The Solo Rollo
Jan 21 2012, 01:29 AM
As you know, all our roleplays have been ridiculously slow. So, how do we stop it?
My idea is to have a "player cap" This means that their are limited spaces in roleplays, and are first come first served. This would mean that only those who ar determined to roleplay would get in, and will hopefully be more active.
Darkness Eternal
Mar 6 2012, 10:56 PM
This place needs more roleplayers than anything else, it would seem. I am surprised about the lack of Rpers, so many great writers here.
jack cloudy
Mar 6 2012, 11:06 PM
That and players that stick around. All the rp's that actually started tend to die on the first big event.
Uleni Athram
Mar 7 2012, 01:57 PM
Hmm. Great writers.. And no RPers... This somehow reminds me those Clash of the Titans gig the old timers played around with. Not necessarily an RP, but everybody can join and put their 50 cents in about how Bobnito's Char is way better than Rolando's and all those little stuff.
Hmmm.
Even if I would suggest doing that, I'm not entirely sure. Would the esteemed writers want a weekly showdown between two characters just for the sake of violence between said characters? And would they join/vote?
Jack Ripper, what do you think?
Lady Saga
Mar 8 2012, 12:16 AM
I don't get it. What's the diff between roleplayers and story-writers?
Fawkes
Mar 8 2012, 05:32 AM
QUOTE(Lady Saga @ Mar 7 2012, 05:16 PM)

I don't get it. What's the diff between roleplayers and story-writers?
Well roleplayers, in the forum interact with several people on a topic, Um, how do I put it;
Jericho glances at his side to Lady Saga, "New to town?" he asks placing a hand on the map on the side of his belt.
then in the next post you will RP as Lady Saga answering Jericho's question and moving on with the plot.
Granted I do not give the best example, but it's something like that.
While story writers Rp alone without waiting for someones response, does this make sense?
Uleni Athram
Mar 8 2012, 07:29 AM
Yep. Yep, it does. Actually, you stole the words right from my mouth.
Fawkes
Mar 8 2012, 07:54 AM
I'll be willing to join a RP, if people will excuse the fact that I suck at it :3
Uleni Athram
Mar 8 2012, 11:23 AM
Truly? Well, thats good news! And don't worry about sucking at RPs. Just have some fun while the plot flows forward. Thats what I did in my first real rp. Look at The Shards of Broken Emperors RP. There is another similary named RP, so dont be confused.
Anyway, in my first RP, I immediately crossed daggers with a fellow RPer and after a fight, we joined forces and set off a mutiny on the boat we're in. KEHEHEHEHEHEHEHEHEHE. Good times.
Lady Saga
Mar 8 2012, 04:41 PM
OH I get it. So that's literally like play-acting style of roleplay.
BAck in the tabletop days (DnD, TFT, Runequest, etc.) there were 2 styles of gameplay. We used little lead figureines on a hexboard to simulate gameplay. Some other people play-acted everything with no little models. I could never get into play-acting myself, even I have my geekiness limits! I remember going to some kid's house back when I was in high school, and those guys play-acted everything. I couldn't get into this! I preferred lots of books, numbers, stat sheets, etc. And of course, those little painted figures.

But here on the forums, I don't have a problem with this style of RP. How would we start?
Darkness Eternal
Mar 8 2012, 11:35 PM
We start by choosing a time period in the Elder Scrolls. And then a location and plot and the outcome.
Uleni Athram
Mar 9 2012, 12:48 AM
Or we could just have an RP coffee shop here and use it as a warmup. Like, I dunno. Maybe our characters are the working class and after a hard day of work, we go there, have a conversation, some barfights, overhear a talk between a ranger and a suspicious looking wood-elf....
Like I said, a warm-up of sorts. Before doing the main-thing.
Fawkes
Mar 9 2012, 01:29 AM
QUOTE(Uleni Athram @ Mar 8 2012, 05:48 PM)

Or we could just have an RP coffee shop here and use it as a warmup. Like, I dunno. Maybe our characters are the working class and after a hard day of work, we go there, have a conversation, some barfights, overhear a talk between a ranger and a suspicious looking wood-elf....
Like I said, a warm-up of sorts. Before doing the main-thing.
Ohh, I like this idea, we need the character sheet first, but after that we could do the Coffee shop warm up, so us who are not used to RPing in forums could practice?
Darkness Eternal
Mar 9 2012, 01:33 AM
CS format:
Name:
Race:
Gender:
Age:
Home Country:
Faction and Rank:
Faction Description:
Class:
Class Description:
Skills:
Appearance:
Eyes:
Build:
Personality:
Weapons:
Clothing:
Miscellaneous:
Magic:
History:
Uleni Athram
Mar 9 2012, 01:52 AM
Whooooooah. That is one hell of a list you got there. I'll probably post my character later today, becuz.......
