barreldragons
Feb 10 2008, 05:12 PM
open yourself a account on deviantart
heretik
Feb 12 2008, 03:50 AM
whoa - never encountered that problem before... my only guess would be that it might be the wrong file format, but you mentioned that you checked that before... weiiiird.
As for the file sometimes not appearing - being totally blunt - nifskope can be a royal pain in the boat. I can't tell you how many times I've had to just keep reclicking the path in any of the 3 different places to try to get it to work, it will load the folder with the textures in it and everything every time, but it just doesn't always want to work the first time. once I have a texture in there, I have no problems, but loading the path can be a real pain. just try it over and over like 5 or 6 times, it's the only way that I've been able to get it to work. I know it doesn't make any sense, but ...
Finally - Everything is modeled, and textured with the bandana - which is great - except my object is floating over the ground, and I can't click on it again to pick it up. the second is really of biggest concern, I figure that if I tweak where th ebandana is on hte Z axis, then it will eventually work correctly. I took some of the bottles from in the game, and I'm going to take a look at how they treated them in order to get the transparency etc. correct, as well as see what I can do so that the message isn't a solid object inside the bottle. in a world of beautiful physics - that would just look kinda stupid, and out of place.
Spartacus
Feb 12 2008, 08:52 AM
So, according to the picture on Page 2.
Does that mean there MAY be a possibility of Davy Jones and the Flying Dutchman popping up in the next version?
Zorro
Feb 12 2008, 03:26 PM
The stranges thing is that i can load armor and clothing but nothng.
But i have some questions:
Were should i put my new textures i curently have them in a folder in my Oblivion folder?
The texture path should i have it in my texture folder were i unpacked all my bsa files?
But maybe i don't have the newest version, i don't remenber were i got the one i got now.
OK i manage to make the textures apear

Everything above is working but i have another problem.
Im following a tutorial and i have made two changes to my file and saved two times the first time it worked fine but the second time my mesh turned white and i've got a error message:
texLoadDDS( "C:/the elder scrolls-Oblivion/Oblivion Files/Textures/textures/armor/mycuirassle.dds" ) : image dimensions must be power of two any idea whats wrong?
barreldragons
Feb 12 2008, 11:08 PM
QUOTE(Spartacus @ Feb 12 2008, 02:52 AM)

