[Strap your forehead to the monitor and hold onto your pants - here's over four thousand more words about everyone's favourite guildie! (All right, 'except Mannimarco's'.)]
Chapter 17. Ra'jirra Makes Unexpected Discoveries I decided the best thing to do was saddle up for Bruma first. I arrived after nightfall and made my way into the guild. Turning towards the downstairs dormitories I ran into Volanaro.
"Ra'jirra!" says he, "Long time no see." And he looks me up and down. "You've been doing well for yourself – obviously."
"All hard work and drudgery," says I in a put-upon tone, and we have a good laugh.
"I wish I could travel the lands," says he wistfully, "but I'm stuck here in this dank little icebox." And he sighs. "Still, what can I do for you?"
"Pass on some news," says I, and I quickly fill him in as we head downstairs and park on a bench. His cheerful face gradually bent out of shape with surprise, then shock, then alarm. By the time I'd finished, Jeanne Frasoric had parked herself on the other side of me and was looking very distraught.
"But are you
sure this is the –" she starts.
"Absolutely certain," snaps I, "and if you don't believe me you can bloody well ask the Arch-Mage, and Count Hassildor, and any corpse-jockeys you run across. So keep an eye out, and sound the alarm if anything happens. Speaking of anything happening," and I turn to Volanaro, "Traven said as I was leaving, 'Get that prankster to teach you his special.'"
And Volanaro goes red and Jeanne harrumphs. "Well! Well... I know how to summon a dremora lord. It's a complex spell, and it requires a great deal of magicka. On the other hand..."
With most of my gold in Volanaro's pocket and my head full of conjuration magics an hour later, I went to bed. He hadn't been lying. Dremora are dangerous and fiddly summonings, and their lords are worse. However Volanaro had also taught me how to summon a skeleton for practice, "and," he'd added, "it'll help a little in combat."
You might wonder about Apotheosis. Well, I'd had a think and given up on it. No doubt if I fronted up with nine-and-sixty septims, the price would have gone up
again. Screw Rindir.
The following morning I got up early and was watching the sun climb the peak the locals called Gnoll Mountain, waiting for a store called Novaroma to open, when I hear "Good day," from behind me. The speaker was a well-dressed, middle-aged stomach attached to a Nord.
"I'm Tolgan, herald to Countess Narina Carvain here in Bruma," he introduces himself, "She requests your company at your earliest convenience."
"She does?" and I blink at him in confusion. "What for?"
"Countess Carvain would prefer if you speak to her in person," says he. "She also said to present you with this stipend as a taste of things to come."
Said stipend was a quarter-septim. Hardly enough to whet my appetite, but the door behind me was unlocked and I turned to see an altmer giving me a funny look. I put the 'stipend' away. "All right then, when should I go to her?"
"Now would be a good time," says he, "My Lady Carvain holds court from eight bells in the morning until six in the evening each day." He paused and cocked a meaningful ear at the obvious tolling from the chapel.
And so I tell him I will be there soonest and he's all very well and good day and away he and his stomach go.
"What was that all about?" I ask nobody in particular as I enter the store.
"I bet it's something to do with the Countess' collection of artefacts," says the altmer, eyeing where I stashed that little purse. "
Our tax drakes at
work."
"Well, never mind that for now," says I, "I've been waiting on you first, so you take priority."
And he laughs. "Oh, let me introduce myself. I am Suurootan, proud owner of Novaroma, a little piece of Heartland Empire here in the lofty Jeralls."
And we have a little dicker and I offload some excess salvage. "Now remember," says I at the end, "I expect you to curse me up and down the town about how I ripped you off on those enchanted axes – with any luck it'll get word to the Countess and she'll pay me properly!"
And we have a good laugh at that and off I go to the castle. I would just like to mention that I enjoy feather spells very much. So you know.
The countess was easy to spot: her throne was in the middle of several display cases, mostly holding swords of an oddly light and appealing blade and round, elaborately decorated shields.
"Milady Carvain," says I with a bow, "I am Ra'jirra, Warlock of the Mage's Guild–"
"And that stipend Tolgan gave you whetted your appetite," says she quickly. I caught her eyes as she scanned me up and down; a very sharp, analytical stare. She was up with the play, no doubt about that. "You've noted the Akaviri relics I'm displaying."
