Name : Sinyaramen Fenasim (Commonly called Sin.)
Race : Altmer
Birthsign: Atronach. (He’s long since run dry. Though this makes me wonder, why does the PC always start with full magicka as an Atronach? It’s as if he never ever cast a spell before the start of the game. And no, I don’t think the guards would give magicka restoration potions to their prisoners.)
Class : Lens Magus
Age : 76 (Hey, he’s Altmer. He’d damn better be allowed some age.)
Sex : Male
Appearance : Tall, as all Altmer are. He has a thin frame that gives him a slight skeletal appearance, with eyes that lie deep in their sockets, hollow cheeks, stuff like that. His skin has a dull gold hue with a greyish shade while his eyes have gone rather dull as well. He tends to lean on a cane for support cause his legs are so weak. Now moving on to the clothes.
Sin wears a long vest with wide sleeves, a shirt and long pants that cover part of his shoes. His shoes are made out of white silk and have curled toes. He wears a widerimmed hat to protect his eyes against the sun. Everything but his shoes are coloured in different shades of brown. He also wears glasses.
Equipment : 1 simple wooden cane. There is nothing special about it. It is meant for walking and that’s it.
Money in a purse kept in a pocket of his jacket.
A spoon, a fork and a small knife, all kept in a small box tied to his belt.
Silver-rimmed glasses. Can’t see without them. (Well, he can, it’s just that everything is awfully blurry

)
A Handkerchief to clean said glasses.
Personality :
Sin is a strange mixture. He is a show-off, prone to boasting about his skills. At the same time, he looks far older than he actually is and appears to be half a corpse, even though he still has centuries ahead of him. he can be distracted by the most minor things, yet he can also be so focussed it's just plain scary. Oh, and he is a big bloody coward, something that has come to him over the time as his health detoriated and he became more prone to injury.
Brief History :
Sinyaramen Fenasim was born somewhere on Summerset. There, he entered the local mage guild and tried to study things. Over the time, he ascended through the ranks but his career was short when he was challenged by an initiate, a rookie. Duels were the preferred means of promotion, non-lethal duels, that is. Sinyaramen was confident in his own skill since he was after all something like five ranks higher and he’d fought to get this far. So he began to show off and blow up random stuff to scare the iniate out of the duel. The initiate merely smiled and hung around till night came and it was time for the duel.
Long story cut short, Sin had stupidly thrown away all of his Magicka that day and since he was an Atronach, he couldn’t regenerate and potions weren’t allowed either. So he got owned, hard. To further the embarrassment, he gained his nickname there because as the Arch-mage said. “To underestimate anyone, to think you are better if you show your might and then to expect others to worship you and throw away their own ambition, it is a sin like no other.” Too bad Sinyaramen’s name began with ‘Sin’. The initiate jumped five ranks in a single fight.
So Sin packed his bags and left for the mainland, if just to get to a place where his reputation wasn’t ruined already. On the mainland, there were a lot of people who couldn’t say his name properly so in the end he decided to just introduce him as Sin. It honestly wasn’t so bad, as he’d come to see the name as a valuable lesson and a badge of honour of sorts. That lesson wasn’t ‘the bad side of arrogance’, by the way. Nah, it was more like ‘Being an Atronach sucks’.
Anyway, Sin had felt the limitations of his Atronach nature and vowed to develop a new style of magery that could work around it. Enter Lens magery, socalled because it takes free Magicka and brings it through a metaphorical lens. He travelled around the world to conduct his research, which caused his health to decay quite a bit since he was so obsessed with it. Skipping meals and sleep has never been healthy.
Strengths: Powerfull spells spilling out of his ears.
Weaknesses:
Horribly weak physically. A child could probably beat him to death with his fists.
Never runs or walks, he hobbles with a cane.
He’s nearly blind without his glasses, glasses that get dirty all the time and are quite fragile.
He doesn’t wear any armour, it would be too heavy.
He doesn’t have any weapon beyond his cane, which he can’t use cause he would fall on his face the moment he tried to swing it.
His spells aren’t all that powerfull in the end.
Other Relevant info : Sin’s form of magicka is a tad different from the traditional TES version. Rather than powering spells through his own reserves, he collects the ambient Magicka in his surroundings and uses that. This results in some noteworthy characteristics. I’ll try to list them all.
1: There is no limit. Sin can cast a world-shattering (literally) spell almost as easily as he can cast a candle-lighter spell. He doesn’t use his own Magicka for it, so that isn’t a limit either.
2: When casting, he is stationary. What Sin does, is to form a sort of ‘Magicka focus point’ which draws in all nearby magicka. In order to use it, he must remain in place and keep focussing on the focus constantly. Even a single moment of slipped attention or moving a toe the wrong way will nullify the focus and cause all drawn in Magicka to spread out in a harmless wave. Hell, he can’t even allow himself a sigh or a slightly deeper breath than normal! So yes, hitting him on the head or even attempting to is a good way to keep him from casting.
4: Sin’s spells tend to use the environment. What I mean is, he doesn’t lob fireballs or balls of frost or calls lightning or whatever. No, he makes the ground open up and swallow the unlucky victim. He makes rivers flow onto the land, he makes the wind blow. Stuff like that.
5: A focus point draws in all magicka and I mean all. So that includes the personal reserves of anyone who is standing too close, including whatever shred of magicka Sin himself might have gained over the course of the rp. This ‘draining zone’ spreads, in a 3d-sphere. At first it is a tiny pinprick, but after five seconds it will have expanded to a radius of two metres, four metres after ten, six after fifteen etc. I’m too lazy to calculate how far away he could drain things after an hour.
6: Casting speed is much and much lower and depends on the scale of the spell he’s going to cast. Lighting a candle takes him two seconds, destroying the world would take him several times his maximum life expectancy. So as it turns out, he can’t shatter the world in the end. I think this is rather realistic honestly, even though the times may be a bit exaggerated. This characteristic can be subdivided into a list.
6A: candle-lighter and other ultra-minor spells, +- 2 seconds.
6B: Low-scale combat spell, capable of severely injuring a single person, +- 9 seconds.
6C: Heavy-scale combat spell, capable of killing a single person outright or injuring multiples within five metres, +- 23 seconds.
6X (cause everything inbetween would fill pages and rarely be used.): Ultra-heavy geographical rearrangement (oh, let’s move that mountain over to the right for a bit), +- 8
HOURS. Yes, that’s eight hours of constant concentration and not moving. He has to skip lunch as well, can’t drink, etc.
With the timelimit, I hope I’ve kept his spells from going too uber. Even the 6A grade spell takes too long to cast comfortably in a melee. Any comments, complaints? Now is the time to voice them, while I still have the chance to modify him. I was thinking of having him start in a library at Cloud Ruler. Gives him a reason to join the good guys without ‘appearing out of the nameless mass’ at the Imperial City. That is, if we’re going to Cloud Ruler.