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jack cloudy
I'd say the border regions between Valenwood and Elsweyr.

Valenwood = Cause I'm a Bosmer junkie. (Especially some of the females. Gosh, they're just cute!) Ok, and I like their culture, the walking cities, stuff like that.
Elsweyr = Cause the Khajiit are quite interesting themselves and can be really crazy if on the moonsugar. Oh, and cause they're constantly at war with the Bosmer so there is plenty of conflict.

If not there, I'd say Summerset though I fear it would be a tad too inhospitable for non-Altmer.

Black Marsh would be interesting as well, but it is by far the most inhospitable region of Tamriel. Only Red Mountain comes close. (Before Dagoth Ur gets whacked, and even then only because of all the baddies swarming it.)
Gaius Maximus
What I'd want would be Skyrim/High Rock/Hammerfell border. As for the time... well, maybe some 50 years into the Fourth Era.
jack cloudy
Heh, it looks like we can't agree here. laugh.gif There is only one answer to this.

MAKE IT ALL OF TAM.........BZZZT, WRONG ANSWER.

Nope, it's this:
A DIFFERENT GAME FOR EACH OF US! laugh.gif

Nah, never mind all that. I guess I'm fine with every province, but I still prefer the more exotic ones.
Lord Revan

You know, the compass in Oblivion is pretty much a clone Jack Sparrow's.
Olen
Only sort of, when it was pointing to one house or one chest (or worse one person) then yes and when you hadn't been told where to go yes. But when it just points to one cave or town then its fine. If you know where that is it just assumes you're character can read a map.

They could give a better map and let you do it yourself (morrowind's paper map was genius) but that leads to the whole PC/player skills issue.

Which makes me think - better paper map, oblivions was a bit rubbish.

And a better hand to hand system would be nice. No fight ever stays at arms length just punching, though it could be very hard to implement a better one so I'll let them off.
Agent Griff
The next Elder Scrolls game should have more politics. Oblivion was severely lacking in that department and it showed. The devs at first envisioned a way to add politics to the game, through the dead Count of Kvatch (the player was supposed to take his place) but in the end they cut it, saying that it drew the player away from the main point of fighting the Daedra. I don't think I've ever heard something more idiotic in my life, but it seems that the efforts Bethesda made to mainstream the game crippled it entirely when it came to politics.

We should have politics in TES V! Something like the Great Houses in Morrowind but better and more involved. Bethesda should also reintroduce miscellaneous quests that are randomized, but only after a certain point like, for example, in Morrowind where you got to a high rank in a Great House and got to own your own manor-house. In your position as noble you could possibly have conflicts with other nobles, hire the Dark Brotherhood to kill them, have to fight off DB attempts on your own life. You could also solve disputes on your estate between your subjects. You could have a quest in which you have to deliver 2 000 gold pieces to your liege lord in a set number of days and you can choose how you go about doing it: either abuse your subjects so they fork out the gold and much more, which stays in your pocket, or collect the gold in a lawful way and discover that you subjects don't quite have enough gold, so you have to add some gold from your own pockets.

If you abuse the peasants and give your liege the ill-gotten gold, your subjects will hate you and it will, as a consequence, make attempts at your life far more frequent (the people don't give a crap if they have assassins running around trying to kill you) yet your liege will be thankful and could possibly give you favours when you ask it of him.

If you gather the gold lawfully and add some from your own pockets the peasants will be glad and they will protect you in case of attempts on your life, making your experience as lord a much safer one. It will take more time however since some peasants may require a few extra days to gather all the money so the lord will be visibly pissed off with you.

Choices equal consequences, right? These examples were really something though about on the spot and it isn't hard to come up with them. Why don't try your own, see if you can beat Beth at their own game? tongue.gif
Gaius Maximus
I was always thinking of this since I've played Joan of Arc... Alright, here I go.

Maybe there would be an option for armed conflicts to start. In that case, the player, given that he/she is in the position fit to lead an army, would recieve a spell, called 'Leader's Sight', before every battle. The game would then switch to RTS mode, and it would be then possible to command armies. After the battle would end, the spell effect would automatically turn off, and the spell itself would be automatically removed from the spell list until next battle.

I've seen it tried, and it qorked. With some work, I believe it could be very interesting... Of course, it would make it RPG/RTS, but who really cares, as long as it's only for battles that could never even occur in the first place if it is chosen so?

What to do you all think of that?
Steve
Hey, that's a good idea!

You know, when I first played Oblivion's main quest. I actually thought I would become the Count of Kvatch. It just fit you know?
You get the ring and stuff... It was almost perfect?

Those would be cool to have in quests the paying thing. I'm someone who hates to fight in dungeons.... caves... etc.
And I felt they didn't have enough non-fighting quests. You know?
It would be nice if you could use your mind more in the game to figure stuff out. Sometimes you had too but not enough!

The army idea sounds good! But I don't know if Bethesda would make a game like that. It just doesn't seem so... Elder Scrollish.... lol
Though I think it is a good idea!
Agent Griff
Well, the army idea could fit in with the politics system. It would help with the open-ended aspect of the game since you would have a choice in who to blackmail politically, who to attack outright etc.

You could, for example, choose if you want to stay on the political side of things (as a diplomat or negotiator) or on the strong-man side of things (kind of like a paid mercenary which leads his troops on the field of battle first then uses his men and his military achievements to influence his political position). All in all it would make for an interesting experience, though I don't think Bethseda would go down that way. It would make for an odd hybrid game kind of like the Spellforce games (those games are more RTS than RPG however).
Jamie Charlton
I think that the entire world shouldn't pause when you talk to someone. and there should be more than like 5 voice actors.
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