I'm still thinking what kind of errr, Inn or Tavern we should practice our RP skills in. I suggest the Inns in Chorrol, since you know. Its fitting that way.
KEHEHEHEHEHEHEHEHEHE.
Darkness Eternal
Mar 9 2012, 02:12 AM
So, it's going to be in Cyrodiil?
Uleni Athram
Mar 9 2012, 02:28 AM
Or Skyrim. Anywhere, really. I just said Chorrol because we're in a site called Chorrol and... I'm a geeky guy, I guess I just like total immersions. Hmmmm.. How about Riverwood's inn? Atleast theres actually a mill there and we're VERY familiar about its geography.
Fawkes
Mar 9 2012, 11:20 AM
QUOTE(Uleni Athram @ Mar 8 2012, 07:28 PM)

Or Skyrim. Anywhere, really. I just said Chorrol because we're in a site called Chorrol and... I'm a geeky guy, I guess I just like total immersions. Hmmmm.. How about Riverwood's inn? Atleast theres actually a mill there and we're VERY familiar about its geography.
I don't mind in where, but if it takes place in Cyrodil let it be very close to the time that Oblivion takes place, Likewise in Skyrim, that will make things way easier for me.

Riverwood's inn sounds nice,if chosen, now to find out why my Orc is there. Once we decide a time and place, I'll write up the character sheet
Darkness Eternal
Mar 9 2012, 04:21 PM
Falkreath is near border to Cyrodiil. We could start off there, maybe?
Colonel Mustard
Mar 10 2012, 10:27 AM
I'd certainly be up for joining in on a roleplay like this one. I'd personally vote for the Chorrol setting, which just feels right, and if I may then I shall submit a character sheet post-haste. Possibly, in terms of setting, it could be in Cyrodiil but around the time that Skyrim is set, meaning that the place would be under ostensible Imperial control but is really just a protectorate of the Thalmor Dominion? That could be an interesting time to play this.
Anyway, that's just my two pence, and I'm pretty happy to go with what's decided on.
jack cloudy
Mar 10 2012, 12:38 PM
I'm fine with whatever. As for characters, I'll have to look at it. Maybe I'll bring back my Dunmeri instrument maker. Or his great-great grandson depending on the time-period.
Uleni Athram
Mar 10 2012, 02:41 PM
I'll be Celdryn Minan'Kherus. KEHEHEHEHEHEHEHEHEHE. But yeah.... Chorrol or Falkreath?
Darkness Eternal
Mar 10 2012, 06:14 PM
I vote Falkreath or maybe even Morthal. But we can start in Cyrodiil and migrate to Skyrim. I got a few characters but I do not know which to use.
Vaultren-High ranking Imperial Officer that was stripped from rank and left to wander as a hermit. Hates the Thalmor, wants his position back and will do anything [i]to get it back.
Lycus: Part-time gladiator, Bounty Hunter and a hunter. Also a hereditary werewolf. And a big-game hunter(I.E, hunting Mammoths and all sorts of legendary creatures.)
Illana: Lycus's sister. She's a full-time Bounty Hunter. Insane and eccentric, she is impulsive. But also a professional when it comes to getting the job done. Dead or alive. Also a werewolf.
I'll probably bring the hunters in. Since it fits Skyrim.
Uleni Athram
Mar 11 2012, 02:33 AM
OK. I vote for Cyrodiil then we migrate to Skyrim. Should be a good warm-up since we planned it this far.
Fawkes
Mar 11 2012, 07:03 AM
I won't mind from Cyrodill to Skyrim! So timeline will be Skyrim's timeline? I hope so, it would be easier :3
I already have my Orc ready, just need to fill out the form.
Colonel Mustard
Mar 11 2012, 08:00 AM
Cyrodiil to Skyrim sounds good to me; I'll get a sheet up for the alchemist/Mage character I have planned
Uleni Athram
Mar 11 2012, 09:32 AM
Already finished here. Hehe
Name: Celdryn Minan'Kherus
Race: Breton
Gender: Male
Age: 27
Home Country: Daggerfall, High Rock
Faction and Rank: None.
Faction Description: None.
Class: Rogue
Class Description: Rogues are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on charm and dash, blades and business sense, they thrive on conflict and misfortune, trusting to their luck and cunning to survive.
