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minque
Ok so after 200 years most of the Cobalt-60 will be down (half-life 5 years), but what's left is not so good! What i'm talking about is the trans-uranium nuclides and also Cesium-37, which accumulate pretty well in meat, fish and green vegetables. Americium-141 is a nasty one and will certainly not have gone down...so yeah food can be a problem....
Olen
Ceasium 137 is only 30 years so thats almost 7 half-lives. Likewise for Sr 90. Any uranium or plutonium left over from the bomb will still be kicking about but uranium isn't that bad (think of all the depleated uranium used in anti-tank weaponry). Americanium is a nasty one but would there be any produced by a nuclear weapon?

But it wouldn't be fallout without the radiation so I think its best to ignore it and assume that there is pleanty.

Anyway... what's the plot going to be and where will it be set?
Silver
Well, I'd like to vote the D.C. area... but that's only because I'm already familiar with it... Though, we could do something more epic, like the ruins of New York? (...City)

Oh, and changed the history for added flaw, and depth.
Dantrag
I wouldn't mind playing in the DC area like in the game, but if we chose someplace different, minque would have an easier time since the landscape wouldn't already be predetermined by a video game. We'd just make it up as we go.

As far as the plot, I would like something a little more separated from the game's main storyline. Unfortunately, I have no ideas.
Colonel Mustard
Well I'm cool wherever, though looking at some of the bios it will probably have to be in America somewhere.

Anyway, I can't really stick around any longer-I'm off to Austria until Saturday, so any decisions will have to be made without me.

Bye!
Badda-Tish
If we choose D.C just remember that itīs full with super mutants. Also about food, what if we only eat canned food and drink only purified water (and beer)?
Olen
Well we could drink dirty water but there would be consequences...

I'm not fussed whether its set in capital wasteland (DC) or somewhere else, each has pros and cons. Capital wasteland is already well defined by the game so we know what's what and what's where. No confusion/ambiguity but also less freedom. Somewhere else (I agree with in the US - fallout has an american feel to it; New York, Detroit, or some city no one's ever heard of would all be good candidates). I think if we do use our own setting it would be wise for someone to put together a rough map as this will be useful for inspiration if things slow down. Another big advantage of this is that, as Danny said, those who haven't played the game will have an easier time.

Plotwise, well again I'm easy. The classic 'go fetch this' or 'go kill that' are both options if they have the right background. Maybe something to do with making something which will improve the wastes, or just something to do with making money.
minque
QUOTE(Dantrag @ Mar 29 2009, 08:08 AM) *

I wouldn't mind playing in the DC area like in the game, but if we chose someplace different, minque would have an easier time since the landscape wouldn't already be predetermined by a video game. We'd just make it up as we go.

As far as the plot, I would like something a little more separated from the game's main storyline. Unfortunately, I have no ideas.


Thanks, I'd really appreciate if the landscape isn't too well defined by a game I haven't even played! But....I'll try to do my best, maybe i'll be making a lot of stupid questions during the play....I hope you're ok with that?

So I'll come up with my medic then...do we start a charachter thread? Could be easier to look up different chars during the play....
Silver
IPB Image

Welcome to Detroit? mellow.gif

Bastion is Steel Brotherhood
Crow's Nest is Enclave
The Forts are overrun by the beserk robots, as are the factories, depot's and VaultTec Towers.
The rest are settlements. (Or Vaults)

New map! (And yes, that's RobCo Factories in the bottom-right.)
Olen
If we use Detriot I'd be tempted to set the map a bit further out to give us more wasteland as thats all city, there are a couple of interesting looking shipyards and islands which would be fun to have... That map is only about four or five miles across...

But before we go map making what sort of features are we going to want? Obviously some towns, and vaults but perhaps an old military base or vault tech factory could be fun. And if its detroit then heavy industrial thingymajigs are vital tongue.gif . Good start for the map though.
Silver
New map! ...I only posted it (editted the previous post) because I was already working on a new version...
Dantrag
QUOTE(minque @ Mar 29 2009, 07:58 AM) *

Thanks, I'd really appreciate if the landscape isn't too well defined by a game I haven't even played! But....I'll try to do my best, maybe i'll be making a lot of stupid questions during the play....I hope you're ok with that?

