QUOTE(jack cloudy @ Nov 29 2009, 06:22 AM)

How about this for starters? With the sudden attack of the Daedra, the ruins are no longer considered safe and the current force on site is considered insufficient to handle a second attack. So everyone who is still alive joins the caravan and we're all going to double-time it to Ghostgate.
(On second thought, let's bring along the corpses as well. More ghostly fuel for the fence. I'm sure the priests can spin a nice tale of self-sacrifice out of it.)
Now since we brought along a lot more people than was expected, we'll be facing trouble at the camp itself. I'm not talking about a food shortage here. (I'm assuming we bring along as much as we can from the half-way camp.) Rather, I'm thinking about lack of sleeping-space/beds/tents/having to take care of the wounded without proper medical supplies. Confusion in the hierarchy of command (due to new Ordinators, priests etc arriving. Who is in charge now?), loss of efficient communications/administration. Messengers now need to go all the way to Balmora and back. Wait, does ALMSIVI intervention exist at this point? That would help with travel away from Ghostgate.
We could still pull off the Sixth House commander. In fact, let's have Apelles' boss become suspicious and assign Appelles to investigate some weird events (any ideas for events appreciated). Apelles himself decides to grab the gang he worked with before when they all got separated from the caravan. This because they're new here and none of them, except for Rothan I guess, is here on orders of the temple so whatever they want to do, it is considered to be less important than the job Apelles has for them. And because they're new, the chance that they have anything to do with it is pretty low.
Along the sidelines, I guess we can pull off our personal sidequests during breaks. Like Dralas searching for his ancestors or Haz trying to sabotage stuff.
Ideas for mysterious events:
Members of the (Dunmer) work crew suddenly flying into a murderous rage, spouting weird stuff while walking around at night. (Sleepers.)
Construction materials going missing, being destroyed.
Slave revolt (Ok, I guess this one isn't very mysterious.)
Ghosts rising from the bones and attacking people/begging not to be used in the fence/generally creeping people out
(Sixth House) commander sending people off to a cave to 'recover an artefact of the Tribunal vital for the construction of the fence/to ward off evil from the camp. The cave turns out to be Sixth House instead. This one could be used as an attempt to stop Apelles and co's investigation.
I agree with this. pretty much, i'm just getting more detailed with jack, Olen, and Colonel Mustard's ideas. but those 5 events in jack's last paragraph will be
written in bold in the following summary:
QUOTE(Olen @ Nov 29 2009, 07:06 AM)

Having sent them to retrieve the 'artifact' they could be successful and only meet the mindless ash creatures (the inteligent ones stayed hidden) and return with said artifact which is actually a really big ash statue. Que: workers going nuts.
This could even have happened just before we arrive so there's a nice big ash statue which no one recognises for what it is (except the commander and he's not telling) and a lot of odd sories from the recovery team. The night we arrive people start going nuts which is bound to cause conflict. Most of our characters would have good reasons to investigate: any odd happening is going to interest Dranas, its why Rothan is there, Appelles is also spying/ keeping peace, Rianne might know something of the statue (or sense something), Dralas might be able to get a price for them in Cyrodiil...
Most of us have our reasons, the rest could easily be swept up in it. We could also break into two groups which will meet later, eachwith knowledge the other hasn't got which makes more of the whole picture but perhpas suspecting the other. Or something.
i really like this. especially the last paragraph. i'm assuming you mean our group of PCs would be split with separate yet connected knowledge, am I right? How about this:
I'll call one group Apelles' Group, and one Rothan's Group, since my plan really relies on those characters.
Apelles, in his dealings with Salms, notices a lot of weirdness in the man. He sees all kinds of signs that hint at the fact that Salms may in fact be in the Sixth House. Unfortunately, Apelles doesn't know enough about the sixth house to make that kind of judgement; he just thinks the man is going nuts, but being a low-ranking outlander, he doesn't want to report it. Rothan, on the other hand, in his dealings with high-up temple officials, learns that the priests and ordinators are on the lookout for a sixth house mole in among the Armigers. because there has been some
sleeper activity and
missing construction materials. Obviously, Rothan isn't going to alert many people to the fact that he's investigating something like that.
So a few of us know what Apelles knows, and a few of us know what Rothan knows. Hence, the two groups. The subject matter is kind of 'hush-hush' among the PCs for awhile, and the mystery continues until someone puts the two pieces together. Then we just know who the mole is. The real sixth house commander person at ghostgate stays anonymous, yet the plot begins to unravel a bit.
At the same time, the
slave revolt happens, so that our characters are all distracted with the slave problem at hand, and temporarily forget about the sixth house drama. Then once the slave revolt is over, somebody connects the dots and its back to the drama.
QUOTE(Colonel Mustard @ Nov 29 2009, 07:57 AM)

I'd personally go for them arriving with the statue already there, or perhaps it arriving a few days after they get there. Of course, if we did end up going for the statue, it would be interesting to have a single character in the group who takes the statue back in their backpack or whatever, gets exposed to the majority of its power and ends up corrupted by it.
Of course, corprus infected workers sounds like a lot of fun (zombies!!).
I like the idea of the ash statue corrupting someone, though i was thinking it should be Salms, and a few of our characters may be involved in its recovery.
Leave the 'Sixth House Commander' out of it for now. With Salms as the mole, he can have his band of armigers and escorts try to
recover this ash statue without letting the temple or other officials know. He tells his band that the statue is a charm of some kind that will keep the blight at bay (or something along those lines) so they don't even question it. They finally retrieve it, and thats when the
ghosts start appearing.
and all this before we get to ghostgate. i'm thinking we need a way to uncover the identity of the main Sixth House commander before we all get to ghostgate. That way all our characters are walking into ghostgate planning a way to overthrow/expose/kill the guy that all the PCs know is an agent of Dagoth Ur.
NOTE: this can only work with the following assumptions.
1. bbq is fine with Salms being used this way (though judging by the RP, he may have something already planned for the character)
2. bbq and olen are ok with their characters' involvement
3. people like the idea.