@haute ecole rider - interestingly, I hadn't actually realised Bethesda made this official lore! In Morrowind, all the tomb guardians attack you straight out, but I deduced how they should work from in-game conversation etc. Good to know I'm on track! (And your comment reminds me how badly I need to get back to playing ESO, because I never managed to get that far into Vvardenfell but there is a lot in there that might be
very relevant for Adryn.)
@ghastley - ha! I assure you, Adryn does not need anyone to give her family feuds, she is perfectly capable of creating enough of her own. (Would her clan actually
want her, is possibly the question...)
@SubRosa - it is probably a sign that I have spent *way* too much time thinking about Morrowind culture that the Dunmer answer to this immediately popped into my head: necromancy to create tomb guardians etc. generally involves the willing collaboration of the ancestral spirit who wants to keep safeguarding their descendants, while unsanctioned necromancy is an abomination involving the forcible enslavement of a spirit up to forcibly turning them against their clan. Completely different things! Mind, I don't think all tomb guardians were willing, but that's a "punishment for betrayal of the family" thing that is also, in Dunmer minds, justifiable.
This story is doing weird things to my brain.
@treydog - this is an excellent question! I think we should discuss it in detail while in dangerous territory, potentially while running away from a Golden Saint. (Adryn:
but why.)
And I'm not going to lie: Athyn Sarethi is indeed one of my favourite characters. He particularly shines when you compare him to the Hlaalu patron

Last installment, Adryn related an encounter with an ancestral tomb to Athyn Sarethi.
Her ancestral tomb, it turns out. Adryn was not sure how to feel about this. She is still not sure how to feel about this, which is why she's calling in reinforcements.
(Longer installment this time as the meat of the scene is at the end.)
Chapter 21.4
*****
Turdas evening found me in the Ald Skar Inn, nursing a wick water and taking advantage of their house special of glazed scrib legs with a scuttle and firefern dip. Despite the fact that it wasn't yet the weekend the place was surprisingly crowded, probably because the cold had set in to the point where outside seating was only useable by the truly masochistic. We'd lucked out and managed to snag a table in the corner, but it was still a tight fit.
"I prefer the Rat in the Pot," Llarara grumbled. "There aren't as many people, and sometimes they have dancing."
I winced. I was the one who'd vetoed the Rat in the Pot, and on the surface, it was hard to see why. After all, the style and ambience of the place - never to mention the price class - were far closer to what not just I but likely the others as well were used to. There was just the minor, unimportant detail that the Rat in the Pot was the local Thieves' Guild headquarters and I should stay far, far away from the place as a result, but that was really the sort of thing my companions didn't need to know.
Which left me with an explanation that would have been difficult to manage even in a language I spoke fluently.
Luckily, Ervesa took care of the matter for me. She'd swept into Ald'ruhn late morning with dented armour, a bulging pack, and a broad smile on her face, and seemed determined to protect her good mood from grumpy friends. "Come on, Llarara! The-"
At that point, Ervesa clearly forgot that, study aside, I was still a beginner at Dunmeris. My best guess was that she was saying something about the food, but given that I could understand maybe one word in four I couldn't rule out the possibility that she was praising the music, talking about her travels, or proposing marriage.
I sighed and intoned the words that had been among the first things I learned in class. "Slower, please?"
"Oh. Sorry, Adryn. The food here is better, and I know Llarara likes the
duunei rivillarys. Glazed scrib legs," she repeated in Tamrielic on seeing my blank face.
I nodded, filing the words away. When I'd started learning Dunmeris, I'd tried to focus on learning only the vocabulary I expected to be useful. However, my memory seemed to take a gleeful pleasure in latching onto the most obscure terms, and the episode in Sadrith Mora had taught me that it could be hard to know in advance which words one would need. After all, where would that have ended if I hadn't known the word for "spy"? So my taste in vocabulary had grown steadily less discerning, and by now no new Dunmeris word was safe from my gluttonous appetite. Who knew, maybe at some point soon I'd find myself negotiating a truce between warring tribes through the power of shared culinary culture, and glazed scrib legs would form the cornerstone of my argument. It wouldn't be the strangest thing that had happened to me on the island.
My moment of whimsy was interrupted by a very familiar voice joining the conversation. "Ajira herself does not like dancing-"
I was distracted enough by the third person (which sounded even stranger in Dunmeris than in Tamrielic), that I lost the rest of the sentence. Something involving ash yams?
Then events caught up to me.
"Ajira! You..." I suspected that literally saying
you made it would result in puzzled looks and Ajira asking what exactly she'd made. Expressions, I'd discovered, didn't translate well.
"You're here!" I said instead, taking refuge in stating the obvious.