So I'll come up with my medic then...do we start a charachter thread? Could be easier to look up different chars during the play....


I think we're just using this as the character thread. We could always repost them for organization later, if it becomes a problem.

QUOTE(Olen @ Mar 29 2009, 12:23 PM) *

If we use Detriot I'd be tempted to set the map a bit further out to give us more wasteland as thats all city, there are a couple of interesting looking shipyards and islands which would be fun to have... That map is only about four or five miles across...

But before we go map making what sort of features are we going to want? Obviously some towns, and vaults but perhaps an old military base or vault tech factory could be fun. And if its detroit then heavy industrial thingymajigs are vital tongue.gif . Good start for the map though.


I'm not sure we even need wasteland...it would be pretty cool trying to get around collapsed buildings and stuff all the time. Anyone seen I am Legend? Kinda makes me think of that. Not to mention that certain sections of the city could be 'owned' by different groups. Like, "don't go there; that's super mutant/brotherhood of steel/enclave/anything we want territory." it could work. though at the same time, wilderness is always a good setting...

Detriot's industrialism is covered I think with Vault-tec towers, Ford plant, and robco factories. we can also make up more as needed, and don't even have to name them if we don't want to. (200 years later, people might not know what the name of the company was that owned some dilapidated factory)

I like the map because it's got enough landmarks to keep things coherent and enough space to make up things. The Great Lakes could pose interesting radiation problems too.


Lord Revan
I feel like giving role-playing another whirl here. If that's alright with you guys. I do play Fallout 3, so I'm pretty much on the same page on all but the smallest details.
Dantrag
QUOTE(Lord Revan @ Mar 30 2009, 09:57 PM) *

I feel like giving role-playing another whirl here. If that's alright with you guys. I do play Fallout 3, so I'm pretty much on the same page on all but the smallest details.


Good to see you again, Revan--join on up. If we're sticking to the group roles, though i think the only slot left is 'rookie'.
Olen
I thought scout/recon was still open?

Good to have more on board. Anyone got any ideas on the plot? Who are we working for/ against etc.
Lord Revan
Rookie is kind of an open-ended term, perhaps he could be a talented "local" recently added to the group rather than a total FNG.
Badda-Tish
QUOTE(Lord Revan @ Mar 31 2009, 02:26 PM) *

Rookie is kind of an open-ended term, perhaps he could be a talented "local" recently added to the group rather than a total FNG.

that wouldnīt be fun, we got to have a guy who is useless with everything (almost anything).
Silver
QUOTE(Lord Revan @ Mar 31 2009, 08:26 AM) *

Rookie is kind of an open-ended term, perhaps he could be a talented "local" recently added to the group rather than a total FNG.


Oh sure, you can be a talented local.... one that has to carry all the ammo supplies...

@Olen: I filled out the scout spot with a character on page 2. tongue.gif
Olen
Point taken... Yup didn't think apparently...

Ok seeing as no one's suggested much in the way of plot yet here's my suggestion (though if it is used please change it as you see fit): We recieve a contract from some shady person (possibly enclave himself? (thus they can keep an eye on us - see later)) to get a piece of prewar equipment from one of the factories in the middle of Detroit. Having fought our way there we discover its not there (but pleanty of enemies are) and are pushed back into Brotherhood soil. They're rather interested in why we were doing in the factory (they are also looking for this bit of equipment) and attempt to hold us. We escape (maybe they let us...) and go to wherever we are hinted toward at the factory (old military base or vault?). The brotherhood follow us and the eclave are keeping an eye on us too. Que we get to the base and go down and are follwed by the brotherhood who are then followed by a squad scrambled by the enclave, massive four way (the base won't be empty now will it?) battle in an underground military base with an iffy power supply and general coolness. Having won (or at least escaped) with sufficent ingenuity, cunning and daring we then have to either work out what the thing does - or if we didn't get it get it back before enclave or brotherhood do something nasty with it.

There's something to start the jusices flowing, pleanty is unformed and feel free to change it to make it better (it certainly could be). Or reject it completely.