I couldn't exactly disagree with that so I didn't.
"Well, it's safe to say I'm a collector of sorts. I've invested a great deal of time and money acquiring these bits of ancient history," says she with great pride, "In fact, I'd be so bold as to proclaim my collection the most complete in all Cyrodiil; perhaps even beyond." Her eyes go sharp again. "Except for one thing."
"Which you want me to find," says I, "what is it?"
"I'd heard you were blunt and to the point," says she, "I'm of course referring to The Draconian Madstone." And she looks at me expectantly so I play along.
"That's a relic I haven't heard of before," says I truthfully, "What do you know about it?"
And she beams at the chance to play scholar to my apprentice.
"The stone is a fine bit of Akaviri craftsmanship. Worn like an amulet, this talisman is said to protect the wearer from poisons of any type. The Madstone appears as a snake coiled around and encircling itself. The eyes of the snake are supposed to be precious gems or some such. Through my sources, I've learned that the last reported location of the Madstone was the ruins at Pale Pass."
"And why would they be there?" asks I. Now you might think that history lessons are boring, but I ask because there is no knowledge without power. History is always helpful in explaining why you'll find undead here and not over there, or why Sheogorath has an obsession with cheese and evisceration, or something totally unexpected but no less useful.
"Back at the end of the First Era, raiders from the continent of Akavir attempted to gain a foothold here in Tamriel," she explained, "At that time, the Empire was broken into smaller factions. Reman Cyrodiil decided to unify them and form an army to repel the Akaviri raiders – the Army of Reman. The two armies clashed in what's now northern Cyrodiil. The Akaviri were strong and well supplied, but they went through Morrowind on the way to their objective," and she smirks, "and dismissed the response it would garner from Vivec."
Ouch. You don't tick off gods. Even the local gods.
"He attacked them from the rear, right?"
"Exactly!" cries she, pleased at such an apt pupil. "They didn't count on Lord Vivec forming an alliance with the Trident-Kings of the Dreugh. From Morrowind, he struck at their rear flank," she made a chopping motion with her hands. "Not only did this make the Akaviri fight on two fronts, it also cut off access to reinforcements and supplies from the sea."
"And that was them all done," says I.
"Not quite. The Army of Reman knew that the organized Akaviri forces were commanded from a hidden post in the mountains. Ah, you guessed it, Pale Pass. And that's where Reman focussed his efforts. As his forces fought their way across the Jerall Mountains, the Akaviri suddenly surrendered. It was assumed they were overwhelmed and gave up." And she frowns. "The only strange part was that the command post and Pale Pass were never found. It was dismissed as rumour and the Army of Reman celebrated."
"Except it's not rumour is it? You know where it is."
"I certainly do," she says all smug. "It's come to my attention that the post
did exist and it happens to be the last reported location of the Draconian Madstone." She leaned forwards, giving me an interesting view of her north face. "If you retreive the Draconian Madstone for me, I'll be happy to compensate you by rewarding you with another Akaviri artifact I already have an example of. Are you game?"
Now I was interested; it was a change from corpse-jockeys and besides Traven would probably like to pay her a visit once this Madstone was in her possession. "I'm up for it," says I.
"Yes!" and she bounces in her seat with excitement before getting control of herself. "I had a feeling you'd accept. Good. Then let me tell you how you're going to find the Madstone," she says happily. "I've come into the possession of a diary written by an Akaviri messenger. I suspect that the text within can lead you to the ruins." And she jabs a thumb over her shoulder to a mouldering book in a case. "Tolgan!"
Tolgan's stomach appeared, followed by the man himself. "You called milady?"
"Tolgan, fetch the diary translation and the key please." And as he trundled his stomach away, the Lady Caravain turned to me. "I'll give you a translation of the passages we could still read, since I doubt they teach Akaviri at the Arcane University. I've also included a rough map that was drawn in the diary as well, and a unique key that was supposedly found with the diary. I'm assuming it will prove useful when you arrive at the site."
And so Tolgan reappears and hands me the documents and key, and I make my polite farewells and away I go.