Skills: Dual-Wielding (a.k.a One-Handed), Light Armor, Archery, Sneak, Lockpicking, Speech
Appearance: So many years of adventuring and fighting has taken a toll to his voluptine looks. Scars criss-cross his face like random lines to a canvas, and a blow from a past opponent rendered his jaw leaning unnaturally to the right. With all these wounds that he sustained, the only thing that remains intact were his eyes. Under a veil of shadow cast by his cowl, two emerald orbs reflect light yellow. People who are targeted with its piercing green observation feel sudddenly cold and naked.
Eyes: Yellow-green.
Build: Deceptively lanky-looking, but actually wiry.
Personality: Reckless. Adrenaline junky. Prone to charge into situations without thinking things first. People call him brash and unthinking, and that someday he would die because of it, but that is exactly why he was wild in the first place. Dull is not in his dictionary. He prefers flirting with fate, and see what comes from it. Damn the consequence.
Weapons: 15 Steel Arrows, Hunting Bow, 25 Throwing Knives, Orcish sword (named Wicked) and Orcish dagger (named Delight)
Clothing: He wears a worn brown cloak over his hardened leather jerkin. A set of leather vambraces he wears with black gloves. A fur-lined boots warms his feet. He also has a belt that holds his coin pouch, his throwing knives, his daggers and other assorted poisons. He modified it with his leather jerkin so it is also a part of the jerkin, and can be positioned as a harness.
Miscellaneous: None.
Magic: None.
History: He was the youngest offspring in the triplets of a minor House in Daggerfall, the House of Minan'Kherus, Celdryn spent his childhood as a spoiled braggart; always outside with his groupie, causing headaches and controversies left and right. He somehow grew out of it when his father introduced him to the art of markmanship. While he wasn't a prodigy on archery, he nonetheless suprised his tutors at the dedication he showed. The patriarch also consoled him into learning swordsmanship, but this was merely a secondary option for Celdryn. At the age of 16, he became a famous youth whose skill with the bow was ungodly. He also had some skill in dual-wielding, but this was cast into the shadows.
On his 18th year, he bid the House of Minan'Kherus au revoir and set off to make his own. His first destination was the Fighters Guild. There, he learned many more things about archery only by direct combat. His grasp on dual-wielding also increased to the point that he began to use his two weapons more than his beloved bow. For three and a half years he served the organization, noted for his unnerving willingness to jump into any contract. Including the dangerous ones. Especially the dangerous ones. When he finally deemed the Guild dull, he bid them au revoir and set his eyes upon the Imperial City. Specifically, the Imperial City's Arena.
From Daggerfall to Cyrodiil, he made the journey entirely ON FOOT, and savored every danger on the road he met. It took him half a year. When he arrived and joined the Arena, he caused quite a stir at the rate of how he attained his ranks. With each passing day, it seemed he was unstoppable. Until the fourth year of his uninterrupted killing streak, he bid the Arena au revoir in a rainy midnight. Seeing the unending battles as a pointless affair, and reasoning that he was officialy over with the Fighters Guild in any provinces, he set his eyes upon the honored Companions of Skyrim. Thinking that if he could scrounge up honor while having a good time, then all the more better.
Darkness Eternal
Mar 11 2012, 05:07 PM
Edited.
Darkness Eternal
Mar 11 2012, 05:07 PM
Edited.
Colonel Mustard
Mar 11 2012, 05:32 PM
Alright, my character is here. I'm a little unsure about the age, as I couldn't really get a clear-cut description of elf ages, but the rest of it should be good.
P.S. Loving the bounty hunter siblings, Darkness Eternal.
Name: Alvara Hattaano
Race: Dunmer
Gender: Female
Age: 37
Home Country: Morrowind
Faction and Rank: None
Faction Description: None
Profession: Hearth Healer
Profession Description: Focussed mainly towards healing and alchemy, Hearth Healers traditionally travel across civilised lands, offering their skills in dealing with minor ailments in return for coin or bed and board.
Skills: Restoration magic, alchemy, horse riding, able to negotiate a decent bargain, limited skill in Destruction magic, limited skill in using a quarterstaff
Appearance: Somewhat hardy and weathered by a great deal of travelling, Alvara still possesses relatively youthful features and the typical high cheekbones and thin facial features of her people. Her hair grows a little over her shoulders and is grey-white in colour, usually tied back in a ponytail to keep it out of the way. She sports a tattoo of a curling line snaking from beneath her right earlobe and spiralling on that cheek, a traditional Ashlander design, in dark red ink.
Eyes: Red, like that of all Dunmer
Build: While she hardly possesses a jaw-dropping hourglass figure, Alvara is of a medium build and in decent shape thanks to her many hours of travelling.
Personality: Generally rather stoic and slightly cynical in regards to most things, Alvara less inclined to be distrustful of non-Dumner as some of her other people are, mainly because she has spent a great deal of her life interacting with them. However, she is still a proud and at times stubborn individual, but those who get to know her find an incredibly loyal individual with a streak of soft, quiet wit to her.