I didn't get to see Ajira nearly as much as I would have liked, these days. She and Masalinie both had advised me to avoid the Balmora guild while Ranis Athrys was around ("our esteemed guildmistress may not have known what to do with you, but she still didn't take you escaping from under her thumb particularly well," Masalinie had said with a roll of her eyes), while Ajira's duties both professional and parental mostly kept here there. She didn't even always make it to the Ta'agra classes, which was quite sad when one considered why they'd started.
As a result, when Ervesa got back into town and suggested going out as a group, I'd responded more eagerly than was my wont (although her dumbfounded expression when I agreed without arguing had still been unnecessary, in my opinion - I wasn't
that much of a misanthrope, thank you very much). I didn't even mind that she insisted on dragging my Dunmeris teacher into things. I'd known who I wanted to invite.
"Ajira thanks her friend for the invitation," my friend was saying now as she pulled up a chair, "and that it was for Turdas."
I gave Ervesa a triumphant grin. She'd originally suggested tomorrow, but I'd managed to argue her into submission. I'd known that Ma'Zajirr's return from the Imperial school would make it very unlikely Ajira would be able to join us on a Fredas.
"I'm happy to see you," I told my friend with an embarrassing amount of sincerity; I'd have to remind myself not to make a habit of it. "Do you know if Jamie comes?" Wait- that wasn't right, was it? I was asking about a one-time event, not habitual behaviour, which called for progressive aspect. "Is coming?" I quickly corrected myself. Out of the corner of my eye I could see Llarara's approving nod.
But Ajira was shaking her head. "She cannot, she told Ajira earlier today. She has
dreynduas-"
"-business," Ervesa translated,
"-in Balmora. She wishes to meet another time."
"May Almsivi make it so," Ervesa responded, a rote phrase I'd learned early on. "For now-"
In stark contrast to Ajira, Ervesa was a scourge to poor innocent language learners like myself. She couldn't remember to speak slowly for more than a sentence at a time, and the concept of "keep it simple" was lost on her. So it was now: the rapidly accelerating flow of words that escaped her left one staring in awe, and the few bits and pieces I made out led me to suspect she was definitely using grammar we hadn't covered yet.
Was that some form of conditional? Had Sheogorath taken her mind?
Bereft of verbal communication, I was forced to resort to contextual clues. In this case, the deck of cards she was flourishing. Given the way we'd met and the excited tone of the incomprehensible flow, I deduced that she was proposing a game.
It seemed I wasn't the only one who'd played cards with Ervesa before, because Llarara's eyes narrowed. "No cheating," she said sternly, then repeated it in Tamrielic for good measure. "I grew up with you, I know your tricks."
Ervesa pouted, making for a rather unbelievable sight. "But what if I-"
"
No. Cheating."
"Fine." Her tone was grumpy, but her hands were already busy shuffling the deck.
An hour or so later found us deep into the game. As requested, both Ervesa and I had refrained from cheating, although I had to admit it had been hard - more than once I'd found myself reflexively tucking a card up my sleeve, or faking a shuffle, and only just caught myself in time. I'd worry about what this said about the groups I used to play in, except that Ervesa was clearly having just as many problems with the concept. Honestly, one or both of us would probably have succumbed if not for Ajira's periodic warning glances.
"Methal said you wanted to talk to me about something?" Ervesa asked now... in Tamrielic, mercifully. I suspected it to be intended as a distraction, to make her and Ajira's imminent crushing defeat at the hands of me and Llarara a little less so.
Sadly for us, it worked, seeing as it made me remember the conversation I'd had with Athyn Sarethi in Ervesa's stead. I'd been strenuously trying not to think about it of late because I simply couldn't figure out what I thought about the subject or what I wanted to do about it, and the whole process just left me feeling ill and achingly empty. Still, the memory lurked just beneath the surface of my subconscious, where it could ambush me with little warning.
"Adryn?"
Sometimes, when I was younger, I'd get into a rut with my thoughts, spinning round and round in circles without making any progress. It had always helped tremendously to talk through them with someone. Charon-
I hadn't had anyone I trusted that way for a while.
I looked round the table. Ajira was probably the closest friend I had. I liked to think Ervesa qualified as one, too. Llarara I didn't know as well, but she was nice enough - and Ervesa clearly trusted her. That had to be worth something.
"If you don't want to tell me, can you at least keep playing?"
"Sorry," I said, glanced at the table, and dropped a card that let me take Ajira's ace of rings for an extra point in the end scoring. I heard her let out a low groan. "I was just thinking." I took a deep breath. "It was about something that happened when I was in the Grazelands..."
At the end of my tale, I had independent confirmation: all my companions agreed with Sarethi's estimation.
Surprisingly enough, it was Ajira who was most emphatic on what to do next. "There is no question about it, no question at all! Friend Adryn must find the tomb again, discover what clan it belongs to. Perhaps she has kin who will be delighted to welcome a lost one home! And of course she must return to bring offerings to her ancestors, this is the most important thing of all."