Being the day was still young, I emerged from the northern gate and looked at the map provided. It was actually more a graphic. Dragonclaw Rock had an arrow pointing left from it to a statue, 'The Sentinel', according to the diary except, which in turn aimed upward to a door. So once I found the rock, I guessed I had to go west to a statue, then north. Fine.
My map of Cyrodiil showed that the road to Bruma actually also extended a short way north, then broke into a little dotted line marked as an old trade route to Cheydinhal, ominously marked "UNPATROLLED". There be bandits, thought I, so I strode northward with bow ready.
As it was, the only menace I encountered was a wolf that never saw me coming. But from its movements it was a young wolf, and like all young 'uns dumb enough to think an armoured khajiit was a tasty snack.
Approaching the statue – it wasn't that far away after all – I felt a sense of being watched. As usual, the watchers were beyond the range of Watchfulness, my long-range life sensing spell. I quickly found out they were trolls. They quickly found out I wasn't going away.
Inside the cave, I nearly brained myself on a trap before pulling up. Of course the Akavir would have trapped the damn place, there was no way they'd just let the Imperials waltz in! With that in mind, I crept into the next chamber and paused. There was a skeleton nearby, with a slate under its hand. And it wasn't making the ogre noise I could hear.
The ogre ahead wasn't interested in coming over, so I carefully slid the slate out from under and had a look at it. Despite the incomprehensible swirls I decided were the Akavir language, it looked like instructions. I looked at the translation again.
The slate rock that the orders have been carved upon for safety weighs me down; it is a constant reminder of the more than physical burden that I carry. The Countess would like it so I pocketed it.
My skeleton wasn't a match for ogres, which tended to smash it even before it finished summoning. However, I had my mage's staff, which tended to lay them out long enough to slam two Firestarters and a Flare to see them off. I had quite a collection of teeth by the time I reached the far end of what was, really, a twisting tube into Pale Pass.
Pale Pass would be quite a nice place if it wasn't for the ogres. And the cold. I snuck past those I could sneak past and killed those I could not. My goal was soon in sight: the wreck of a fort, one great tree growing in the middle of its stone ring. Two more ogres fell before I could enter.
Inside the fortress I was almost at once attacked by a fairly tough skeleton waving the ruins of a slender sword, and the ruins of an intricately decorated, round shield. Undead. I should have known.
For hours I slogged through the dungeons, several times finding myself going in circles and avoiding traps that I had already avoided. I was rather pissed off by the time I penetrated to the last chamber.
A shade waited, bedecked in the memory of armour I had never seen before. His eyes, what I could see of them, appeared oddly uptilted, and he had one hand on his sword.
"
You have made a long and perilous journey, but there is no time to rest," says he,
"The Army of Reman is at our doorstep, and our supplies have dwindled. We have awaited your arrival. Tell us, what news do you bring from Akavir?" It struck me that the restless dead I had been stalking and slaying were the shades of the long-dead Akaviri forces, still waiting all these long centuries for their instructions. I pulled out the slate. "Here are your orders, sir," says I.
The chill of the ghost's hand went straight through the slate into mine, as it took the ancient, and now very out of date, orders.
"Well done, soldier. Your mission is complete, and you have my thanks. Now we may rest. Long live the Akavir!" said the ghost. He turned and walked to the far wall, then through it, the slate shattering on contact.
And then the wall sank into the floor, revealing a hidden chamber with a small plinth. The ghost was nowhere to be seen, but on the plinth was a remarkable amulet. A snake, biting its tail. The Madstone, I presume.
It wasn't until 23 Frost Fire that I finally emerged back into Cyrodiil, having carefully evaded the remaining ogres and made my way back to the cave the ancient Akavir had called the Serpent's Trail. Scanning the night-draped snows, I saw no more trolls or anything else, so I made a run for the road and the Bruma Mage's Guild.
I woke the following morning and thought for a bit. I was definitely getting smarter with all the practice in magic; not to mention nimbler with all the sneaking and bowplay – and the odd breaking and entering didn't hurt either. As the rest of the guildies broke their fast I considered patching up my gear, then decided against it. Better to appear travel-stained and prompt than raise questions about what I'd been doing for the past two days.
"So what
were you doing for the past two days?" Volanaro asked a little snippily. Something to do with me crashing in his bed, so totally unconscious I couldn't be roused.