Weapons: A heavy staff of hardened oak, able to snap bones or put a hefty dent armour when needed
Clothing: Hardy travelling clothes, including a pair of sturdy leather boots and an oilskin cloak to keep off the worst of any weather.
Miscellaneous: Her ingredients and equipment satchel, notebook (waterproofed with an enchantment to stop it getting ruined by adverse weather), spyglass
Magic: Skilled in healing spells, able to knit together wounds on herself and others. Also able to throw out a decent fireball or ice spell when needed, though they're not as powerful as those of a dedicated battlemage; generally, she uses these to deal with bandits from a distance or frighten away wild animals.
Spell list:
- Fireball (Destruction, exactly what it says on the tin)
- Ice Blast (Destruction, a cloud of sharp ice shards to freeze and cut an opponent)
- Knit Wounds (Restoration, closes wounds, mends broken bones and stops bleeding, both internal and external. Magicka consumption varies according to severity of the injury)
- Ease Pain (Restoration, effectively functions as a local anaesthetic, numbing the targeted area)
- Cleanse (Restoration, can remove infections and ease swelling in injured or wounded areas. Magicka consumption varies according to severity of the injury)
- Sleep (Restoration, can put the target, if they are calm, into a deep, restful slumber. If they are excited or panicked, then this does not usually work, but it can succeed in calming/slowing them down)
History: Born in Ald'Ruhn to an Ashlander mother and a father in service to House Redoran, Alvara and her family fled Vvardenfel when Red Mountain erupted for mainland Morrowind, and from there moved to Cheyindal. She was given some training in traditional Ashlander medicine-making from her mother, and initially hoped to become apprenticed to the town's local healer. He turned her down, saying he had no need of an assistant, and instead Alvara decided to take up travelling in the hopes that she could find somewhere else to settle and apply her expertise.
As a result, Alvara has gone across a good swathe of what was formerly Cyrodiil before the Aldmeri Dominion conquered it. She moves from village to village, places which are too small to have a dedicated healer, dealing with minor ailments that crop up in them in exchange for coin or a bed; she has pulled teeth, treated arthritic joints or cured non-lethal, irritating diseases like Crimson Foot, Bletchy Tongue, Amezce or the Damp Squibs. Usually she stays for two or three days, treating any who come to her with complaints and then moving on once there is no more business for her.
Darkness Eternal
Mar 11 2012, 07:05 PM
We hardly even have any healers in RP. Glad to have Alvara around. Though my male character is slightly racist toward Dunmers. Only slightly.
Colonel Mustard
Mar 11 2012, 10:10 PM
QUOTE(Darkness Eternal @ Mar 11 2012, 06:05 PM)

We hardly even have any healers in RP. Glad to have Alvara around. Though my male character is slightly racist toward Dunmers. Only slightly.
Can see that not ending well for him, if he isn't careful about being nice.
"Get away, Dark Elf."
"Fine, no healing of that gaping knife wound for you."
Darkness Eternal
Mar 11 2012, 10:14 PM
QUOTE(Colonel Mustard @ Mar 11 2012, 10:10 PM)

QUOTE(Darkness Eternal @ Mar 11 2012, 06:05 PM)

We hardly even have any healers in RP. Glad to have Alvara around. Though my male character is slightly racist toward Dunmers. Only slightly.
Can see that not ending well for him, if he isn't careful about being nice.
"Get away, Dark Elf."
"Fine, no healing of that gaping knife wound for you."

Yep. It would make for an interesting character development for both sides. It would bring a sense of humility to him to be dependant on a Dunmer.
jack cloudy
Mar 14 2012, 09:26 PM
Ok, I've been busy lately. Anyway, I'm still working on my character, aiming for a little more of a combat focus this time. As fun as it was, I learned that old drunks, cripples and fishermen aren't exactly all that useful when the rps tend to roll from fight to fight.
I'm still working out the details on my character. Skills are a bit of a problem point for me. Given his background, he'd probably be pretty good at Conjuration and Alteration, maybe some Mysticism. There is also Restoration, but it is limited to short-term fortification spells. But other than spells, I'm not sure what's there. I'm also a bit confused on the timeline. I really want him to join the loyal at birth for maximum indoctrination but if there hasn't been enough time between the rp and Oblivion, I'll have to make him younger.
So anyway, here's my guy. I think I have everything now.