I wasn't the only one taken aback by this sudden outpouring of spiritual fervour. Ervesa was also blinking at Ajira in surprise. "That's... I must say, I weren't expecting you to be so devout in this regard, Ajira. Most... Khajiit..."
Ervesa's voice trailed off as she realised she was on dangerous ground, but too late. Ajira's ears lay flat against her head, her pupils narrowed into slits. "Oh? And why should Ajira not give honour to her ancestors? Who else should care for a Khajiit, after all, in this land far from Elsweyr's gods? Ajira makes offerings to her grandmother Tsraina and grandfather Jo'mizhrin, who were lucky enough to escape from slavery, clever enough to stay free after. She makes offerings to her great- grandmother Nisaari, who was wise enough to teach her son what he needed to seize opportunity when it came. She respects her great-great-grandmother Ajadhi for her strength to survive being taken captive. Perhaps these ancestors will smile on her, will lend her their luck and cleverness, their wisdom and strength. That they are the only ones she knows to call upon, that is
not Ajira's fault."
Silence. The three of us stared at Ajira, card game completely forgotten. I'd never seen my friend this angry, her teeth bared, her fur bristling.
"Excuse me? Is everything all right here?"
We looked up to find a Redoran guard standing beside the table. He'd doffed his helmet, which made it easy to see that the guard was an older man with short spiky dark hair, tattoos spreading over his cheeks and wine-red eyes that were fixed on Ajira. At his side, his gauntleted hand was clenched around his mace.
Ajira shrank. There was no other word for it; her fur went flat, her shoulders hunched, her tail drew close to her body until I was ready to swear that my friend was six inches shorter than she'd been a mere few seconds ago.
"Many apologies, honoured guard. Ajira was so involved in her friends' debate that she forgot where she was. She did not mean to disturb anyone." She cast a desperate glance around the table.
This situation was familiar, in an oddly warped way.
"Yes, well... see that you keep yourself under control from now on, citizen. An honour, Armiger." The guard gave Ajira a short nod, Ervesa a much deeper one, then turned and left.
The food I'd eaten churned uneasily in my stomach. There were plenty of far more rowdy groups in the inn. At the table two to the left, a man had actually drawn a knife, resulting in several very tense seconds before his companions managed to talk him down. Ajira hadn't even raised her voice that much, speaking intensely rather than loudly. Why single her out?
I asked myself the question, but the truth was that I already knew the answer. It was the same reason that I'd always had to be on my absolute best behaviour if we went out in Windhelm. Although some of the natives had looked on Ingerte with suspicion for her Falkreath accent, it was still nothing compared to their treatment of a Dark Elf in their midst.
I wasn't sure whether I was disappointed to discover Morrowind was just as bad, or intensely uncomfortable to suddenly find myself in Ingerte's shoes.
It wasn't clear to me if Llarara or Ervesa had picked up on the unfairness of what had happened, or if they were just still shocked by Ajira's outburst. At any rate, the silence lengthened, grew steadily more awkward. I was about to open my mouth to say something – anything – to break it when Ervesa cleared her throat.
"Um. Sorry, Ajira. I didn't mean to assume." This was the most subdued I'd ever heard her.
Ajira gave a jerky nod. She was still hunched in on herself, a sight that made my heart twist. "It is all right, perfectly all right, Ajira should not have lost her temper. Now, the score was three more points for Llarara and Adryn?"
The game ground back into motion from there on. The conversation followed suit, but haltingly, as though we were all being careful to tiptoe around an obstacle.
"For what it's worth, I agree with Ajira," Ervesa said as she shuffled the deck in a smooth, practiced motion. "It's- it can't be coincidence, it's a gift of the gods, to have the chance to name your ancestors after all."
I could feel my shoulders go up defensively. I hadn't expected quite this much pressure. "How unfortunate for me that the gift in question is in the Daedra-infested wilderness in the middle of Telvanni lands, and I've been warned specifically to stay away because it's too dangerous."
"Ajira is forced to admit friend Adryn makes a good point."
I was about to capitalise on Ajira's reluctant agreement when another thought struck me. "Wait. If my... family..." the word felt indescribably strange leaving my mouth, "have a tomb in the Telvanni regions, does that mean they're Telvanni? Because that would be... awkward."
Speaking of understatements.
"Not necessarily, actually! Many of the tombs are from the Chimer era, but most clans have moved around since then. It's not that unusual for a mainland Indoril family's tomb to be in the Molag Amur, or for a Hlaalu clan that's lived in Balmora for generations to travel to the Deshaan for their rites." Ervesa paused. "It might be worth asking Methal about it, actually. I know he's familiar with that area – he might have an idea of what tomb it might be."