"Been seeking an Akaviri artefact in Pale Pass," says I.
"There's our taxes at work again," J'skar said sarcastically, "And how many millions
did she pay you?"
"Twenty-five drakes," says I.
There was a short silence, then: "Is that all? – I heard she was paying scouts two
hundred for something or other – You'll never earn a living at that rate! – Did you give her a discount or something? – Don't you know we have a reputation to maintain in the Guild? – Didn't you show her your axe?"
"
J'Skar!" Jeanne yelled, and the young khajiit shrank back into his shoes. "Sorry Ra'jirra, but twenty-five drakes is far too small. It was an advance, surely?"
"Yes," says I, "and I'll get my reward for the Madstone shortly."
"The whatstone?"
So I dig out the Madstone and hold it up, and away we go again! "The Draconian Madstone! – Good gods, man, do you know what that's worth? – That should be in the Imperial Museum! – And you fetched it for
twenty-five drakes?" and on and on until I pulled out my mace and thwapped the table for silence.
"Once the Madstone is handed over," says I, "and when I return to the Arcane University, I will inform Arch-mage Traven of this discovery. I'm sure the Countess will be agreeable to his suggestions that the local Mage's Guild will be only too useful in examining this artefact. And the next fetcher to second-guess me or tell me to welch on the deal," and I raised my mace, "gets the Skingrad Special."
That either cowed or confused them enough to shut up and let me eat breakfast in peace.
Next stop was the castle, where the good Countess Carvain was holding court. As soon as she saw me, she rather peremptorily dismissed the two courtiers or whatever they were and approached me, demanding, "You have the Madstone?"
I just smiled and handed it over. Her eyes went wide as she closed her grip on the thing, holding it up to the light.
"I never thought it possible. I mean... I had hoped... but to actually hold it in my hands. It's more beautiful than I imagined it." She stared at it for a long while, then remembered I was there. "Congratulations. I had a feeling you were the right person for the job. And it seems I owe you a reward." She fished something out of her belt pouch, which was a blue velvet matching her dress. "This Akaviri ring was found with the messenger's diary. It awards the wearer with increased agility and resistance to harmful magic. It's known as the Ring of the Vipereye. As I said, I already have one of these, so this is your reward."
I pulled off the ring of agility I'd been wearing for so long and slipped the Ring of the Vipereye on. It fit a little snugly, but the additional wards would complement my Spelldrinker Amulet. I thanked the Countess profusely and managed to drop hints about using the skills of the Mage's Guild. I'm not sure if they took root but I tried.
* * *
From Bruma I headed southward, stopping at last at Wawnet Inn. I doffed my helm and entered.
"Rra'jirrra!" S'jirra cried, making my name into a cry of pleasure that still makes my knees weak to this day. Not a good thing when a pretty young she throws herself at you before you even clear the doorway. "Wherre have you been? Did you find yourr frriend? Yourr bed was so empty!"
It takes me a while to become coherent again because, well, the sensation of her face against mine, and despite a dusting of potato flour she smelt quite nice, and I was juggling a slender waist in one arm and my helm in the other.
"I... well, it took me longer to find him, um, than I thought," says I, which is half right.
"Oh, S'jirra!" Abhuki had hands on her matronly hips and an exasperated look. "Let the poor man come in and sit before he tells his tale!"
S'jirra just rubbed her face against mine before letting me go. I counted out ten drakes for a room which I
definitely intended using this time and prepared to land on a stool, but both Abhuki and S'jirra directed me to a nice chair in a corner instead.
"Now then," Abhuki said once I was seated, "tell us all about it."
I didn't. I simply mentioned that my friend appeared to have taken shelter in a nearby Ayleid ruin that turned out to be a necromancer lair, and exaggerated from there. To tell the truth, I found myself enjoying the experience: sitting like a lord, my audience hanging on my every word, foes and mace-blows increasing tenfold, and my cup neither running over nor dry. Which might explain why my audience increased twofold when I wound up.
"And I 'eard," I remember saying, "Tha' th' Mage'shesh Guild'sh worr-worr-shcared o' theshe corpshe-humpumpumpersh 'n' doin' all th' can t' wipe th' fetchersh out."