Name: Kogobal
Race: Altmer
Gender: Male
Age: 172
Home Country: Vvardenfell
Faction and Rank: The Loyal of ALMSIVI, expelled
Faction Description: The Loyal of ALMSIVI, often abbreviated as ‘the loyal’ and usually not even mentioned at all, is a cult that still holds to a warped version of the old Tribunal faith. They claim that the Nerevarine is another aspect of Dagoth Ur, whose treachery imprisoned the rightful gods of Morrowind. As true believers, they see it as their task to find the Tribunal’s prison, free them and restore Tribunal rule and faith to Morrowind and beyond.
Class: Magicks Researcher
Class Description: Developers of new spells and applications of the magical arts, researchers usually focus their expertise on a singular school.
Skills: Various spells, literate in multiple languages (though hearing and speaking is limited to Cyrodiilic and a few random words).
Magic: Levitation, several forms of mark and recall, waterwalking, conjuration of a Scamp for menial tasks and a Frost Atronach for battle, Telekinesis and a few short-term fortification spells focused on increasing strength and speed of the recipient.
Appearance: Tall like all Altmer, Kogobal’s face is weathered and cracked from long years spent in the harsh environment of Red Mountain and the rest of Tamriel.
Eyes: Bloodshot with dark brown irises.
Personality: Kogobal is a bit of the odd one out. He doesn’t trust people easily and while he does make attempts at being polite, he still sees everyone as an ignorant heathen at best. He is also easily distracted by potential clues for his research.
Weapons: A wooden staff. The staff has been hollowed and contains a scroll of Vivec’s sermons (dating back from the Morrowind era). The top is capped with a small orb of facetted glass. Supposedly the orb lights up when Kogobal ventures close to a Tribunal god and by extension their prison. He’s never seen it happen though.
Clothing: Brown vest, ditto pants and shoes, a shawl for when it is cold or raining. Kogobal is not someone who values bright colours.
Miscellaneous: A backpack filled with various items including a journal (written in code), the usual camping tools, and some money. Also on him he carries an amulet that responds to the presence of other enchanted objects by continuously becoming hot and cold.
History: Kogobal’s parents were formerly wealthy and influential members of House Hlaalu. Repeated disasters however, such as the eruption of Red Mountain, the fall of Vivec’s moon and several invasions left nothing of both their wealth and their influence. It is possibly because of this that Kogobal’s parents developed an obsession for the good old days and joined the loyal cult. Having grown up among the cultists, Kogobal himself developed an interest in the metaphysical prison where his gods were believed to reside.
He studied all forms of interplanar movement he could find, whether it was the fictional conjecture of a poem or the very real school of conjuration. He pored over tomes on the ancient arts of anchors and the accompanying spells of intervention. He studied the Oblivion crisis and the remains of the gates spawned during that period. He searched the land for the Staff of Chaos, which had imprisoned Uriel Septim for ten years in a place between time and space. At one point he theorized that perhaps the Tribunal had not been imprisoned in another realm, but were merely very far away. Perhaps on the other side of Nirn, or on the moons. This idea led to his research on more mundane methods of transportation such as levitation, passwall, waterwalking and simply boosting one’s own body to superhuman levels of speed and agility.
Ultimately however, that idea was declared heretical by the cultleaders. Kogobal was sentenced to cleansing by being hurled into Red Mountain’s fiery depths. The Altmer used trickery to make the cult believe he had indeed perished. In midfall, he relocated himself to the metaphysical anchor he’d placed in his room, then sent back his cloth-rack to take his place at Red Mountain. Acting swiftly and taking advantage of the fact that every member of the cult had gone to see the execution, he gathered his belongings and left. Though the cult and indeed his own family would no longer acknowledge him or his ideas and would attempt to kill him on sight, he vowed to continue the search.
Uleni Athram
Mar 16 2012, 09:11 AM
Ooook. So its complete now, eh, Jack? We only have to wait for Fawkes then!
Fawkes
Mar 16 2012, 09:37 AM
I'll post mine as soon as I wake up! It's bed time!
Edit; okay a tad stuck on the character sheet, you guys don't mind waiting till tomorrow?
I might just put a ingame picture in the description part, I'm having a hard time describing him.
Colonel Mustard
Mar 17 2012, 10:55 AM
QUOTE(Fawkes @ Mar 16 2012, 08:37 AM)

I'll post mine as soon as I wake up! It's bed time!
Edit; okay a tad stuck on the character sheet, you guys don't mind waiting till tomorrow?
I might just put a ingame picture in the description part, I'm having a hard time describing him.
Seems fine to me.
Also, Lady Saga, are you still in for this? Because if so it might be worth posting up a character sheet now, before it's too late to join.
Fawkes
Mar 18 2012, 09:52 AM
Okay finished my sheet, and boy does it suck, haha, It's my first attempt, let me just take quick picture and i'll post it.