EDIT: I also didn't bother to look at the map while writing it so both plot and map will need rejigging to fit eachother.
Silver
It could be something left over from Vault Tech... and I like it!

Plus, it looks like if we're not going to mind a bunch of travel, it'll work out fine.
jack cloudy
The only problems I have with that plot is the extreme likelihood of Jonathan dying right within the first five minutes or so. He's not frontline materiel. Unless you guys can keep him reasonably safe.

And then there is the fact that I don't know a thing about all the relations/meanings of the Enclave/Brotherhood. But then again, Jonathan is a lunatic who doesn't give a damn so I can use my ignorance and turn it into roleplaying.
Silver
QUOTE(jack cloudy @ Mar 31 2009, 03:21 PM) *

The only problems I have with that plot is the extreme likelihood of Jonathan dying right within the first five minutes or so. He's not frontline materiel. Unless you guys can keep him reasonably safe.

And then there is the fact that I don't know a thing about all the relations/meanings of the Enclave/Brotherhood. But then again, Jonathan is a lunatic who doesn't give a damn so I can use my ignorance and turn it into roleplaying.


Enclave : The US Goverment has a 'Shadow Government' in real life, in case the major officals all get wiped out. This is the SG, 200 years later. Without doing spoilers... Um. Thier the only 'unmutated' humans left (In America, at least) and they have MK II Power Armour, and lots of Laser/Plasma weaponry.

Brotherhood of Steel : A group that started on the West Coast, dedicated to collecting old tech. They wear MK I Power Armour, and have plenty of laser/conventional weapons. This is a bit spoiler-ish, but the D.C. branch has drifted from thier original purpose (as above) and have dedicated themselves to killing off the super mutants. Thier power armour is the version you see on the case.
Dantrag
QUOTE(jack cloudy @ Mar 31 2009, 03:21 PM) *

The only problems I have with that plot is the extreme likelihood of Jonathan dying right within the first five minutes or so. He's not frontline materiel. Unless you guys can keep him reasonably safe.


since the group has defined roles and an official leader, they should be able to cooperate enough to protect him.

as far as the plot goes, i like it. maybe the item they're looking for could be an operational or semi-operational vehicle? those seem to be strangely lacking in fallout. they could be given energy cells that fuel it and told to 'go find it, fix it, and bring it back'. could be anything from a simple car to some military assault vehicle. also gives the group a reason to carry jonathan with them into the factory.
Lord Revan
I find it so frustrating that there's half a dozen motorcycles just sitting throughout Rivet City in seemingly functional condition. Yet they are just little doodads in the hallways. *growl*

Not sure I'll be able to pull off a "rookie" in the sense you guys are talking.
Dantrag
i don't think rookie means 'inept' as much as it does 'relatively inexperienced.' maybe just a slightly younger character who's new to the group. and i think the carrying ammo thing was a joke.
Silver
QUOTE(Dantrag @ Mar 31 2009, 06:56 PM) *


as far as the plot goes, i like it. maybe the item they're looking for could be an operational or semi-operational vehicle? those seem to be strangely lacking in fallout. they could be given energy cells that fuel it and told to 'go find it, fix it, and bring it back'. could be anything from a simple car to some military assault vehicle. also gives the group a reason to carry jonathan with them into the factory.


It could be a ... train-thing that Vault Tec used to dig the vaults. ohmy.gif

And the ammo carrying is more of a play for Reily's Rangers. (Thad, the rookie, was carrying two crates of ammo)
Dantrag
ok, so we need a reason why the enclave/BoS would want this tunnel-digger, and why the flying bullets would want to stop them from getting it.
Olen
Well as I see the main use for tunnel diggers is tunnel digging so it would be useful if you wanted to get into some underground complex, like a vault, or a deep underground pre-war weapons silo... I'd say both enclave and brotherhood of steel would quite like to get their paws on a mound of exotic weaponry (chemical?), and the elclave would really like to get their hands on a biological agent (great for cleansing the impure of humanity) or just plain and simple ICBMs. Or whatever else the government might keep in secret labs underground in the future.