So, according to the picture on Page 2.
Does that mean there MAY be a possibility of Davy Jones and the Flying Dutchman popping up in the next version?
this topic is for texture and models only for question about the mods are the incoming one post in the discusion.
heretik
Feb 13 2008, 07:13 AM
Horaaaaay! Congrats on getting the texture to work!
as for the problem - I have a potential solution... I do not know what the error message means, but I am curious what size your texture is, as if it is say 513x512 maybe that is what is giving the problem? I don't know. There are set sizes that you are allowed to use, and others that you are not when you are texturing - and all of them are square, and I believe that they are all multiples of 512x512... but I'm talking out of my butt right now.
Now for the good news: I was reading up on textures, and how the game uses them, and when the texture appears pink in the game, it is supposed to mean that the game cannot find your texture, or it can't be read. Is it appearing white in the game? or pink? I am taking a wild guess here ,but I have a feeling that if it appears white that the exact same thing is happening... I guess check the size of your texture, and maybe reload it in nifskope... if it's still not working, I guess can you tell me the file name of the .nif, the .dds, the normal map? I'm just brainstorming, and I'm not sure what I can and cannot do. in the worst of cases, if you can send me the file, I'll see what I can do on my end.
haha and to answer your question spartacus - that was something I was working on for a different game that I was never able to totally get working. Also the model that I made would be a disgrace to my skill level now, and just look terrible next to the high quality models in oblivion. Unless somebody else is working on it - and they may be, I don't have anything up my sleeve. sorry man.
man - I write too much.
---
and now for an update on the bandana. !@#$ I just lost my hard drive I think, and that means I lost a loooot of data. fortunately the bandana was on my desktop, but there are other programs etc. that I need on my portable hard drive - lol blender, being one of them (a 3D program in which I have no experience, but it is free, and seems to be the one most supported by the modding community for oblivion). Anyways - it is possible to put in the physics, and collision data, I got hopelessly lost following the nifskope tutorial on it, but found another one that seems much more accurate in which you create the havok cube or whatever it's called in blender. lol again - until I can do this there isn't a whole lot else that I can do, but once I do this I will understand:
-modeling
-texturing
-normal mapping
-transparency, and (I think) specular maps
-adjusting the head/hair geometry so that it scales to custom character heads
-how the physics engine works
So in the end - it should be worth it as at that point I will reeaaaally be able to start cooking. heh. In any case, I still haven't actually played the game since I reinstalled it to mod it. maybe since I'm temporarily out of comission, I will do that for the rest of the night? or maybe I'll keep reading on how to make custom environments. 'cause that would be awesome.
Zorro
Feb 13 2008, 04:48 PM
OK i should try that. And now i remebered my other question why my new nif file dosen't show up as a nif file, it's just file, strange.
heretik
Feb 16 2008, 04:36 AM
just a file?
what kind of file? if you go to the folder with the file in it - click tools>folder options, and then uncheck Hide extensions for known file types, then if you tell me what the extension of your file, I might be able to help you. I have a feeling it's probably a .tri, or .obj or something... but just a hunch..
Zorro
Feb 16 2008, 10:20 AM
This is really messed up. I did what you said or atleast i think i did becuase my computer isn't in english but anyway it's still just file. It's when i put my texture on the nif file and saves it then it's just file.
I forgot to add the nif extension to the file name thats why it didn't work but then another problem came upp i think it has to do with normal maps. When i put on the armor my body is turned invisible. But maybe it has something to do with alpha channels. Any suggestions?
Zorro
Feb 22 2008, 07:40 PM
Yeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!!!!!!
Finaly got it to work!!!!
I was just playing around with the texture.
barreldragons
Feb 22 2008, 10:27 PM
O_o
Zorro
Feb 22 2008, 10:36 PM
Does that mean good or bad?
barreldragons
Feb 22 2008, 11:06 PM
i dont like the new armour coulor to be honested
Zorro
Feb 22 2008, 11:27 PM
Yeah but i was just plaing around with gimp nothing serious

And now a question for heretik why does my helmet look messed upp? Have that happend to you? Forgot to mention it's just like that in the inventory screen, maybe the same problem that you had with the bandana.
Zorro
Feb 26 2008, 07:36 PM
Take a look at our brand new entrence!
barreldragons
Feb 26 2008, 10:30 PM
well done deer but it will need some vegetal to cover some spot to make it indiana jone like ruine
( i like the yellonis color )
Zorro
Feb 27 2008, 08:28 PM
Yeah i think i'll make the ruin with vanilla models then replace them with retextured ones. Looks best that way.
And btw were are Heretik?
12g951ad
Jun 9 2008, 01:36 PM
um hi i found these for the mod
CLS SailboatsMr_Siikas Better Ports Modder's resource
pics are from Mr_Siikas Better Ports

barreldragons
Jun 9 2008, 03:15 PM
abd on top of it they let map maker use there moddel
12g951ad
Jun 9 2008, 04:52 PM
O found these also
Pale riders pirate outfits
Looks Better in game
ximen
Jun 14 2008, 10:25 AM
Working one some port now using Mr siikas ports

the crane looks nice but i need someone to maybe make some new textures on it maybe, or i could just add a lot of flora on it so it looks like its old.
any suggestions.?

?
12g951ad
Jun 14 2008, 03:55 PM
QUOTE(ximen @ Jun 14 2008, 09:25 AM)

Working one some port now using Mr siikas ports

the crane looks nice but i need someone to maybe make some new textures on it maybe, or i could just add a lot of flora on it so it looks like its old.
any suggestions.?

?
some port ? what port ? for pirate isles ?
why does it have to be old (or look old) ?
put flora (easyer) besides you would have to contact mr_siika if you would want to retexturise
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