I frowned. In truth, I'd still been deciding
whether I wanted to investigate further, but I'd assumed that if I did choose in favour, the investigation itself would be straightforward. "You mean there aren't, I don't know, lists or maps or the like?"
Both the native-born Dunmer in the room looked uncomfortable. "Perhaps the Telvanni Council Hall would have some, but..."
"...what Ervesa is trying to say is that many families consider the location of their tomb to be a closely-guarded secret," Llarara jumped in. "There's really no need, these days – it's a hold-over from the time of the Chimer, when clans in conflict might target each others' ancestors." Her voice dropped as she spoke, as though she were recounting some unspeakable horror. "We were far less wise then. The Tribunal put a stop to such things, but the memories persist. And so your clan's tomb might not appear in any public records."
It was probably a sign of how much I'd acclimatised to Morrowind that the idea of attacking someone through their family's ancestral tomb made an odd sort of sense to me. I wondered if I should worry about that.
But, more importantly...
"So you're saying my options are to hope Methal happens to know about a single tomb in the middle of Telvanni lands, or to return there myself and start wandering around at random?"
"Well..." Ervesa hesitated. I had the distinct impression she didn't think I'd like door number three. "You could join the Temple."
Ervesa knew me very well.
"Excuse me? Did I hear that correctly?"
"It makes sense," Llarara jumped in – again. I was beginning to think that one of the professional vices of a teacher was always thinking you could explain something better than others. Since I was now technically part of that group myself, I'd need to keep a very close eye on myself to avoid succumbing. I was resigned to my faults of tactlessness and impetuosity, but obnoxiousness was where I drew the line.
"Foundlings and the lost are known phenomena, if uncommon ones." Indeed, her voice had taken on that lecturing tone again. The danger was real. "We've developed kinfinding spells and rituals to aid them- aid you. However, they're fairly involved and take a lot of resources from the Temple. After the incident with Tevys of the Hundred Clans, it was decided that we'd only offer them to the initiated."
Tevys of the Hundred Clans? That sounded like a story I wanted to hear... but later.
"Thank you for the information. Unfortunately, as I'm
still not religious, I'll have to decline."
"If that's your decision, I'll respect it," Ervesa said. "But you should know that becoming a lay member doesn't actually require worship."
I paused. Turned that thought over in my mind.
"Did I understand that correctly? A religious organisation doesn't require religious belief of its members, isn't that a contradiction in terms?" I was used to everyone around me being mad, but all the same this was going a little far in my opinion.
"It's only the first level. To advance to novice you'd need to profess your belief to a Temple priest. But lay membership is open to anyone sincerely interested in learning more about the faith and Almsivi." Ervesa paused. "I think it was introduced during the time of the Ebonheart Pact. There were many outlanders in Morrowind then."
"It was," Llarara interjected. "The decision was made at a Council meeting not long after the alliance – Second Era 575."
"Thank you,
Kena Omayn," Ervesa said wryly – using the honorific for someone esteemed for their wisdom and knowledge, no less. I was clearly not the only one who'd noticed the way Llarara had succumbed to her teacherly vices. "Anyway, you can become a lay member without committing to anything. All you have to do is complete the Pilgrimages of the Seven Graces. You can even decide afterwards that you're not interested in becoming one of the Temple faithful and give it up again – my father did. And, of course, you'd gain access to basic Temple services, the kinfinder being one of them."
That all sounded surprisingly reasonable. However, I couldn't forget that I was dealing with two faithful here myself. Best to see if I could get a more neutral opinion.
"Ajira, is that in line with what you know?"
My friend had been quiet and subdued ever since the guard had come over, watching the conversation in silence. She startled a little when I adressed her.
"Ah... yes. Everyone knows the Temple takes the curious as well as the faithful. Ajira even has friends who joined, although," her whiskers twitched, "none who completed all the pilgrimages."
So the information was accurate.
I drummed my fingers on the tabletop, mulling it over. It was true that I wasn't in any way interested in converting...
...but hadn't I been curious about the local religion for a while? For one, it was clear understanding it would be a huge help in understanding the culture here, and although I'd pieced together a lot I knew I was still missing things. For another, something about it still struck me as
familiar, the names
Vivec and
Almalexia and
Sotha Sil ringing a faint bell in my memory, like an itch I couldn't quite scratch. This would be an excellent way to learn more without committing to anything.
And if-
if- I decided I wanted to know more about a certain ancestral tomb in the Grazelands once I was done, I'd be in the right position to investigate. If not... well, that would be no one's business but my own.
"...Can you tell me more?"
Ervesa smiled.
*****
Notes: I could not resist porting my favourite card game into Adrynverse! Our four are playing a Morrowind version of
Doppelkopf.
EDIT: and after saying I'd do a long installment I accidentally posted only half of it /o\ brb fixing, and now I have to fix all the format problems that happen whenever you edit a post on here...