Clearly both Brotherhood and Enclave wouldn't want the other side getting any of these (or even the means to get them) and any half sane wastelander would appriciate neither side having them. And a band of mercinaries could act out of consance to stop them, or they could go and get them themselves and sell them to the highest bidder.

Either that or them wanting to get something from a vault, maybe someone important.

A thought...
Lord Revan
The only "rookies" I can see in the Fallout world would be the Vault 101 survivors, most common people probably understand the butt end of a rifle from the muzzle. But in regards to not having hard-line combat experience (i.e: war between Super Mutants, Enclave, and BoS) it seems more likely.

I'll see what I can do.

PS: You mean Theo, I just got to the middle of that quest. He wasn't a rookie either, but let's put this to rest already.
Silver
Both the 'rookie' slot and Theo (Whoops) are the same idea ; not nessecarily someone who doesn't know what thier doing, just someone new to the group.

And lets hope CM agrees with our plans...
Lord Revan
Alright, I think I'll have two characters, one of them being relatively rookie compared to everyone else. Both are "locals" and can serve to some capacity as combat support and being more familiar with the situation in Detroit.

PS: It's okay if I incorporate more realism into firearms for this RP right? I've taken quite a fancy to real-life guns in the past year.
Dantrag
so is the plan to wait for colonel mustard to come back on saturday? either way, we still have a few characters to wait for.

as far as the plot goes, i like everything we've got so far.
Olen
QUOTE(Dantrag @ Apr 2 2009, 08:31 AM) *

so is the plan to wait for colonel mustard to come back on saturday? either way, we still have a few characters to wait for.


Yea by the time the last couple of characters are up and we've ironed out any plot problems (is what we have going to fit the map? I'm not sure so one or other needs changed) it'll be saturday anyway because the exact plot isn't really formed, not that in needs to be before we begin.

One thing which could be interesting (the inspiration just hit me now) would be that if in the character thread as well as posting a bio for the character we posted some short bit of writing about them, basically a flash story (maybe 1k words) to introduce them a bit better than a simple bio... It would flesh them out a bit more and let people see how they act/interact.

Just a thought (I seem to be having rather too many of them just now...)
Dantrag
I don't see why the map we have doesn't work. It's got pretty much everything. The vehicle we're searching for could be in any vault, underneath the Vault Tec Towers, in the Guard Depot, or any of the factories. (Maybe in the future Ford makes subterranean drills?)

The chemicals wanted by the BoS and the Enclave could easily be in the isotope refinery. (Really not sure what that is, but it sounds high-tech and sciencey enough.) I think we've got enough plot to get us going.

As far as the flashback stories, I think that's an excellent idea.

PS - should we start a character thread?




Silver
QUOTE(Dantrag @ Apr 2 2009, 11:40 AM) *

The chemicals wanted by the BoS and the Enclave could easily be in the isotope refinery. (Really not sure what that is, but it sounds high-tech and sciencey enough.) I think we've got enough plot to get us going.


I was figuring, when the cars explode and put out Rads, then they have a nuclear generator of some sort - so, no more oil refining, but getting the proper brand of radioactive goo.

And if we're including flashbacks, it probably would be nice to have a CT.
jack cloudy
Err, so we're after a tunneling machine if I understand you people? Now hopefully it's a relatively small version and not as utterly huge as that thing they used to tunnel between France and England. Otherwise we would have trouble moving the damn thing and the aforementioned monster was fricking slow as well. I'm talking about the size of a car preferably and the size of the Mole (From Thunderbirds, anyone remember that show?) at its largest.