"Trruly?" One of Abhuki said (I think it was the top one) while both of the S'jirras gasped. "We live indeed in trrying times. S'jirrra dear," and both look at one or both of her daughters, "help ourr honourred and rrather drrunk frriend to his bed?"
I did my best to help her but not one of my four or five legs seemed to want to work.
* * *
The following morning I woke to the unpleasant scents of vomit and piss, which acrid smell made the ogre in my head either angrier or breed. To this day I have
never drunk even half as much in a night. I'm a Khajiit, not a Nord. To make things worse, I'm the Arch-age now, so I can't
afford to in case something explodes.
Yes, even Bravil.
The door opened like the gates of hell and S'jirra entered, bearing a covered plate and a jug. "Rra'jirrra needs waterr," says she in a voice that alternately stroked and stabbed, "since so much drrink takes much out of one."
And so I carefully sat upright, trying not to let the back of my head fall apart and my brains roll out and under the bed. S'jirra was almost saintly, making sure this hungover, soiled mess of a khajiit drank his water and ate his ham and eggs. After an hour I felt sufficiently alive to get up without the floor trying to escape, and another hour later I paid my rather large bar tab with laundering fee and left.
I swear the unicorn was sneering at me and took pains to walk as loudly as possible.
* * *
I arrived at the White Stallion Lodge after sundown and dismounted. "Wait here," says I to the unicorn, "we'll be heading back past Harcane Grove shortly."
The unicorn just snorted, did a neat little pirouette and almost crapped on my feet. I made a mental note to buy a proper horse. See how this snotty beast liked
that! Ignoring the unicorn – which I was
sure was still smirking at me – I went inside. Mazoga was out, which wasn't surprising, so I had time to check the chest at the foot of my bed. The
Molag Stava was still there. I hefted the thing, black iron and blue-white welkynd housing deadly magicks. Jarol would love to see this all right.
I sat for a while and reflected on just how
far and wide I had come. I certainly hadn't expected to travel the entire country to get into the Arcane University. Nor had I expected to become a knight, certainly not for just one day's work. Then again, I hadn't –
An hour later I was chuffed to find the unicorn waiting. For some reason I felt an urgency to head back to the Imperial City and I didn't know why. "Sorry," says I as I mount, "Things are coming to a head. I can feel it."
The unicorn must have agreed, as it almost immediately broke into a gallop and nearly threw me off!
We flew past beasts, past bandits, past Bravil – and close to Harcane Grove the unicorn finally slowed down to a slow walk, then stopped, ears pricked. A tiny light had appeared just ahead and off to the side of the road.
Carefully, I dismounted with as little noise as possible; bow in hand I approached the flame.
There was one figure bent over a white candle, bare back to me. It was a she, and she appeared to be trying to write something on a... a leaf? Anyway she sat up on her haunches – they were very nice haunches – and if it wasn't for her feathered hairdo giving her away I'd recognise that voice anywhere.
"
May this flame of passion burrn within your hearrt," S'jirra sang,
Frrom me you will not parrt,
With harrm to none,
So mote it be – it is done!" And she held the leaf in the flame until it caught.
"Sweet Dibella," she intoned, "Let Rra'jirra declarre himself to me trruly, I mean him no harrm and can contrribute to his life of sett –
kchhttt!"
She immediately hunched over and put her fingers in her mouth.
I immediately rose and walked over to her. She looked around sharply and went all red when she saw who I was.
"Give me your hand," says I, and she just looks at me at first, then gingerly takes her hand out of her mouth. The flesh was a little pink, and some hair was scorched; it didn't really need my casting Convalescence at close range but I did anyway.
"Back home," says I, "you'd always know who was in love, because they'd buy a little pink candle."
And she just looks at me.
"And what they'd do," I go on, "is write their name, and that of their lover, in a circle, and while the candle burned down, they'd say:
"
Our fate is sealed," and I gently kiss her hand.
"
We are one," S'jirra starts to smile and pull close.
"
So mote it be," and her other hand tugs on a wing and removes my helm.
Neither of us said much after that.
And I never got around, obviously, to telling her she didn't have to strip off to do all that other rubbish either.
Maybe her improvised love spell worked after all.