GOt it, it's really bad, a rough draft, but it's enough.
Picture;
First pic,
second pic.Name: Kent
Race: Orc
Gender: Male
Age: 21
Home Country: Tamriel
Class: Mercenary
Class Description: A mercenary is just as one would suspect, willing to take a job no matter the risk, as long as the gold is worth the while.
Skills: Duel wielding, restoration ,archery, light armor
Appearance: Kent is a big hulking man like any other orc, his entire body is decorated with various scars. His features are less harsh than any other orc. He has red hair, a feature strange to Orcs, he has a shaggy beard outlining his strong jow.
Eyes: Blue
Personality: Some what rash and stubborn, he can be gentle and caring if time demands it.
Weapons: Two imperial swords, each decorated by the insignia of the empire at their hilts one of them is enchanted with frost damage while the other one with fire damage. A common Hunting bow he rarely uses.
Clothing: His battle armor is a hide armor enchanted with some shielding spells to protect him from most minimal attacks, his casual wear is a weathered out chest piece-less fur armor.
Miscellaneous:
Magic: A tiny bit of restoration magic he is only able to use it to heal minor scratches and bruises.
History: Long story short; Kent was raised by a group of bandits, he had quickly ascended through the rank, a large bounty was eventually placed on him, he ended up being betrayed by his men, allowing the imperials to break in the fort with out any trouble, while cornered by the group of soldiers the man who led them came with a proposition, one that Kent refuses to speak of, he had vanished for several weeks, only recently has appeared.
Uleni Athram
Mar 18 2012, 01:05 PM
Good enough for me. So... Barring Lady Saga who we aren't sure of joining us as of yet, we are now complete, yes? Who will have the tremendous honor of starting our RP warm-up?
Darkness Eternal
Mar 19 2012, 08:40 PM
Someone, do it. And I don't want to see one liners or three liners like:
"Uriel walked down the road, where he saw in his field of vision a large caravan. There were khajiits cooking food and licking their butts. Uriel walks to them and says "Hi..."
No! Goodness gracious, this peeves me to the bone. I expect two paragraphs to three discribing the enviormnent, surroundings, smells and character thoughts,
Then again, this is just so we can have fun, so do what you want to.
minque
Mar 19 2012, 11:56 PM
I used to RP a lot....long time ago...BUT the the RPs started to be almost JUST fighting, killing, slashing banging...so I lost interest. we had som HUGE successful ones in the old days...maybe you remember Jack cloudy?
I do have a couple of charachters ready for play, mainly healers and mages, (female)
BUT guys, do you have a plot set up? have you decided a storyline? or at least some starting point.
The forums most successful RP was AMU I think, A mystery unleashed...We just started off and the story unleashed itself in a very interesting way.
I am sort of interested in joining...but there has to be more than slash and bang, please
Fawkes
Mar 20 2012, 05:49 AM
QUOTE(minque @ Mar 19 2012, 05:56 PM)

I used to RP a lot....long time ago...BUT the the RPs started to be almost JUST fighting, killing, slashing banging...so I lost interest. we had som HUGE successful ones in the old days...maybe you remember Jack cloudy?
I do have a couple of charachters ready for play, mainly healers and mages, (female)
BUT guys, do you have a plot set up? have you decided a storyline? or at least some starting point.
The forums most successful RP was AMU I think, A mystery unleashed...We just started off and the story unleashed itself in a very interesting way.
I am sort of interested in joining...but there has to be more than slash and bang, please
To be a honest i would vastly prefer rp to be more character developmental, So I do agree with you, I'll kinda just skimp away if it's only killing and violence.
Darkness Eternal
Mar 20 2012, 05:11 PM
I am going to keep one character, Lycus. Since Illana is more battle oriented, I'll add her at a later time.
Uleni Athram
Mar 20 2012, 05:25 PM
@Minque: Plot? To be completely honest with you, minque, there isn't any plot. This... RP could be summed up like the Coffee Shop thread. People could come in here and RP with others to get practice or just for the heck of it. We do, however, established a goal. From Cyrodiil, we shall go our way to Skyrim. Reasons are your character's own. Yes, some people might see this as an aimless RP, but have you seen the RP section? Deader than a rat riddled with bullets. This is an attempt to atleast bring it back on its feet. At least I like to think so.
@DE: Personally, I don't see anything wrong with that. I mean, with great age comes great experience and all that, yeah? Unless of course you like your characters young.
Darkness Eternal
Mar 20 2012, 05:41 PM
I like them young, yes, but I'll probably not even add them, as I have no idea how they should be in the future and what happened in their past. I only had a backstory for them before the Great War, not too after into the future.