But then again, who cares about portability anyway? If we can't carry it, we'll just have to fix it up and drive it out in a suitably dramatic fashion. biggrin.gif

And I guess I'll be posting the character thread but not before I have one more question answered. Is this an open rpg like all the others we've had, meaning that people can jump in right in the middle of things. Or is it private, which means that the people we have now are the people we'll stick with. I'm leaning towards private, as that would be best to keep the story coherent. Recruitment drives in the middle of a gunfight aren't very realistic.
minque
I'm sort of with you Jackie...I mean I think I'm gonna need some help from you guys who actually played Fallout...And it's easier to keep track of fewer ppl, but I'm fine with whatever you decide!
Silver
QUOTE(jack cloudy @ Apr 2 2009, 04:53 PM) *

But then again, who cares about portability anyway? If we can't carry it, we'll just have to fix it up and drive it out in a suitably dramatic fashion. biggrin.gif


I call shotgun! laugh.gif

As long as noone drops out, it probably would be easier to seal the game. kvright.gif
Or we could have recruitment between raging gunbattles...
Dantrag
i agree with keeping it private, too. especially since the group has defined roles and we could end up with a bunch of extraneous talent and it would make it difficult.

I want the drill-machine to be huge. makes things more epic. we also need a cool fallouty name for it.

and for those that haven't played the game, or just need extra info on the fallout world, check out the fallout wiki. if that doesn't help, i'm positive none of us would mind answering questions.

http://fallout.wikia.com/wiki/Fallout_Wiki

So...I guess I'll make the character thread and write my 'flashback' story.


Olen
Yup I'd say closed for now and if we have to many people drop out then we can write us into a situation where it makes sense that more might join us. To keep things flowing I think that if someone is away for long (several days - depending on how fast the rp itself goes) it should be assumed that they tag along if things move without them. That way we won't get stuck in a rut if someone's computer dies or RL takes over.


I'll go and post the character then.
Colonel Mustard
Right, I'm back. Guten Narbent, everybody (I've been in Austria, you see...)

Anyway, the ideas that have been thrown up are good ones. Detroit sounds like a fine setting, and stealing an old weapon or piece of equipment from a vault would be a great idea (perhaps we could be forced to use said weapon in the climax?)

Revan, you're welcome to join the group as the rookie, and Olen, I like your idea for writing a short piece of writing to introduce our characters. I'll try and get one up soon.

Good job people.
Dantrag
so while we're waiting for minque's character, how do we want to start out?

is the group already together or is Sam going to go around recruiting first? (according to the character thread histories, karelia and aidan are the only ones that specifically said they'd already joined up.)

is everyone already in Detriot, or do we need to get there?

are we going to start off immediately looking for the drill, or have minor adventures first?

sorry about all the questions.

Colonel Mustard
I'd say the group gets together at first, in Detroit. Of course, we could have it that Karelia and Aiden have been with Sam longest since their bios mention joining up with him.

And I say we have a few minor adventures first, just to get our hands in and to warm up.bb
Silver
Woo hoo!

So... where to in Detroit, starting wise? We have plenty of options...

I like Corneric personally ; Old, wrecked baseball stadium, and it's fairly centered in the map. (Like Megaton!)
Colonel Mustard
Why not have it as a town? You know, with buildings set up in the grandstands and on the pitch, and more homes and the like in the corridors below. We could even get a bit of work clearing out a mole rat nest in the lower levels or something like that.
Olen
A mole rat nest which has broken into a tunnel system of some sort so we get dropped in deeper than expected, just like the game loved to do. We can do our stuff there and find something moderately interesting then rememerge and try to sell it thus attracting the attentions of Mr Enclave man who wants the drill. It would let us get going without too much faffing and runs nicely intothe next part.

Unless we want to do a few more jobs first.
Colonel Mustard
Seems alright with me.

Yay, mole rats!!!
Dantrag
so when do we start this?
Olen
Minque still has to post her character though I get the impression she's insanely busy so either we delay until she has more time or we just have a medic who tags along and doesn't say or do anything exceptional who she can take over whenever she has the time. I'm fine with either though it might be an idea to get this going before summer when people are going to be away...

How's going to do the first post (perhaps Mustard as he's playing the leader....)
Lord Revan

Haven (being a different town entirely) is located in the Northeastern outskirts of Detroit. It's located in the ruins of a bombed-out shopping mall not far from an abandoned national guard depot (the contents of which has ong since been acquired by Haven's citizens).

Haven by no means has to be the primary settlement the group visits, but it is where Gale and Autumn reside. Perhaps the group heads there after finding out Haven's militia appropriated the guard depot's stored weapons and ammunition.
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