QUOTE(SubRosa @ Dec 11 2012, 03:47 PM)

OTOH, I did find some really cool standalone dungeons added by Dawnguard, like Redwater Den. Tolvald's Cave was apparently in the vanilla game, but it got a makevoer in DG, with some winged Chaurus'. I was standing next to a giant egg sack thingie when one burst forth out of it and attacked me, still covered in goo. I am guessing they are in all the Falmer dungeons now, along with the new upgraded Falmer. Plus of course the upgrades to the vanilla vampire dungeons too. So even without the main quest, DG does add some interesting things.
Wow. I haven't seen one of these bursting pod things, Yikes!. I have been in some DG dungeons, though, they're not quite as linear as the typical Skyrim dungeon (in and out). Which is cool. I like being challenged sometimes by the dungeon
itself, not just the enemies and traps in that dungeon. DG has defintely ramped this up a bit.
I still get more confused by Cyrodiil's dungeons, though, even though they're sparser. I can't tell you how many Cyrodiil dungeons I've been in where all a sudden I realize I am totally lost! I'll find myself walking my character in circles and whatnot. This never hardly ever happens in the typical Skyrim dungeon.
I realize not many of you might share my passion for mazes.