I have a second character I'll add. He will be the one in the RP.
Name: "Vaultren"
Race: Imperial
Gender: Male
Age: Undetermined. Appears in his early twenties.
Sign: The Warrior
Home Country: Cyrodiil
Faction and Rank: Empire-Tribune(Former)
Class: Nobleman.
Skills: Athletics, One Handed weapons, Light Armor, Sneak, Hand to Hand, Destruction.
Appearance: Once a man with a tousled, wavy black hair, Vaultren had a prince-like appearance about him in his earlier years. Though in the future, he had cut his hair short to where it was cropped as most Imperial males in his line of work. Though his muscular face distinguished him from the others, as his white unblemished skin which had little pigmentation. He also grew a bit more strong with a sturdier built. He bears a strong jaw, and is often seen without a smile or any positive expressions. His eyes bore dark circles beneath, convincing most people of his lack of sleep.
Hair: Black. Cropped.
Build: Average. He is a tad bit muscular, but not too much for a soldier. He stood six feet and was 178 pounds. He has no scars nor any distinguishing birth marks, even if he fought in many battles. Being a graduate from Synod, he knew how to use his powers to heal himself.
Personality: Vaultren was a mature and self-confident man who staunchly supported the Empire, though not it’s ways. As he grew up he was taught to face his problems head on and to face them without hesitation or reservation. This mindset led him into learning new things that would shape him into what he is in the present day. A man of utopian ideals. Years ago some would call him a seductive womanizer and a generally somewhat social man. While he retains such social skills, he is diagnosed by lifestyle to live with borderline personality disorder.
As he matured in title, his mindset did not change but simply manifested into his acts. As Praetor, Vaultren was uncertain of his duties, but was confident in his own abilities following his conquests in the battle field. He had trouble in tolerating failure, and was had a tenuous relationship with those beneath him in rank who did not prove their worth, so much as choking a noble who was later proved and convicted as a thief and another whom attacked. This led the mundane soldiers despise Vaultren for his “arcane antics” and sense of superiority. Despite his shaky relationship with diplomats and other soldiers in the Empire, Vaultren got along with his own branch of legion personnel, admiring them for their lack of cowardice and sheer mercilessness when it came to destroying an enemy under his command.
His reputation for a genteel yet cruel man increased twice fold. He became a staunch supporter of Man’s place in the world, even if he believed himself above them. While he remained a dilettante of foreign arts antiques, he secretly hated most of he perceived as the “corrupt” Mer in the High Council. He separated society into dual, distinguished categories; threats and assets. The first standing for governmental powers and individuals that would hinder any of his hopes of personal advancement and otherwise would have to be eliminated and destroyed. The latter being for individuals who could aid, or simply be persuaded. By the time of the tension with the Thalmor, Vaultren knew that the only response for the horrors and the injustices of the world was hate and anger. While often appearing as a civilized and genteel young man, Vaultren had no issues with torture or being held responsible for the deaths of various enemies, nor being leader of the clandestine atrocities behind the scenes of the Empire such as torture and executions.
Weapons: A fine sabre made of silver bearing Daedric filigree in the handle. He also has an ancient blade’s weapon, a katana. Though he does not use it as much as he did in his earlier years.
Clothing: He wears a nobleman’s clothing when he is off-duty, the hallmark of a true aristocrat. A black and burgundy outfit with gold-trimmed shoes, and even up to date. Most of them comes in shades of black, red and grey. He wears a crimson amulet around his neck and a few ruby rings which bedecks his fingers. He also owns a single black hooded robe. When on duty, Vaultren wears his standard Imperial outfit and also the Penitus Oculatus armor.
Magic: Racial powers and destruction spells. Mainly the use of fire such as fireballs and flame attacks. Also has drain life ability and the power to raise the dead for a limited amount of time.
History: Born in Cyrodiil, Vaultren was heir to numerous amounts of wealth and title of nobleman. His parents were strict, but proud of his intelligence and ambition, so much that they surrendered him to procure an education in the various branches of academics and universities in the Empire starting with the Imperial Legion.
Being the most efficient learner, Vaultren graduated over brief years, having studied diplomacy and the art of combat. Of course, this did not include his skill in destruction magic. Due to his passion for war and battle and diplomacy, as well as a sense of intelligence, Vaultren rose in ranks faster than most of those around him, which coincidently had died in mysterious ways. Given the title of Praefect, he took command of a elite sect in the Imperial Legion he dubbed “The Thirteenth”. The Thirteenth was often deployed in locations where its ferocious fighting skills utilized to create a political statement. Most of its tasks were clandestine, so as to conceal what it was accomplishing from the Imperial Senate. Yet the High Council had trusted Vaultren over this time, enough to allow him to pursue his own goals.
