanilla vampire dungeons too. So even without the main quest, DG does add some interesting things.
Grits
The Girl’s character is exploring Solstheim without the MQ active, and so far it looks well worth the money to me. smile.gif

With Dawnguard I have had problematic vampire attacks in some games (during broad daylight, starting at level 5), but they are next to absent in others. I am not going to risk my PS3 characters with Dawnguard either. I do hope we get Hearthfire, though.
Lady Saga
QUOTE(SubRosa @ Dec 11 2012, 03:47 PM) *


OTOH, I did find some really cool standalone dungeons added by Dawnguard, like Redwater Den. Tolvald's Cave was apparently in the vanilla game, but it got a makevoer in DG, with some winged Chaurus'. I was standing next to a giant egg sack thingie when one burst forth out of it and attacked me, still covered in goo. I am guessing they are in all the Falmer dungeons now, along with the new upgraded Falmer. Plus of course the upgrades to the vanilla vampire dungeons too. So even without the main quest, DG does add some interesting things.


Wow. I haven't seen one of these bursting pod things, Yikes!. I have been in some DG dungeons, though, they're not quite as linear as the typical Skyrim dungeon (in and out). Which is cool. I like being challenged sometimes by the dungeon itself, not just the enemies and traps in that dungeon. DG has defintely ramped this up a bit.

I still get more confused by Cyrodiil's dungeons, though, even though they're sparser. I can't tell you how many Cyrodiil dungeons I've been in where all a sudden I realize I am totally lost! I'll find myself walking my character in circles and whatnot. This never hardly ever happens in the typical Skyrim dungeon.

I realize not many of you might share my passion for mazes. smile.gif
SubRosa
I have the same problem with getting lost in Oblivion's dungeons. There is one goblin cave north of the IC, and south west of Bruma, that has like 5 or 6 levels. It gets me completely turned around and lost. I think it is the one with the dead drunken goblin in the barrel.
Colonel Mustard
QUOTE(Lady Saga @ Dec 11 2012, 09:19 PM) *
QUOTE(SubRosa @ Dec 11 2012, 03:47 PM) *


OTOH, I did find some really cool standalone dungeons added by Dawnguard, like Redwater Den. Tolvald's Cave was apparently in the vanilla game, but it got a makevoer in DG, with some winged Chaurus'. I was standing next to a giant egg sack thingie when one burst forth out of it and attacked me, still covered in goo. I am guessing they are in all the Falmer dungeons now, along with the new upgraded Falmer. Plus of course the upgrades to the vanilla vampire dungeons too. So even without the main quest, DG does add some interesting things.


Wow. I haven't seen one of these bursting pod things, Yikes!. I have been in some DG dungeons, though, they're not quite as linear as the typical Skyrim dungeon (in and out). Which is cool. I like being challenged sometimes by the dungeon itself, not just the enemies and traps in that dungeon. DG has defintely ramped this up a bit.

I still get more confused by Cyrodiil's dungeons, though, even though they're sparser. I can't tell you how many Cyrodiil dungeons I've been in where all a sudden I realize I am totally lost! I'll find myself walking my character in circles and whatnot. This never hardly ever happens in the typical Skyrim dungeon.

I realize not many of you might share my passion for mazes. smile.gif

If you thought Oblivion's dungeons were bad, you should have tried some of Morrowind's; there were some there that bent spacetime. And I don't mean that in a jokey way either; they were like one of Escher's works. I've spent hours wondering through the same cave whilst on the verge of weeping through sheer bafflement.

Then again, I've also got lost in a single room when I was playing Halo, so I may not be the best person to judge.
SubRosa
QUOTE(Colonel Mustard @ Dec 12 2012, 04:54 AM) *

QUOTE(Lady Saga @ Dec 11 2012, 09:19 PM) *
QUOTE(SubRosa @ Dec 11 2012, 03:47 PM) *


OTOH, I did find some really cool standalone dungeons added by Dawnguard, like Redwater Den. Tolvald's Cave was apparently in the vanilla game, but it got a makevoer in DG, with some winged Chaurus'. I was standing next to a giant egg sack thingie when one burst forth out of it and attacked me, still covered in goo. I am guessing they are in all the Falmer dungeons now, along with the new upgraded Falmer. Plus of course the upgrades to the vanilla vampire dungeons too. So even without the main quest, DG does add some interesting things.


Wow. I haven't seen one of these bursting pod things, Yikes!. I have been in some DG dungeons, though, they're not quite as linear as the typical Skyrim dungeon (in and out). Which is cool. I like being challenged sometimes by the dungeon itself, not just the enemies and traps in that dungeon. DG has defintely ramped this up a bit.

I still get more confused by Cyrodiil's dungeons, though, even though they're sparser. I can't tell you how many Cyrodiil dungeons I've been in where all a sudden I realize I am totally lost! I'll find myself walking my character in circles and whatnot. This never hardly ever happens in the typical Skyrim dungeon.

I realize not many of you might share my passion for mazes. smile.gif

If you thought Oblivion's dungeons were bad, you should have tried some of Morrowind's; there were some there that bent spacetime. And I don't mean that in a jokey way either; they were like one of Escher's works. I've spent hours wondering through the same cave whilst on the verge of weeping through sheer bafflement.

Then again, I've also got lost in a single room when I was playing Halo, so I may not be the best person to judge.

I have done Morrowind as well. Most Morrowind dungeons that I recall were only 4 rooms or so. But there were a few big ones - the one that you have to do to get the ancestral bow of Urishikalu chief as part of the Main Quest comes to mind first - I got all turned around my first time in there. There is another Dwemer ruin that has about 5-6 levels, and multiple doors between each, and some places that can only get gotten to by going through a specific door on one level, and then another specific door on another level. Arkngthand I think it was, east of Balmora, where you have to get the puzzle box. Then I recall a third one - Kogoruhn? - that was a stronghold north of Red Mountain. I think it had about 10 levels, and a tunnel that led under the ghostgate and opened up inside of it.
Lady Saga
That sounds like something I'd be interested in...that dungeon you speak of, SubRosa. I have heard that none of the dungeons respawn in that game, too. *sigh* one of these days....I will come to you Vradenfell. Did I spell that right? Probably not. biggrin.gif
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