Following that event, he became tribune not only when he fought valiantly near the edges of Cyrodiil against a rebellious coup that threatened to overrun the countryside, putting to death over forty men and women, but also warning the Emperor of various possibilities regarding the survival of the Empire in the upcoming days. As his advice proved to be valuable, he was granted title in his political station in the Imperial City palace.
The Emperor’s trusted advisers grew wary of Vaultren in what they seemed to call an “unhealthy obsession with the Thalmor.” Some believed he was in league with them when he began to publicly state his disillusionment from the Empire’s policies and ways, and even claiming the Thalmor had a certain efficiency when it came to getting things gone that the Empire lacked. This had placed him in the dossier of the Dominion itself, who believed Vaultren could have been an asset to their cause.
The Thalmor’s beliefs were short-lived as the Emperor and the High Council’s trust increased when Vaultren sniffed out a group of High Elf traitors and had them impaled on stakes deep in the prison dungeons where they remained alive for a period of three days. He even made a speech as to declare the Thalmor menace had to be “bled dry” for their “arrogance and misguided sense of superiority”.
Vaultren was later recruited into the Penitus Oculatus as well, and is planning on making a name for himself within that branch of the Empire’s military. He stands as a man of principle and reputation among the Empire, with a dark drive that would surely rival even the most insidious men and women of the Thalmor.
In the waning days of the war, Vaultren was stripped of his rank and his power by his superiors in the Imperial military. Despite his extensive knowledge and intelligence that surpassed even the wisest of men, they found his tactics too brash and ghastly. He headed to Bruma to plan a trip to Skyrim, to regain his power and his honor in a world mired in chaos.
Motivation for Joining: An unnatural hatred for the Thalmor and it’s representatives. Also due to his support for the Imperial bureaucracy in the Third and Fourth Era which he does not wish to see collapse just yet. Believes the Thalmor are not worthy of the power-base they claim to hold, and so seeks out to destroy them with even more heinous acts and atrocities.
Uleni Athram
Mar 20 2012, 05:56 PM
"Thirteenth"? Does it include a tall man that blasphemes and curses like there's no tomorrow? And a centurion that thinks he's jinxed? Are their names also Titus Pullo and Lucius Vorenus, respectively?
Heh. What can I say. I like referencing stuff.
Darkness Eternal
Mar 20 2012, 07:53 PM
I have no clue what you are talking about. I swear, he isn't based on anything you just said haha. What are you referencing from?
And the thirteenth is just a number I added, since thirteen is my favorite number.
Uleni Athram
Mar 20 2012, 08:16 PM
Aaaaaaaaaawkward. Why do I always get myself into these situations? Ahem. OK. I'm referencing the very well made TV Series called Rome. It was aired on HBO I think, and the whole series was legendary. To the point that it ended on the 2nd Season because the cast was well, legendary.
And the Thirteenth I flapped my gum about was actually the Thirteenth Legion of RL Rome. Said Titus Pullo and Lucius Vorenus were part of that Legion (in the series, not RL), and I think I saw some similarities between Vaultren and Vorenus. Strong loyalty to their Empires, part of some elite organization (PO for Vaultren, the Evocatii for Vorenus), and some other stuff my subconscious hides from me.
Look Rome up if it interests you. It was really a fantastic show!
Darkness Eternal
Mar 20 2012, 08:46 PM
I actually almost got into the show "Rome". I heard good things about it, and also that it was cancelled because of the budget. Funny, I almost rented the first season from blockbuster two days ago. I will get into it, someday maybe. But for some reason I figured you were referencing to that show, because I already watched anything else Roman and etc, so the names were a bit unfamiliar.
Now that you mentioned similarities between characters, I must check it out.
Colonel Mustard
Mar 20 2012, 09:05 PM
QUOTE(Uleni Athram @ Mar 20 2012, 04:25 PM)

@Minque: Plot? To be completely honest with you, minque, there isn't any plot. This... RP could be summed up like the Coffee Shop thread. People could come in here and RP with others to get practice or just for the heck of it. We do, however, established a goal. From Cyrodiil, we shall go our way to Skyrim. Reasons are your character's own. Yes, some people might see this as an aimless RP, but have you seen the RP section? Deader than a rat riddled with bullets. This is an attempt to atleast bring it back on its feet. At least I like to think so.
In essence, this; in fact, the general idea so far seems to be centred more on character interaction in an environment not inclined towards a fight breaking out in the start, so that's certainly promising. Plus I'd vote for a largely non-violent RP in any case.
And I'll go get my introductory post up. Travelling semi-professional healer Dumner, go!!